No Man's Sky cover
No Man's Sky screenshot
PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

The Last Campfire - OUT NOW!

Hello,

Whilst the No Man's Sky team is busily working on some upcoming surprises, we do have some exciting news from Hello Games.

We are delighted to let you know The Last Campfire releases on Steam today.

[previewyoutube="SvZ1LiC9M_4;full"]

There's a demo you can play if you want to try it out, or please wishlist if you want to play in future.

The Last Campfire been a huge undertaking for a tiny team at Hello, and releasing on Steam marks a major milestone for the team.

Fresh from porting Joe Danger to mobile (nearly 6 years ago!) a designer, Stevie, started a passion project which became The Last Campfire. Later he was joined by Chris who made every bit of art you see in Campfire. Then finally the team completed when James joined as programmer to help bring the whole thing together. Everything in the game is the work of these three guys over, in some cases, a large number of years. A special mention should be given to producer Jen who kept everyone on track as release dates were looming.



Like many teams, we went from seeing each other every moment of the day, to being completely remote whilst finishing this game together. As the team and the world entered lockdown, the themes of the game seemed increasingly poignant. The personal experiences from the team which originally inspired Campfire suddenly felt a little more universal.



Like No Man's Sky and Joe Danger before it, Campfire is a game so close to our hearts. We were overjoyed and humbled when it picked up a slew of accolades, high review scores and award nominations.

You can buy The Last Campfire at a discount for a limited time today.

Sean

The Last Campfire launches on Steam next week. Play the Free Demo Today!

Hello!

We know that many of you follow us here exclusively for No Man's Sky, and we have been so pleased to see the reaction to Frontiers and the Cartographers Expedition in the last couple of weeks, but I hope you don't mind us sharing a little news about another game of ours.

We're pleased to announce that The Last Campfire will be showcased at the Steam Next Fest starting today, October 1st!

[previewyoutube="hqHyOMldyG8;full"]

During the event, get hands-on with an exclusive free demo, where you can explore the whole first chapter of the story, explore the mysterious forest, save forlorn embers and discover secrets. We'll be hosting a number of broadcasts and developer commentary on the store page as well. If you enjoy the demo be sure to wishlist.



After you have played the demo it is not long to wait until The Last Campfire releases for real on Steam next Thursday (7th October) and there is a limited time discount if you pre-order now!

Worth noting that all progress from the demo will carry over into the full game.



This is a game about loss, hope and empathy. You play as Ember, a lost soul in a charming but dark world. On your path you find others like you, some of whom have lost their way and turned forlorn. It’s up to you as a player to choose who to help.

It is an emotional game and we are thrilled and humbled at the chord that Campfire has already struck, racking up some incredible accolades, review scores and award nominations including Best British Game at the BAFTA Game Awards 2021 and Best Indie Game at SXSW.



We all really hope you enjoy The Last Campfire on Steam when it launches next week. It’s a game we care a great deal for, and one that’s had a whole lot of love poured into by the tiny team who made it.



Give the free demo a try, wishlist or pre-order at a discount from today.

Thanks so much,

Sean

Frontiers Patch 3.68

Hello everyone,

Thank you to everyone playing the Frontiers Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.68, which will be live on all platforms soon.

Bug fixes

  • Introduced a number of optimisations for settlements and large bases.
  • Fixed an issue that could cause some settlement buildings to placed outside of the flattened area.
  • Fixed an issue that could cause two NPCs to occupy the same chair.
  • Improved the behaviours of settlement NPCs, so that they group up and converse more often.
  • Fixed a rare issue that could cause the settlement mission to become blocked after changing your settlement.
  • Fixed an issue that could cause the interaction with the settlement technology merchant to become blocked if they were interacted with while outside the marketplace.
  • Fixed an issue that could cause two identical NPCs to be spawned for a settlement decision.
  • Fixed an issue that could cause an error when supplying materials to some specific small settlement buildings.

