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PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

Beacon 5.71

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Beacon, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.71, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that caused the camera to be incorrectly positioned when first interacting with non-Autophage settlements.
  • Fixed a number of issues that could cause Sentinel raids on settlements to escalate the player's wanted level.
  • Fixed a rare issue where settlement building terminals would read out information about the wrong building.
  • Fixed an issue that caused some Autophage settlement parts to be replaced with stone versions.
  • Fixed a number of issues with the UI progress dial when retiring as the Overseer of a settlement.
  • Fixed a number of issues with settlement UI pages when viewed in non-standard resolutions.
  • Fixed an issue that caused "faulty goods" decisions to be chosen too often when solving settlement dilemmas.
  • Fixed a number of issues with the display of stats on the settlement history page.
  • Fixed an issue that caused settlements claimed prior to 5.7 to have all empty stats on the settlement history page.
  • Fixed a number of minor visual issues with Autophage settlement parts.
  • Fixed an issue that caused Autophage settlers to be visible before being properly revealed.
  • Fixed an issue that caused settlement building upgrades to fail to take their materials from the player inventory when started.
  • Fixed an issue that could cause missions to display incorrect information when there are several settlements in the same system.
  • Fixed a rare issue that could cause players to appear to own settlements they do not.
  • Fixed a number of particle rendering issues affecting PC, PlayStation 5, Xbox Series S/X and Switch 2.
  • Fixed a number of minor text issues.
  • Fixed DualSense controller vibration on PS5.
  • Introduced a number of optimisations to mission markers.
  • Optimised settlements meshes.
  • Introduced an optimisation related to base building.
  • Introduced a number of optimisations for NPCs.
  • Introduced a number of rendering optimisations.
  • Introduced a number of memory optimisations on Xbox Series S/X.
  • Introduced a number of memory optimisations on PlayStation 4 and Xbox 1.
  • Fix a crash related to settlement upgrading.
  • Fixed an animation crash.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Introducing...No Man's Sky BEACON

Hello,

Today we’re pleased to announce the release of our latest update for No Man’s Sky. BEACON completely overhauls settlements, bringing towns and their management to No Man’s Sky. There are huge new robotic settlements to discover, with impossibly new sci-fi buildings. Full patch notes are available here.



Players can become town mayor and take ownership of multiple settlements. You can construct buildings and upgrade each one, with new building types like jukebox bars where you can choose the music, merchants where you can build custom starships or even ponds you can chill and fish at.



One of the coolest additions in BEACON is the arrival of the robotic Autophage settlements. The most recent race introduced to No Man’s Sky, these large towns are built in their own image, an identifiable robotic style, all metal and mechanics. Unique Autophage building parts can be constructed in your own base and add a very hard sci-fi style to your dwellings and constructions.



For the ambitious Traveller, multiple settlements can now be owned and managed by one Overseer, so for instance you won’t need to abandon your existing charges to bring these new robotic citizens under your wing.



Settlement visitors will also notice a complete level up of building details across all settlement types, including weathered building materials, upgraded settlement buildings and new settlement utilities.

Each inhabitant can be conversed with, with their own abilities and attributes to manage. As town mayor you’ll be enlisted to welcome new settlers, resolve disputes, and make choices to create prosperity.



It’s not all work, work, work though! You and your citizens can enjoy the more relaxing aspects of new settlement life too, including music, fishing and firework parties.

A well managed settlement can make their owners rich in resources, but they need to be protected. Travellers can hire a squadron of wingmen, who will now defend towns when they come under attack from roving pirates.

Threats have become more varied and unpredictable so you will need to stay on your guard and be prepared to defend your investments at a moment's notice.



To show the settlements off in their best light possible, and to level up the visuals of the No Man’s Sky universe overall, we are also introducing, with BEACON,a cutting edge graphical upgrade in the form of Intel XeSS2. The improvement this technology brings to the look and feel of the game is unbelievable.

Away from the huge settlement makeover, BEACON offers many more quality of life improvements which the community will love, such as the ability to change or even disable the voice communicator of your exosuit, and improved base part snapping to name just a few.



We introduced Cross-Save for No Man’s Sky at the end of last year to a limited few to ensure it was robust and that people’s thousand hour saves weren’t in jeopardy. Ever since we’ve slowly been opening up to more and more players and, with BEACON, I’m happy to announce that we are opening up Cross-Save fully to the entire player base. Now everyone can continue their travels no matter what platform they are playing on.

