No Man's Sky cover
No Man's Sky screenshot
PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

Singularity Patch 4.30.2

Hello everyone,

Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We have identified an issue with the PC release of Singularity Patch 4.30.1. This hotfix corrects the issue.

Patch 4.30.2 is now live on Steam.


Bug fixes

  • Fixed an issue that could cause the assembled Construct to offer its final choice too early in Phase 5 of the expedition, before the completion of the community goal in Sentience Echo. Note: until the community goal is completed, players who have already spoken to the Construct and made this choice early will be unable to redeem the rewards earned and their Ignition milestones will remain locked + encrypted.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

The Singularity Expedition Starts Today!

Hello Everyone!

Only last week, we launched No Man’s Sky on a whole new platform, bringing the galaxy to Mac owners everywhere! 2023 has already been an extremely busy and rewarding year for the team.

Fractal brought full native support for PSVR2, alongside a spread of accessibility and quality of life features while the accompanying. Utopia expedition experimented with a unique twist on gameplay, and united players under the umbrella of a universal habitation project.

More recently the Interceptor update introduced a new ship to collect, a host of gameplay features, and began to peel back the first layers of a mystery centred around worlds corrupted by vivid purple crystals, abandoned “harmonic” encampments, and secrets whispered by disembodied robot heads…

Singularity Expedition



Today, we continue that story as we begin community expedition 10: SINGULARITY.



Explorers will begin their pilgrimage in a harmonic camp, nestled among the purple-hazed mountains of Ahei XV. Singularity is a narrative-heavy journey, and forms the second chapter of the story introduced in Interceptor.



We don’t want to spoil too much, but Travellers will be invited to unveil a little of the history and origin of the harmonic camps in a mystery that touches upon artificial intelligence, the will to exist, and the very nature of reality itself.

Nada and Polo will be there to support and assist Travellers with the assembly of a robotic construct, and with a communal goal that may shape the future of the universe…



Singularity’s mysteries extend into several layers, and players who are especially interested in the narrative can delve below the surface to uncover further clues to what is on the horizon for No Man’s Sky. We can’t wait for everyone to dive in and get started!



After completing Singularity, or when the expedition concludes, you will have the option to convert your progress to a Normal Mode save.

The exclusive rewards detailed below are registered at the Space Anomaly’s Quicksilver Synthesis Companion, and any earnt rewards may be redeemed across all save games.

The Singularity expedition begins today, and will run for approximately five weeks.

Singularity Expedition Rewards



Atlas, Atlantid, and Construct Posters



Decorate bases with these souvenirs of your Singularity journey – depicting the Atlas, the ethereal substance within corrupted Sentinels, and a possible schematic for a mysterious Construct.



Discordant Jetpack Trail



The jetpack exhaust is augmented with an atlantideum filter. When activated, its discordant effect is spilled across the landscape, a trail of dissonant reverberations that echo on an unknowable frequency.



Crimson Freighter Trail



A harmonic generation device converts the output of the freighter engines to Atlas frequencies, radiating a painfully crimson trail.



Living Fragment Base Decorations



This is a detailed replica of the Living Fragments that litter discordant worlds, the prismatic grains that thrust from the earth in a struggle for freedom from their geological prison.



Wayfarer’s Helm



Despite its aerodynamic appearance and advanced solar design, reliance on helmet-exclusive propulsion is not advised. For maximum safety, ensure all body parts are propelled equally.





Construct Customisation Set



Adopt the appearance of a primitive automaton with this full body customisation set.



A choice in the Singularity narrative will complete the automaton suit with the Atlantid or Crimson head.





Community Research



The Quicksilver Synthesis Companion has concluded their Geometric Cape schematic, which is now available for synthesis at their kiosk aboard the Space Anomaly. They thank Travellers for all the contributions towards their research, generated by the completion of Nexus missions.


A vintage garment woven from a star silk blend, bearing a classic geometric design.

The companion is taking a short rest from blueprint research, to contemplate their next project while Travellers focus on the Singularity expedition.

Community Spotlight



We're constantly marvelling at the community's creations and have highlighted some of our favourites here.

Development Update



Today, we are releasing update 4.27, which includes the Singularity expedition, as well as a number of stability and gameplay fixes. Full patch notes can be found here.

