No Man's Sky cover
No Man's Sky screenshot
PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

Holiday Expeditions 2025 6.18

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Holiday Expeditions 2025, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.18, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could cause Corvette technology slots to re-arrange themselves after playing in multiplayer.
  • Fixed an issue which incorrectly allowed the placeholder Cargo Box corvette item to be obtainable.
  • Fixed an issue that prevented the corvette landing gear from retracting during flight.
  • Fixed a visual issue with bioluminescent creatures.
  • Fixed an issue that could cause the ribcage on some fossil displays to appear invisible.
  • Fixed an issue that could prevent corvette's from landing when they had a fossil display built inside.
  • Fixed an issue that caused fossil holograms from having the incorrect orientation.
  • Fixed an issue that would cause claimed character customisations to still appear as unclaimed in the Quicksilver shop on The Space Anomaly.
  • Fixed an issue that could cause a crash when accepting game invites from a suspended state on Xbox consoles.
  • Fixed an issue which could cause a black screen when running in 8k on PS5.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Holiday Expeditions 2025 6.17

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Holiday Expeditions 2025, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.17, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed a multiplayer bug that could cause erratic physics impulses during starship landing sequence.
  • Fixed an issue that prevented non-corvette parts from being retrieved from the corvette parts box.
  • Fixed a text issue when salvaging a corvette.
  • Fixed an issue that caused corvette modules awarded by expeditions to provide 0 units when sold at the corvette workshop.
  • Fixed an issue which showed incorrect filters when buying and selling corvette or relic parts.
  • Fixed an issue that would cause doors on the Space Anomaly to not render after flying in.
  • Fixed an issue which caused Corvette ships to be placed in the wrong location when teleporting to a base.
  • Improved performance when rendering large schools of fish.
  • Optimised Vulkan memory usage.
  • Fixed a number of rare crashes.
  • Fixed a video memory issue.
  • Optimised PS4 and PS5 graphics memory usage.
  • Fixed an issue that could cause Xbox to hang on the pause menu.
  • Fixed an issue which prevented appropriate messaging when inviting or joining a multiplayer session with certain privacy settings.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Holiday Expeditions 2025 6.17.2

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Holiday Expeditions 2025, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.17.2, which is now live on Steam.

Bug Fixes

  • Memory optimisations.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Holiday Expeditions 2025 6.17.1

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Holiday Expeditions 2025, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.17.1, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Improved multithreading performance on certain CPUs.
  • Improved the resolution of some icons on handheld devices.
  • Clarified messaging when joining multiplayer sessions with profile restrictions.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Holiday Expeditions 2025

Hello Everyone!

It's been another incredibly busy year for No Man's Sky. We're honestly amazed by how quickly 2025 has flown past, and so happy and humbled to be back here wrapping up the year with the return of our now-traditional expedition reduxes.

We hit the ground running in January this year, with the release of the huge WORLDS PART II, which furthered the transformation of the universe with new stars and planets, mountains and oceans, creatures and biomes, and lore. The team felt very passionate about this return to some of the fundamentals of No Man's Sky, and we could sense the anticipation building for this follow-up to Worlds Part I, so the positive reception felt incredible.

In the months that followed, we've introduced bone-hunting and fossil design in RELICS, deepened planetary settlements in BEACON, and brought multi-crew, self-assembled starships in VOYAGERS - a feature that we hoped players would like, but we couldn't possibly have anticipated the response. We saw the highest number of simultaneous players in game since we launched nine years ago - and so many astonishingly creative ship builds! Some of the team like to sit docked in the Space Anomaly just to watch your extraordinary creations fly in and out.



"The New Arcadia" by @LeMazou19.

Among the updates this year, we've also run four new community expeditions. Each of these themed mission chains unites the whole community for several weeks, gathering everyone together in this sprawling universe that can often be quite a solitary experience - and offers the opportunity to earn special limited-edition rewards. However, we know that life is busy, so we are delighted to be able to offer players another opportunity to participate in some of our previous expeditions.

