No Man's Sky cover
No Man's Sky screenshot
PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

Remnant 6.23

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Remnant, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.23, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could cause Exocraft to get caught on obstacles.
  • Fixed an issue which could cause some decals not to show on the colossus.
  • Fixed an issue which caused the flap on heirloom armour legs to stick up when sitting down.
  • Fixed an issue which could cause scrap within the scrapyard to lag.
  • Fixed an issue that could cause cargo to be dislodged from the Colossus while driving over some planetary objects.
  • Fixed an issue that allowed base-sharing with players who have yet to complete the Remnant expedition.
  • While on the Remnant expedition, players who have by any means ended up at a significant distance from the Waste Processing Unit can now use the Quick Menu to recover themselves.
  • While on the Remnant expedition, players who find themselves stranded at the Space Station can now use the Return to the Waste Processing Plant option in the Quick Menu to recover themselves.
  • The Field Guide milestone now awards fewer skulls, lessening the inventory space required to claim it.
  • Fixed a number of text and UI issues that made it unclear that the final step of the Field Guide milestone was to register the full list of discoveries in the Discovery Menu.
  • Fixed an issue that could cause the Field Guide milestone to fail to advance having scanned all creatures on the planet.
  • Other players' save beacons will no longer show markers while on expedition planets.
  • Implemented a recovery fix for players who could not discover waypoints on expedition worlds.
  • Fixed an issue which prevented claiming a Dreadnought Freighter.
  • Fixed an issue that prevented the cooking of jellied eels.
  • Fixed an issue that caused settlement building stats to be incorrect.
  • Fixed an issue which caused engine rotation effects on starships to be incorrect.
  • Fixed an issue which caused scrub grass to render incorrectly.
  • Fixed an issue which caused wheel scrap to render incorrectly on Switch1.
  • Fixed a rare crash on PSVR1.
  • Fixed an issue which caused PlayStation DualSense trigger effects from working with the Gravitino Coil.
  • Fixed an issue which could cause tiny gaps in the terrain on Xbox One.
  • Fixed a rare crash that could occur when changing graphics options.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Remnant 6.22

