No Man's Sky cover
No Man's Sky screenshot
PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

Limited Winter Edition Traveller and Gek Plushies Now Available

[p]Hello![/p][p][/p][p]As 2025 comes to an end we’re delighted to collaborate with youtooz once more and introduce our limited winter edition Traveller and Gek plushies.[/p][p][/p][p]Each is dressed to survive any frozen planet …but only for a short time and will only be available to order here until New Years day.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9164327/1fb058636861b77f3d56bf01b7437947ba7a24ef.png"][/p][p]Wishing you the best for the rest of the year and excited as our journey continues into 2026.[/p][p][/p][p]Sean[/p]

Holiday Expeditions 2025 6.18

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Holiday Expeditions 2025, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.18, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could cause Corvette technology slots to re-arrange themselves after playing in multiplayer.
  • Fixed an issue which incorrectly allowed the placeholder Cargo Box corvette item to be obtainable.
  • Fixed an issue that prevented the corvette landing gear from retracting during flight.
  • Fixed a visual issue with bioluminescent creatures.
  • Fixed an issue that could cause the ribcage on some fossil displays to appear invisible.
  • Fixed an issue that could prevent corvette's from landing when they had a fossil display built inside.
  • Fixed an issue that caused fossil holograms from having the incorrect orientation.
  • Fixed an issue that would cause claimed character customisations to still appear as unclaimed in the Quicksilver shop on The Space Anomaly.
  • Fixed an issue that could cause a crash when accepting game invites from a suspended state on Xbox consoles.
  • Fixed an issue which could cause a black screen when running in 8k on PS5.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

2025 - one of our biggest yet!

[p]Hello,[/p][p][/p][p]Well, we’re coming to the end of another incredibly busy year for No Man’s Sky, one that has seen us hit our highest player numbers since launch, and we couldn’t be more grateful for being able to continue this journey with you all nine years after our initial launch. [/p][p][/p][p]It would mean the world to our tiny team if you could take a few moments to nominate us for the “Labor of Love” category in the upcoming Steam Awards. It feels like, this year in particular, there’s been a lot of “labor” to love, with 5 major updates and 4 expeditions. [/p][p][/p][p]We kicked off the year in January with the release of the much anticipated Worlds Part II update. Completing the transformation of the universe which 2024’s Worlds Part I started, Part II introduced new stars, new story, and new planets. Ancient ruins, gas giants and water worlds were there to be explored and strange creatures, varied biomes and dramatic terrain to be discovered. New gameplay and huge improvements in lighting and water rendering capped off one of our biggest first updates of the year and was a real statement of intent for the rest of the year.[/p][p][/p][p][/p][p]In March, we delved into the pre-history of the No Man’s Sky universe with the release of the Relics update. Hundreds of unique bones could now be excavated from beneath your feet as you journeyed from planet to planet, assembling skeletons to design fossil exhibits, and joining the community on an expedition to recreate lost creatures and battle against gargantuan stone guardians.
[/p][p][/p][p]In May, the Beacon update encouraged players to expand their planetary empire by becoming Overseer of multiple settlements, and discover the townships of the secretive robotic Autophage. Beacon also coincided with the release of the Switch 2 version as a Day 1 game and is a free update for Switch 1 owners!
[/p][p][/p][p]In August, for our ninth anniversary, we released the mammoth and transformative Voyagers. Travellers were now able to create their own colossal, fully furnished, completely bespoke Corvette-class starship, invite their friends on board…and then spacewalk or sky-dive out of them together. Voyagers saw our player numbers return to levels we’d not seen in 9 years and it was genuinely thrilling to welcome so many people, new and old, to our weird little universe.
[/p][p][/p][p][/p][p]In October our Halloween update, Breach, players traversed a desolate and abandoned universe and encountered the abandoned remains of ill-fated corvette ships, all ripe for scavenging ship modules to add to their corvette-building arsenal.
[/p][p][/p][p]In addition to these major updates, we have also run 4 community expeditions each with their own unique theme, challenges and rewards, including the return of the Normandy from Mass Effect a few months ago for N7 Day. [/p][p][/p][p][/p][p]For those of you who weren’t able to participate in these the first time around, we are re-running those in a reduxed fashion right now for the holiday season. Full dates and details can be found here.[/p][p][/p][p]No Man’s Sky has now had well over 30 major updates since it launched in 2016, and the ridiculously small development team continues to amaze me with their energy and ideas, and their commitment to support the game across so many formats (PC, GOG, Steam Deck, PCVR, PS4, PS5, PSVR1 and 2, Xbox One, Xbox Series X/S, Switch 1 & 2, Mac).[/p][p][/p][p]As we look towards our 10th anniversary year next year, they are showing no signs of slowing down. We will continue as long as they are enjoying creating and the community are enjoying what they are making. It truly is a labor of love for me and for them.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9164327/d9d64b0f427e149adc4822da3c3b908b6c4abb33.png"][TAG-80][/p][p] [/p][p]In the background, another tiny team at Hello is continuing at pace on our next Labor of Love, Light No Fire, and we know a lot of you are keen to hear more. For now, it suffices to say that I am really pleased with the progress we are making and I think it’s going to be something really special. You can wishlist it here.[/p][p][/p][p][/p][p]Our journey continues.[/p][p][/p][p]Sean[/p][p]
[/p]