And Cross Save and Cross Play are particularly important as this update we also are releasing a cutting edge version of No Man’s Sky for Switch 2 launch.



It’s been fun to see Travellers exploring the universe in search of alien remains since we released the RELICS update last month, creating ever-wilder creature permutations and turning their bases into mini-museums. BEACON is the third update of the year and there’s plenty more planned. I’m so proud of the small team for continuing to pour such passion into this game we love so much.

Full patch notes here.

Our journey continues.

Sean

P.S. If you feel so inclined, please take a moment to wishlist our next game, Light No Fire here.


Relics 5.64

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Relics, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.64, which is now live on PC and PS5, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed a cross-save issue that could prevent rewards from being accessed across all save games.
  • Fixed a crash that could occur when base building.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Relics - 5.63

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Relics, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.62, which is now live on PS4 and PS5, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue which occurred during multiplayer when interacting with a wandering NPC.
  • Fixed an issue which could result in very long load times when loading onto a planet.
  • Fixed a crash that could occur when using the mining laser while in an exocraft.
  • Fixed an issue that prevented the planetary class (e.g. "planet" or "moon") from displaying in the scanned planet details for a marked planet in the Discoveries page.
  • Fixed an issue in Abandoned Mode that prevented some products and technologies, including the Atlantid Drive, from appearing in the constructable Research Stations.
  • Fixed a rare blocker in In Stellar Multitudes, which caused players to learn the incorrect Reality Anchor recipe for their first purple star system.
  • Fixed an issue that could cause the notifications for "An Arm for a Leg" in the Relics expedition to flicker in an empty star system.
  • Fixed a lodding issue with relic skulls.
  • Fixed an issue that caused the pick-up icon to fail to display when looking at individual placed fossils.
  • Fixed an issue that caused relic decorations to be lost when deleting a wall that had a relic attached to it.
  • Fixed an issue that could cause a marker to appear above the hologram on the ship communicator.
  • Fixed a minor text issue in the Mission Log during the fossil construction milestones in the Relics expedition.
  • Prevent duplication of single fossil decorations without the requisite fossil being in the player's inventory.
  • Moving and duplicating fossil decoration no longer have a chance of losing the fossil model.
  • Fixed an issue which caused wonders and the catalogue to appear empty.
  • Fixed an issue that could allow items other than bones to be traded with the Fossil Collector.
  • Fixed an issue that could cause players to be spawned in an invalid location when joining a multiplayer game in an inaccessible RGBP system.
  • Fixed an issue which caused placeholder text to appear in the catalogue.
  • Fixed an issue that caused UI elements attached to fossil plinths to be hard to read in VR.
  • Improved texture streaming on PS4.
  • Improved stability of fossil exhibits when viewed by a remote player.
  • Fix for rare crash when generating a settlement after a warp.
  • Fixed a number of other crashes.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Relics - 5.62

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Relics, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.62, which is now live on PS4 and PS5, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Implemented a recovery for players who have lost their hyperdrive in the Relics expedition.
  • Fixed an issue that could block interaction with Galactic Palaeology Society representatives at dig sites during the Relics expedition.
  • Fixed a number of crashes.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Relics - 5.61

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Relics, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.61, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fix an animation issue with pet accessories for the living fossil companion.
  • Fix an issue that caused explosive damage to have no effect.
  • Fixed an issue that prevented NPC ships from landing.
  • Fixed a crash that could occur when base building.
  • Fixed a multiplayer crash on PS5.
  • Fix loading mods causing corrupt game data such as failing to load into saves.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Introducing...No Man's Sky: RELICS

Hello!

Following hot on the heels of the massive Worlds Part II update back in January which introduced a whole range of visual enhancements, gameplay additions and quality of life improvements, the small No Man’s Sky team have let their imaginations run wild and been having a lot of fun playing around with something really whimsical but remarkably transformative for what is possibly our most surprising update yet. We’re calling it RELICS and it is available to download free to existing players from today. Full patch notes are available here.



Since launch, because of the way that No Man’s Sky’s planetary terrain works, No Man’s Sky players have enjoyed being able to dig down through the earth to find buried technologies or other valuable items hidden beneath their feet. From today, players will start to find a whole new category of palaeontological finds - the skeletal remains of alien creatures which used to inhabit these worlds. So terrain manipulators at the ready!



