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Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

Expedition Seven: Leviathan

Hello Everyone!

It’s been such a thrill to see players enjoying our most recent major update, OUTLAWS. Whether it was hunting down pirates for lucrative bounties, becoming an intergalactic smuggler yourself, seeking the treasure of The Blight in the most recent expedition, or just stylishly exploring space in a cape – it’s been a delight to watch you all take to the skies.

Today, we are very excited to bring you No Man’s Sky’s latest expedition: Leviathan. We aim to give every expedition a unique character and style of gameplay, but we think Leviathan feels especially different.

The Leviathan Expedition

Our seventh expedition traps Travellers inside a time loop, and offers a taste of roguelike gameplay. Difficulty is tuned to survival-mode settings, and every death means a reset of the loop.

As players explore the loop, they will recover Memory Fragments, lost remnants of previous loops. These manifest as procedurally generated technology, meaning each reset of the loop may play out very differently.

Faced with such difficulty, players across the world can collaborate with each other to even the odds. Alongside their personal efforts to break the loop, Travellers can help Specialist Polo as they research the loop’s peculiar manifestations.

The more Travellers that participate in the research, the stronger the Memory Fragments become, manifesting in better upgrades, more inventory space, and stronger Multi-Tools and starships.


Expedition Narrative

As players seek a way to unbind the time-loop curse, they will find a story-driven adventure at the heart of the expedition.

Follow the trail of your previous iterations, absorb memories, investigate significant sites, and work together to escape from the curse of the loop.

Shattered memories all point towards an encounter with an ancient space creature, The Leviathan – but will Travellers succeed in reshaping history, or are they doomed to repeat the mistakes of the past?

The Leviathan expedition begins today, and will run for approximately six weeks.

Begin a new Community Expedition game to enter the loop, and earn a generous assortment of limited-edition rewards.

When the Leviathan expedition concludes, your progress will be converted to a Survival Mode save. Phase rewards can be redeemed across all save games from the Space Anomaly’s Quicksilver Synthesis Companion.


Leviathan Expedition Rewards

Remember your time in the loop with a trio of base decorations – the Leviathan, Loop, and Timesplice Posters.

The Temporal Starship Trail can be fitted in your ship to modify propulsion energy, and leave a visually mesmerising streak of temporal disturbances.

The sweeping Whalestalker Cloak was once worn by an ill-fated Traveller, obsessed with their quest to capture a cosmic leviathan and doomed to repeat the chase for all eternity.

Rehome an Organic Frigate Calf in your base. This mysterious creature is enclosed in a chrono-preservation field to ensure it remains eternally young, playful, and a manageable size.

Finally, the space giant itself – The Leviathan – may be recruited as an organic addition to your capital ship’s frigate fleet.


Featured Bases

The set of featured bases featured at the Space Anomaly has been refreshed. Access the teleporter near Iteration Mercury to visit and tour these standout community builds!

Polar Express 2.0 by BeebleBum

If you would like to see your base featured at the Anomaly, please bring it to our attention by sharing it with the No Man’s Sky community, either on Reddit or Twitter! Remember to include your game mode, portal coordinates, current galaxy, and username to help us locate your build.


New Official Merchandise: Traveller’s Deck

We have some new merch available in the official store that we’re really excited about: an absolutely charming, fully custom set of No Man’s Sky playing cards – designed by a member of the community, Christopher C. Castillo! These beautiful cards are an amazing labour of love, and Christopher has shared a few design insights about the cards here.

The Traveller’s Deck (along with lots of other merch) is available in the Official Store here.


Community Spotlight

Other artists in the community have been making beautiful things, too. We loved these Gek First Spawn concepts by u/vestele8!

And these gorgeous, emotive drawings of Artemis by @ZetaReticulanWeirdo.

@Nitronicart has been producing a series of lovely digital paintings – we were particularly struck by this beautiful depiction of a living ship.

Finally, some of our favourite recent in-game photography – by @untoldst0ry, @Dan_Stitches, @NavyEOD_24 and @bk201.


Development Update

We hope you enjoy the Leviathan expedition as much as we enjoyed putting it together! Alongside the expedition, today’s update includes a number of improvements and bug fixes, detailed below.

The team is continuing to work on even more features and content for No Man’s Sky, and we will have more news for you soon.