Holiday Expeditions 2025 6.17.2

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Holiday Expeditions 2025, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.17.2, which is now live on Steam.

Bug Fixes

  • Memory optimisations.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Holiday Expeditions 2025 6.17.1

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Holiday Expeditions 2025, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.17.1, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Improved multithreading performance on certain CPUs.
  • Improved the resolution of some icons on handheld devices.
  • Clarified messaging when joining multiplayer sessions with profile restrictions.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Holiday Expeditions 2025 6.17

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Holiday Expeditions 2025, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.17, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed a multiplayer bug that could cause erratic physics impulses during starship landing sequence.
  • Fixed an issue that prevented non-corvette parts from being retrieved from the corvette parts box.
  • Fixed a text issue when salvaging a corvette.
  • Fixed an issue that caused corvette modules awarded by expeditions to provide 0 units when sold at the corvette workshop.
  • Fixed an issue which showed incorrect filters when buying and selling corvette or relic parts.
  • Fixed an issue that would cause doors on the Space Anomaly to not render after flying in.
  • Fixed an issue which caused Corvette ships to be placed in the wrong location when teleporting to a base.
  • Improved performance when rendering large schools of fish.
  • Optimised Vulkan memory usage.
  • Fixed a number of rare crashes.
  • Fixed a video memory issue.
  • Optimised PS4 and PS5 graphics memory usage.
  • Fixed an issue that could cause Xbox to hang on the pause menu.
  • Fixed an issue which prevented appropriate messaging when inviting or joining a multiplayer session with certain privacy settings.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Announcing..the 2025 Expedition Reduxes

