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PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

Voyagers 6.04

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Voyagers, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.04, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed a bug which caused interactions labels to show the generated ship name for renamed corvettes.
  • Fixed a collision issue when teleporting from a corvette to a frigate.
  • Fixed an issue that caused the panelled window to show as a wall from the interior of the corvette.
  • Fixed an issue which caused other player's corvettes from spawning.
  • Fixed an issue that could cause the corvette to hit invisible collision when flying in space.
  • Fixed an issue that prevented the use of basic parts in workshop cache to build a corvette.
  • Fixed an issue that could cause a corvette to fly off when outside of the ship.
  • Fixed an issue that could cause the contents of the refiner on a corvette to disappear.
  • Improved collision for corvette windows.
  • Improved accessibility of the freighter bridge teleporter.
  • Added a message to help make it clear you can't re-interact with a used exosuit upgrade terminal.
  • Added a number of improvements to lighting.
  • Fixed an issue that caused incorrect lighting on abandoned freighters.
  • Fixed an issue that caused the sun to be missing in space on Xbox.
  • Various physics and animation optimizations.
  • Various asset optimisations.
  • Optimized lighting on PS4.
  • Fixed a crash that could occur after having died.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Voyagers 6.03

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Voyagers, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.03, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue which caused players to clip through the walls of a corvette.
  • Fixed an issue which caused players to slide as they got out of the pilot's seat in a corvette.
  • Fixed a rare issue that could cause players to be jettisoned out their corvette when activating the pulse drive.
  • Fixed an issue that could caused corvette technologies to be placed in the inventory of regular ships.
  • Improved camera framing when exiting the pilot's seat of a corvette.
  • Fixed a large number of issues with corvette ramp/door synchronisation.
  • Fixed an issue that prevented players from teleporting back to their corvette after a save/load aboard a freighter.
  • Players can now manually summon their corvettes while aboard a freighter.
  • Fixed an issue that prevented corvettes from docking with some pirate and abandoned stations.
  • Fixed an issue which caused players to sink into seats aboard corvettes.
  • Fixed an issue which caused sliding on corvette ramps.
  • Fixed an issue that could cause group member's freighters to despawn after boarding in a corvette.
  • Fixed an issue that could prevent players from sitting on chairs in a moving corvette.
  • Fixed an issue that prevented players from summoning a corvette over water.
  • Fixed an issue that prevented players from teleporting aboard a corvette with a thunderbird-style accessway.
  • Improved the visuals of the thunderbird-class landing thrusters.
  • Fixed two specific corvette parts that would not stack / could not be spent after rotating.
  • Fixed an issue with Thunderbird Landing Thrusters animations.
  • Fixed an issue which caused the Azimuth Reactor to be uninteractible once placed.
  • Corvette parts can now be manually placed in the Corvette Workshop Cache.
  • Corvette workshop cache capacity has been increased to 160.
  • Corvette parts now stack up to 50.
  • Fixed a rare issue that prevented players from deleting some items once added to a corvette.
  • Fixed an issue with multi input refiners.
  • Fixed an issue which prevented Humming Sacs and Fiend Eggs from being collected.
  • Fixed an issue which resulted in invisible blocking physics in freighter bases.
  • Fixed an issue that prevented players from summoning secondary ships on planets, if those ships were in a high-numbered ship slot.
  • Fixed an issue that prevented settlement sentinel and infestation attacks from ever occurring.
  • Fixed a number of collision issues in abandoned and pirate space stations.
  • Added an animation to Skyborn backpack.
  • Fixed an issue which caused warp audio not to play.
  • Fixed a number of audio issues aboard a corvette with its pulse drive active.
  • Improved space walking in VR.
  • Fixed a large number of control issues in VR.
  • Fixed a number of issues with markers and labels while spacewalking in VR.
  • Fixed a number of issues with corvette cockpits in VR.
  • Various corvette asset optimisations.
  • Introduced a significant memory optimisation for Xbox.
  • Fixed a crash while using a pulse drive.
  • Fixed a number of networking-related crashes.
  • Fixed a crash related to summoning your freighter.
  • Fixed a crash related to AI spaceships.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Voyagers 6.02