Our journey continues.

Sean

3.90 Patch Notes

  • Expedition Seven, the Leviathan, will begin shortly.
  • This expedition takes players on a narrative-driven roguelike adventure to break a time-loop curse, where each death means a reset of the loop.
  • Players can work together to assist Specialist Polo as they research the loop, increasing the quality of rewards and upgrades for each new iteration.
  • Rewards include new posters; a Whalestalker Cloak; a juvenile cosmic leviathan suitable for construction within a base; and a chance to come face to face with the fully-grown Leviathan itself…
  • PvP will default to off during this expedition.
  • Fixed a GPU crash on PlayStation 4.
  • Introduced a significant memory optimisation for Xbox Series S.
  • Fixed an issue that could cause a mission blocker if players were sent to an outlaw station to speak with an NPC or terminal not present in outlaw systems.
  • Fixed an issue that could cause a mission blocker if players were sent to speak to an NPC on the Space Station (typically a recruit for their base) who had taken part in the tutorial sequence.
  • Fixed an issue that could cause doors to fail to open on derelict freighters if several slime pieces were destroyed at the same time.
  • Fixed a rare mission blocker that could occur when attempting to locate a planet with high sentinel activity.
  • Fixed a rare mission blocker in the Trace of Metal mission, which would cause players to be sent to a Sentinel Hive many tens of thousands of light years away.
  • Fixed a number of issues that could occur when joining players from the friends list page.
  • Fixed an issue that could cause settlement charts to fail to find a settlement, yet still be consumed.
  • Fixed a number of significant visual issues with wire placement.
  • Fixed an issue that could cause a small number of X-class procedural upgrades to have unexpectedly low stats.
  • Solar-class starships now display their sails on the inventory page.
  • Fixed a small number of cases where items received from dismantling products or opening other items would be placed into the wrong inventory.
  • The default craft amount for Creature Pellets has been increased, allowing more pellets to be crafted for the same cost.
  • Fixed an issue that could cause Traveller NPCs to manifest on outlaw stations, resulting in badly generated text.
  • Fixed an issue that could cause Traveller NPCs to manifest using Apollo or Null’s appearance.
  • Fixed an issue that could cause the ship damaged VFX to continue playing even after the ship was repaired.
  • Fixed an issue that could cause freighter battle missions to fail to trigger properly while the player was on the Under a Rebel Star mission.
  • Fixed a visual issue with some specific underground creatures.
  • Fixed a rare issue that could prevent interaction with some objects during specific network conditions.
  • Fixed a rare issue that could prevent atmospheric frigate flybys on planets with high mountains.
  • Fixed a UI issue that could cause the ship upgrade screen to automatically close after installing a new cargo slot, even if the player could afford to purchase additional slots.
  • Fixed a number of minor text issues.
  • Fixed a number of audio issues.

Outlaws 3.89

Hello everyone,

Thank you to everyone playing the Outlaws Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.89, which will be live on all platforms soon.

Bug fixes

  • Fixed an issue that could leave some players unable to construct the first map fragment as part of the Blighted expedition.
  • Fixed an issue that could prevent the Liberation milestone from unlocking when declining a freighter acquisition during the Blighted expedition.
  • Fixed an issue where Gravitino Balls collected from Sentient Plants would not count towards the Coveted Suns milestone in the Blighted expedition.
  • Fixed an issue that could cause a blocker during the Last Piece milestone in the Blighted expedition.
  • Fixed an issue that could occur if players opened the Portal during the Blighted expedition but then did not enter it.
  • Fixed an issue that showed an incorrect prompt on the final reward patch having already collected the expedition reward.
  • Fixed an issue that could prevent progress in the Under a Rebel Star mission when flying to the rendezvous point.
  • Fixed an issue that could prevent progress in the Under a Rebel Star mission after triggering an alarm at the crash site.
  • Fixed an issue that could cause pilot recruitment to be blocked if the player had already recruited a similar looking NPC.
  • Fixed a number of specific mission blockers that could occur when using the Neutron Cannon.
  • Fixed an issue where the incorrect outcome was used for a specific Gek interaction.
  • Improved the combat behaviours of higher-ranked squadron pilots.
  • Fixed an issue that could occur if dismissing your squadron while they are already leaving.
  • Fixed a number of issues that could cause Sentinel drones to spawn underground and become stuck.
  • Fixed an issue that caused the Vulnerable Settlement alert to appear on the first planet visited after every warp.
  • Fixed an issue that prevented players from transferring items from their ship’s cargo inventory when buying a new starship.
  • Fixed an issue that caused the in-game patch notes to display notes from the wrong version.
  • Fixed an issue that could cause pirate names to appear as debug strings.
  • Fixed an issue that caused some Solar ships to change appearance and colours.
  • Fixed a number of visual issues with cloth rendering.
  • Fixed an issue that caused Gek squadron pilots to appear overly tall.
  • Fixed a texture streaming memory leak.
  • Fixed a GPU crash on PlayStation 5.
  • Fixed a crash related to Sentinel Hardframe navigation.
  • Fixed a number of memory-related crashes for PlayStation 4 and Xbox 1.
  • Fixed a crash related to the squadron management UI.
  • Fixed a crash related to squadron recruitment.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Outlaws 3.88

