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PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

Voyagers 6.05.1

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Voyagers, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.05.1, which is now live on Steam.

Bug Fixes

  • Fixed an issue that would cause your corvette to be moved to a freighter landing pad if you summoned a freighter when not piloting it.
  • Fixed an issue that could cause the game to be stuck on a black screen when you load in to a save game.
  • Fixed a crash that could occur when loading a save game with a corvette.
  • Fixed a hang that could occur when playing in VR.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Voyagers 6.05

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Voyagers, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.05, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Added new Thermal Grille Cap corvette structural decoration.
  • Fixed an issue that would prevent players teleporting to their corvette if it was docked on a freighter which was then summoned.
  • Fixed an issue that could cause invisible collision on corvette landing pads.
  • Fixed an issue that could cause the corvette to disappear when approached on a freighter landing pad.
  • Fixed an issue that could cause difficulty space walking between a corvette and a freighter.
  • Fixed a collision issue with the corvette landing gear.
  • Fixed some visual issues with the Rounded Window.
  • Fixed an issue that could cause corvette teleporters to be deployed underground.
  • Improved corvette planetary teleport point markers.
  • Fixed an issue which caused the pulse drive to become stuck when attempting to use autopilot too close to a space station.
  • Corvettes will now spawn correctly in player bases after teleporting.
  • Improvements and optimisations to corvette parts.
  • Fixed a bug which caused refiners placed on corvettes to lose materials.
  • Fixed a bug which caused other players within hidden corvettes to be visible.
  • Improved popping after warping in a corvette.
  • Polish a number of internal corvette pieces.
  • Added option to apply colour and material changes to all parts of a corvette.
  • Improved the feel of spacewalking after leaping out of a corvette travelling at speed.
  • Fixed an issue that could cause a delay loading in corvettes belonging to other players in mulltiplayer.
  • Fixed an issue that could cause freighter bases to be visible from outside the freighter.
  • Fixed an issue that caused ships to spawn at incorrect positions when loading a save aboard a freighter.
  • Fixed an issue that could cause freighter hanger doors to remain closed.
  • Enabled the "Dismiss Freighter" option in the Quick Menu while spacewalking.
  • Fixed an issue that could cause the interact icon to not show when rebinding controls on consoles.
  • Fixed an issue that could prevent custom bindings for actions which did not have a binding by default.
  • Fixed an issue which prevented consoles from saving customised controller bindings.
  • Fixed an issue that caused companion accessory attachments to appear on some wild creatures on the Discoveries Page.
  • Improved warning message when picking up a Nutrient Processor that is not empty.
  • Fixed an issue that stopped The Race Force Amplifier giving a boost to vehicles.
  • Fixed an issue that could cause The Space Anomaly missions to display incorrect objectives.
  • Fixed an issue which caused some creatures to be transparent on the discoveries page.
  • Fixed an issue that could cause Specialist Polo's dialogue to get stuck in the early stage of the Space Anomaly mission chain.
  • Fixed an issue which caused group member icon colours to be incorrect.
  • Improved spawn time for other player's ships in multiplayer.
  • When exiting corvette build mode VR players are now returned to the terminal.
  • Fixed an issue that would cause the VR corvette build menu to show different options if the part was not snapped to the corvette.
  • Decreased the distance you need to push down on corvette seat handles in order to exit the seat in VR.
  • Fixed an issue causing the crosshair in a corvetter in VR to be offset.
  • Upgraded to OpenVR version 2.12.14.
  • Memory optimisations on Xbox.
  • Fixed a visual issue around foliage on PSVR2.
  • Fixed a visual issue on PS5.
  • Optimised discovery server network traffic.
  • Fixed a crash that could happen when flying your ship.
  • Fixed a crash that could occuer when using DLSS.
  • Fixed a crash that could occur when building a corvette on Steam Deck.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Voyagers 6.03