  • Fixed an issue that could cause multiple bases on the same planet to share screenshots when viewed on the teleporter page.
  • Fixed an issue that prevented ladders from working correctly when placed in cuboid rooms.
  • Fixed an issue that prevented some corner pieces from snapping correctly.
  • Fixed an issue that prevented some basic floor pieces from flattening the terrain.
  • The base building recolour menu now has hover tips to display the name of the colour.
  • Fixed an issue that allowed players to delete communications beacons.
  • Fixed an issue that could count other player’s objects as your own for the purposes of planet object limits (for example, Exocraft Geobays).
  • Fixed a visual issue with Short-Range Teleporter wires.
  • Fixed a number of visual issues with the Race Initiator.
  • Improved the snapping behaviour of a large number of base parts.

  • Fixed an issue that caused some islands to disappear, leaving player bases floating or mission-related buildings underwater.
  • Removed a number of obsolete items from the catalogue.
  • Fixed an issue that could cause some head elements to be visible when playing in first person.

  • Fixed an issue that could allow players to prematurely start the Space Anomaly story missions whilst on an expedition.
  • Fixed an issue that could cause previous expedition saves to be reactivated as Cartographers Expedition saves.

  • Introduced a number of memory optimisations for PS4 and PS5.
  • Fixed a crash related to interactable objects.
  • Fixed a crash related to base and settlement rendering.
  • Fixed a number of physics-related memory leaks.
  • Fixed a crash related to region decoration.
  • Fixed a crash related to noise generation.
  • Fixed a physics related crash.
  • Fixed a rare issue that could block progress around mission portals.
  • Fixed an issue that blocked mission progress in the Japanese version.
  • Fixed an issue that could cause a soft-lock when using mods on PC VR.
  • Fixed an Xbox-specific crash.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Frontiers Patch 3.67

Hello everyone,

Thank you to everyone playing the Frontiers Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.67, which will be live on all platforms soon.

Bug fixes

  • Settlement NPCs now have appropriate thoughts while under attack by Sentinels or fleeing a storm.
  • The settlement mission now gives more information about when the next decision may occur.
  • Fixed an issue that could cause Sentinel attacks on settlements to be immediately cancelled without spawning any Sentinels.
  • Fixed an issue that could prevent players from being given additional judgements if they claimed a new settlement whilst their previous settlement had a building currently under construction.

  • Fixed an issue that could cause some base and settlement parts to lose their collision.
  • Fixed a number of snapping issues with cuboid rooms that could cause them to become blocked when used in a multi-storey building.
  • Fixed a number of glitches with cuboid room foundations.
  • Fixed a glitch with door animations on timber parts.
  • Fixed a number of issues affecting ramp snapping.
  • Fixed an issue that prevented fireworks from syncing in multiplayer.
  • Fixed an issue that prevent the Wheel of Hirk firework from spinning correctly.
  • Introduced an optimisation to base and settlement rendering.

  • Fixed an issue that could prevent players starting a new game if their most recent save was from an incompatible version.
  • Fixed a rare issue that could prevent some players from loading their saves.

  • Fixed a rare crash related to game mode selection.
  • Fixed a rare crash related to mission notifications.
  • Fixed a rare crash related to settlement placement.
  • Fixed a networking crash on Xbox.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Frontiers Patch 3.66

Hello everyone,

Thank you to everyone playing the Frontiers Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.66, which will be live on all platforms soon.

Bug fixes

  • Fixed an issue that prevented settlement NPCs from syncing correctly in multiplayer.
  • When viewing another player’s settlement, their name is now displayed in the UI.
  • Fixed an issue that could tell players to collect products from their settlement while the settlement was still in debt.
  • Fixed an issue that required players to construct a roof for settlement buildings that do not have roofs.
  • Fixed an issue that could prevent a construction terminal from spawning at a settlement building site.
  • A teleporter has been added to the settlement Overseer’s office.
  • Fixed an issue that could reset settlement building progress when save/loading away from the settlement.
  • Fixed an issue that prevented any decisions from triggering after claiming a second settlement.
  • NPC shopkeepers and access to a Galactic Trade Terminal have been added to settlement marketplaces.
  • Fixed an issue that could cause construction decisions to fail to load.