Today is November 7th - a significant date to fans of the fantastic Mass Effect series. To celebrate N7 Day, we are again collaborating with our friends at BioWare and EA to run the Beachhead expedition, and offer the No Man's Sky community another opportunity to claim the legendary SSV Normandy SR1. We've welcomed many new Travellers to No Man's Sky since the Normandy's last appearance in the Euclid galaxy, and we hope this news comes as a welcome surprise to our fellow Mass Effect fans!

Following Beachhead, as has become customary, we will be re-running this year's expeditions over two-week intervals over the holiday season - over Thanksgiving, Christmas, and through to the middle of January.


Upcoming Remixed Expeditions

  • Beachhead: 7th Nov - 18th Nov The inhabitants of the Space Anomaly have detected something impossible: a fluctuation in history already written. A new pattern is emerging in the stories of the ancient Gek, Korvax, and Vy’keen. Something is coming: a legendary weapon that always appears whenever it is needed...



  • Titan: 19th Nov - 2nd Dec Chart a dazzling array of new stars and new worlds formed in Worlds Part II: gas giants, endless oceans and cloud-skimming mountains. Earn exclusive rewards, including a unique living ship dredged from the inky depths of a water world.



  • Relics: 3rd Dec - 16th Dec Sign up with the Galactic Palaeology Society and join the community on a journey to recreate ancient lifeforms, uncover secrets left undisturbed for millennia, and earn a complete living stone appearance override.



  • Corvette: 17th Dec - 30th Dec Your former starship has been damaged beyond repair, and the Sentinel horde is closing in. Assemble your own corvette-class starship, maximise its stats and potential, and take refuge amongst the stars! Earn an array of exclusive rewards, including the one-of-a-kind Mecha Mouse robotic companion.



  • Breach: 31st Dec - 13th Jan Traverse a desolate and abandoned universe, confronting both the awe and the horror that lurks in deep space. Follow the tale of the ill-faded Fireship Arcadia, step into zero-gravity, and scavenge modules from its wreckage to enhance your own corvette builds. Complete milestones to earn a set of ancient, powerful Atlas-themed corvette modules.







Development Update

Our Halloween expedition, Breach, wrapped up yesterday - and the first of our "remixed" expeditions, Beachhead, is live now in time for November 7th!

This has been an inspiring, exciting year for No Man's Sky, and we already have so much more content planned and in active development. We can't wait to share it with you.

You might already know that we also have another project in the works - a fantasy game about adventure and exploration with friends. It's called Light No Fire, and we're pretty excited about it. If you'd like to stay updated with news about Light No Fire, you can wishlist it on Steam here.



Our journey continues.

Sean


6.16 Patch Notes

  • Fixed a rare issue that could prevent the Starbirth mission from detecting the final world sought by the Void Egg.
  • Fixed a rare issue that could leave players stranded a long distance away from their newly-created purple star system during the In Stellar Multitudes mission.
  • Fixed an issue which affected the jetpack effect when using the Skyborn Jetpack Unit.
  • Fixed a number of UI issues when using enlarged UI text.
  • Fixed an issue that prevented some special player customisations earned as rewards, such as the Jellyfish Tank helmet, from being available across save files.
  • Fixed a physics crash.
  • Fixed a multithreading crash.

Expedition Twenty: Breach 6.12

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Expedition Twenty: Breach, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.12, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that can cause players to warp unexpectedly while in a system with a black hole.
  • Enabled constructing the planetary research stations during the Breach expedition.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Expedition Twenty: Breach 6.11

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Voyagers, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.11, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could cause the player to fall through the floor when teleporting to an Abandoned Space Station.
  • Fixed an issue that could cause players to be pushed unexpectedly while space walking.
  • Fixed a visual issue with the Aeron Blade corvette wing when placed on the right hand side.
  • Fixed an issue that could cause weather effects to play when space walking.
  • Fixed an issue that could cause overlapping UI when playing with Enlarged UI Text enabled.
  • Improved readability of Egg Sequencer UI with Enlarged UI Text enabled.
  • Fixed an overlapping text issue in the planet information when scanning a moon with Enlarged UI Text enabled.
  • Fixed an issue that could cause overlapping UI when playing on the ROG Xbox Ally.
  • Fixed a crash related to base building.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Expedition Twenty: Breach

Hello,

It's hard to believe it's only been a little more than a month since our tiny No Man's Sky team launched the super ambitious VOYAGERS update. We spent over a year pouring a lot of love into it, so it has been incredible for the team to watch the reaction and see us hit our highest player numbers since launch. We genuinely never thought that would happen - what a journey it’s been!

