No Man's Sky cover
No Man's Sky screenshot
PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

Prisms Patch 3.53

Hello everyone,

Thank you to everyone playing the Prisms Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.53, which will be live on all platforms soon.


Patch Notes

  • Fixed an issue that could cause some furry creatures to be missing the hologram effect when on the Space Anomaly.
  • Improved ship explosion effect during space combat.
  • Fixed an issue that could cause stars to appear closer than they should in VR.
  • Fixed a rare crash related to bases.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

Prisms Patch 3.52

Hello everyone,

Thank you to everyone playing the Prisms Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.52, which will be live on all platforms soon.


Patch Notes

  • Significantly improved and streamlined the freighter upgrade control menu, which includes access to the options to reset the freighter base.
  • Fixed an issue that could prevent the SSV Normandy SR1 frigate reward from being redeemed if it was first redeemed with a full fleet, or before acquiring a freighter.
  • Fixed an issue that could cause music to stop playing in the Space Anomaly and photo mode.
  • Fixed a bug that could cause the death quote screen to display at the incorrect size when running with DLSS enabled.
  • Fixed an issue that could cause some planets to not look wet during ambient rain.
  • Fixed an issue that could cause photo mode screenshots to get cut off in VR when running with DLSS enabled.
  • Fixed an issue that could cause the stars on some planets to appear overly large with some resolutions and DLSS quality settings.
  • Improvements to ensure more consistent behaviour across the different photo mode settings.
  • Made a change so the cockpit remains visible when transitioning to the Galaxy Map in VR.
  • Fixed a bug that caused the transition to play twice when entering a vehicle in PSVR.
  • Improved the appearance of the UI in VR when using a refiner or performing a maintenance interaction.
  • Fixed some clipping text in the inventory screen in VR.
  • Added a popup for players running outdated drivers on compatible NVIDIA RTX cards, encouraging a driver update in order to enable DLSS support.
  • Fixed an issue that could cause photo mode screenshots to appear black with DLSS enabled.
  • Fixed an issue that could prevent mission notifications from displaying.
  • Fixed an issue that could prevent build menu tutorial hints from displaying.
  • Fixed an issue that prevented display of the player’s balance of Salvaged Data when using research trees, such as the Construction Research Station aboard the Space Anomaly.
  • Updated the in-game patch notes to reflect the Prisms update.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

Prisms Patch 3.51

Hello everyone,

Thank you to everyone playing the Prisms Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.51, which will be live on all platforms soon.


Patch Notes

  • Added support for reflections on PC VR.
  • Improved the appearance of rain.
  • Fixed an issue that could cause missing or corrupted text in the Analysis Visor on the Space Anomaly or derelict freighters.
  • Fixed an issue that could cause stars to disappear when looking out the side of the ship in VR.
  • Fixed some mistranslated text in the ByteBeat Library.
  • Fixed an issue that could prevent DLSS from appearing as an Anti-Aliasing option on the Windows Store version.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

Announcing...No Man's Sky Prisms

Hello!

Already this year we have been delighted to watch Travellers the world over adopt weird and wonderful creatures in the COMPANIONS update, then jump into an all-new game mode with the first two EXPEDITIONS and unlock exclusive new content, including the SSV Normandy SR1 from Mass Effect. Further expeditions are planned very soon, and we look forward to sharing them with you.

Today we are pleased to release our third free update of this, our 5th anniversary year. We’re calling it PRISMS. Full patch notes are available here.

[previewyoutube="NRhamOB3-Rc;full"]

PRISMS brings with it a visual overhaul of No Man’s Sky. Virtually no part of the game has been left untouched - our small team have enhanced the technology and the art all across the game to make the entire universe more vivid and beautiful than ever. Planets, skies, stars, creatures, the weather, space stations and more - new technology and new content mean they look the best they’ve ever been. We can’t wait for players to discover the changes.

While exploring planets you’ll notice new weather effects, such as rain which refracts the light and surfaces that become slick and wet. Or if you venture underground you’ll find caves with new lighting effects, more detailed environments and greater variety of generation.