Hello everyone,

Thank you to everyone playing the Outlaws Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.88, which will be live on all platforms soon.

Bug fixes

  • Fixed an issue that caused Sentinel technology to be incorrectly classified as illegal for trading purposes.
  • Fixed an issue that could cause the Liberation expedition milestone to become unfinishable if players declined to speak fully to the captain of the first freighter they saved.
  • Fixed falling through the floor when leaving photo mode while sitting.
  • Fixed an issue that caused the reticle to be misaligned when scaling the HUD.
  • Fixed an issue which caused Vy’keen horns to flicker.
  • Improved cape visuals.
  • Fixed a visual issue on scorched rocks.
  • Fixed a rare crash related to squadrons.
  • Stability improvements.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Outlaws 3.87

Hello everyone,

Thank you to everyone playing the Outlaws Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.87, which will be live on all platforms soon.

Bug fixes

  • Fixed a number of issues that prevented pirates from attacking planetary buildings with the correct behaviours.
  • Fixed a general issue that caused pirates to attack planetary buildings too frequently.
  • Pirates will no longer attack players who are underground, underwater, or in their own base.
  • Pirates no longer attack planets in low conflict systems.
  • Fixed an issue that could cause the pirate raid warning message to display when there was no pirate attack incoming.
  • Fixed an issue that caused pirates to deal too much damage when shooting at the player on the ground, and for the player to receive ship-related warning messages when hit.
  • Fixed an issue that caused pirate raid markers to fail to clear from buildings when the raid ends.
  • Fixed an issue that caused smuggling items to sell at an incorrect markup in regulated stations.
  • Reduced the effectiveness of the Positron Ejector against starship shields.
  • Hauler starships can now upgrade their cargo inventory to a greater capacity than other ships.
  • Fixed an issue that could cause items in the ship cargo inventory to be incorrectly cleaned up when sold.
  • Fixed an issue that caused repair kits to be too expensive when purchased with tainted metal.
  • Fixed a number of glitches and other visual issues with player capes.
  • Fixed an issue that caused squadron ship engines to be very loud while flying in formation.
  • Fixed an issue that caused the solar ship engine vents to constantly flap open and closed in the inventory menu.
  • Fixed an issue that could cause the camera to be out of focus when repairing or installing ship technologies while onboard the ship.
  • Fixed a number of instances of missing audio effects.
  • Fixed an issue that caused the starship utility menu to open on the wrong option.
  • Improved the appearance of freighter fleet warp-ins.
  • Fixed a collision issue with the wings of Solar class starships.
  • Trader ships now use the red hostile target arrow on the starship HUD if they are attacking the player.
  • Fixed a crash related to pirate spawning.
  • Fixed a crash related to the player frigate fleet.
  • Fixed a texture streaming memory leak.
  • Fixed an issue that could cause screen flashes in space at low framerates.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Expedition Six: The Blighted

Hello Everyone!

Yesterday, we released the OUTLAWS update for No Man’s Sky, enabling the pirates of the universe to better retaliate against the SENTINEL authorities upgraded earlier in 2022. After we revisited and refreshed planetary combat in SENTINEL, it felt like a natural progression to improve ship handling and combat, and deepen pirate-related gameplay throughout No Man’s Sky. The passionate community response is always fantastic fuel for us – it’s exciting to see you all claiming and piloting the new Solar Ships, fighting against or aiding outlaw forces, and swishing around in capes.