It has provided some of my favorite moments of these last nine years of development, from standing in the Nexus and seeing these beautiful, creative, sci-fi ships that other players have built, or just floating in space outside of your ship in the sort of tranquil moments of calm and wonder that feels unique to No Man's Sky. It has made us instantly excited to work on a new update!

Our update for Halloween is called Breach, and it leans into the thrill of custom ship assembly, space-walking, skydiving, and community spirit introduced in Voyagers. It is free to download today for existing players.


Breach Expedition

In Breach, players will traverse a desolate and abandoned universe and on their travels encounter the abandoned remains of ill-fated corvette ships, all ripe for scavenging ship modules to add to your corvette-building arsenal.



Excavating these wrecks will yield an array of corvette pieces including rare vertical parts which unlock a whole new range of build configurations for the more creative designers.

Among the exclusive expedition rewards, there is also a set of Atlas-themed modules for those wanting to demonstrate their allegiance to the all-seeing entity.



The jewel in the crown of these wreckages is the Fireship Arcadia, the fate of which you will learn as you venture through Breach. But you will have to face your fears and make a leap of faith into the black as you space-walk through these eerie systems to glean their unique remnants.





The spooky Breach Expedition embraces the darker side of the universe and will also lure the bravest Travellers towards the ominous and exotic purple-star solar systems which players first glimpsed in Worlds Part II back in January. The planets in these systems are particularly foreboding with their deep, abyssal oceans, unearthly entities and the notoriously imposing and volatile gas giants.

The Breach Expedition begins today, and will run for approximately three weeks.

Space Wreckage

In the far reaches of deep space, wrecked corvettes can now be encountered and salvaged. Step out into zero-gravity to explore these hollow hulks, and equip your Multi-Tool laser to dismantle their valuable modules - then repurpose this scrap to build your dream ship at a Corvette Workshop.

New Corvette Modules

A significant number of new corvette modules are now salvageable from deep-space corvette wrecks and planetary scrapheaps. These include new landing gear, shields, weapons, connectors, and a number of highly-requested wedge-shaped modules that enable a huge variety of creative and complicated corvette builds.



Quality of Life

In addition to the bundle of fixes, improvements, and new features in today’s update, the No Man’s Sky team have been hard at work on improving Voyagers since its launch in August. Notably, snapping is greatly improved, collision is more robust, and the Corvette Workshop now offers the option to apply a colour palette to an entire corvette. There has never been a better time to build a corvette!

Breach Expedition Rewards

Event Horizon, Eternal Serpents, and Siren of the Stars Posters

These decorative posters commemorating the Breach expedition depict a deep-space gravitational anomaly, the tileable eternal serpent of time, and a betentacled siren, poised to begin its mucal embrace…



Aeron Cowling & Diffuser

The geometry of these corvette modules is ancient and unmistakable, shaped by the crimson heartbeat of the universe itself.

The extruded Aeron Cowling and Aeron Diffuser hull plates add a bold, angular appearance to your corvette’s silhouette.



Wings of Aeron

This Atlas-themed wing module stabilises the corvette during atmospheric flight.



Aeron Powershield

The Aeron Powershield is linked to the corvette’s shielding system, providing a significant performance boost to the ship’s defence array.

Aeron Winglet, Aeron Pillar & Aeron Pyramid

These decorative Atlas-themed modules can be affixed to the corvette exterior, furthering the ship’s devotion to the crimson entity.



Aeron Starship Trail

This engine modification injects the Starship exhaust trail with an arterial streak of crimson.

Aeron Drive & Aeron Blade

Design a hefty, heavyweight Atlas corvette with the bulky Aeron Drive, or favour a more lightweight, sleek aesthetic with the streamlined Aeron Blade wing.



No Man's Sky Plushies

There are just two weeks left to order our limited-edition Traveller and Gek plushies before they warp away!



Available to order here until November 5th.