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Voyagers, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.03, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue which caused players to clip through the walls of a corvette.
  • Fixed an issue which caused players to slide as they got out of the pilot's seat in a corvette.
  • Fixed a rare issue that could cause players to be jettisoned out their corvette when activating the pulse drive.
  • Fixed an issue that could caused corvette technologies to be placed in the inventory of regular ships.
  • Improved camera framing when exiting the pilot's seat of a corvette.
  • Fixed a large number of issues with corvette ramp/door synchronisation.
  • Fixed an issue that prevented players from teleporting back to their corvette after a save/load aboard a freighter.
  • Players can now manually summon their corvettes while aboard a freighter.
  • Fixed an issue that prevented corvettes from docking with some pirate and abandoned stations.
  • Fixed an issue which caused players to sink into seats aboard corvettes.
  • Fixed an issue which caused sliding on corvette ramps.
  • Fixed an issue that could cause group member's freighters to despawn after boarding in a corvette.
  • Fixed an issue that could prevent players from sitting on chairs in a moving corvette.
  • Fixed an issue that prevented players from summoning a corvette over water.
  • Fixed an issue that prevented players from teleporting aboard a corvette with a thunderbird-style accessway.
  • Improved the visuals of the thunderbird-class landing thrusters.
  • Fixed two specific corvette parts that would not stack / could not be spent after rotating.
  • Fixed an issue with Thunderbird Landing Thrusters animations.
  • Fixed an issue which caused the Azimuth Reactor to be uninteractible once placed.
  • Corvette parts can now be manually placed in the Corvette Workshop Cache.
  • Corvette workshop cache capacity has been increased to 160.
  • Corvette parts now stack up to 50.
  • Fixed a rare issue that prevented players from deleting some items once added to a corvette.
  • Fixed an issue with multi input refiners.
  • Fixed an issue which prevented Humming Sacs and Fiend Eggs from being collected.
  • Fixed an issue which resulted in invisible blocking physics in freighter bases.
  • Fixed an issue that prevented players from summoning secondary ships on planets, if those ships were in a high-numbered ship slot.
  • Fixed an issue that prevented settlement sentinel and infestation attacks from ever occurring.
  • Fixed a number of collision issues in abandoned and pirate space stations.
  • Added an animation to Skyborn backpack.
  • Fixed an issue which caused warp audio not to play.
  • Fixed a number of audio issues aboard a corvette with its pulse drive active.
  • Improved space walking in VR.
  • Fixed a large number of control issues in VR.
  • Fixed a number of issues with markers and labels while spacewalking in VR.
  • Fixed a number of issues with corvette cockpits in VR.
  • Various corvette asset optimisations.
  • Introduced a significant memory optimisation for Xbox.
  • Fixed a crash while using a pulse drive.
  • Fixed a number of networking-related crashes.
  • Fixed a crash related to summoning your freighter.
  • Fixed a crash related to AI spaceships.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Voyagers 6.04

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Voyagers, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.04, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed a bug which caused interactions labels to show the generated ship name for renamed corvettes.
  • Fixed a collision issue when teleporting from a corvette to a frigate.
  • Fixed an issue that caused the panelled window to show as a wall from the interior of the corvette.
  • Fixed an issue which caused other player's corvettes from spawning.
  • Fixed an issue that could cause the corvette to hit invisible collision when flying in space.
  • Fixed an issue that prevented the use of basic parts in workshop cache to build a corvette.
  • Fixed an issue that could cause a corvette to fly off when outside of the ship.
  • Fixed an issue that could cause the contents of the refiner on a corvette to disappear.
  • Improved collision for corvette windows.
  • Improved accessibility of the freighter bridge teleporter.
  • Added a message to help make it clear you can't re-interact with a used exosuit upgrade terminal.
  • Added a number of improvements to lighting.
  • Fixed an issue that caused incorrect lighting on abandoned freighters.
  • Fixed an issue that caused the sun to be missing in space on Xbox.
  • Various physics and animation optimizations.
  • Various asset optimisations.
  • Optimized lighting on PS4.
  • Fixed a crash that could occur after having died.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Voyagers 6.02