We look forward to seeing everyone exploring Singularity’s challenges and narrative – and we have many more surprises in store for this year!

Our journey continues.

Sean

Expedition Ten: Singularity

Hello Everyone!

Only last week, we launched No Man’s Sky on a whole new platform, bringing the galaxy to Mac owners everywhere! 2023 has already been an extremely busy year for our small team.

Fractal brought full native support for PSVR2, alongside a spread of accessibility and quality of life features, while the accompanying Utopia expedition experimented with a unique twist on gameplay, and united players under the umbrella of a universal habitation project.

Most recently, the Interceptor update introduced a new ship to collect, a host of gameplay features, and began to peel back the first layers of a mystery centred around worlds corrupted by vivid purple crystals, abandoned “harmonic” encampments, and secrets whispered by disembodied robot heads…


Singularity Expedition

Today, we continue that story as we begin community expedition ten: Singularity.

Explorers will begin their pilgrimage in a harmonic camp, nestled among the purple-hazed mountains of Ahei XV. Singularity is a narrative-heavy journey, and forms the second chapter of the story introduced in Interceptor.



We don’t want to spoil too much, but Travellers will be invited to unveil a little of the history and origin of the harmonic camps in a mystery that touches upon artificial intelligence, the will to exist, and the very nature of what it means to be alive.

Nada and Polo will be there to support and assist Travellers with the assembly of a robotic Construct, and with a communal goal that may shape the future of the universe…



Singularity’s mysteries extend into several layers, and players who are especially interested in the narrative can delve below the surface to uncover further clues to what is on the horizon for No Man’s Sky. We can’t wait for everyone to dive in and get started!



After completing Singularity, or when the expedition concludes, you will have the option to convert your progress to a Normal Mode save.

The exclusive rewards detailed below are registered at the Space Anomaly’s Quicksilver Synthesis Companion, and any earnt rewards may be redeemed across all save games.

The Singularity expedition begins today, and will run for approximately five weeks.



Singularity Expedition Rewards


Construct Customisation Set

Adopt the appearance of a mechanical automaton with this full body customisation set, based on the parts you will collect and assemble over the course of the Singularity expedition. We are very excited to see how players use this, our first new full customisation set for several years!


A choice in the Singularity narrative will complete the automaton suit with the Atlantid or Crimson head.


Atlas, Atlantid, and Construct Posters

Decorate bases with these souvenirs of your Singularity journey – depicting the Atlas, the ethereal substance within corrupted Sentinels, and a possible schematic for a mysterious Construct.


Discordant Jetpack Trail

This jetpack exhaust is augmented with an atlantideum filter. When activated, its discordant effect is spilled across the landscape, a trail of dissonant reverberations that echo on a strange and unknowable frequency…


Crimson Freighter Trail

A cosmetic enhancement to your freighter’s main drive, this harmonic generation device converts the output of the freighter engines to Atlas frequencies, radiating a painfully crimson trail.


Living Fragment Base Decorations

This is a detailed replica of the Living Fragments that litter discordant worlds, the prismatic grains that thrust from the earth in a struggle for freedom from their geological prison. It is buildable both with a drone and without, and in several shape variants.


Wayfarer’s Helm

Despite its aerodynamic appearance and advanced solar design, reliance on helmet-exclusive propulsion is not advised. For maximum safety, ensure all body parts are propelled equally.





Community Research

The Quicksilver Synthesis Companion has concluded their Geometric Cape schematic, which is now available for synthesis at their kiosk aboard the Space Anomaly. They thank Travellers for all the contributions towards their research, generated by the completion of Nexus missions.

A vintage garment woven from a star silk blend, bearing a classic geometric design.

The companion is taking a short rest from blueprint research, to contemplate their next project while Travellers focus on the Singularity expedition.

Community Spotlight

Absolutely gorgeous art by Kristopher Faeley – we are in love!

We are so impressed by these Lego creations from u/hysterical_cub – what a great collection.

u/PraetorianCZE created this very cool 3D printed knowledge stone.

@peaceful gek drew this wonderful blueprint for their Interceptor ship.

Finally, some recent screenshots we have loved, from @westlyn, @kerria, @bk201 and @stef90.