  • Fixed an issue that prevented some base parts from being recoloured.
  • Fixed an issue that could prevent ramps from snapping correctly to doors.
  • Base part recipes are now available to pin from the grid menu.
  • Fixed a visual glitch with the Exocraft Summoning Station.
  • Fixed an issue that could cause several Exocraft to spawn on the same pad when deployed in multiplayer.
  • Fixed a rare issue that could cause base parts to appear in protected locations.
  • Fixed an issue that prevented players from seeing the preview of a base part being placed by another player.
  • Fixed an issue that could prevent players from being able to place some base parts (such as save points or Exocraft Geobays) within protected areas on the expedition planet.

  • Fixed an issue that prevented the Master of Elements expedition milestone from correctly unlocking the Minotaur Geobay.
  • Fixed an issue that could cause the expedition reward base parts to be incorrectly coloured.

  • Fixed an issue that could cause Exocraft and Minotaur scans to fail to find a building more often than they should.
  • Fixed an issue that prevented ByteBeat tracks from playing in Photo Mode.
  • ByteBeat devices deployed to caves now have extra reverb.
  • Fixed an issue that prevented players from landing or summoning their ships near buildings.
  • Fixed an issue that prevent players from summoning their ship from specific landing pads at planetary vaults.
  • Fixed an issue that could prevent Short-Range Teleporters from teleporting the player.
  • Fixed an issue that could prevent plants from growing when planted outdoors.
  • Fixed an issue that could cause the Report Base quick menu option to appear when not in a base.
  • Fixed an issue that caused a visual glitch on a specific character foot model.
  • Fixed an issue that caused parts of Cronos’ head to clip with the camera when equipped in first person.
  • Fixed an issue that could cause corrupt data when downloading the expedition details.
  • Introduced an optimisation to the particle rendering system.
  • Introduced an optimisation to base part rendering.

  • Fixed a crash related to terrain textures.
  • Fixed a crash related to the ByteBeat device.
  • Fixed a crash related to the base building menu.
  • Fixed a crash related to the expedition log UI.
  • Fixed several crashes related to large bases.
  • Fixed a crash related to LODs.
  • Fixed a number of console crashes related to memory management.
  • Fixed a memory leak that could cause a crash after warping.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Cartographers Expedition now LIVE!

Hello Everyone!

The release of Frontiers has been an intense and exciting time for the team. Populated civilisations are something the community have requested for a long time, and it’s incredibly rewarding for us to see players claiming their first settlement, meeting their first citizens, and experimenting with all the new base parts. We love seeing your process of discovery, and are often blown away by your extraordinary creativity with base building. Thank you for sharing your screenshots and stories, some of which you can find in the full blog post here.



Today, we are very excited to announce an event we know players have been anticipating. Expedition Three: Cartographers begins today!



In the Pioneers expedition, travellers embarked on a long journey across the galaxy: exploring, trading, building, mining and rendezvousing across five different planets. The second expedition, Beachhead, confronted travellers with a tightly-woven mystery, and a race against time to unravel it, with players all across the world eventually helping to summon the legendary SSV Normandy SR1 from Mass Effect.

Expedition seasons give us the opportunity to craft No Man’s Sky experiences that differ from the established game modes, and Cartographers is yet another unique journey, focused primarily on deep exploration of a single planet. This season places all expeditioners on the toxic world of Gisto Major, where their bespoke starship will require specialist attention to repair and launch into space.



Cartographers begins today, and will run for approximately two months.

Anniversary T-Shirt

To help commemorate the fifth anniversary of No Man’s Sky, we are releasing this stylish black and gold t-shirt, available for a limited time in the Official NMS Merchandise store here (Americas and Canada) or here (Rest of World).



Twitch Drop Campaign

We’re also very pleased to confirm the dates for a new campaign of Twitch drops! This weekend, from Thursday 9th September to Monday 13th September, tune into streamers playing No Man’s Sky on Twitch to earn an exciting new spread of in-game rewards.



