No Man's Sky cover
No Man's Sky screenshot
PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

No Man's Sky Sentinel Update

Hello!

We are starting off 2022 as we mean to continue! We are pleased to announce that the first update of the year is available to download for free today. It’s called No Man’s Sky SENTINEL. Full patch notes can be found here.

[previewyoutube="HEJfPZPTYRA;full"]

The Sentinel update brings an overhaul of the combat systems in game and enemies you meet, to create something much more challenging and exciting. No Man’s Sky is a game about exploration, but our universe has always been one filled with hazards and danger. Sentinels police the planets you explore, and have long been an element of the game we want to make more interesting, deep and fun - whilst also allowing players to defeat and overcome them in a more meaningful way.



Fortunately this update comes with a huge array of combat improvements and enhancements for the battle-scarred Traveller. You have access to new weapons, like the charged energy shotgun, active camo and the new stun grenade. Mechs can now be programmed to protect you in combat.

Sentinels have become more formidable too. They have devised new classes, like Heavies, Summoners, Medics and even an Exo-Mech. Sentinels also deploy new weaponry like the flamethrower and utilise protective shields. And for the brave, the locations of sentinel “nests” have been made known, adding generous rewards for raiding these infested hives.



With the Sentinel update, players will learn about the lore of how Sentinels came into being. Among the rewards for facing down new sentinel missions is the ability to re-program and adopt your very own friendly AI drone, as well as salvaging parts to create defenses of your own. There is also a new Expedition launching next week, with a tonne of new rewards.

This is a huge update, but here are just some of the additions:

Sentinel Hardframe Mech - Battle against a brand new robotic enemy - the huge, heavily armoured Hardframe mech. Equipped with lasers, terrain-destroying grenades, and a plasma-powered flamethrower, this fearsome new Sentinel launches itself across the battlefield with a high-powered jetpack.

Total Visual Overhaul for Weapons - All Multi-Tool systems, from the Mining Laser to the Scatter Blaster, have received a significant visual overhaul, benefiting from new projectiles and beams, muzzle flashes, lighting effects, refraction, new impacts and more!



Advanced Combat Upgrades - New upgrades add depth to combat, with the ability to add stun or incineration effects to your existing weapons, or to set up your Multi-Tool to deal extra damage to targets you've previously tagged. Or, take advantage of the new Cloaking Device to vanish mid-fight and gain the strategic upper hand.

AI Robotic Companions - Players can reassemble and reprogram their own friendly robotic drone companion, or go one step further and salvage Sentinel Hardframe parts to build their own autonomous AI-powered giant mechanical escort.

New Stories and Missions - Work with the crew of the Space Anomaly on a substantial new story-driven mission, or raid the sinister Sentinel Pillars to access their archives and probe the secrets of the Atlas and the World of Glass...



Combat Flow and Feel Improvements - A vast list of tweaks and refinements have been made to weapon feel and flow, making for a more dynamic and impactful combat experience.

New Drone Enemies - Regular Sentinel units have been overhauled, with heavy combat and shield drones, dedicated repair drones, and even advanced summoning units joining the existing patrol drones.

Full patch notes are available here.

Last year saw the No Man’s Sky team releasing a tonne of updates (including Companions, Expeditions, Prisms, Frontiers) and our first expeditions (like Beachhead, Emergence, Pioneers, Cartographers). I don’t doubt that 2022 will be just as productive for our small team.

We look forward to seeing our communities take on the reinforced might of the sentinels in this, the 18th No Man’s Sky update.

Our journey continues.

Sean

"Beachhead" Expedition Revisited - The One With The Normandy

Hello!

In May of this year, we were thrilled to be able to partner with our friends at Bioware to briefly welcome the legendary SSV Normandy SR-1 into our universe as part of our second expedition, "Beachhead".

[previewyoutube="BQ5FgGINdWU;full"]

The limited time re-run of the "Beachhead" expedition is now underway and finishes on Tuesday 21st December.