Fur has been added to creatures you encounter, bringing extra detail and variety to exploration and companion taming. Flying creatures, such as giant beetles, flying worms and colossal butterflies, as well as some of the more bizarre, exotic and description-defying alien creatures, can now all be adopted as your companions.

Above you, the night sky now shines with the light from thousands of distant stars. New audio and visual effects transform your interstellar experience as you warp between destinations. In the Space Station, your freighter, and other interiors you’ll notice volumetric lights, detailed surfaces from Parallax Occlusion Mapping and gorgeous reflective metallic surfaces.



And of course, with all these visual enhancements, it makes sense to upgrade Photo Mode too with improved depth of field and bloom controls. We love seeing the incredible creativity of our community, and are very excited to see what beautiful images you surprise us with next.

PC players with compatible Nvidia graphics cards can take advantage of DLSS, potentially seeing their framerate double.

Of course, it wouldn’t be a No Man’s Sky update without a long list of extras - see the full list here. Worthy of note this time is the ability to tame and ride flying creatures. This is something which has been requested ever since Travellers mounted their first creature in the BEYOND update and we can’t wait for you to take to the skies with your trusty airborne steeds.



We are seeing no slow down in the number of new Travellers coming into the No Man’s Sky universe, so we’d like to use this opportunity to thank players new and old for being with us so far on this five-year adventure.

Full patch notes are available here.

Our journey continues.

Sean




No Man's Sky x Mass Effect

Hello,

For the last week the No Man's Sky community have worked together on the new Beachhead expedition, solving the puzzle of its hidden and encrypted goals. Today is a lovely moment, as explorers are discovering that at the end of this mystery is the appearance of the legendary SSV Normandy SR1 from Mass Effect!

[previewyoutube="BQ5FgGINdWU;full"]

There has been crazy speculation as to where this mysterious voyage would lead. Huge thank you to the dedicated travellers involved: those who figured out the purpose of the "Historiographical Dosimeter" and how to use it; those who cracked the code and translated the messages hidden in a secret alphabet; those who pieced together the story of the coming of the Normandy out of flux fragments at monoliths all across the universe; and to everyone involved in the colossal research effort to unlock the Myth Beacon and summon the 'weapon' into existence!



This is a lovely little Easter Egg moment, and something hopefully no one was expecting.

We are thrilled and flattered that BioWare and EA let us pay tribute in this way. As huge fans of the series, it's a lovely moment for sci-fi fans. Like everyone else we've been rediscovering the amazing universe of Mass Effect through the release of the Legendary Edition. I still have chills every time I see this incredibly iconic ship warping in, and was delighted to see so many people have the same reaction.

All players now have until the 31st May to undertake this expedition for themselves if they wish to ultimately add the SSV Normandy SR1 to their frigate fleet for good.



As this is our fifth anniversary year, we have some other surprises up our sleeves, with more information coming very soon.

Our Journey Continues,

Sean

Patch 3.41


  • Added the ability to dismiss a frigate from your freighter fleet via the Fleet Management terminal.
  • Fixed an issue that prevented Expedition rewards from being redeemed by players who had already earned parts of the reward from the Quicksilver shop.
  • Players starting the Beachhead expedition will now begin with warp fuel available.
  • Fixed an issue that could prevent Nada, Polo and other Space Anomaly inhabitants from offering the correct dialog options if spoken to in abandoned systems.
  • Fixed an issue that caused the Atlas Fireworks to have no audio.
  • Fixed an issue that prevented the fleets tutorial from advancing if players skipped the initial conversations with the navigator and immediately built a Fleet Terminal.
  • Fixed an issue that prevented the Historiographical Dosimeter from being redeemed from the expedition rewards section of the Quicksilver shop.

No Man’s Sky: Beachhead Expedition Update

Hello,

For the last week the No Man’s Sky community have worked together on the new Beachhead expedition, solving the puzzle of its hidden and encrypted goals. Today is a lovely moment, as explorers are discovering that at the end of this mystery is the appearance of the legendary SSV Normandy SR1 from Mass Effect!

There has been crazy speculation as to where this mysterious voyage would lead. Huge thank you to the dedicated travellers involved: those who figured out the purpose of the “Historiographical Dosimeter” and how to use it; those who cracked the code and translated the messages hidden in a secret alphabet; those who pieced together the story of the coming of the Normandy out of flux fragments at monoliths all across the universe; and to everyone involved in the colossal research effort to unlock the Myth Beacon and summon the ‘weapon’ into existence!