The new expedition, Blighted, aligns with the piratical theme of OUTLAWS. Travellers will follow the trail of a pirate faction known as The Blight and their mysterious treasure, gathering clues and decrypting milestones. Expeditions give us an opportunity to mix up different styles of gameplay, and this fast-paced treasure hunt should again feel a little different from previous expeditions.



The Blight are alert to the presence of Travellers seeking their riches, and have already taken hostile measures to trap would-be treasure seekers on the radiated hills of Issh 77/R6. Restore your compromised ship to embark on a journey across exotic stars and ocean beds, into the heart of Sentinel and outlaw territory – and ultimately, for those who persevere, to The Blight’s legendary pirate treasure.



The Blighted expedition begins today, and will run for approximately five weeks.

Begin a new Community Expedition game to join the treasure hunt, and collect exclusive, limited-edition rewards along the way.

When the Blighted expedition concludes, your progress will be converted to a Normal mode save, and rewards can be redeemed across all save games.


Blighted Expedition Rewards



Sputtering Starship Trail


This ramshackle ship exhaust nozzle was hand-assembled in an emergency by an outlaw. Has an occasional propensity to explode, but with no adverse effect on flight handling.



Outlaw-Themed Posters


Transform your base your base into an outlaw’s sanctuary with these pirate-themed posters – celebrating all things anarchistic and rebellious.





Exclusive Flag Designs


This range of exclusive flags provide a variety of decoration choices for bases, to suit a range of tastes – from the delicate Heraldry Flag to the bold Piracy Flag.



Wayward Cube


This cubic lifeform drifted into an orbital station from another reality, where it was captured by a travelling merchant. Provides placid companionship when rehomed in a habitable base.



Outlaw Cape


A battle-worn cape, stolen from The Blight. Woven from chemically-dipped nano-fibres, the fabric is completely impervious to the heat produced by jetpack exhaust.



Our next update for No Man’s Sky is never far away, and though the team is taking a moment to celebrate the release of OUTLAWS and the Blighted expedition, we are continuing to work tirelessly on new content and features!

Our journey continues.

Sean

No Man's Sky Outlaws Update

Hello Folks!

We’re delighted to let you know our next update is called OUTLAWS and it launches today. This is a particularly explosive update with the focus on the underworld of No Man’s Sky for the first time. We have overhauled Space Combat, introduced a new pirate underworld and added solar sail ships (the first new ship class in the game in over 2 years - since our LIVING SHIP update). You can also now hire your own squadron of wingmen, smuggle illegal goods, and protect your settlement from pirate ship raids.

[previewyoutube="A2UHduOn5ZE;full"]

Our last update (SENTINEL) focused on ground combat, broadening the risk, reward and fun for players exploring on planet. Similarly we were really delighted to put some love into Space Combat with this latest update (OUTLAWS) and I know this is one the community has been really eager for.

Please check the patch notes here for full details, but these are just a few of the additions which OUTLAWS brings:

Outlaw Stations


Outlaws have taken over space stations all across the galaxy. Outlaw systems are dangerous, lawless places, with frequent conflict (but this all represents an opportunity for players with an eye for raiding passing starships…)

A new series of missions leads players towards pockets of rebellion, where they’ll find an underworld offering pirate missions, black-market technology, and a chance to acquire valuable goods illegal elsewhere in the galaxy. Like-minded players can even acquire a forged passport that will allow them by-pass the authorities.



Solar Starship


With unique solar-powered sail and sleek bodywork, this is the vessel of choice for those looking to speed between the stars. The Solar Ship is No Man’s Sky’s first new starship since the start of 2020. There is considerable variety across this range of ships, so look forward to scouring the galaxy for the perfect version to match your existing fleet. The maximum number of ships a player can own has been raised from six to nine, so you don’t have to worry about limiting your fleet either.



Smuggling


Illegal goods can be purchased in outlaw systems and be smuggled out for a significant profit. A smuggler’s life is dangerous. The Sentinels are on the lookout for contraband, and discovery is only a cargo probe away…

Cargo Inventories


All players - not just the smugglers - will benefit from the addition of specialist cargo inventories to all starships. These high-capacity slots can store large quantities of cargo, and storage-hungry players can unlock extra slots from the ship upgrade terminal found on all space stations.