Community Spotlight

We are genuinely blown away by the imagination of the corvette engineers we've seen in the community, utilising a mix of the new corvette modules and pre-existing base parts in ways we hadn't anticipated, assembling gorgeous original designs or recreations of famous ships! It's impossible to choose favourites, but we wanted to showcase just a few of the outstanding builds we've seen.



Gorgeous build and screenshot from u/LeJet518.




Super cool scorpion build by @walala23586362.




Love this creative industrial-style ship from u/2x100!




An incredibly accurate and detailed Venator Class Star Destroyer by u/Propzie.


A wonderful take on a living ship, shared by u/Alzeon on behalf of their sister.

Development Update

It has been a crazy year for the No Man’s Sky team, with barely a breath taken between Worlds Part II, Relics, Beacon and Voyagers. We’re so proud and pleased to be able to continue working on this game we all love so much nine years after launch. Seeing so many folks enjoying Voyagers has really inspired us, and we can’t wait for you to see what we have in store in future.

Our journey continues.

Sean

P.S. Please consider wishlisting our next game, Light No Fire, here.

6.10 Patch Notes


BUG FIXES AND QOL

  • Fixed an issue that could cause the player to be ejected into space if on an internal stair in a corvette while the pulse drive was active.
  • Fixed an issue that prevented the corvette "current flightpath" autopilot from cancelling when the ship came into proximity of a large object such as a Space Station.
  • Fixed an issue that prevented exiting the corvette pilot seat in the Space Station and Space Anomaly when using the Quick Menu in VR.
  • Fixed an issue that prevented stairs in corvettes from being traversable using VR teleport movement.
  • Fixed an issue that caused weapons to be misaligned with the crosshair when flying a corvette in first person.
  • Fixed an issue that caused the corvette teleporter to persist after the corvette had landed on a planetary surface.
  • Fixed an issue that could cause water to behave erratically when teleporting from a corvette into water.
  • Fixed an issue that caused newly-assembled corvettes to appear at the wrong scale if another owned Corvette was docked nearby.
  • Fixed an issue that could cause corvette interior doorways to become blocked.
  • Fixed an issue that prevented the corvette Torpedo Launcher module from correctly installing the Rocket Launcher weapon.
  • Fixed some corvette structural modules appearing under the exterior decoration category of the build menu.
  • Fixed a rare issue that could cause corvette assembly data to be replaced with planetary base data.
  • Improved the placement of corvette-class ships when teleporting to a Settlement with a corvette as the primary ship.

  • Improved the behaviour of floating exotic creatures, especially in response to being offered Creature Pellets.
  • Fixed an issue that could prevent biological monstrosities on derelict freighters from reacting aggressively to nearby Travellers.
  • Fixed an issue that could prevent some varieties of hazardous flora appearing on planets.
  • Fixed a timing-specific issue that could cause the player's wanted level to get stuck when using the pulse drive to exit planetary atmosphere.
  • Fixed an issue that caused the current primary ship's thrusters to be used for launch fuel calculations when attempting to summon other ships from the Quick Menu.
  • Fixed an issue that caused refiners to reset their requested output value to the maximum when refining was started.
  • Fixed an issue that prevented the Personal Refiner from automatically starting when an input substance was inserted from the Inventory screen.
  • Improved the error messaging when attempting to install duplicate technology in the inventory.
  • Fixed an issue that caused rain to be audible when standing inside a corvette.

  • Fixed an issue that could prevent the Corvette Assembly tutorial from starting in abandoned star systems.
  • Fixed an issue that could cause Exosuit upgrade stations to lose their interaction prompt after a single use, especially in Abandoned Mode.
  • Fixed an issue that could cause misleading instructional text during missions requiring planets with extreme weather conditions.
  • Fixed an issue that caused some markers to persist unnecessarily in excavation and flora extermination missions from the Corvette Mission Radar.
  • Fixed a number of minor messaging inconsistencies in missions requiring the player to prepare ingredients in the Nutrient Processor.