This is your last chance to experience the unique challenges and rewards of "Beachhead", discover why the Normandy is here, and welcome it into your fleet.



Remaining Holiday Expedition Schedule



Expedition 3 (Cartographers): 22nd December - 4th January



Expedition 4 (Emergence): 5th January - 19th January

Expeditions Revisited 3.75

Hello everyone,

Thank you to everyone playing the Expeditions Revisited Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.75, which will be live on all platforms soon.

Bug fixes

  • Fixed an issue where players could get stuck when exiting a ship in an abandoned space station.
  • Fixed an issue that prevented VR Teleport Move mode from working correctly in some situations.
  • Fixed a number of crashes related to base and settlement rendering.
  • Fixed a crash related to base building and settlement layouts.
  • Fixed a crash related to creature navigation.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Pioneers Expedition Revisited

Hello!

The limited time re-run of the first expedition "Pioneers" is well underway and finishes on Tuesday 7th December.

Among the exclusive rewards are the Golden Vector starship, golden Gek helmet and lightweight backpack.

Golden Vector Starship





Golden Gek Helmet





Lightweight Backpack Unit






Remaining Holiday Expedition Schedule



Expedition 2 (Beachhead/Normandy): 8th December - 21st December



Expedition 3 (Cartographers): 22nd December - 4th January



Expedition 4 (Emergence): 5th January - 19th January

Expeditions Revisited 3.74

Hello everyone,

Thank you to everyone playing the Expeditions Revisited Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.74, which will be live on all platforms soon.

Bug fixes

  • Fixed a crash related to memory allocation.
  • Fixed an issue that prevented expedition milestones to visit specific coloured stars from completing if the player did not first have the expected hyperdrive upgrade.
  • Fixed an issue that could cause players to fall through the floor of their freighter base when loading a save made aboard the freighter.
  • Fixed a number of snapping issues with the new contextual Pipe base building part.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Missed any of this year's expeditions? Here's one last chance to jump in!

Hello!

One of our biggest surprises in 2021 has been the popularity of Expeditions. It’s been absolutely lovely to watch folks play No Man’s Sky in new ways (like working together to escape a hellish planet, which prompted this lovely Eurogamer article), and to surprise players with unexpected rewards (like the moment the Normandy from Mass Effect warped into No Man’s Sky for the first time in “Beachhead”).

[previewyoutube="BQ5FgGINdWU;full"]

We have always wanted starting a new expedition to be an exciting refresher, a way for experienced players to find a new perspective on No Man’s Sky, or for new players to find a part of the universe they hadn’t yet experienced. But this very busy year, and the limited-time nature of the expeditions, has meant that it has been difficult for some people to participate in them.

As a one off, we wanted to give people who missed out on any of this year’s expeditions another chance to experience the unique challenges and rewards they offered over this Thanksgiving and Christmas period when life slows down a bit, and hopefully gives us all more free time! We’ve even managed to bring back the Normandy as a reward for those who missed out, which I know so many have asked for.

We’ll be starting on the 24th November with another opportunity to play "Pioneers", the very first expedition. Starting an expedition is as simple as starting a new game. Instead of loading a save, choose ‘Community Expedition’ from the mode select screen and begin your journey!

Alongside the expedition, we are also releasing a small update with a number of bug fixes and quality of life improvements. Full patch notes can be found here.

Expedition Holiday Schedule



Each expedition will run for two weeks, and they have been tweaked to account for this shorter time window. Each expedition has also been given a new starting planet and route through the galaxy. They will run back-to-back, as follows:

Expedition 1 (Pioneers): 24th November - 7th December



Expedition 2 (Beachhead/Normandy): 8th December - 21st December



Expedition 3 (Cartographers): 22nd December - 4th January



Expedition 4 (Emergence): 5th January - 19th January



This marks the end of 2021 which has been another busy year for our small team, as we celebrated No Man’s Sky’s 5th anniversary with 4 major updates! This now takes us to 17 large releases, as well as countless smaller updates, community requests, and hotfixes - a huge amount of work for such a small team. We are very proud to have been on this adventure with you, and humbled that we are able to continue taking No Man’s Sky to new and exciting places.