Our very first Twitch drop campaign earlier this year worked out really well - in addition to welcoming a number of new travellers to No Man’s Sky, and offering existing players a new way to earn rewards, the campaign helped bring a new audience to streamers who have supported us from the very beginning, which means a lot to us!

Full details are available on the Twitch Drops page here.

Community Research

Polo’s Quicksilver Synthesis Companion is exhibiting almost organic-seeming emotion as travellers unlock the Antimatter Observation Orb, Synthesis Core, and Bubble Vat: items fashioned in the likeness of their own anomalous home. The thought of these items decorating planetary bases makes them emit a few delighted sparks.



They have hinted that they are next planning to synthesise something nautical-themed, inspired by the ancient maritime trade vessels of the Gek. Complete missions at the Nexus to contribute towards unlocking the Bubble Vat and unveiling the next batch of exotic items!

Development Update

We are continuing to work on features and content for No Man’s Sky, and look forward to sharing more when we’re ready! In the shorter term, we have already released 3 small patches since the release of Frontiers last week, and will continue to listen out for issues reported by the community. Thank you for playing!

Our journey continues.

Thank you so much,

Sean

Expedition Three: Cartographers

Hello Everyone!

The release of Frontiers has been an intense and exciting time for the team. Populated civilisations are something the community have requested for a long time, and it’s incredibly rewarding for us to see players claiming their first settlement, meeting their first citizens, and experimenting with all the new base parts. We love seeing your process of discovery, and are often blown away by your extraordinary creativity with base building. Thank you for sharing your screenshots and stories!

Today, we are releasing version 3.64 of No Man’s Sky, and we are very excited to announce an event we know players have been anticipating. Expedition Three: Cartographers begins today!

In the Pioneers expedition, travellers embarked on a long journey across the galaxy: exploring, trading, building, mining and rendezvousing across five different planets. The second expedition, Beachhead, confronted travellers with a tightly-woven mystery, and a race against time to unravel it, with players all across the world eventually helping to summon the legendary SSV Normandy SR1 from Mass Effect.

Expedition seasons give us the opportunity to craft No Man’s Sky experiences that differ from the established game modes, and Cartographers is yet another unique journey, focused primarily on deep exploration of a single planet. This season places all expeditioners on the toxic world of Gisto Major, where their bespoke starship will require specialist attention to repair and launch into space.

Cartographers begins today, and will run for approximately two months.

Anniversary T-Shirt

To help commemorate the fifth anniversary of No Man’s Sky, we are releasing this stylish black and gold t-shirt, available for a limited time in the Official NMS Merchandise store here (Americas and Canada) or here (rest of world).

Twitch Drop Campaign

We’re also very pleased to confirm the dates for a new campaign of Twitch drops! This weekend, from Thursday 9th September to Monday 13th September, tune into streamers playing No Man’s Sky on Twitch to earn an exciting new spread of in-game rewards.

Our very first Twitch drop campaign earlier this year worked out really well – in addition to welcoming a number of new travellers to No Man’s Sky, and offering existing players a new way to earn rewards, the campaign helped bring a new audience to streamers who have supported us from the very beginning, which means a lot to us!

Full details are available on the Twitch Drops page here.

Community Spotlight

We loved this amazing “vertical city” base by /u/Consistent_Clock_120!

An impressive drawing of a mech by u/BreezySaturn97, and lovely sketches of companions, ships, and a traveller self-portrait by u/sByybz

Beautiful new art from /u/SpaghettiboiDudeMan, depicting a crashed freighter

A new frame from a WIP comic by u/vestele8 – we love the style!

And some stunning in-game photography by u/blakespot, u/tyrannosaur85, @Risbeak, and @Zaippi

Community Research

Polo’s Quicksilver Synthesis Companion is exhibiting almost organic-seeming emotion as travellers unlock the Antimatter Observation Orb, Synthesis Core, and Bubble Vat: items fashioned in the likeness of their own anomalous home. The thought of these items decorating planetary bases makes them emit a few delighted sparks.