ART AND VISUALS

  • Fixed an issue that could cause large waves to abruptly appear and disappear on the surface of water.
  • Improved lighting transitions when changing environments - notably when warping between solar systems, when entering or exiting planetary atmosphere, or when moving between interior and exterior locations.
  • Fixed a number of minor visual "seams" in lighting.
  • Improved the appearance of holographic previews of corvette modules during corvette assembly.
  • Fixed an issue that caused the Boundary Herald starship to render incorrectly.
  • Fixed an issue that prevented the jetpack from displaying on the Inventory screen when using first-person camera view.
  • Fixed an issue that prevented some varieties of aquatic creature from rendering in the Discoveries page.
  • Fixed a number of minor visual and collision issues with corvette modules.
  • Improved the appearance of corvette modules when viewed from a distance.
  • Improved the icons on a number of corvette modules.
  • Improved the collision of several planetary curiosities, such as large mushrooms.
  • Fixed missing collision that allowed you to walk through the back of some freighter hangars.
  • Fixed a number of issues that could prevent decals from being placed on Corvette modules.

INPUT

  • Enabled Steam Input on Mac.
  • Fixed a Steam-only issue that could cause controller bindings to shuffle or not respond on the first boot after the game was updated.
  • Fixed an issue that prevented jetpacking while the Terrain Manipulator was in Create mode.

UI

  • Improved the readability of several UI elements.
  • Fixed a UI overlap issue on the Corvette trade menu, which could cause the "Make Offer" button to be activated when selecting a part to trade.
  • Fixed an issue that caused markers for other players in a multiplayer session to appear at their feet instead of above their head.
  • Fixed an issue that prevented the display of additional recipes in the Catalogue.
  • Fixed a rare issue that could cause an incorrect UI to appear when absorbing a Memory Fragment to expand inventory slots.

STABILITY AND PERFORMANCE

  • Fixed a crash that could occur on Corvettes with a large number of attached weapons.
  • Fixed an issue that could cause a hang when opening the airlock door of a derelict freighter.
  • Fixed an issue that could cause a hang when jumping through the centre of a galaxy in a freighter.
  • Fixed an issue that could cause a softlock if opening the corvette parts menu while a dialog box was open.
  • Implemented a number of engine optimisations to improve performance, especially when rendering complex objects such as corvettes.
  • Implemented a number of lighting optimisations to improve performance.
  • Implemented a number of optimisations and performance improvements on Nintendo Switch.

Voyagers 6.06

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Voyagers, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.06, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue which caused the mission board on a corvette to sometimes be inaccessible.
  • Fixed an issue which prevented fishing missions from being completed on a corvette.
  • Increase number of guns that visually fire on corvettes.
  • Fixed an issue with bobble head positions when placed in corvettes.
  • Fixed an issue that would respawn the player on an empty corvette landing pad when dying on a derelict freighter.
  • Fixed an issue which caused some corvette parts to be invisible when a save point was placed in the corvette.
  • Fixed an issue which could result in changing galaxy when warping as a passenger aboard a corvette.
  • Fixed an issue which could cause some elements of the user interface to be misaligned with the crosshair position in the corvette.
  • Fixed an issue which caused the option to recolour all parts on a corvette not to work correctly.
  • Fixed an issue that caused invisible collision around the round window base part.
  • Fixed an issue which caused blocking geometry to appear at the 4th rendezvous space station of the Corvette expedition.
  • Fixed an issue with freighter collision.
  • Fixed an issue causing The Anomaly landing pad display to be oriented incorrectly.
  • Fixed an issue that prevented some special cross-save customisation parts, such as the Jellyfish Tank helmet, from unlocking across all save games.
  • Fixed an issue that could cause you to be stuck when teleporting to your base from another system.
  • Fixed an issue that caused a black screen to appear during the star field loading screen.
  • Fixed an issue that could cause missing terminals on settlement buildings.
  • Improved reflection quality for the inventory preview viewer.
  • Fixed a Steam input issue.
  • General performance optimisations.
  • Fixed a performance issue which caused hitches when in the Anomaly.
  • Fixed a rare physics crash.
  • Fixed a rare issue that could cause the game to hang when using the terrain manipulator.
  • Fixed a number of other crashes.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Voyagers 6.05.2

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Voyagers, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.05.2, which is now live on Steam.

Bug Fixes

  • Fixed a Steam input issue.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games