This is a lovely little Easter Egg moment, and something hopefully no one was expecting.

We are thrilled and flattered that BioWare and EA let us pay tribute in this way. As huge fans of the series, it’s a lovely moment for sci-fi fans. Like everyone else we’ve been rediscovering the amazing universe of Mass Effect through the release of the Legendary Edition. I still have chills every time I see this incredibly iconic ship warping in, and was delighted to see so many people have the same reaction.

All players now have until the 31st May to undertake this expedition for themselves if they wish to ultimately add the SSV Normandy SR1 to their frigate fleet for good.



As this is our fifth anniversary year, we have some other surprises up our sleeves, with more information coming very soon.

Our Journey Continues,
Sean

Patch 3.41

  • Added the ability to dismiss a frigate from your freighter fleet via the Fleet Management terminal.
  • Fixed an issue that prevented Expedition rewards from being redeemed by players who had already earned parts of the reward from the Quicksilver shop.
  • Players starting the Beachhead expedition will now begin with warp fuel available.
  • Fixed an issue that could prevent Nada, Polo and other Space Anomaly inhabitants from offering the correct dialog options if spoken to in abandoned systems.
  • Fixed an issue that caused the Atlas Fireworks to have no audio.
  • Fixed an issue that prevented the fleets tutorial from advancing if players skipped the initial conversations with the navigator and immediately built a Fleet Terminal.
  • Fixed an issue that prevented the Historiographical Dosimeter from being redeemed from the expedition rewards section of the Quicksilver shop.

No Man’s Sky: Expedition Two

Hello Everyone!

Back in April, we launched a whole new way to experience No Man’s Sky with the release of EXPEDITIONS.

Since then, Travellers have embarked on their first Expedition, Pioneers, which has seen them travel huge distances, discover a vast array of creatures, rendezvous in huge numbers at expedition intersections, map countless new systems and complete many more challenges to unlock the limited edition rewards including the exclusive golden Alpha Vector starship.

Expedition rewards modeled by bk201, BBcactus, and /u/LuckyJay151

It has been heartening to witness the accomplishments as more and more players have made it to the final milestone, crossed the finish line and claimed their spoils.

When we created Expeditions, we wanted each one to feel fresh, each one to supply its own twists and contrasts. We are very excited to explore the gameplay and stories that this new mode gives us the chance to create. Today marks the start of Beachhead, a journey with a very different pace and structure to the Pioneers Expedition before it. We hope you enjoy the surprises it has in store!

Once again, players will start from a new save and all on the same planet. The new voyage starts today. Even now, tens of thousands of like-minded explorers are preparing to warp towards the jump-off point! Alongside the new expedition, we are releasing a minor patch to support it. The full patch notes are below.

Alongside the new Expedition, Nada and Polo’s regular research effort aboard the Space Anomaly has shifted into a new gear. Priest Entity Nada has detected something thought impossible: a fluctuation in history already written. A new pattern is emerging in the stories of the ancient Gek, Korvax, and Vy’keen. Something is stirring from across the universe. Can you hear it?

Our journey continues.

Sean

Patch 3.40 – Beachhead Expedition

  • The second Expedition, Beachhead, begins today. We hope you enjoy the surprises it has in store.

  • Added a new class of procedural upgrade module for the starship Launch Thrusters.
  • Fixed an issue that caused incorrect text labels on Communications Stations.
  • Fixed an issue that prevented the Exosuit boot sequence from playing correctly in Expeditions mode.

  • Fixed an issue that could cause asteroids to intersect with player fleets.
  • Fixed an issue that allowed secondary ships to be summoned when they were out of fuel.
  • Fixed an issue that caused some UI screens to be positioned incorrectly when using an ultrawide monitor.
  • Fixed an issue that caused incorrect camera positioning while interacting with a number of objects.
  • Fixed an issue that prevented a number of Quicksilver titles from unlocking in Creative Mode.
  • Fixed an exploit that could allow players to bypass protections against building in other player’s bases.