[previewyoutube="BCFF3zJPEec;full"]

The 5th anniversary year started in February with the Companions update. We were delighted to see all the screenshots of players exploring the universe side-by-side with their newly adopted alien creatures. We loved the reaction of the community as people began breeding creatures and sharing their eggs, and the weird and wonderful (and colossal) creatures that players brought into existence genetically modifying their eggs never failing to surprise



Expeditions in April introduced a brand new way to play No Man’s Sky. We have always loved the magic of starting afresh - vulnerable, trapped on a planet, a whole universe of possibilities ahead of you. Expeditions brought new ways to experience that feeling, as well as bringing the community together and allowing everyone to feel what it's like to be in a hub world. We are very excited for the future of expeditions and all the different possibilities they contain!



In May we released Prisms, and dramatically refreshed the No Man’s Sky experience with a range of new visual features. We have always wanted everyone to have a real sense of wonder whenever they set foot on a new world or stare up at the stars, and we were so pleased with the way Prisms made the journey across the universe feel exciting and new, even to veteran players. No Man’s Sky has never looked better, with reflections, new texture effects, more planetary details, improved lighting, new skies, new warp effects, creature fur, and much more besides.



September saw the release of Frontiers, which not only overhauled the visuals and mechanics of base building, but also allowed for players to become Overseer of their very own procedurally generated alien settlement. We wanted to make it easier for newcomers to build beautiful bases, as well as open up new possibilities for the experienced building community, and we have been dazzled by the outpouring of creativity that we have seen from you all.



Looking back on all that, it’s an amazing achievement and testament to the hard work of a small group of people. Already work has started on some exciting plans for 2022 and there are no signs of us slowing.

Over the Holiday period the No Man’s Sky merch will be on sale periodically here with a 15% discount. An extra 15% will be applied if you use the code “ATLAS” at checkout.

Black Friday (25th-29th November)
Boxing Day (26th December)
New Year’s Day (1st January)

Thank you all for your support, newcomers and veterans alike. We have one of the best communities in all of gaming and that is never taken for granted.

Our journey continues.

Sean

Expeditions Revisited

Hello!

One of our biggest surprises in 2021 has been the popularity of Expeditions. It’s been absolutely lovely to watch folks play No Man’s Sky in new ways (like working together to escape a hellish planet, which prompted this lovely Eurogamer article), and to surprise players with unexpected rewards (like the moment the Normandy from Mass Effect warped into No Man’s Sky for the first time in Beachhead).

We have always wanted starting a new expedition to be an exciting refresher, a way for experienced players to find a new perspective on No Man’s Sky, or for new players to find a part of the universe they hadn’t yet experienced. But this very busy year, and the limited-time nature of the expeditions, has meant that it has been difficult for some people to participate in them.

As a one off, we wanted to give people who missed out on any of this year’s expeditions another chance to experience the unique challenges and rewards they offered over this Thanksgiving and Christmas period, when life slows down a bit and hopefully gives us all more free time! We’ve even managed to bring back the Normandy as a reward for those who missed out, which I know so many have asked for.

We’ll be starting on the 24th November with another opportunity to play Pioneers, the very first expedition. Starting an expedition is as simple as starting a new game. Instead of loading a save, choose Community Expedition from the mode select screen and begin your journey!

Expedition Schedule
Alongside the expedition, we are also releasing a small update with a number of bug fixes and quality of life improvements. See below for the full patch notes.