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Voyagers, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.02, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that caused non-structural parts to be counted as part of a corvette's complexity limit.
  • Thunderbird Landing Thrusters now fulfil the requirements of both an engine and landing gear.
  • Fixed a number of issues with corvette cockpits that could cause some information panels to fail to update.
  • Fixed a number of collision problems with the Thunderbird access bay.
  • Fixed an issue that caused deleting flipped parts from a corvette to refund un-usable products to the inventory - the issue will no longer occur, and any currently unusable items can now be reattached to corvettes.
  • Fixed a rare issue that could result in a blank ship after exchanging an existing ship for a corvette.
  • Fixed an issue that could cause some corvette parts to be embedded in the floor of the space station.
  • Fixed an issue that could allow misaligned snapping when editing a corvette.
  • Fixed an issue that caused corvette parts to be inaccessible if they were deleted from a corvette but the edits were not applied.
  • Fixed an issue that could cause players to lose items while trading parts at the corvette workshop.
  • Fixed an issue that caused only one of a particular part to be refunded if removing several of the same part from a corvette in one edit.
  • Fixed an issue that prevented the installation of some core ship technologies into a corvette.
  • Fixed an issue that prevented players from manually moving core techs within a corvette inventory.
  • Fixed an issue that prevented players from spacewalking through the entrance beam of a Space Station.
  • Fixed an issue that caused the pulse engine autopilot to fail without feedback when attempting to navigate to the Space Station while within a planet's atmosphere.
  • Fixed a number of problems with corvette autopilot settings that could cause erratic movement, particularly in space.
  • The corvette's autopilot is now more smoothly aligned to its pulse drive destination.
  • Fixed an issue that could cause ship weapon effects to clip the screen when firing from a corvette in first person.
  • Fixed a number of issues that could occur when warping as a passenger inside a corvette.
  • Fixed a rare issue that could cause players to become stuck in collision while spacewalking to a derelict freighter.
  • Fixed an issue that could cause the pulse drive to be accidentally disabled when getting out of the corvette pilot seat.
  • Fixed an issue that could cause a softlock when interacting with the captain's terminal after spacewalking onto a frigate that you do not own.
  • Abandoned and pirate space stations now have corvette construction workshops.
  • Fixed an issue that could cause corvettes to occasionally act as if they'd had a dramatic collision while flying through space.
  • Fixed an issue that prevented weapon reload animations from playing correctly.
  • Fixed an issue that caused NPCs to float.
  • Fixed an issue that caused some multitool weapon upgrades to fail to display their upgrade level.
  • Fixed a number of camera pops while driving exocraft.
  • Fixed an issue that showed compass icons for plants growing within a corvette during flight.
  • Improved the visuals and navigability of the corvette landing area on the Space Anomaly.
  • Fixed a rare issue that could cause a planetary base to become flagged as a corvette and take the place of the player's primary starship.
  • Fixed a number of issues that could cause players to become stuck when loading a save on board a corvette.
  • Improved the animations for hatch opening on a corvette.
  • Fixed a rare issue that could cause the player to jetpack forward unintentionally.
  • Fixed an issue that could make it difficult to use some interactions within a corvette.
  • Fixed a very rare mission blocker in the tutorial.
  • Teleporters for beaming to and from a corvette now have markers with descriptions, and more descriptive labels.
  • Added a teleporter to return to a docked corvette from the Atlas Station.
  • Fixed an issue that made corvette docking zones visible when flying regular spaceships.
  • Fixed an issue that caused corvettes docked at special landing zones alongside freighters and abandoned stations to be launched into the station on take-off.
  • Fixed an issue that caused the corvette's automatically deployed teleport endpoint to make odd-shaped terrain edits.
  • Fixed an issue that caused corvettes to fail to dock with a space station if all internal docks were already full.
  • Fixed an issue that could prevent corvettes from docking with freighters.
  • Fixed a rare issue that could cause docking a corvette to a derelict freighter to open all the doors inside the derelict.