Development Update

Today, we are releasing update 4.30, which includes the Singularity expedition, as well as a number of stability and gameplay fixes.

We look forward to seeing everyone exploring Singularity’s challenges and narrative – and we have many more surprises in store for this year!

Our journey continues.

Sean

4.30 Patch Notes

  • Expedition 10, SINGULARITY, will begin shortly, and will run for approximately five weeks.
  • The expedition sees players work alone and as a community to solve the mystery of the damaged Autophage heads found abandoned at harmonic camps.
  • Rewards for uncovering the mystery and assembling your very own mechanical Construct include a set of unique posters; new jetpack and freighter engine trail customisations; buildable Atlantideum crystals for your base; an exclusive new helmet customisation; and an entire Construct visual customisation set.
  • A layer of more hidden clues exists for players who are willing to hunt them out…
  • PC VR players can now use the virtual keyboard to name discoveries (and other nameable items).
  • Fixed an issue that caused the third-person camera pitch to be reset after using the Analysis Visor – pitch will now remain consistent as players switch between modes.
  • Players who enable auto-follow for the third person camera will now benefit from this setting in the Space Anomaly and aboard Space Stations, as well as on planets.
  • The starship’s autopilot will now prevent players from crashing into various space points of interest while engaged on the starship communicator.
  • Fixed an issue that prevented some flash-to-white screen fades from respecting the setting that disabled them.
  • Upgrades to the Neutron Cannon have received an increase in their damage bonus, and a large increase to their charging time reduction.
  • Fixed an issue that could allow corrupted Sentinel drones to chain heal each other in a circle.
  • Corrupted Sentinel drones now have a cooldown on healing that is triggered if they are damaged mid-heal.
  • Fixed a crash on PC related to memory trampling.
  • Fixed a number of memory-related crashes on Xbox platforms.
  • Introduced a significant load-time optimisation for PlayStation platforms.
  • Fixed an issue that could cause players to appear in the wrong system after leaving a multiplayer session and then immediately rejoining it.
  • Fixed a rare issue that could cause missions that send players to visit an NPC specialist in their base to choose the wrong base.
  • Fixed a rare issue that could prevent the completion of puzzles within harmonic camps if another player in their session had completed them first.
  • Fixed an issue that caused one of the glyphs in the harmonic camp puzzles to always be 9.
  • Fixed a number of issues that could cause the Target Sweep to claim there was no mission target, or that the target was too distant, when this was not the cause.
  • Fixed an issue that caused the planetary section of the lightweight Creative Mode tutorial to be skipped.
  • Fixed an issue that prevented dissonant worlds from being correctly labelled when using the starship scanner on more relaxed difficulty settings.
  • Fixed an issue that could cause the wrong technology name and/or icon to be used in tip text after changing ship.
  • Sentinel Interceptors now require Crystalised Hearts rather than Quad Servos to repair their hyperdrive.
  • A large number of improvements have been made to the clarity of tips and icons for the automatically generated technology pinning guidance.
  • If a mission is currently requesting the installation of a piece of technology, that item will now appear as the first item in the list of available techs.
  • Fixed an issue that could make it difficult to interact with the terminal for Nada’s simulation aboard the Space Anomaly.
  • Fixed a controls issue that could cause the starship to land when scrolling through the quick menu.
  • Fixed a number of graphical issues with shadows in the starship cockpit on PlayStation 4 and PlayStation 5.
  • Fixed an issue that caused a number of particle effects to be missing on PC.
  • Fixed an issue that could prevent screenspace reflections and other similar effects from rendering correctly.
  • Fixed a number of graphical issues with capes when using FSR2.
  • Fixed an issue that prevented the player’s head from casting a shadow in VR when full body was enabled.
  • Fixed a minor graphical issue that could cause laser impact effects to be the wrong colour.
  • Fixed an issue that could cause a red effect to appear in one eye only during the boot screen when using PSVR on PlayStation 4.
  • Introduced a number of improvements to quick menu usage in VR, making it easier & more precise to use.
  • Fixed a VR issue that could cause players to be treating as pointing at the quick menu, when in reality their hand was in front of the menu.
  • Fixed an issue that stopped players from moving in VR if they pointed at their wrist with the point to move setting enabled.
  • Fixed an issue that could cause the “Out of Bounds” VR message to remain on-screen if players reset their view while the main menu was open.
  • Fixed an inconsistency in the use of upper/lower case in the friend request popup.
  • Fixed an issue that caused the weapon charge/ammo percentage in the HUD to drop the % symbol.
  • Fixed a rare issue that could cause some customisation options to be unavailable in the Appearance Modifier UI.
  • Fixed a number of issues that could cause items within the crafting tree to be highlighted when they were not available for crafting.
  • Fixed an issue that caused the incorrect “Back” prompt to be used for the base building parts menu.
  • Fixed an issue that could cause incorrect tooltips to be displayed when using the Terrain Manipulator’s “Create” mode.
  • The clarity of expedition milestone objectives displayed in their popup has been improved.
  • Fixed an issue that caused the guidance for Quad Servos to be displayed when requesting guidance on locating Crystalised Hearts.
  • Fixed an issue that caused some starship communicator messages to linger incorrectly after a save/load.
  • Fixed an issue that caused the tip related to derelict freighter emergency signal scanners to become stuck on screen if the player deleted the signal scanner.