Each expedition will run for two weeks, and they have been tweaked to account for this shorter time window. Each expedition has also been given a new starting planet and route through the galaxy. They will run back-to-back, as follows:

Expedition 1 (Pioneers): 24th November – 7th December

Expedition 2 (Beachhead/Normandy): 8th December – 21st December

Expedition 3 (Cartographers): 22nd December – 4th January

Expedition 4 (Emergence): 5th January – 19th January

Development Update
This marks the end of another busy year for our small team, as we celebrated No Man’s Sky’s 5th anniversary with 4 major updates! This now takes us to 17 large releases, as well as countless smaller updates, community requests, and hotfixes – a huge amount of work for such a small team. We are very proud to have been on this adventure with you, and humbled that we are able to continue taking No Man’s Sky to new and exciting places.

The 5th anniversary year started in February with the Companions update. We were delighted to see all the screenshots of players exploring the universe side-by-side with their newly adopted alien creatures. We loved the reaction of the community as people began breeding creatures and sharing their eggs, with the weird and wonderful (and colossal) creatures that players brought into existence never failing to surprise.

Expeditions in April introduced a brand new way to play No Man’s Sky. We have always loved the magic of starting afresh – vulnerable, trapped on a planet, a whole universe of possibilities ahead of you. Expeditions brought new ways to experience that feeling, as well as bringing the community together and allowing everyone to feel what it’s like to be in a hub world. We are very excited for the future of expeditions and all the different possibilities they contain!

In May we released Prisms, and dramatically refreshed the No Man’s Sky experience with a range of new visual features. We have always wanted everyone to have a real sense of wonder whenever they set foot on a new world or stare up at the stars, and we were so pleased with the way Prisms made the journey across the universe feel exciting and new, even to veteran players. No Man’s Sky has never looked better, with reflections, new texture effects, more planetary details, improved lighting, new skies, new warp effects, creature fur, and much more besides.

September saw the release of Frontiers, which not only overhauled the visuals and mechanics of base building, but also allowed for players to become Overseer of their very own procedurally generated alien settlement. We wanted to make it easier for newcomers to build beautiful bases, as well as open up new possibilities for the experienced building community, and we have been dazzled by the outpouring of creativity that we have seen from you all.

Looking back on all that, it’s an amazing achievement and testament to the hard work of a small group of people. Already work has started on some exciting plans for 2022 and there are no signs of us slowing.

Over the Holiday period the No Man’s Sky merch will be on sale periodically here with a 15% discount.
An extra 15% will be applied if you use the code ATLAS at checkout.

Black Friday (25th-29th November)
Boxing Day (26th December)
New Year’s Day (1st January)

Thank you all for your support, newcomers and veterans alike. We have one of the best communities in all of gaming and that is never taken for granted.

Our journey continues.

Sean

3.73 Patch Notes

  • Fixed an issue that could cause protected terrain edits inside a player’s base to occasionally be overwritten when downloading a large number of terrain edits from other player’s bases.
  • The base computer can now be picked up and moved within the bounds of the base.
  • Improved the clarity of messaging when placing a base computer in an invalid location.
  • Fixed an issue that could cause audio problems on PlayStation 4.
  • Wiring mode now has access to rotation and free place options.
  • Fixed an issue that caused the HUD message that accompanies entering a base to trigger too frequently.
  • Fixed an issue that caused the personal refiner audio to continue to play forever if the refiner ran out of fuel.

  • Fixed a collision issue with timber roof corner base parts.
  • Fixed a number of snapping issues with basic shape adornment parts (cubes, pyramids, cylinders, and so on).
  • Fixed a number of collision and terrain carving issues with small paving parts.
  • Fixed a collision issue with one visual variant of the timber wall with windows.
  • Fixed an issue that could cause base part preview holograms to be offset.
  • The Pipe and Curved Pipe building parts have been combined into a single new Pipe part that adjusts shape contextually.
  • Fixed a snapping issue with ByteBeat Cables.

  • Introduced a significant memory optimisation for PlayStation 4.
  • Introduced a number of significant base-building physics optimisations.
  • Introduced a significant base-building networking optimisation.