Just as the living creatures which continue to populate the star systems, there is a huge variety of prehistoric bones, in all shapes and sizes, to excavate and collect. It’s up to you how you reassemble them and there’s a lot of fun to be had building ever-more outrageous skeletons to put on display in your bases-turned-museums or share with your fellow Travellers.



Much like with the aquatic life from the Aquarius expedition from last year, the skulls and bones out there to be discovered vary hugely in rarity so you never quite know what you’re going to unearth. The most uncommon finds hold huge value and can be bartered with at the Space Station.



To coincide with RELICS, a tailor-made community expedition starts shortly which challenges players to compete for the rarest finds.



Players should be wary where they choose to excavate though. Much like how the Sentinels keep watch above ground, or the fiends protect their whispering eggs, dangerous artefact creatures guard the greatest treasure and can be easily awoken from their eon-long slumber!



The RELICS update brings the sense of a before-time to No Man’s Sky and we think players will have a lot of fun digging into the new-found palaeontology of the universe. Who knows, they may even find the massive skeleton of the epic and awesome Titan Worm.



The year got off to a great start with Worlds Part II and we welcomed a huge influx of new players. I can’t wait to show you what else we have in store for 2025.

Full patch notes for RELICS can be found here.

Our journey continues.

Sean

P.S. Please consider wishlisting our next big game, Light No Fire, here.


Worlds Part II - 5.58

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.58, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that prevents completion of the Chronicle expedition milestones if the Rendezvous milestones autocomplete.
  • Fixed an issue that could cause players not to know the Terrain Manipulator recipe in the Titan Expedition.
  • Fixed an issue that caused misleading mission text when locating storm crystals for an expedition.
  • Fixed a rare mission blocker in In Stellar Multitudes.
  • Fixed a number of rare mission blockers that could cause players to have the wrong crafting recipes during In Stellar Multitudes.
  • Fixed an issue that could cause a second mission marker to persist when not needed during In Stellar Multitudes.
  • Fixed a rare blocker in In Stellar Multitiudes where Polo would offer the incorrect dialogue.
  • Fixed an issue that could cause the Under a Rebel Star mission to get stuck after fleeing sentinels.
  • Fixed a number of minor mission text issues that could occur when switching to a new settlement.
  • Fixed a rare mission blocker that could prevent players from acquiring a replacement radiant brain from Tethys in A Trace of Metal.
  • Fixed a rare mission blocker in They Who Returned.
  • Fixed an issue that could cause Sentinel Walkers to fail to spawn.
  • Fixed an issue that could cause the base building hologram to fail to collide correctly with the planet surface.
  • Players can now archive their current starship or Multi-Tool, as long as it is not the only one left.
  • Fixed a number of rare issues related to the Atlas Station.
  • Fixed an issue that prevented players from recolouring Solar ships in the starship customiser.
  • Fixed a number of issues that could occur after exchanging ships with an NPC.
  • Fixed an issue that could cause players to pop to the surface while swimming on moons.
  • If players die in midair while on a planet, their grave will now spawn on the planet's surface.
  • Fixed a text issue with the S-Wing Megalith Engine ship part.
  • Reloading a save made inside an Exocraft will no longer place you outside it.
  • Fixed an issue that prevented the Quick Menu from being accessible in Exocraft when using the swap Quick/Build Menu option.
  • Fixed an issue that prevented the full range of terrain manipulator modes being accessible in while in an Exocraft.
  • Fixed an issue that prevented hotkeys that were set for the Minotaur AI from saving correctly.
  • Fixed an issue that caused the Minotaur to sink into its geobay.
  • Fixed an issue that caused the Nautilon to dive slightly when using the keyboard to navigate the Quick Menu.
  • Made a number of improvements to buoyancy and control when piloting the Nautilon on the surface of the water.
  • Made a significant number of improvements to the Nautilon's visual effects.
  • Fixed an issue where an expedition reward Multi-Tool with a custom name would overwrite the primary Multi-Tool's name.
  • Fixed an issue that caused some inventory sort hover tips to clip off the edge of the screen.
  • Fixed an issue that caused expanded tech or cargo inventories not to reset properly when switching inventory pages.
  • Fixed an issue that caused some backpacks to appear very small in the inventory.
  • Localised weather anomalies are now tracked in the Analysis Visor.
  • Crabs can now be adopted as player companions.
  • Fixed an issue that could cause the "New Planet Discovered" UI to be squashed by the saving UI.
  • Fixed a number of audio issues in the loading starfield.
  • Fixed a minor animation glitch when using the Analysis Visor.
  • Fixed a number of clipping issues when wearing a cape and another cloth item at the same time.
  • Fixed a minor visual glitch with some specific barren trees.
  • Fixed a minor visual glitch with some specific lush trees.
  • Fixed a number of rare visual glitches with water rendering.
  • Fixed an issue that caused some large planetary objects to vanish shortly after spawning.
  • Fixed a number of visual issues with foam when in Photo Mode.
  • Fixed a number of minor visual issues with planet atmosphere rendering.
  • Fixed a number of minor visual issues with metal surface rendering.
  • Fixed an issue that could cause water effects to appear above the surface.
  • Fixed a visual glitch that could occur when loading into game on PC while alt-tabbed to a different window.
  • Fixed an issue that could caused the loading starfield to appear jittery.
  • Fixed an issue that could cause some starship trails to appear in front of the ship while moving at high speed.
  • Fixed a number of minor visual glitches with the display of moons in the Discovery Page.
  • Improved the quality of GTAO in PC VR.
  • Fixed an issue that caused flickering when rendering water in VR.
  • Fixed a number of ghosting issues on Xbox.
  • Introduced a significant memory optimisation for PlayStation 4.
  • Fixed an issue that prevent foliage being pushed properly by nearby objects on Mac.
  • Fixed a number of visual issues on Mac.
  • Fixed a specific performance issue on PlayStation 5.
  • Fixed a crash that occurs when playing the PlayStation 4 version of NMS on PlayStation 5.
  • Improved indexing in arrays of data, to help mod authors more easily merge in modded data. The index ID is also now clearly highlighted in the output of the SaveOutModdedMetadata option.
  • Fixed a rare issue that could cause a crash followed by an infinite load after claiming abandoned ships on water worlds.
  • Introduced a significant memory optimisation for all platforms.
  • Fixed a rare issue that could cause a softlock when opening the galaxy map after landing on a derelict freighter.
  • Fixed a number of rare crashes.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Worlds Part II - 5.57