They have hinted that they are next planning to synthesise something nautical-themed, inspired by the ancient maritime trade vessels of the Gek. Complete missions at the Nexus to contribute towards unlocking the Bubble Vat and unveiling the next batch of exotic items!

Development Update

Patch 3.64 is releasing today, and will be available for all platforms soon. We will continue to listen out for issues reported by the community. Thank you for playing! In the longer term, we are continuing to work on features and content for No Man’s Sky, and look forward to sharing more when we’re ready.

3.64 Patch Notes

  • Fixed an issue that could cause settlement buildings to spawn within the terrain and become blocked (note: this fix may slightly move some existing settlement buildings).
  • Added a Galaxy Map marker to the player’s settlement.
  • Fixed an issue that could cause settlement NPCs to become stuck and stop navigating.
  • Fixed an issue that could cause all settlements to be incorrectly labelled as belonging to another player.
  • Fixed an issue that caused settlement charts to be used up when they failed to find a settlement.
  • Fixed an issue that could cause settlement building timers and states to repeat endlessly.
  • Fixed an issue that prevented settlements from being added to the teleport destinations list when starting a settlement in a different galaxy.
  • Fixed a number of visual polish issues with settlement walls.
  • Fixed a number of collision issues in settlement decoration.
  • Fixed an issue that caused settlement construction times to be overly long (and costs to be repeated) for landing pads and towers.
  • Fixed an issue that caused some small settlement buildings to have an additional construction stage that did nothing.
  • Fixed an issue that caused settlement debt payoff rates to be calculated incorrectly.
  • Fixed an issue that caused incorrect audio to play when selecting an option in a settlement decision.

  • Fixed an issue that caused water to leak inside underwater bases.
  • Fixed an issue that caused missing geometry on the underside of some landing pads.
  • Fixed an issue that caused inconsistent window placement on new timber wall/window pieces.
  • Fixed a number of snapping issues with generators, batteries, solar panels and planters.
  • Added the ‘Report Base’ option to the Quick Menu, so that bases can be reported without finding any parts.
  • Fixed an issue that caused the build menu grid hints to still be active when loading a different save.
  • Fixed an issue that caused the Oxygen Harvester to appear in the wrong group in the build menu.
  • Fixed an issue that prevented the wooden material from appearing in the base part recolour UI.
  • Fixed an issue that could cause the base building menu to be overly jittery.
  • Fixed an issue that caused the base building menu to be too close to the part being placed.
  • Fixed an issue that prevented ladders and other technology items from snapping correctly in cuboid rooms.
  • Fixed an issue that prevented player ships from being correctly placed on landing pads after teleporting to a base.

  • Fixed an issue that caused players to spawn outside the Space Anomaly when joining a friend who was already inside the Anomaly.
  • Fixed an issue that allowed players to delete the freighter room they were standing inside.
  • Fixed an issue that could prevent legacy saves from loading correctly.
  • Fixed an issue that could cause stutter animations around the Space Anomaly and the ship salvage station.
  • Fixed an issue that caused the sunlight direction to be incorrect while in space.
  • Fixed an issue that could cause pilots to fail to navigate around their ship after landing on a planet.
  • Fixed a number of issues with localised text.
  • Fixed an issue that could cause players to occasionally spawn below the ground.
  • Fixed an issue that caused players to take damage when being recovered to the terrain after spawning below the ground.

  • Fixed a crash caused by a memory trample.
  • Introduced a number of physics optimisations.
  • Fixed a crashed related to building spawning.
  • Fixed a crash related to the Quick Menu.
  • Fixed a crashed related to the ByteBeat UI.
  • Fixed a threading crash.
  • Fixed a crash related to NPC navigation.
  • Fixed a crash caused by reloading the game with the quick menu open.
  • Fixed a crash related to base generation.

Our journey continues.

Thank you so much,
Sean

Frontiers Patch 3.64.1 / 3.65

Hello everyone,

Thank you to everyone playing the Frontiers Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We have identified an issue with the PC release of Frontiers Patch 3.64. This hotfix corrects the issue.