  • Fixed a number of rare issues that could cause planetary objects to have no collision.
  • Fixed a rare issue where grass could grow around the edges of settlement building interiors.
  • Fixed a rare issue that could cause NPCs in settlements to hover above their chairs.
  • Fixed a number of base-building LOD issues.
  • Fixed a number of snapping issues with inner pieces.
  • Fixed a number of issues that could cause settlements to be incorrectly classified on the CBAS scale.
  • Fixed an issue that could cause players to fall out of their freighter while constructing new rooms on board.

  • Fixed a number of issues that could occur when collecting rewards after a fleet expedition had finished.
  • Fixed an issue that could cause the Armourer mission to become blocked if players destroyed the targeted depot from the air, or before the mission had begun.
  • Fixed an issue that could cause creature-related missions from the Nexus to pick inappropriate planets.
  • Fixed an issue that allowed base part duplication mode to duplicate non-buildable parts.
  • Fixed a rare issue that could prevent players from completing the construction of a settlement marketplace.
  • Fixed an issue with base reporting.
  • Fixed an issue that caused the “Spawn Beneath Your Skin” milestone of the Emergence expedition to fail to find any valid target when using the Target Sweep.

  • Fixed an Xbox-specific crash that could occur when loading corrupted save data.
  • Fixed a rare issue that could cause very large player bases to crash when loading.
  • Fixed a Xbox-specific crash that could occur when running out of audio memory.

Emergence Patch 3.71

Hello everyone,

Thank you to everyone playing the Frontiers Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.71, which will be live on all platforms soon.

Bug fixes

  • Fixed a number of rare instances where settlement buildings were not properly constructed.
  • Fixed a rare issue where a construction terminal would not be placed on a settlement building site.
  • Fixed an issue that could cause grass to spawn within settlement buildings.
  • Fixed an issue that could allow players to edit terrain within settlements in rare circumstances.
  • Fixed an issue that could cause settlements not to align correctly with the terrain (for example, after the terrain had been edited).

  • Fixed a number of base parts that were incorrectly set as able to change material or colour, without having textures that support it.
  • Base building wiring mode now shows only relevant building options and keeps the controls bar to the top of the screen.
  • Placing wires is now more responsive and does not fade out the wiring snap points.
  • Fixed a general issue that could cause base parts to delete other nearby parts when selected for deletion.
  • Fixed a snapping issue with Wall Screens.
  • Fixed an issue that prevented ramps from editing terrain when placed.
  • Building part snap points are now smaller when away from the centre of the screen and grow when pointed at.
  • Fixed an issue with Moon Pool legs.
  • Fixed a number of snapping issues with small triangle base parts.
  • Fixed a collision issue with pressure pads.
  • Fixed an issue that could cause base part snap points to display in the wrong position.
  • Fixed a snapping issue when connecting cuboids rooms to vertical corridors.
  • Fixed a snapping issue when stacking cuboid rooms.
  • Fixed an issue that could cause large rooms to hide their roofs when placing technology (such as solar panels) on top of them.
  • Fixed an issue that prevented large rooms from correctly carving terrain when placed.
  • Fixed a collision issue with the alloy inner corner roof parts.
  • Fixed a collision issue with hanging lights.
  • Fixed an issue that caused floor tiles to fail to carve out the terrain correctly.
  • Fixed an issue that prevented expedition reward objects from being built on freighter bases.