No Man’s Sky on Mac 4.26

Hello everyone,

Thank you to everyone playing the No Man’s Sky on Mac Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.26, which is now live on Steam.

Bug fixes

  • Fixed a controller input issue when using the terrain manipulator.
  • Fixed a crash that could occur when loading a save.
  • Fixed a crash when playing on Steam Deck.
  • Fixed an input bug that incorrectly allowed the visor action when using the Quick Menu.
  • Fixed an input bug that incorrectly allowed the targeting action when using the Quick Menu in a Ship.
  • Fixed an input bug that incorrectly allowed the shoot action when using the Quick Menu in a Vehicle.
  • Fixed an input bug that blocked the forward and backward actions when using the Quick Menu in a vehicle.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Introducing...No Man's Sky for Mac

Hello,

I’m proud of the pace of the team on No Man's Sky already this year. Our last update for No Man’s Sky, INTERCEPTOR was just a few weeks ago. FRACTAL was just six weeks before that! We’ve got another surprise in the VERY near future, but today is all about Mac…



No Man’s Sky launches on Macs everywhere today! We’ve poured a lot of love and effort into making this a flagship title with all content updates from the past seven years included.

No Man’s Sky has been built from the ground up with a new rendering pipeline to take full advantage of Metal and Apple silicon. In addition to the Apple silicon Mac lineup, it also runs on select Intel-based Macs.



No Man’s Sky for Mac is free to millions of players who already own the game on Steam. And for users who use both PC and Mac, cross save is supported between both systems, allowing players to jump from a PC to a Mac laptop, or from a Mac mini to Mac Studio.

We support cross-play on Mac allowing players to join the millions of existing players on Xbox One, Xbox Series S/X, PlayStation 4, PlayStation 5, PC and even VR.



Expect fast loading times using the Mac internal SSD. Consistent performance across the full range of Macs is possible through MetalFX Upscaling. Metal 3 support allows No Man’s Sky to achieve console quality graphics whilst maintaining battery life on laptops and lower end devices.

Last June at Apple's keynote at their Worldwide Developers Conference, we announced that No Man's Sky would be coming to Mac for the first time. We’ve worked closely with Apple to produce a version that feels at home on Mac. This paves our way for an exciting future on Apple hardware.



No Man's Sky will be available on any Mac with Apple silicon — from the desktop lineup, including Mac mini, iMac and Mac Studio, to Apple’s powerful Mac laptops — MacBook Air and MacBook Pro. It’s also playable on Intel-based Macs with a Core i5 processor (minimum specs - Intel i5 based Mac with 8GB RAM and Radeon Pro 570X 4GB Graphics Card, 20GB Storage).

The Mac version of No Man's Sky is available through Steam today and coming to Mac App Store shortly. Expect upcoming announcements about our next update soon, and future updates to release simultaneously on Mac going forward.

Our journey continues.