  • Fix a number of colouration issues with the Skyborn spacesuit.
  • Fixed an issue that caused part of the Skyborn suit to remain visible in first person.
  • Fixed an issue that caused the Skyborn spacesuit to have the markings options from the Living Stone suit.
  • Fixed a number of issues with cape animations during spacewalks and skydiving.
  • Fixed an issue that could cause the inside of the player's head to be visible while using the starship communicator.
  • Fixed a number of missing audio issues.
  • Fixed a number of audio issues while spacewalking.
  • Fixed an issue that caused corvette cockpits to appear solid black in the UI.
  • Improved the rendering model used to show items in the UI (e.g. in the inventory).
  • Fixed an issue that could cause camera flickering inside a corvette.
  • Fixed a number of small visual issues affecting corvette structural parts.
  • Fixed a number of rendering issues with transparent objects.
  • Fixed a visual issue with some chairs in planetary settlements.
  • Fixed a number of issues with effects on starship engines.
  • Improved the quality of reflections in the corvette workshop area of the space station.
  • Improved casing consistency in the control remapping page.
  • Fixed a number of control issues in corvette cockpits in VR.
  • Fixed an issue that prevent VR players from using teleport move up the stairs inside a corvette.
  • Fixed a number of inventory issues affecting Mac.
  • Fixed a memory-related crash on PlayStation 5.
  • Introduced a number of asset optimisations for space stations.
  • Optimised a number of corvette structural parts.
  • Introduced a number of optimisations for large bases and corvettes.
  • Optimised a number of internal corvette parts.
  • Introduced a large memory optimisation for icons.
  • Introduced a number of particle effect optimisations on the space station.
  • Fixed a crash that could occur when switching between two corvettes at a space station.
  • Fixed a crash related to combat effects.
  • Fixed a crash related to autopilot.
  • Fixed a crash related to summoning ships.
  • Fixed a crash related to frigate expeditions.
  • Fixed a crash that could prevent players with large bases from loading into the Space Anomaly.
  • Fixed a crash that could occur when driving Exocraft, particularly the Minotaur.
  • Fixed a crash related to particle rendering.
  • Fixed a rare crash that could occur when warping.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Voyagers 6.01

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Voyagers, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.01, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could cause your Corvette ship to appear at the wrong scale.
  • Fixed an issue that could cause some difficulty when trying to interact with your Corvette.
  • Fixed an issue that could cause a Corvette ship to land on a regular landing pad in the Space Anomaly.
  • Fixed Looping Grass not appearing when built on a base.
  • Fixed an issue that caused a black screen to appear when playing with HDR enabled on Xbox consoles.
  • Fixed a crash that could occur when in the Anomaly.
  • Fixed a crash that could occur when warping aboard a Corvette in multiplayer.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Beacon 5.75

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Beacon, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.75, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed a visual issue with the tail of the Wraith ship.
  • Fixed an issue which caused Alloy base parts to appear in the wrong colour.
  • Fixed a crash on PS5 when using the Terrain Manipulator.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Beacon 5.74