  • Fixed a number of issues where the player would get snagged on object or terrain physics.
  • Fixed an issue that could cause particle effects to be cleared up too early, clipping the effect.
  • Fixed an issue that caused players to hover above chairs when sitting.
  • Fixed an issue that caused text to instantly print out rather than type out in the final box of a multi-sequence piece of dialog.
  • Fixed an issue that could cause incorrect collision on trees and other large plants.
  • Introduced a message to inform users when they are unable to connect to matchmaking because they have been banned.
  • Fixed a number of text and description issues in the Quicksilver shop.
  • Fixed an issue that caused the secondary hazard warning bar to appear misaligned on the HUD.
  • Fixed an issue that caused hover detection to be incorrect on the title screen in some resolutions.
  • Fixed a number of creature spawning issues that made it harder than intended to find rare creatures.
  • Fixed an issue that prevented underwater corridors from correctly carving terrain when placed.
  • Sandworm companions now correctly speak using untranslatable horrific text.
  • An option has been added to the Controls Options page to change the strength of effects that shake the camera.
  • Fixed a number of visual glitches in the Exosuit Initialisation Process that occurs when starting a new game.
  • Fixed an issue that caused biological horrors to incorrectly launch pounce attacks over long distances.
  • The expedition milestone “Their Scent Remains” will now make use of the Target Sweep if any nearby eggs are detected.
  • Fixed an issue that prevented ‘Change Active Multi-Tool’ from being bound to a hotkey.

  • Fixed a very rare UI crash.
  • Fixed a rare crash on shutdown.
  • Introduced a number of systemic improvements and optimisations to particle effect rendering.
  • Introduced an optimisation to improve the speed at which settlement buildings are loaded and placed.
  • Introduced a number of rendering optimisations.
  • Introduced a number of base building optimisations.
  • Introduced a number of physics optimisations.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

No Man's Sky Expedition 4: Emergence

Hello Everyone!

As the end of October approaches, we are thrilled to announce a new seasonal event for No Man’s Sky.

Expedition Four: Emergence begins today, and will run over the course of Halloween! This is our first Expedition to feature a narrative, and is also a mini-update, bringing with it a host of enhancements for across the game.

[previewyoutube="4Yrn2qEAGDM;full"]

New Expedition

Across the universe, planets have been blighted by the activity of Titan Worms. These colossal sandworms plough through the desert sands, blacking out the sun as they arc overhead, and defiling the very terrain with their cursed dust.

In Expedition Four: Emergence, travellers will find themselves stranded on planet Wasan, a barren world ravaged by dust storms and infested with Titan Worms. It is up to you to locate the Titan Worm impact sites, destroy the wretched Hungering Tendrils, and collect the Vile Spawn that lingers behind. The vessels of the many mouths must be purged!



As travellers cleanse planets of cursed dust and hunt the titanic sandworms, they will unravel the threads of a dark narrative. Complete the expedition route to reveal the history of a dark cult, and ultimately confront the Atlas with evidence of this indelible stain upon the universe.

The beast awakens in Expedition Four: Emergence, our first Expedition with a narrative throughout. There are also a bunch of improvements and new content to be enjoyed across the game.



More Varied Sandworms

The titanic worms throughout the universe have been enhanced with a variety of new biologies and types. These colossal beasts can now be found with a broader selection of more horrifying variants.



Richer Particle Effects

A number of particle effects have been improved. Meteors, muzzle flashes, explosions, burrowing fauna dust, billowing smoke and laser impacts have all been revamped and can be seen throughout the game.

Thematic Rewards

Completing the phases of the Emergence expedition yields a number of exclusive rewards. Once earned, these rewards may be redeemed across all your No Man’s Sky save games.

Feasting Casque

After discovering the secrets of an ancient Vy’keen cult, explorers can also echo their appearance with this unique, many-toothed grotesque alien head.



Rideable Sandworms

Players can now tame and grow a tremendous sandworm companion to feed, pet, ride and explore the universe with. These are both terrifying and awesome creatures when fully grown, and incredible to fly.



Ghastly Trail

The Ghastly Trail customisation applies a unique organic effect to the Jetpack's exhaust nozzles, ejecting gooey fluids and tiny worms during flight.

Titanic Trophy

This eerie skull, once belonging to a large legless cousin of the titan sandworm, adds a touch of macabre decor to bases.



Flesh Launcher

Add an organic element to pyrotechnic displays with the Flesh Launcher firework. These unusual fireworks explode in a splatter of slime, plasma and wormlets.