[p]Hello Everyone![/p][p][/p][p]It's been another incredibly busy year for No Man's Sky. We're honestly amazed by how quickly 2025 has flown past, and so happy and humbled to be back here wrapping up the year with the return of our now-traditional expedition reduxes.[/p][p][/p][p]We hit the ground running in January this year, with the release of the huge WORLDS PART II, which furthered the transformation of the universe with new stars, planets, mountains and oceans, creatures and biomes, and lore. The team felt very passionate about this return to some of the fundamentals of No Man's Sky, and we could feel the anticipation building for this follow-up to WORLDS PART I, so the positive reception felt incredible.[/p][p][/p][p]In the months that followed, we've introduced bone-hunting and fossil design in RELICS, deepened planetary settlements in BEACON, and brought multi-crew, self-assembled starships in VOYAGERS - a feature that we hoped players would like, but we couldn't possibly have anticipated the response. [/p][p][/p][p]We saw the highest number of simultaneous players in game since we launched nine years ago - and so many astonishingly creative ship builds! Some of the team like to sit docked in the Space Anomaly just to watch your extraordinary creations fly in and out.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9164327/9acf3831db3827243b545aefaab29d7a89fbeee0.jpg"][/p][p]Among the updates this year, we've also run four new community expeditions. Each of these themed mission chains unites the whole community for several weeks, gathering everyone together in this sprawling universe that can often be quite a solitary experience - and offers the opportunity to earn special limited-edition rewards. However, we know that life is busy, so we are delighted to be able to offer players another opportunity to participate in some of our previous expeditions.[/p][p][/p][p]It's almost November 7th - a significant date to fans of the fantastic Mass Effect series - and to celebrate N7 Day, we are again collaborating with our friends at BioWare and EA to run the Beachhead expedition, and offer the No Man's Sky community another opportunity to claim the legendary SSV Normandy SR1. We've welcomed many new Travellers to No Man's Sky since the Normandy's last appearance in the Euclid galaxy, so we hope this news comes as a welcome surprise to our fellow Mass Effect fans![/p][p][/p][p]Following Beachhead, as has become customary, we will be re-running this year's expeditions over two-week intervals over the holiday season - over Thanksgiving, Christmas, and through to the middle of January.[/p][p][/p]
  • [p]Beachhead: 7th Nov - 18th Nov The inhabitants of the Space Anomaly have detected something impossible: a fluctuation in history already written. A new pattern is emerging in the stories of the ancient Gek, Korvax, and Vy’keen. Something is coming: a legendary weapon that always appears whenever it is needed...[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9164327/02b917d58f5382cffcaf659cd696ccdb8e1159ad.png"][/p]
  • [p]Titan: 19th Nov - 2nd Dec Chart a dazzling array of new stars and new worlds formed in Worlds Part II: gas giants, endless oceans and cloud-skimming mountains. Earn exclusive rewards, including a unique living ship dredged from the inky depths of a water world.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9164327/26fb5d25d868a307f9d8383bd4ce9accfd0ec175.jpg"][/p]
  • [p]Relics: 3rd Dec - 16th Dec Sign up with the Galactic Palaeology Society and join the community on a journey to recreate ancient lifeforms, uncover secrets left undisturbed for millennia, and earn a complete living stone appearance override.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9164327/8d9106bbd88cb6c41771b62ba66dc728ded082d9.png"][/p]
  • [p]Corvette: 17th Dec - 30th Dec Your former starship has been damaged beyond repair, and the Sentinel horde is closing in. Assemble your own corvette-class starship, maximise its stats and potential, and take refuge amongst the stars! Earn an array of exclusive rewards, including the one-of-a-kind Mecha Mouse robotic companion.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9164327/043ef5df6af6bc8cdc9353f8a561bb1099b13d67.png"][TAG-100][/p]
  • [p]Breach: 31st Dec - 13th Jan Traverse a desolate and abandoned universe, confronting both the awe and the horror that lurks in deep space. Follow the tale of the ill-faded Fireship Arcadia, step into zero-gravity, and scavenge modules from its wreckage to enhance your own corvette builds. Complete milestones to earn a set of ancient, powerful Atlas-themed corvette modules.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9164327/2c5c29c97e154374bb4be6ae292d1ccc21b438b4.png"][/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9164327/fe465312f62cf9c57e0a53e12af4d8847dac1c0e.png"][/p]
[p]Development Update[/p][p][/p][p]Our Halloween expedition, Breach, wraps up later today - and the first of our expedition "remixes", Beachhead, will begin tomorrow on November 7th![/p][p][/p][p]This has been an inspiring, exciting year for No Man's Sky, and we already have so much more content planned and in active development. We can't wait to share it with you.[/p][p][/p][p]You might already know that we also have another project in the works - a fantasy game about adventure and exploration with friends. It's called Light No Fire, and we're pretty excited about it. If you'd like to stay updated with news about Light No Fire, you can wishlist it on Steam here.[/p][p][/p][p]Our journey continues.[/p][p]Sean[/p][p]
[/p]

Holiday Expeditions 2025

Hello Everyone!

It's been another incredibly busy year for No Man's Sky. We're honestly amazed by how quickly 2025 has flown past, and so happy and humbled to be back here wrapping up the year with the return of our now-traditional expedition reduxes.

We hit the ground running in January this year, with the release of the huge WORLDS PART II, which furthered the transformation of the universe with new stars and planets, mountains and oceans, creatures and biomes, and lore. The team felt very passionate about this return to some of the fundamentals of No Man's Sky, and we could sense the anticipation building for this follow-up to Worlds Part I, so the positive reception felt incredible.

In the months that followed, we've introduced bone-hunting and fossil design in RELICS, deepened planetary settlements in BEACON, and brought multi-crew, self-assembled starships in VOYAGERS - a feature that we hoped players would like, but we couldn't possibly have anticipated the response. We saw the highest number of simultaneous players in game since we launched nine years ago - and so many astonishingly creative ship builds! Some of the team like to sit docked in the Space Anomaly just to watch your extraordinary creations fly in and out.



"The New Arcadia" by @LeMazou19.

Among the updates this year, we've also run four new community expeditions. Each of these themed mission chains unites the whole community for several weeks, gathering everyone together in this sprawling universe that can often be quite a solitary experience - and offers the opportunity to earn special limited-edition rewards. However, we know that life is busy, so we are delighted to be able to offer players another opportunity to participate in some of our previous expeditions.