  • Fixed a crash related to terrain tesselation.
  • Fixed a crash related to saving base data.
  • Fixed an Xbox-specific crash related to memory management.

Expeditions Patch 3.38

Hello everyone,

Thank you to everyone playing the Expeditions Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.38, which will be live on all platforms soon.


Patch Notes

  • Fixed a minor text issue in the Overseer mission log.
  • Improved the visibility of player markers when those players are in your fireteam and on the same planet.
  • Fixed an issue that caused incorrect text labels on Communications Stations.
  • Fixed an issue that caused repair missions to automatically complete when the player left the repair site without performing the required maintenance.
  • Fixed a PS5-specific crash in the profanity filter.
  • Fixed a crash that could occur when receiving an item from another player.
  • Improved the display of text when interacting with Communications Stations.
  • Fixed an issue that prevented Communications Stations from being reported.
  • Fixed a crash related to creature navigation.
  • Fixed a rare crash that could occur when pulsing towards a marker.

  • Fixed a crash in the Nexus teleporter UI.
  • Fixed a number of crashes related to the network syncing of interactions.
  • Fixed a rare crash related to docking.
  • Fixed an issue that could cause an infinite load.
  • Fixed a memory related crash seen on Xbox One S.
  • Fixed an issue that caused the ship summoning checks to be performed against the current ship, rather than the ship that is being summoned.
  • Reduced the number of Communications Stations downloaded at protected locations.
  • Fixed a memory leak related to derelict freighters.
  • Fixed a crash related to camera behaviours.
  • Fixed an issue that could cause camera shake to persist after summoning a ship.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

Expeditions Patch 3.37

Hello everyone,

Thank you to everyone playing the Expeditions Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.37, which will be live on all platforms soon.


Patch Notes

  • Fixed an issue that could result in too many derelict freighters spawning in busy systems, leading to crashes and/or poor performance.
  • Fixed an issue that could cause players to be teleported to an incorrect derelict freighter, if several freighters were present in the same system.
  • Optimised several requests made to the Discovery Servers to reduce server load.
  • Fixed a progression blocker that could occur when recharging the transmitter to speak with Artemis.
  • Expedition save games that had previously been ended prematurely have now been restored and are able to continue the Expedition.
  • Fixed an issue that caused a small subset of Explorer-class starships to be a different colour than before the Expeditions update.
  • Fixed a crashed related to terrain textures.
  • Fixed a crash related to texture rendering.
  • Fixed a crash related to rendering mission tips.
  • Fixed a crash related to NPC animation.
  • Fixed a crash related to creature navigation.
  • Fixed a PS4/Xbox One specific crash.
  • Fixed a crash that could occur while warping or browsing the galaxy map.
  • Fixed a crash that could occur if the creature you are interacting with dies during the interaction.
  • Fixed a PS4 Pro and PS4 on PS5 specific crash.
  • Fixed a crash related to the profanity filter.

  • Fixed an issue that prevented players being immediately awarded the Golden First Spawn helmet, Streamlined Jetpack or Expedition Flag when claiming rewards from the expedition page.
  • Fixed an issue that could prevent the Horrific Flesh Helmet and another special scrap items from being successfully purchased.
  • Fixed an issue that prevented players from being correctly awarded the Lost Bathysphere as a reward for completing Dreams of the Deep.
  • Fixed an issue that prevented delivery missions from registering the delivery as complete.
  • Fixed a number of issues with Nexus delivery missions.
  • Fixed a number of issues where Nexus missions would warp players to an incorrect system.
  • Fixed an issue that credited all players in the system with the rewards and/or reputation damage when another player attacked a NPC or pirate ship.

  • Players may now recolour their base markers by recolouring the base computer itself, in a similar fashion to Save Beacons.
  • Save beacon markers are now hidden when placed within a base.
  • In protected systems, save beacon markers are not shown for players outside your group.
  • Fixed an issue that caused too many save beacon/player base markers to be displayed in busy systems.
  • Communications Stations have a smaller message display radius in protected locations.
  • Improved a number of protections designed to prevent players from building on top of protected areas.
  • Fixed a number of issues that could cause flickering markers when flying in a busy system.
  • Reduced the pulse engine lock-on strength for some multiplayer-related markers.
  • Fixed a number of issues that could prevent players from being able to place refiners and other similar objects near to protected seasonal locations.
  • Fixed an issue that could cause reported bases to respawn.
  • Decreased the cooldown on the starship scanner when used to scan planets from space.