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Beacon, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.74, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could cause low resolution textures on base parts on PC.
  • Fixed an issue that could cause owned Settlements to not appear on another platform when using Cross-Save.
  • Fixed an issue with audio dropping out when using headphones on Switch 2.
  • Fixed a Switch specific issue where Freighter base rooms would not render correctly.
  • Fixed an issue that could cause Sentinel Multi-Tools to not appear at Harmonic Camps.
  • Fixed a crash that could occur during multiplayer.
  • Fixed an issue that could cause parts of NPCs to go invisible when interacting with them on Nintendo Switch.
  • Fixed an issue that could prevent the settlement tutorial from progressing correctly when multiple settlements were owned in the same solar system.
  • Fixed an issue that prevented settlers from celebrating with fireworks after successfully defending against a settlement attack.
  • Fixed an issue that could prevent the Trace of Metal mission from progressing correctly when multiple settlements were owned in the same solar system.
  • Fixed an issue that could cause a "Nothing Found" message to appear if more than one owned settlement was in the tutorial stage.
  • Fixed an issue that caused Sentinel quads to idle instead of attack when spawned at a settlement.
  • Fixed a rare issue which could cause terminals at settlement buildings to be labelled incorrectly.
  • Fixed a rare issue with settlement generation on PS5.
  • Implemented a recovery for players who had travelled a very long distance from the first purple system generated during In Stellar Multitudes, and had no nearby teleporter destinations to return to.
  • Fixed an issue that caused mission markers requiring a target sweep to hide themselves prematurely.
  • Fixed an issue that caused the Horrific Flesh-Helmet's eyeball to render incorrectly.
  • Fixed an issue that caused some base parts placed prior to the Beacon update to be incorrectly assigned a weathered material.
  • Fixed an issue that could cause the player to jetpack slightly when closing the build menu on Switch.
  • Fixed some clipped text in the refiner UI on Switch 2.
  • Fixed an issue that could cause marker icons to be placed incorrectly on Switch 2.
  • Fixed an issue which could cause flickering planetary objects on AMD and Intel GPUs.
  • Update to Streamline version 2.8