Squadrons


Players can now recruit and upgrade their own wingmen. Collect your perfect set of ships and pilots. Each pilot comes with their own abilities, and can be upgraded over time to improve the combat ability.

Space Combat


Space combat has been overhauled for speed and excitement. Handling has been improved, weapons have new visual effects and enemy starships now have shields. Depth has also been added to weapon selection with a variety of specialist secondary effects, such as slowing enemy engines or disabling shield systems. Ship-to-ship combat can now occur within a planet’s atmosphere too - and pirates may raid your settlements. For those who find Space Combat difficult, flight accessibility has been significantly improved with a new Auto-Follow mode.



It’s so surprising for us, after six years to see No Man’s Sky still resonating with folks. It meant so much to the team to see our last update (SENTINEL) bring in so many new players and exceed expectations, and following that it blew our minds to win the “Evolving Game” category at the BAFTAs last week. All this and our Switch version is shaping up nicely in the background!

Our journey continues.

Sean

Sentinel 3.84

Hello everyone,

Thank you to everyone playing the Sentinel Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.84, which will be live on all platforms soon.

Bug fixes

  • Added an option to the Quick Menu to toggle the Minotaur AI Pilot.
  • Fixed an issue that could cause the reconstructed drone to block the spawning of patrol drones.
  • Fixed an issue that caused Freighter bases to be broken after being reset.
  • Fixed an issue that could cause the Minotaur to become distorted when fighting biological horrors.
  • Fixed an issue that could prevent Sentinels from spawning around buildings.
  • Fixed an issue that caused Plasma Grenades to recharge infinitely.
  • Fixed an issue that caused Exocraft weapon upgrades to decrease the fire rate of the main cannon.
  • Fixed an issue that caused the base teleport module to appear as a buildable product in the inventory.
  • Fixed a rare issue that could prevent some buildings from spawning.
  • Fixed an issue that caused pet Quads to explode when shutting down hostile Sentinels.
  • Fixed an issue that caused the pet Quads redeemed from the Quicksilver Companion Robot to be orange instead of blue.
  • Fixed an issue that caused blue Quad pets to fail to speak with their correct voice.
  • Fixed an issue that briefly caused the word STEEL to appear when hatching a companion egg.
  • Fixed a rare issue that could cause players to die unexpectedly during warp or when getting in their ship.
  • Fixed an issue that prevented the friendly drone from navigating correctly while the player was riding a creature.
  • Fixed a rare issue that could prevent the recovery from working correctly after a player deletes their Sentinel Flare.
  • Added a message to the save select screen to alert players when a new Expedition begins.
  • Fixed an issue that could cause the Expedition to use the wrong number in some text instances.
  • Fixed an issue that could prevent expedition data from being correctly downloaded.
  • Fixed an issue that prevented the Exobiology reward decals and posters from functioning correctly.
  • Fixed an issue that prevented an Exobiology expedition reward from teaching the correct number of words.
  • Fixed a rare issue that could cause the galaxy map to direct players to a system their settlement was not actually in.
  • Fixed a rare issue where some Space Anomaly NPCs could be missing, which would block progress in A Trace of Metal.
  • Fixed an issue that prevented the Trace of Metal mission from continuing correctly after being reset.
  • Fixed an issue that could cause a blocker on Nexus repair missions.
  • Fixed an issue that locked the player in place while receiving rewards from a frigate expedition.
  • Fixed a rare issue in the Trace of Metal mission where players would be asked to build Minotaur parts they did not own.
  • Fixed an issue that could cause mission related settlement decisions to be lost when switching settlements during the mission.
  • Fixed a visual glitch when riding creatures.
  • Fixed issue where character’s head would become visible for a frame when activating camouflage.
  • Fixed an issue that caused screenshots to be black with DLAA enabled.
  • Fixed a number of visual glitches when getting up from a chair.
  • Fixed a hang that could occur when spawning creatures.
  • Fixed a crash related to input.
  • Fixed a crash related to rendering.
  • Fixed a memory related crash on PS4.
  • Introduced a memory optimisation for PS4.
  • Fixed a crash related to wind.
  • Fixed a rare softlock related to creature spawning near settlements.
  • Fixed a rare crashed related to trading.
  • Fixed a rare crash related to frigate expeditions.
  • Fixed a crash related to interacting with mineral and gas extractors.
  • Fixed a physics related crash.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Exobiology Expedition now live

Hello Everyone!