Sean

No Man’s Sky on Mac

Hello,

I’m proud of the pace of the team on No Man’s Sky already this year. Our last update for No Man’s Sky, Interceptor was just a few weeks ago. Fractal was just six weeks before that! We’ve got another surprise in the VERY near future, but today is all about Mac…

No Man’s Sky launches on Macs everywhere today! We’ve poured a lot of love and effort into making this a flagship title with all content updates from the past seven years included.



No Man’s Sky has been built from the ground up with a new rendering pipeline to take full advantage of Metal and Apple silicon. In addition to the Apple silicon Mac lineup, it also runs on select Intel-based Macs.

No Man’s Sky for Mac is free to millions of players who already own the game on Steam. And for users who use both PC and Mac, cross save is supported between both systems, allowing players to jump from a PC to a Mac laptop, or from a Mac mini to Mac Studio.

We support cross-play on Mac allowing players to join the millions of existing players on Xbox One, Xbox Series S/X, PlayStation 4, PlayStation 5, PC and even VR.



Expect fast loading times using the Mac internal SSD. Consistent performance across the full range of Macs is possible through MetalFX Upscaling. Metal 3 support allows No Man’s Sky to achieve console quality graphics whilst maintaining battery life on laptops and lower end devices.

Last June at Apple’s keynote at their Worldwide Developers Conference, we announced that No Man’s Sky would be coming to Mac for the first time. We’ve worked closely with Apple to produce a version that feels at home on Mac. This paves our way for an exciting future on Apple hardware.

No Man’s Sky will be available on any Mac with Apple silicon — from the desktop lineup, including Mac mini, iMac and Mac Studio, to Apple’s powerful Mac laptops — MacBook Air and MacBook Pro. It’s also playable on Intel-based Macs with a Core i5 processor (minimum specs – Intel i5 based Mac with 8GB RAM and Radeon Pro 570X 4GB Graphics Card, 20GB Storage).



The Mac version of No Man’s Sky is available through Steam today and coming to Mac App Store shortly. Expect upcoming announcements about our next update soon, and future updates to release simultaneously on Mac going forward.

Our journey continues.

Sean

Interceptor Patch 4.23

Hello everyone,

Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.23, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug fixes

  • Fixed a threading crash.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Interceptor Patch 4.22

Hello everyone,

Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.22, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug fixes

  • Fixed an issue that prevented the Minotaur from correctly targeted corrupted Sentinels while under AI control.
  • Fixed an issues that caused certain wall-mounted base decorations to rotate without engaging the rotate part option.
  • Fixed an issue that prevented some technologies from being installed in freighter inventories.
  • Fixed an issue that prevented the Teleport Receiver from being installed inside a Sentinel interceptor.
  • Fixed an issue that could prevent the Sentinel Multi-Tool from being cleared out of its case after being claimed by the player.
  • Fixed a rare issue that could cause a blocker after restarting a mission.
  • Fixed a number of issues in the Nexus mission to collect Hadal Cores.
  • Fixed an issue that could cause an internal text ID to appear during the Sentinel interceptor repair mission, instead of correct instructions.
  • Fixed a number of minor text issues.
  • Fixed an issue that could cause corrupted Sentinels to appear on non-corrupted worlds when playing on higher difficulty settings.
  • Fixed an issue that caused the planet popup to be filled with placeholder data in certain views in the Discovery page.
  • Fixed a rare issue that could disable input while viewing a confirmation popup in the UI.
  • Fixed an issue that caused some companions to be rendered facing the wrong way inside the UI.
  • The error message displayed when using an Echo Locator in a system without any Harmonic Camps has been improved.
  • Fixed an issue that caused the message intended to warn players that their pulse drive had been disabled to incorrectly report that the pulse drive was available to use.
  • Fixed an issue that caused the DPS readout on some starship weapons to be hidden from the UI.
  • Fixed an issue that caused the Galaxy Map to fail to display information about Dissonant systems when playing on lower difficulty settings.
  • Fixed an issue that caused the Analysis Visor to report Sentinel ships as buildings.
  • Fixed an issue that caused refiners and other related technologies to fail to show their charging status correctly.
  • The eye textures for corrupted Sentinels have been improved.
  • Fixed a rare issue that could cause the explosion when destroying small freighters / cargo pods to be too small.
  • Fixed an issue that caused the weapons on corrupted Sentinels to be invisible.
  • Fixed a number of minor visual glitches affecting the exterior and interior of the Sentinel interceptor.
  • Fixed a rare issue that could cause overly dense/dark fog on some corrupted planets.
  • Fixed an issue that caused starship communicator holograms and craftable bobbleheads to intersect with cockpit elements in the Sentinel interceptor.
  • The audio balance for Atlantideum crystals has been adjusted.
  • Fixed a number of collision issues with oxygen and sodium plants.
  • Fixed an issue that could cause NPC ships to move in a jerky fashion in multiplayer.
  • Fixed a number of visual issues with VR wrist menu projectors.
  • Improved the visual feedback when repositioning VR wrist menus.
  • Fixed an issue that cause the Trade Rocket UI to be misplaced in VR.
  • An option has been added for VR players to enable a third “twist” axis on the virtual joystick, allowing them to roll or yaw the ship.
  • Fixed an input issue affecting a number of UI screens in VR.
  • Fixed an issue that could cause a severe performance drop when joining another player’s game directly from the frontend, if that other player was aboard the Space Anomaly.
  • Fixed a crash related to memory allocation.
  • Fixed a networking-related crash.
  • Fixed a memory leak related to texture rendering.
  • Fixed an issue that prevented the Base Complexity option from appearing on Xbox One and Xbox One S.
  • Fixed a crash specific to older Xbox consoles.
  • Fixed a memory leak that could occur on all Xbox platforms.
  • Introduced a significant memory optimisation for PSVR2.
  • Introduced a minor improvement to visual quality on PSVR2.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Interceptor Patch 4.21