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Remnant, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.22, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could cause the player to be immediately placed in the driver's seat when summoning an Exocraft.
  • Improved the Exocraft Radar's ability to locate nearby buildings when scanning.
  • Improved the appearance of the Gravitino Coil crosshair.
  • Fixed an issue that could cause Exocraft to clip with terrain when summoned on a steep incline.
  • Improved the visual effects on the Colossus Exocraft.
  • Fixed some missing collision at waste heaps.
  • Fixed an issue that could cause the Exocraft Mining Laser to fail to consume fuel.
  • Fixed a number of camera issues while driving an Exocraft, especially while on slopes.
  • Improved the appearance of the customisation UI (for example, when customising an Exocraft).
  • Added audio to the "Toot Toot!" gesture.
  • Improved the appearance of the Waste Processing Plant valuation scale.
  • Improved the visual effects on industrial waste being processed by other Travellers in the Remnant expedition.
  • Fixed an issue that could cause the wheels of other players' Exocraft to appear to spin erratically.
  • Fixed a camera transition issue that could occur after multiple uses of the auto-collection utility at Waste Processing plants.
  • Improved the appearance of the trees on the Remnant expedition planet.
  • Improved the Gravitino Coil's ability to magnetise armoured Sentinel drones.
  • Fixed a rendering issue with Exocraft cabins when using the Cyclops Scope in first person.
  • Improved the collision of the Colossus Exocraft.
  • Fixed some missing collision at Waste Processing Plants.
  • Fixed some minor visual issues with Exocraft cockpits.
  • Fixed an issue that could cause weapons fired from the Exocraft in first person to clip with the vehicle.
  • Fixed a minor visual issue with the Gravitino Coil.
  • Fixed an issue that could cause the Colossus Exocraft mechanical legs to get caught on obstacles.
  • Fixed an issue that could prevent the player from colliding with Exocraft wheels after reloading a save.
  • Improved the damage and stun potential of objects launched by the Gravitino Coil.
  • Fixed an issue that could cause the Personal Forcefield to collide with Exocraft.
  • Fixed an issue at the end of the Remnant expedition that could cause the Starship to permanently run out of fuel.
  • Fixed an issue that could cause invisible collision to block the opening of the Colossus-mounted furnace.
  • Fixed an issue in the Remnant expedition that could prevent waypoints to fail to count towards the Roadsigns milestone.
  • Fixed a rare timing-based issue that could cause the player to spawn in space if reloading an autosave immediately after loading into an expedition.
  • Fixed an issue that could cause the mission notifications HUD to be suppressed in Exocraft.
  • Added additional guidance to the Industrial Cleanup tutorial.
  • Fixed an issue that caused the Industrial Cleanup persistent mission to display incorrect icons in the log.
  • Improved the context awareness of the Industrial Cleanup persistent mission.
  • Added additional guidance to the Road Trip milestones in the Remnant expedition.
  • Fixed an issue which caused overly birght lighting in starship cockpits.
  • Fixed an issue that could hide the Collect Expedition Rewards guidance mission from the Mission Log.
  • Fixed an issue that would cause some Discovery thumbnails to render incorrectly.
  • Fixed an issue that could cause the camera to get stuck in third person mode if using a gesture while riding a creature in first person.
  • Fixed an issue that caused some objects to appear excessively bright in the Analysis Visor.
  • Fixed an issue that could cause some 3D objects (such as fishing floats) to render incorrectly on UI screens and in VR.
  • Fixed an issue that removed the lines from the crafting steps UI.
  • Fixed an animation issue with jetpack wings.
  • Fixed an issue that could cause other players' Multi-Tools to be visible while holstered.
  • Fixed an issue where climbing a ladder into a bioroom would cause the player to appear on top of it.
  • Fixed an issue which caused some base parts to be incorrectly offset or rotated.
  • Fixed an issue that could cause a black screen in VR if GTAO was disabled.
  • Improved the appearance of a number of UI textures in sub-4K resolutions on PC.
  • Fixed an issue with the virtual keyboard on PS5 Pro in 8K.
  • Fixed an issue that prevented the Field of View sliders in the Options menu from functioning on Nintendo Switch 2.
  • Fixed the rendering of Terrain Manipulator reticle effects on Nintendo Switch 2.
  • Fixed a rendering issue with the player torch on PlayStation 4 and Nintendo Switch 1 / 2.
  • Fixed an issue that could cause planetary objects to flicker on Mac.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Remnant 6.21.1

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Remnant, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.21.1, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could cause invisible collision in Atlas Stations.
  • Fixed an issue that caused networked player markers to always show their distance label, even when not aiming the reticle at the marker.
  • Fixed an issue that caused networked player markers to be missing their "Busy" label when the player was unavailable for interaction.
  • Fixed an issue that caused networked player markers to be missing their platform icon.
  • Fixed a timing-specific crash that could occur when destroying obstacles with the Colossus Excavation Blade.
  • Fixed a memory-related crash on Nintendo Switch 1 and 2.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Remnant 6.21

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Remnant, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.21, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue which caused Corvette collision to be incorrect when landed on planets.
  • Fixed an issue which caused some PCVR setups to have lower than intended graphical quality.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Introducing...No Man's Sky Remnant!