Official Merchandise

Some new items are now available in the Official Hello Games Merch Store - designed by members of our small team, like all our official merch. Identify yourself to fellow travellers with this new pin:



Or keep warm through the winter months with this new beanie hat:



The Quicksilver Synthesis Companion, inspired by some of the recent expeditions undertaken by the community, has now turned their processes to synthesising some patch-themed decals. Research has now begun on the Landed Ship, Red Strider and Blue Stargaze decals.

Development Update

The team had a lot of fun putting together the Emergence expedition - we hope you enjoy the journey as much as we did! Update 3.70 is releasing today for all platforms, and the full patch notes, along with a spotlight of some of our favourite community contributions are available here.

Thank you so much for playing.

Sean

Expedition Four: Emergence

Hello Everyone!

As the end of October approaches, we are thrilled to announce a new seasonal event for No Man’s Sky. Expedition Four: Emergence begins today, and will run over the course of Halloween! This is our first Expedition to feature a narrative, and is also a mini-update, bringing with it a host of enhancements for across the game.

New Expedition

Across the universe, planets have been blighted by the activity of Titan Worms. These colossal sandworms plough through the desert sands, blacking out the sun as they arc overhead, and defiling the very terrain with their cursed dust.

In Expedition Four: Emergence, travellers will find themselves stranded on planet Wasan, a barren world ravaged by dust storms and infested with Titan Worms. It is up to you to locate the Titan Worm impact sites, destroy the wretched Hungering Tendrils, and collect the Vile Spawn that lingers behind. The vessels of the many mouths must be purged!

As travellers cleanse planets of cursed dust and hunt the titanic sandworms, they will unravel the threads of a dark narrative. Complete the expedition route to reveal the history of a dark cult, and ultimately confront the Atlas with evidence of this indelible stain upon the universe.

The beast awakens in Expedition Four: Emergence, our first Expedition with a narrative throughout. There are also a bunch of improvements and new content to be enjoyed across the game.

More Varied Sandworms

The titanic worms throughout the universe have been enhanced with a variety of new biologies and types. These colossal beasts can now be found with a broader selection of more horrifying variants.

Richer Particle Effects

A number of particle effects have been improved. Meteors, muzzle flashes, explosions, burrowing fauna dust, billowing smoke and laser impacts have all been revamped and can be seen throughout the game.

Thematic Rewards

Completing the phases of the Emergence expedition yields a number of exclusive rewards. Once earned, these rewards may be redeemed across all your No Man’s Sky save games.

Feasting Casque

After discovering the secrets of an ancient Vy’keen cult, explorers can also echo their appearance with this unique, many-toothed grotesque alien head.

Rideable Sandworms

Players can now tame and grow a tremendous sandworm companion to feed, pet, ride and explore the universe with. These are both terrifying and awesome creatures when fully grown, and incredible to fly.

Ghastly Trail

The Ghastly Trail customisation applies a unique organic effect to the Jetpack’s exhaust nozzles, ejecting gooey fluids and tiny worms during flight.

Titanic Trophy

This eerie skull, once belonging to a large legless cousin of the titan sandworm, adds a touch of macabre decor to bases.

Flesh Launcher

Add an organic element to pyrotechnic displays with the Flesh Launcher firework. These unusual fireworks explode in a splatter of slime, plasma and wormlets.

Official Merchandise

Some new items are now available in the Official Hello Games Merch Store – designed by members of our small team, like all our official merch. Identify yourself to fellow travellers with this new pin:

Anniversary Pin available here (Americas and Canada) or here (rest of world).

Or keep warm through the winter months with this new beanie hat:

Gold Atlas Beanie available here (Americas and Canada) or here (rest of world).

Community Spotlight

We love the interactive adventure /u/vestele8 has been cooking up on the /r/NoMansSkyTheGame subreddit – especially the recent storyline featuring a sandworm companion!