Last week, we released our first No Man’s Sky update for 2022: SENTINEL. An overhaul and refresh of combat is something we’ve wanted to do for a long time, so it’s very exciting to now be able to share this work! It’s always great to see how our amazing community engages with each update; we’ve loved reading about everyone strategising against the expanded sentinel forces, using the new weapons in creative and interesting ways, as well as unearthing sentinel secrets and constructing robotic companions.

In contrast with this adrenaline-fueled update, today we are happy to announce the start of the more gentle-paced Exobiology expedition, themed around discovering and interacting with the strange and varied alien creatures inhabiting the universe.



Each Traveller will begin their journey in a lonely star system devoid of wildlife, but with a towering bipedal creature companion to accompany them. Journey across the expedition route to meet majestic diplos, gather eggs and milk, and endeavour to impress Iteration Cronus with your baking skills. Discover new species inhabiting anomalous worlds and ocean depths, befriend and nurture new companions, rendezvous with other players, and much more.



The Exobiology expedition begins today, and will run for approximately five weeks.

As with previous expeditions, players will start a new save and all begin on the same planet – and will have the opportunity to collect a number of limited edition rewards!

When Exobiology concludes, your progress will be converted to a Normal mode save, and rewards can be redeemed across all save games.

Exobiology Rewards



Reality Glitch Jetpack Trail


The jetpack exhaust is fitted with a high-concentrate pugneum dispenser. When the jets are activated, the resulting reaction carves miniature distortions in reality… as well as creating an interesting visual effect.



Creature-Themed Posters


Decorate your base with these Abyssal, Solstice and Territories posters – ranging from a gold-framed butterfly evoking the nostalgia of long summer days, to a dark reminder of what lurks in the depths below…



Exotic Companion Armour


Ideal for fierce-tempered companions, this stylish plate armour protects vital organs against laser and projectile fire. Ultra-soft breathable padding reduces the likelihood of companions wriggling out of the accessory.



Exotic Wingpack


An elegant wing-assisted jetpack, inspired by the design philosophy of exotic starships.



Sentinel Quad Companion


This Sentinel Quad Egg will hatch a tireless quadrupedal robotic companion, reprogrammed to be loyal and safe around Travellers, though ever watchful.



Alongside working on new content and features for No Man’s Sky, we will continue to listen to feedback and address important issues reported by the community. We have so much more planned for this year!

Our journey continues.

Sean

Sentinel 3.82

Hello everyone,

Thank you to everyone playing the Sentinel Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.82, which will be live on all platforms soon.

Bug fixes

  • Sentinel damage levels have been tweaked slightly to provide a more even escalation of danger as players become stronger.
  • Fixed a number of issues with Sentinel navigation in caves and buildings.
  • Fixed an issue that could cause an invisible blocker to prevent access to settlement buildings.
  • Fixed an issue that could result in players being placed outside of the Space Station when quick warping to specific station models.
  • Fixed an issue that caused organic companions to generate partially robotic names.
  • Fixed an issue that caused untranslated text in base part colouration options.
  • Fixed an issue that caused weapons to leave unrepairable terrain impacts within a settlement.
  • Implemented a recovery for players who have ended up with duplicated core technology in their Exosuit inventory.
  • Fixed an issue that caused a duplicate teleporter to appear in the Catalogue.
  • Fixed an issue that prevented building mode crosshairs from appearing when building on a freighter.
  • Fixed an issue that could overwrite Space Anomaly NPC dialog for the A Trace of Metal mission, preventing mission progress.
  • Fixed an issue that caused the A Trace of Metal mission to override all mission notifications if the player does not immediately return to their settlement.
  • Added steps to the automated repair and install pinning instructions to assist players who need to locate an additional Radiant Brain.
  • Fixed an issue that prevented Radiant Brains from appearing in the Catalogue.
  • Fixed an issue that caused the Cloaking Device effect to overly darken the screen in VR.
  • Fixed an issue that caused some planetary shops and stations not to offer the same Multi-Tools as before 3.80.
  • Fixed an issue that caused the Expedition Mode Select to display ‘Download Failed’ when the expedition has not yet begun.
  • Introduced a number of navigation optimisations.
  • Fixed a crash that occurred when warping in someone else’s freighter.
  • Fixed a crash related to repair drones.
  • Fixed a rare crash related to weapon reloading.
  • Fixed a crash related to building on a freighter.
  • Fixed a crash related to calculating starship takeoff costs.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Sentinel 3.81

