I'm currently working to add a parkour mecanism to the game. The transition between a 2D terrain and 3D terrain involve to add some new stuffs and rework :
Here is the video : (Note: I didn't rework the map yet, I use it to test the new system in a new condition)
Description :
A logic of foot placement on a non-flat surface compatible with the ball control system.
The 3D status display attached to the character is also a problem, it can be obscured by a 3D object. I couldn't make it so that it was only occluded by moving 3D objects (ball and characters) without sacrificing game performance. So I finally decided to adjust the height of the display.
The same goes for the VFX of the ball area, which was not suitable for non-flat surfaces.
In a complex map, the ball could be hidden by various elements of the world. So I added the possibility to see the ball even if it is hidden.
I added a direction arrow when the ball is not in front of the camera.
Finaly ajusting verticale torso rotation when punching.
You can see this in the video but I have to improve the netcode prediction system.
Next will be about climbing, vaulting with also a new map with new sounds (metal, wood, ...)
Update v0.31 - Shoving and Flying Tackle
Add new actions : - Shoving : If you are fast enough, the pushing action (long press on punch action) becomes a shoving action, but if you are too fast, it becomes an American football tackle. - Flying kick : you can now do a flying kick by pressing jump and tackle button.
Improvements : - The ragdoll have been improved for clients in multiplayer games. - Increased punch damage and also health recovery.
Update v0.3
Add a new action : You can now dive to stop the ball or your opponents. It's the same button as when you want to tackle someone but this time you have to take a lateral direction.
Minor fixes : - Players in grab stance almost take no damage when attacked. - Steam player name sometime sometime fail to load. - Reducing scoreboard luminosity - Wall transparency was activated by other players. - In match menu didn't disappear properly.
VR integration (Update V0.29)
VR integration : After 2 week I finally manage to set up the first version of the game compatible with Virtual Reality headsets. I had to transform the screen interface into a 3D interface, now all menus are drawn inside the virtual world and not directly on the screen. VR also needs a full controller support, so you can now control the mouse pointer with your controller (even if you don't use VR). The drawback of this update is a reduction in the quality of the interface due to anti-aliasing.
Critical bug : "Popolingas" reported me a critical bug in multiplayer, clients weren't able to move. I wasn't able to reproduce the issue probably related to high ping or loading time. I have made some changes but if the problem persists, please let me know. Thanks to Popolingas and his teammates.
Minor improvements : - VR camera stabilizator (reduce headset vibration) - In VR mode, the 1st Person key is the VR recenter key. - Add key (B) to switch between VR and screen rendering at anytime. (The game auto detect VR only on game launch). - Camera shake can be disabled in the option menu (in case of motion sickness) - Improved clinch sucess rate - 4 players mode (2v2)
Note : You need again to reset your keys binding for those who already have launched the game before.
This update may introduce new bugs, so let me know, I can't improve the game without you ...
Update V0.28 : First Person View
You can now play the game in first person view, it's harder but funnier. VR next ? maybe ... Note : You need to reset your keys binding for thoose who have already launch the game
Minor improvements : - Improved shot accuracy - Add hurt face animation - Increased crowd audio reaction distance - Increased clinch speed animation - Increased turn rate at high speed
Minor fixes : - Female hair tail physics issue - Blue goal net physics issues in Training Day map
If you have any issues please let me know : https://discord.gg/HUKjA2k5dq
No Fair Play is now available !
The early access of No Fair Play is now open !
For the release of the game some elements have been added like the possibility to play 5 vs 5 and the automatic addition of bots. If you have any problems feel free to contact me on Discord or Steam !
Playtest has just started !
The pre beta of No Fair Play is now open so bring your friends and try the game ! You can also join us on discord : https://discord.com/invite/Mu9TcSMXf9
Sign up for the Playtest
The pre-beta phase of No Fair Play opens in a few days. You're free to Sign Up for the Playtest on Steam.
To celebrate this, here is a little trailer :
Game upgrade and pre Beta
Since the last alpha test, A lot of new features have been implemented :
A new locomotion system which allows you to move in the 4 cardinal direction without changing your orientation.
A new ball control system that makes easier to take control of the ball.
The reactive ragdoll system to give a more natural behaviour when the character fall on the ground.
An improved network code that reduces lags.
A rework on AI and here is a video of this work :
Ball Control System
Hi everyone,
It's been a while since I've communicated about the game. It's because I'm working hard on a system to control the ball. Here's a little youtube video :
I have also deactivated all alpha keys for two reasons:
The first one is that half of the keys have been hold by resellers. I don't blame them but it doesn't allow me to have feedback to improve my game.
The second one is that the last improvements can't be tested yet. I don't want the old version of the game to be presented as the current version.
But don't worry there will be a new alpha and I will provide new free keys. You can also ask on discord if you miss the giveway.