Today is November 7th - a significant date to fans of the fantastic Mass Effect series. To celebrate N7 Day, we are again collaborating with our friends at BioWare and EA to run the Beachhead expedition, and offer the No Man's Sky community another opportunity to claim the legendary SSV Normandy SR1. We've welcomed many new Travellers to No Man's Sky since the Normandy's last appearance in the Euclid galaxy, and we hope this news comes as a welcome surprise to our fellow Mass Effect fans!

Following Beachhead, as has become customary, we will be re-running this year's expeditions over two-week intervals over the holiday season - over Thanksgiving, Christmas, and through to the middle of January.


Upcoming Remixed Expeditions

  • Beachhead: 7th Nov - 18th Nov The inhabitants of the Space Anomaly have detected something impossible: a fluctuation in history already written. A new pattern is emerging in the stories of the ancient Gek, Korvax, and Vy’keen. Something is coming: a legendary weapon that always appears whenever it is needed...



  • Titan: 19th Nov - 2nd Dec Chart a dazzling array of new stars and new worlds formed in Worlds Part II: gas giants, endless oceans and cloud-skimming mountains. Earn exclusive rewards, including a unique living ship dredged from the inky depths of a water world.



  • Relics: 3rd Dec - 16th Dec Sign up with the Galactic Palaeology Society and join the community on a journey to recreate ancient lifeforms, uncover secrets left undisturbed for millennia, and earn a complete living stone appearance override.



  • Corvette: 17th Dec - 30th Dec Your former starship has been damaged beyond repair, and the Sentinel horde is closing in. Assemble your own corvette-class starship, maximise its stats and potential, and take refuge amongst the stars! Earn an array of exclusive rewards, including the one-of-a-kind Mecha Mouse robotic companion.



  • Breach: 31st Dec - 13th Jan Traverse a desolate and abandoned universe, confronting both the awe and the horror that lurks in deep space. Follow the tale of the ill-faded Fireship Arcadia, step into zero-gravity, and scavenge modules from its wreckage to enhance your own corvette builds. Complete milestones to earn a set of ancient, powerful Atlas-themed corvette modules.







Development Update

Our Halloween expedition, Breach, wrapped up yesterday - and the first of our "remixed" expeditions, Beachhead, is live now in time for November 7th!

This has been an inspiring, exciting year for No Man's Sky, and we already have so much more content planned and in active development. We can't wait to share it with you.

You might already know that we also have another project in the works - a fantasy game about adventure and exploration with friends. It's called Light No Fire, and we're pretty excited about it. If you'd like to stay updated with news about Light No Fire, you can wishlist it on Steam here.



Our journey continues.

Sean


6.16 Patch Notes

  • Fixed a rare issue that could prevent the Starbirth mission from detecting the final world sought by the Void Egg.
  • Fixed a rare issue that could leave players stranded a long distance away from their newly-created purple star system during the In Stellar Multitudes mission.
  • Fixed an issue which affected the jetpack effect when using the Skyborn Jetpack Unit.
  • Fixed a number of UI issues when using enlarged UI text.
  • Fixed an issue that prevented some special player customisations earned as rewards, such as the Jellyfish Tank helmet, from being available across save files.
  • Fixed a physics crash.
  • Fixed a multithreading crash.

Expedition Twenty: Breach 6.12

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Expedition Twenty: Breach, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.12, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that can cause players to warp unexpectedly while in a system with a black hole.
  • Enabled constructing the planetary research stations during the Breach expedition.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Expedition Twenty: Breach 6.11

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Voyagers, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.11, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could cause the player to fall through the floor when teleporting to an Abandoned Space Station.
  • Fixed an issue that could cause players to be pushed unexpectedly while space walking.
  • Fixed a visual issue with the Aeron Blade corvette wing when placed on the right hand side.
  • Fixed an issue that could cause weather effects to play when space walking.
  • Fixed an issue that could cause overlapping UI when playing with Enlarged UI Text enabled.
  • Improved readability of Egg Sequencer UI with Enlarged UI Text enabled.
  • Fixed an overlapping text issue in the planet information when scanning a moon with Enlarged UI Text enabled.
  • Fixed an issue that could cause overlapping UI when playing on the ROG Xbox Ally.
  • Fixed a crash related to base building.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games