[p]Hello,[/p][p][/p][p]In 2025, No Man’s Sky Travellers were treated to one of our biggest years yet. Even we struggle to know how we pulled off so many large updates last year -  Worlds Part II and Voyagers were both transformational and released in the same year, interspersed with smaller but significant updates in Relics, Beacon and Breach. [/p][p][/p][p]Today we’re pleased to announce that our first update of 2026, our 10th anniversary year, is already rolling out. It’s called Remnant and it introduces something that we and the community have been aching to introduce to No Man’s Sky since the beginning…a fully operational gravity gun! Full patch notes are available here.[/p][p][/p][p]
Our new update is called REMNANT and it introduces something that we’ve been wanting to give players since the very beginning - a gravity gun![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9164327/b936e012dbefdb99f2fba1c5fafaa7de5604ca49.jpg"][/p][p]
The Gravitino Coil is a powerful new anti-gravity module for your multi-tool. It turns No Man’s Sky into a physics playground. Allowing you to grab large objects and fling, toss or carefully carry them around the world.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9164327/a6bc649917d9e80c852bdd6e6b11bdd296255f3c.jpg"][/p][p]
Salvage and debris that could always be found on planets can now be collected and recycled for rare and highly prized resources. New trucks, tipping flatbeds and haulers can be constructed, to transport resources back to industrial yards for reclamation. You can work alone or join a salvage crew with friends. It creates this really fun and tactile new loop of searching for wrecks, loading trucks full of cargo and hauling across the alien landscape to industrial yards to gain new loot and rewards.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9164327/3bf9f733089769ce1e75c77b69694384e395b072.jpg"][TAG-50][/p][p]Sorting and depositing materials in these all-new Waste Processing Plants will reap great rewards. Some of the scrap is highly volatile though and must be transported extremely carefully. It’s hard to resist over-stacking your truck, finding one more piece you think you can cram in, and then trying desperately to transport this house of cards on the back of your flatbed![/p][p][/p][p]Our gravity gun is an industrial tool, but it can also be used as a ballistic weapon, grabbing sentinels or fling heavy objects, turning them into projectiles. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9164327/48670e39eded3a17d22dbd0d80920e21a7d992d9.jpg"][/p][p]Vehicles can be hugely customised, to create bespoke trucks and haulers for your needs. Build your own brightly coloured incinerators, spider legged sci-fi explorer or heavily armed military vehicles with tank tracks.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9164327/d3702d0dc2139399af6a3bff133a68b3c5792784.jpg"][TAG-70][/p][p]The Remnant Update comes with a limited-time community expedition. It brings Travellers together in convoys to clean up and reclaim a planet covered in wrecks and salvage. Perhaps you’ll be a hauler, or the gravity gun wielding ground crew or maybe a scrap yard operator.[/p][p]
[img src="https://clan.akamai.steamstatic.com/images/9164327/11c250960c47c9ebde10f7d105fd5cb7cb4c1368.jpg"][/p][p]There are beautiful rewards, including dozens of new vehicle parts, and an all-new beautifully crafted armour set, with plush, padded fabrics and ornate steam punk detailing.[/p][p][/p][p]2026 represents 10 years since we launched and I couldn’t be prouder. For any game to reach such a milestone is a privilege. It wouldn’t be possible without your continued support and we genuinely appreciate it.[/p][p][/p][p]Full patch notes for REMNANT can be found here.[/p][p][/p][p]Our journey continues.[/p][p][/p][p]Sean [/p][p]
P.S. Please consider wishlisting our next game, Light No Fire, here.[/p][p][/p][TAG-107]

Limited Winter Edition Traveller and Gek Plushies Now Available

[p]Hello![/p][p][/p][p]As 2025 comes to an end we’re delighted to collaborate with youtooz once more and introduce our limited winter edition Traveller and Gek plushies.[/p][p][/p][p]Each is dressed to survive any frozen planet …but only for a short time and will only be available to order here until New Years day.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9164327/1fb058636861b77f3d56bf01b7437947ba7a24ef.png"][/p][p]Wishing you the best for the rest of the year and excited as our journey continues into 2026.[/p][p][/p][p]Sean[/p]

Holiday Expeditions 2025 6.18

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Holiday Expeditions 2025, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.18, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could cause Corvette technology slots to re-arrange themselves after playing in multiplayer.
  • Fixed an issue which incorrectly allowed the placeholder Cargo Box corvette item to be obtainable.
  • Fixed an issue that prevented the corvette landing gear from retracting during flight.
  • Fixed a visual issue with bioluminescent creatures.
  • Fixed an issue that could cause the ribcage on some fossil displays to appear invisible.
  • Fixed an issue that could prevent corvette's from landing when they had a fossil display built inside.
  • Fixed an issue that caused fossil holograms from having the incorrect orientation.
  • Fixed an issue that would cause claimed character customisations to still appear as unclaimed in the Quicksilver shop on The Space Anomaly.
  • Fixed an issue that could cause a crash when accepting game invites from a suspended state on Xbox consoles.
  • Fixed an issue which could cause a black screen when running in 8k on PS5.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

2025 - one of our biggest yet!