Hello everyone,

Thank you to everyone playing the Sentinel Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.81, which will be live on all platforms soon.

Bug fixes

  • Fixed an issue that could cause freighter bases to fail to load after warping in a freighter.
  • Fixed an issue that caused an empty copy of the player’s freighter to spawn in a system after warping.
  • Fixed an issue that could prevent building within a player freighter.
  • Fixed an issue that caused inappropriate technologies to occasionally be found in the inventory of newly purchased freighters.
  • Fixed an issue that could cause all Multi-Tools to become Royal Multi-Tools after reloading a save with a Royal Multi-Tool equipped. Pre-existing Multi-Tools have been completely restored to their correct appearance. Unfortunately, some newly acquired Royal Multi-Tools may have changed appearance.
  • Fixed an issue that changed the Multi-Tools offered in shops and space stations. Weapon caches at the same coordinates will now offer the same tools as before 3.80.
  • Fixed an issue that caused some saved Multi-Tools to change appearance.
  • Adjusted the autoaim strength of the Blaze Javelin, to make pad aiming behave more consistently.
  • The Blaze Javelin now does a degree of piercing damage to armoured Sentinels, so that damage is done to the drone as well as the armour plating if the plating is destroyed in one shot.
  • Slightly reduced the effect of gravity on Pulse Spitter projectiles.
  • Slightly increased the base damage of the Pulse Spitter.
  • Adjusted the fire rate of Sentinel drones, so that recently shot drones will attempt to retaliate more aggressively.
  • Sentinel drones now attempt to keep further away from the Minotaur when in combat.
  • Fixed an issue that could cause Sentinels to respawn in a loop while fighting inside a settlement when using PlayStationVR.
  • Fixed a number of issues where Sentinels would fail to spawn around settlements.
  • Fixed an issue that prevented stun effects from being correctly applied to creatures on derelict freighters.
  • Fixed an issue that prevented stunned creatures from dying.
  • Fixed an issue that caused some stunned entities to briefly enter an invalid navigation state after recovering.
  • Fixed a number of issues with the Cloaking Device third person effects on Xbox and PlayStation platforms.
  • Reduced the movement levels of the reconstructed drone during interactions.
  • Fixed an issue that caused procedurally generated Exosuit shield upgrades to offer extremely high protection against incoming damage, rather than values within the correct range.
  • Fixed an issue that could very rarely cause some technologies to generate without any stats.
  • Fixed an issue that caused the jetpack to be disabled in Photo Mode.
  • Fixed an issue that prevented the jetpack effects from appearing when using the default backpack.
  • Fixed an issue that caused the jetpack to be visible in first person.
  • Fixed an issue that could cause the transition effects to fail to play when exiting the starship.
  • Fixed an issue that caused a small glowing cube to occasionally slowly float across the Space Station.
  • Fixed an issue that caused the wrong full-screen effect to be applied when using the Analysis Visor.
  • Fixed an issue that could cause Exosuit-specific shield messages to display while using an Exocraft.
  • Fixed an issue that caused insufficiently specific text to be displayed as a mission notification when interacting with the reconstructed drone.
  • Fixed a number of naming consistency issues with the reconstructed drone.
  • Fixed an issue that could cause a popup with incorrect data to become stuck and block the UI.
  • Fixed a mission text issue.
  • Introduced a number of memory and performance optimisations to creature and Sentinel navigation.
  • Fixed a crash related to multi-axis rotation of base parts.
  • Fixed a crash related to Steam Input.
  • Fixed a physics-related crash.
  • Fixed a crash related to NPC starships.
  • Fixed a crash related to Sentinel’s guarding buildings.
  • Fixed a crash related to using weapons in multiplayer.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games