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Beacon 5.73

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Beacon, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.73, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Added Starship Fabricator utility to S-class landing pads at settlements.
  • Fixed an issue that could cause interactions with Autophage settlement visitors to influence the player's standing with other alien races.
  • Fixed a rare issue that could cause an unowned settlement to display missing information in its overview page.
  • Added an option for settlement tower buildings to sweep for distress signal coordinates.
  • Fixed a number of issues which could cause some settlement data to initialise incorrectly.
  • Fixed an issue that prevented the settlement marker from appearing if a mission corresponding to a different settlement was selected in the Mission Log.
  • Settlement terminals now show the name and class of their associated building when viewed through the Analysis Visor.
  • Fixed the collision of the central monument at Autophage settlements.
  • Fixed an issue that caused internal roof sections of settlement buildings to display the wrong trim.
  • Fixed an issue that prevented settlement decisions from awarding their full happiness values.
  • Fixed an issue that could cause downloaded settlement data to interfere with local settlement data. Affected settlements will have their correct values restored on load.
  • Fixed an issue that could cause settler NPCs to fail to spawn when first visiting a settlement.
  • Fixed an issue that could cause Sentinels to fail to appear at Autophage settlements during an attack.
  • Fixed an issue which required Overseers of Autophage settlements to scan more than once to reveal their cloaked settlers.
  • Fixed an issue that could cause settlements to linger in the Settlements Register after retiring as Overseer.
  • Fixed an issue that caused adding / removing citizens to / from settlements to alter the maximum population instead of the current population.
  • Fixed an issue that could cause the settlement management mission to display multiple active objectives in the Mission Log.
  • Fixed an issue preventing settlement towers from correctly recharging their utilities.
  • Fixed an issue that could cause medium dwellings in settlements to generate without a terminal.
  • Improved the UI for settlement tower utilities.
  • Updated a number of NPC animations in settlement management decisions to be more appropriate to the outcome.
  • Fixed an issue that prevented settlement decisions from awarding the correct production or maintenance values.
  • Fixed an issue preventing settlement factories from correctly refreshing their available Multi-Tool.
  • Fixed an issue that allowed settlements to draw Sentinel attention during the tutorial phases.
  • Fixed an issue that prevented visitors to settlements from correctly rewarding their gifts.
  • Fixed an issue that prevented internal roof sections of Autophage settlement buildings from rendering at a distance.
  • Fixed an issue in some older save games that limited the Exo-Skiff to 10 cold storage slots.
  • Fixed an issue that prevented the Looping Grass base decoration from being placed.
  • Fixed an issue that prevented Vile Spawn from dropping Wormskin Folios 2-5 and the Writhing Manuscript.
  • Fixed an issue which caused the squadron pilot UI to close incorrectly.
  • Fixed an issue that caused a large number of HUD markers to disappear in some circumstances, including if the system clock was altered.
  • Fixed an issue that prevented summoning ships with broken launcher technology when Crafting was set to Free in the Difficulty Settings.
  • Fixed an issue that prevented the mission A Trace of Metal from starting.
  • Fixed a rare issue that could prevent Specialist Polo from offering a blueprint for the Reality Anchor during In Stellar Multitudes.
  • Fixed an issue that could prevent the Collected Knowledge page for In Stellar Multitudes from populating.
  • Fixed a rare issue that could allow the first purple system generated during In Stellar Multitudes to exist beyond the boundaries of the universe.
  • Fixed an issue in The Space Anomaly which prevented Priest Entity Nada's dialogue from being registered as complete, blocking mission progress.
  • Fixed a rare issue in Ghosts in the Machine which caused the marker to the Korvax facility to be lost when playing in multiplayer.
  • Fixed an issue that caused the "Collect Planetary Data" multiplayer mission to fail to progress after locating all three planetary hotspots.
  • Fixed a rare issue that could prevent the Current Mission path from rendering on the Galaxy Map, and cause the "Mission Target in Another Galaxy" message to appear erroneously.
  • Fixed an issue that prevented the Signal Booster from functioning correctly when playing the "Collect Planetary Data" mission in Abandoned Mode.
  • Fixed an issue which could cause sections of Autophage settlements, and certain base parts, to appear partly invisible on Xbox.
  • Fixed a number of UI overlap and clipping issues on Switch.
  • Fixed an issue on Switch 2 that prevented screenshots from being taken using a base computer.
  • Fixed an issue that caused the warp tunnel to render at a low resolution on Switch 2.
  • Fixed an issue that caused the player's torch to render an incorrect texture on Switch 2.
  • Fixed a rare crash when warping out of a system containing an owned settlement.
  • Fixed a crash that could occur when browsing the Wonders page in the Catalogue.
  • Fixed a rare crash that could occur when fighting Sentinel drones.
  • Fixed a rare crash that could occur on modded saves.
  • When loading a mod in exml format, erase array elements tagged with "_remove" in reverse order, to avoid indices moving.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Beacon 5.72

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Beacon, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.72, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could prevent missions and planetary charts from successfully locating an Autophage settlement.
  • Fixed an issue that prevented the icons at the top of the Settlement History page from updating.
  • Fixed a rare issue that could block Autophage monoliths from displaying their interactions.
  • Fixed a camera glitch when re-interacting with a settlement building after cancelling a cutscene.
  • Fixed an issue that caused Autophage settlers to be uncloaked.
  • Fixed a text issue in the Mission Log for missions tracking settlers' progress on expeditions.
  • Fixed an issue that could cause Squadron pilots to visit settlements not owned by the player.
  • Fixed an issue that prevented the Wonders section of the Catalogue from displaying images.
  • Fixed an issue that prevented Personal Records in the Wonders section of the Catalogue from updating correctly.
  • Fixed a text issue in non-English languages when viewing Starship details in the Analysis Visor.
  • Fixed an issue that prevented some Autophage base parts added in Beacon from being placed.
  • Fixed an issue that could cause base parts to be placed with incorrect textures.
  • Fixed a rendering issue with the Thin Stone Wall base part.
  • Fixed a rendering issue with the Timber Wall (Mid) base part.
  • Optimized memory usage on Switch 2.
  • Fixed a rare crash related to camera collision.
  • Fixed a crash that could occur when loading a save with an Exocraft in an invalid position.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games