[p]Hello,[/p][p][/p][p]Well, we’re coming to the end of another incredibly busy year for No Man’s Sky, one that has seen us hit our highest player numbers since launch, and we couldn’t be more grateful for being able to continue this journey with you all nine years after our initial launch. [/p][p][/p][p]It would mean the world to our tiny team if you could take a few moments to nominate us for the “Labor of Love” category in the upcoming Steam Awards. It feels like, this year in particular, there’s been a lot of “labor” to love, with 5 major updates and 4 expeditions. [/p][p][/p][p]We kicked off the year in January with the release of the much anticipated Worlds Part II update. Completing the transformation of the universe which 2024’s Worlds Part I started, Part II introduced new stars, new story, and new planets. Ancient ruins, gas giants and water worlds were there to be explored and strange creatures, varied biomes and dramatic terrain to be discovered. New gameplay and huge improvements in lighting and water rendering capped off one of our biggest first updates of the year and was a real statement of intent for the rest of the year.[/p][p][/p][p][/p][p]In March, we delved into the pre-history of the No Man’s Sky universe with the release of the Relics update. Hundreds of unique bones could now be excavated from beneath your feet as you journeyed from planet to planet, assembling skeletons to design fossil exhibits, and joining the community on an expedition to recreate lost creatures and battle against gargantuan stone guardians.
[/p][p][/p][p]In May, the Beacon update encouraged players to expand their planetary empire by becoming Overseer of multiple settlements, and discover the townships of the secretive robotic Autophage. Beacon also coincided with the release of the Switch 2 version as a Day 1 game and is a free update for Switch 1 owners!
[/p][p][/p][p]In August, for our ninth anniversary, we released the mammoth and transformative Voyagers. Travellers were now able to create their own colossal, fully furnished, completely bespoke Corvette-class starship, invite their friends on board…and then spacewalk or sky-dive out of them together. Voyagers saw our player numbers return to levels we’d not seen in 9 years and it was genuinely thrilling to welcome so many people, new and old, to our weird little universe.
[/p][p][/p][p][/p][p]In October our Halloween update, Breach, players traversed a desolate and abandoned universe and encountered the abandoned remains of ill-fated corvette ships, all ripe for scavenging ship modules to add to their corvette-building arsenal.
[/p][p][/p][p]In addition to these major updates, we have also run 4 community expeditions each with their own unique theme, challenges and rewards, including the return of the Normandy from Mass Effect a few months ago for N7 Day. [/p][p][/p][p][/p][p]For those of you who weren’t able to participate in these the first time around, we are re-running those in a reduxed fashion right now for the holiday season. Full dates and details can be found here.[/p][p][/p][p]No Man’s Sky has now had well over 30 major updates since it launched in 2016, and the ridiculously small development team continues to amaze me with their energy and ideas, and their commitment to support the game across so many formats (PC, GOG, Steam Deck, PCVR, PS4, PS5, PSVR1 and 2, Xbox One, Xbox Series X/S, Switch 1 & 2, Mac).[/p][p][/p][p]As we look towards our 10th anniversary year next year, they are showing no signs of slowing down. We will continue as long as they are enjoying creating and the community are enjoying what they are making. It truly is a labor of love for me and for them.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/9164327/d9d64b0f427e149adc4822da3c3b908b6c4abb33.png"][TAG-80][/p][p] [/p][p]In the background, another tiny team at Hello is continuing at pace on our next Labor of Love, Light No Fire, and we know a lot of you are keen to hear more. For now, it suffices to say that I am really pleased with the progress we are making and I think it’s going to be something really special. You can wishlist it here.[/p][p][/p][p][/p][p]Our journey continues.[/p][p][/p][p]Sean[/p][p]
[/p]

Holiday Expeditions 2025 6.17.2

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Holiday Expeditions 2025, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.17.2, which is now live on Steam.

Bug Fixes

  • Memory optimisations.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Holiday Expeditions 2025 6.17.1

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Holiday Expeditions 2025, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.17.1, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Improved multithreading performance on certain CPUs.
  • Improved the resolution of some icons on handheld devices.
  • Clarified messaging when joining multiplayer sessions with profile restrictions.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games