Patch 3.64.1 has now been released to consoles as version 3.65.

Bug fixes

  • Fixed a rare issue that could cause settlements to vanish, if they were constructed very close to sea level. These settlements have been restored.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Introducing...No Man's Sky Frontiers

Hello,

Today we are pleased to finally reveal what our small team has been working our socks off on. Full patch notes for FRONTIERS are available here.

Fittingly for our 5th anniversary update, Frontiers is one of our biggest updates for a long time.

[previewyoutube="udDXRQMPyKQ;full"]

Frontiers introduces the concept of large living breathing planetary settlements which travellers can encounter, interact with and even be elected Overseer of. As the leader of your adopted people, travellers can choose to help them, even lead them, ensure their future prosperity and happiness and ultimately develop these fledgling towns into even larger towns.



You are able to construct new buildings, to see your town grow as you welcome new inhabitants. Citizens will look to you to help solve their problems, make important decisions, keep them safely below sentinel radars, and help defend against drone attacks.



In addition to the introduction of these settlements, Frontiers brings a huge overhaul to base building with hundreds of new base parts, advanced building controls and a new grid menu to aid with even more fanciful constructions. Our very first update for No Man’s Sky was to introduce base building, something which has become one of our most popular features. It’s been nice to mark our anniversary by massively growing and expanding what is possible for players to create.



And the long-awaited Expedition 3, Cartographers, is just around the corner. Join in this latest seasonal event which starts all players in the same place and, as the name suggests, focuses on planetary mapping and exploration. Players will start their adventure with a technologically unique ship which requires bespoke materials to repair. They will need to thoroughly explore their starting world to escape the toxic atmosphere of planet Gisto Major.

This year alone has seen the introduction of COMPANIONS, EXPEDITIONS, PRISMS and now FRONTIERS. That’s a major update every 8 weeks on average! I’m super proud of the team which is still really small, and I continue to be amazed by their ability, energy and desire to maintain such a consistent cadence of exciting No Man’s Sky features and improvements.

Frontiers will be our 17th major update, in amongst hundreds of smaller hotfixes and patches. This is just another update for us, another step, and there's more to come. We're excited for what it allows us to do in future.

Full patch notes for Frontiers can be found here.

Our journey continues.

Sean

No Man's Sky Celebrates 5th Anniversary

Hello,

Five years ago this week, we launched No Man's Sky. For the first time we watched players all over the world begin to explore the universe we had created. It was a nerve wracking moment and the culmination of five years of very hard work for our tiny team (the average team size was just 6, and at launch was just 15).



We knew this was the start of a journey, but never expected what a wild ride it would be. Today we'd like to take a moment to appreciate this milestone together. It hasn't always been easy, but the thing that has been our guiding star throughout has been the players and the community. Behind every update, every video, every feature and line in a patch note is a team that cares so deeply for this game.

[previewyoutube="BCFF3zJPEec;full"]

We’re so proud of what we’ve built and the major advances that the game has received. Multiplayer, base-building, VR, cross-play, next-gen updates, pets, expeditions, mechs, living ships… it’s a pretty long list. Watching that video even the team is surprised by just how much No Man's Sky has changed over the years, but also how close it has stuck to that central vision of building a universe to explore.

All our updates have been free, and the community grows with every passing update. Today we’re enjoying a stronger player base than at any point in the past five years. Given that growth, we’re thrilled to see that the positivity and welcoming nature of the community holds strong. We’d like to take this opportunity to thank all of you who contribute to creating a safe and nurturing environment for any new travellers who find their way into our universe.



Over the last five years No Man’s Sky has realised a shared dream we had of creating a game where you could explore an infinite universe, where every planet was undiscovered and unexplored. I’m glad that we’ve been able to share that dream with players, but even more glad that, five years on, we continue to be excited about finding new and innovative things to build on from what we’ve already achieved.

Today it seems fitting that we celebrate the anniversary in our own way, by teasing the next update. FRONTIERS will be our seventeenth (!) and we’re excited to bring it to you very soon.

Our journey continues.

Sean