  • Rendezvous Points are now labelled as such when viewed in the space station and Space Anomaly teleport lists.
  • Fixed an issue that caused the Cluster Horde and Moneybags milestones to track your current highest currency, rather than the total currency earned.
  • Fixed an issue that caused the Portable Refiner and Nutrient Processors to use the wrong in-world icon.
  • Fixed an issue that caused a debug string to appear in the Black Hole milestone mission tips.
  • Fixed an issue that caused the Catalogue to be clipped when viewed on particular platforms or at some specific resolutions.
  • Fixed a number of issues that allowed players to pin inappropriate recipes in the catalogue.
  • Fixed an issue that could cause clipped text in the Target Sweep UI.

  • Fixed an exploit that allowed players to attack other players with Exocraft weapons while themselves being immune to PvP damage.
  • Fixed an issue that caused the Summon Ship interaction point to overlap on some planetary archives.
  • Fixed an issue that caused the alien pods on derelict freighters to be overly bright.
  • Fixed an animation glitch that could occur while melee boosting.
  • Fixed an issue that prevented players from purchasing a second Void Egg.
  • Fixed an issue that obfuscated information important to modders.
  • Fixed an issue that incorrectly showed jetpack trails for items that had not been unlocked.
  • Fixed an issue that caused the Mission Control milestone to award invalid technology.
  • Fixed an issue where players were unable to reselect the custom jetpack trails their Traveller had begun an expedition with.
  • Fixed an issue that prevented players who had large fleets prior to the introduction of titles from unlocking the fleet-related titles.
  • Fixed an issue that could prevent all alien language being translated in some interactions.
  • Fixed an issue that could prevent some standing-based titles from unlocking.
  • Fixed an issue that could prevent the Atlas Path title from unlocking.
  • Fixed an issue that could prevent the Nada and Polo story title from unlocking.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

Expeditions Patch 3.35

Hello everyone,

Thank you to everyone playing the Expeditions Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.35, which will be live on all platforms soon.


Patch Notes

  • Fixed an issue that caused Explorer-class starships to change appearance. All ships should now use the same wings and fuselage parts as before the Expeditions update. A limited number of ships may still select new colours. A fix for this will follow shortly.
  • Fixed an issue that caused Power Inverter switches to malfunction.
  • Fixed an issue that caused a specific Multi-Tool broken slot to require an inordinate number of Ion Batteries to repair.
  • Fixed an issue that required players to gain an S-Class Multi-Tool to unlock the ‘Light Show’ milestone, instead of an A-Class Multi-Tool.
  • Fixed an issue that caused the glow on the star representing the final phase of the Expedition to be overly orange.
  • Fixed a number of UI issues that could occur when every milestone in an Expedition was complete.
  • Fixed an issue that could cause the music to be clipped at the start of an expedition.
  • Fixed an issue that could prevent the reward for Phase 5 of the expedition being claimed when completing the expedition a second time on a new save.
  • Fixed a visual glitch in the starship cockpit map.
  • Fixed an issue that prevented the glowing grass found on some lush planets from glowing.
  • Fixed a graphical glitch on the save deletion screen when running in HDR on PS5.
  • Fixed a PlayStation 5 specific HDR issue.
  • Fixed a rare PS5 specific crash that could occur during load.
  • Fixed a terrain generation crash on next-generation consoles.
  • Fixed a rare crash that could occur when loading the game.
  • Fixed a softlock that could occur when interacting with an NPC on the space station.
  • Fixed a crash related to creature navigation.
  • Fixed a number of memory-related crashes on Xbox One X.
  • Fixed a crash that could occur while interacting with an NPC that had been network desynced.
  • Fixed a multiplayer-related crash in the animation system.
  • Fixed a PC-specific issue that could cause hitching while loading shaders.
  • Fixed a crash related to network synchronisation of starships.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games