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.57, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue with the Hazard Pay milestone in the Titan expedition that could cause notification messages to flicker.
  • Fixed an issue that prevented an underwater crashed freighter from spawning at the second rendezvous point in the Titan expedition.
  • Implemented a recovery for players who have lost their hyperdrive in the Titan expedition.
  • Fixed a number of issues that could prevent Exocraft scanners from locating buildings.
  • Fixed an issue that could cause Specialist Polo to repeat some dialogue in the In Stellar Multitudes mission.
  • Fixed an issue that prevented the In Stellar Multitudes mission from detecting nearby dissonant planets while aboard the Space Anomaly.
  • Fixed a rare issue which could prevent the In Stellar Multitudes mission from restoring the first purple star system.
  • Fixed an issue that caused ships to lose their custom name when brought back from an expedition.
  • Fixed an issue that caused Multi-Tools to lose their custom name when brought back from an expedition.
  • Fixed a UI issue that could cause inconsistencies in the hold-to-confirm time for popups if the popup button overlapped a button beneath the popup.
  • Fixed an issue that could cause a mismatch between the colour of a dialogue box title and the race of the speaker.
  • Fixed an issue that could cause a significant dip in framerate when practising alien language.
  • Fixed an issue that prevented the Surge Battery recipe from being learnt in Abandoned Mode.
  • Fixed an issue that could cause the game to hang when changing graphics options in PCVR.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Worlds Part II - 5.56

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.56, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could caused the Pillar of Titan reward to appear as already claimed after transferring back to the main save after completing the Titan Expedition.
  • Fixed an issue that prevented packaged technology from being deployed into the Colossus.
  • Fixed an issue in the Titan Expedition where building the floating variant of the Nautilon Chamber would not allow missions to progress.
  • Fixed an issue that could cause missions in the Titan Expedition to fail to detect waterworlds correctly.
  • Fixed a crash affecting players playing the PlayStation4 version of No Man's Sky on PlayStation 5.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games