Hello everyone,

Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.21, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug fixes

  • Fixed a rare crash related to multiplayer starship combat.
  • Fixed a crash related to ground combat in multiplayer.
  • Fixed an issue that could cause incorrect controller configuration on Steam.
  • Fixed a crash related to NPC starship navigation.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Introducing...the INTERCEPTOR Update

Hello!

Launching today, we wanted to shake things up a little with our next update - No Man’s Sky: INTERCEPTOR - to bring a new gameplay experience, and also expand the lore of the game. Full patch notes are available here.



A new corruption has spread through the universe, blighting planets, bringing new enemies, new resources and a new Starship class, which is our most varied Starship to date.

Here’s just some of what players can expect from INTERCEPTOR:

Hugely Varied New Starship - expand your fleet by salvaging your perfect Sentinel ship, or collect a whole range of Interceptors.



Corrupt Worlds - many worlds have succumbed to corruption, with strange crystals sprouting from the earth, and sentinel guardians twisted into bizarre new forms. Explore these purple-hazed worlds to find new buildings, crashed interceptors, secret equipment and more…



VR Improvements - watching players on our new PSVR2 version has inspired us to add a whole bunch of improvements and new features for VR including wrist interface controls, improved visuals and more.

New Enemy Types - including huge spider-like enemies and their small crab-like children, plus new corrupted drones. These combat machines are some of our most lethal, armed with stealth tech, flamethrower and explosive weaponry.



New Tech - Interceptor ships are powered by unique new Sentinel technology, such as the Anti-Gravity Well and Crimson Core, requiring new resources to construct and fuel. There are new Sentinel Multi-Tools and a large winged Sentinel jetpack too.



Custom Wonders - inspired by how players have enjoyed the Wonders Catalogue from our previous update, so now you may curate your own collection of favourite discoveries with the Personal Records section of the Wonders catalogue. Bookmark spectacular planets, bizarre alien creatures, favourite flowers and more.

Sentinel Capital Ships - huge Sentinel Capital ships feature compelling space combat, and an ultimate goal for weaponry heavy ships. Defeating Sentinel freighter is incredibly bombastic but also clears your “wanted” status and earns new high-value rewards.



Performance and Visuals Improvements - our engine team is continually improving performance and visuals on all formats.

INTERCEPTOR launches today, free for existing players. Full patch notes here.

The enduring success of No Man’s Sky is due to the continued energy and creativity of this small team, but also to you - our welcoming community. We are tremendously grateful for your continued support of us and our journey.

We can’t wait to show you what else we’ve got in store for 2023.

Our journey continues

Sean