A great-looking blueprint concept by @BloooTechRS

/u/skullamity drew this gorgeously colourful rendition of riding their robotic companion.

/u/AcoupleofIrishfolk shared this physical box featuring the Origins cover art, a gift from one traveller to another. We feel grateful to have such a supportive community surrounding No Man’s Sky.

In-game photographers /u/Qc-larry21, /u/alienhelix, /u/TheBlank89 and /u/EdVintage shared these great captures of the universe.

Community Research

Through completing co-operative missions at The Nexus, travellers have now unlocked all four canvas sails for base decoration:

The Quicksilver Synthesis Companion, inspired by some of the recent expeditions undertaken by the community, has now turned their processes to synthesising some patch-themed decals. Research has now begun on the Landed Ship, Red Strider and Blue Stargaze decals.

Development Update

The team had a lot of fun putting together the Emergence expedition – we hope you enjoy the journey as much as we did! Update 3.70 is releasing today for all platforms, and the full patch notes are available below.

3.70 Patch Notes

Expedition Four: Emergence begins today, 20th October. Discover the secrets of the dread wormcult and earn terrifying rewards: new titles, decals, a colossal buildable skull, horrific new fireworks and jetpack trails, a parasitic headworm, and a sandworm companion of your very own…

  • Significantly improved sandworm geometry and textures.
  • Significantly improved sandworm particle effects.
  • Improved a number of particle effects, including: combat frigate weapon flashes flashes, freighter explosions, distant laser impacts, creature digging effects, Sentinel Walker landing effects, meteors, and meteor impacts.

  • Fixed a rare crash that could occur when retrieving friend details.
  • Introduced a significant memory optimisation.
  • Fixed a number of memory-related crashes on Xbox Series X.
  • Fixed a memory related crash on Xbox Series S.

  • Fixed an issue that could cause some settlement buildings to lose their construction terminals.
  • Fixed an issue that could prevent advancement when constructing small settlement buildings.
  • Fixed an issue that could cause the Multi-Tool to lose upgrades when switching Multi-Tools, if the selected next tool was already active.
  • Fixed an issue that caused movement and combat behaviour problems with the patrol drones aboard derelict freighters.

  • Fixed an issue that could cause Expedition saves to download incorrect data and become corrupt if reloading from the pause menu.
  • Fixed an issue where some saves would be incorrectly listed as ‘Incompatible’ if they became corrupted. Corrupted saves such as these are now recovered to the alternative manual/auto slot.
  • Fixed an issue that could cause savegame loss on PC if the game crashed during a save.
  • Fixed an issue that could cause the game to crash on the frontend if savedata had been corrupted.

  • Fixed a number of snapping issues with sloping roof parts.
  • Fixed a number of snapping issues that could occur in complex scenes.
  • Fixed a number of snapping issues related to roof cap and gable parts.
  • Fixed a visual glitch with the shadows on timber roofs.
  • Fixed a number of snapping issues with vertical glass tunnels.
  • Improved snapping for utility parts, including refiners and solar panels.
  • Fixed an issue that could cause ramps to remove their attached doorways when deleted.
  • Fixed a collision issue with the shelf panel base parts.
  • Fixed a number of snapping issues with freighter corridor and room base parts.
  • Fixed a number of snapping issues with decorative saloon parts.
  • The hexagonal table is now correctly grouped with other tables in the build menu.
  • Improved text descriptions for a number of base parts.

  • Fixed an issue that could cause particular species of exotic butterfly to fly into the ground.
  • Fixed a number of control bindings issues for Vive controllers.
  • Fixed a number of control binding issues when using a DS4 pad to drive Exocraft on Steam.
  • Fixed an issue where pinned repair instructions could ask for half the necessary requirements to craft products that would be used in the repair.
  • Fixed an issue that could prevent reward titles that have already been claimed from showing as owned.
  • Fixed an issue that could prevent the mission to guide players to a settlement from working correctly if they declined several settlements.

Thank you so much for playing.

Sean