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Voyagers, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.02, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that caused non-structural parts to be counted as part of a corvette's complexity limit.
  • Thunderbird Landing Thrusters now fulfil the requirements of both an engine and landing gear.
  • Fixed a number of issues with corvette cockpits that could cause some information panels to fail to update.
  • Fixed a number of collision problems with the Thunderbird access bay.
  • Fixed an issue that caused deleting flipped parts from a corvette to refund un-usable products to the inventory - the issue will no longer occur, and any currently unusable items can now be reattached to corvettes.
  • Fixed a rare issue that could result in a blank ship after exchanging an existing ship for a corvette.
  • Fixed an issue that could cause some corvette parts to be embedded in the floor of the space station.
  • Fixed an issue that could allow misaligned snapping when editing a corvette.
  • Fixed an issue that caused corvette parts to be inaccessible if they were deleted from a corvette but the edits were not applied.
  • Fixed an issue that could cause players to lose items while trading parts at the corvette workshop.
  • Fixed an issue that caused only one of a particular part to be refunded if removing several of the same part from a corvette in one edit.
  • Fixed an issue that prevented the installation of some core ship technologies into a corvette.
  • Fixed an issue that prevented players from manually moving core techs within a corvette inventory.
  • Fixed an issue that prevented players from spacewalking through the entrance beam of a Space Station.
  • Fixed an issue that caused the pulse engine autopilot to fail without feedback when attempting to navigate to the Space Station while within a planet's atmosphere.
  • Fixed a number of problems with corvette autopilot settings that could cause erratic movement, particularly in space.
  • The corvette's autopilot is now more smoothly aligned to its pulse drive destination.
  • Fixed an issue that could cause ship weapon effects to clip the screen when firing from a corvette in first person.
  • Fixed a number of issues that could occur when warping as a passenger inside a corvette.
  • Fixed a rare issue that could cause players to become stuck in collision while spacewalking to a derelict freighter.
  • Fixed an issue that could cause the pulse drive to be accidentally disabled when getting out of the corvette pilot seat.
  • Fixed an issue that could cause a softlock when interacting with the captain's terminal after spacewalking onto a frigate that you do not own.
  • Abandoned and pirate space stations now have corvette construction workshops.
  • Fixed an issue that could cause corvettes to occasionally act as if they'd had a dramatic collision while flying through space.
  • Fixed an issue that prevented weapon reload animations from playing correctly.
  • Fixed an issue that caused NPCs to float.
  • Fixed an issue that caused some multitool weapon upgrades to fail to display their upgrade level.
  • Fixed a number of camera pops while driving exocraft.
  • Fixed an issue that showed compass icons for plants growing within a corvette during flight.
  • Improved the visuals and navigability of the corvette landing area on the Space Anomaly.
  • Fixed a rare issue that could cause a planetary base to become flagged as a corvette and take the place of the player's primary starship.
  • Fixed a number of issues that could cause players to become stuck when loading a save on board a corvette.
  • Improved the animations for hatch opening on a corvette.
  • Fixed a rare issue that could cause the player to jetpack forward unintentionally.
  • Fixed an issue that could make it difficult to use some interactions within a corvette.
  • Fixed a very rare mission blocker in the tutorial.
  • Teleporters for beaming to and from a corvette now have markers with descriptions, and more descriptive labels.
  • Added a teleporter to return to a docked corvette from the Atlas Station.
  • Fixed an issue that made corvette docking zones visible when flying regular spaceships.
  • Fixed an issue that caused corvettes docked at special landing zones alongside freighters and abandoned stations to be launched into the station on take-off.
  • Fixed an issue that caused the corvette's automatically deployed teleport endpoint to make odd-shaped terrain edits.
  • Fixed an issue that caused corvettes to fail to dock with a space station if all internal docks were already full.
  • Fixed an issue that could prevent corvettes from docking with freighters.
  • Fixed a rare issue that could cause docking a corvette to a derelict freighter to open all the doors inside the derelict.

  • Fix a number of colouration issues with the Skyborn spacesuit.
  • Fixed an issue that caused part of the Skyborn suit to remain visible in first person.
  • Fixed an issue that caused the Skyborn spacesuit to have the markings options from the Living Stone suit.
  • Fixed a number of issues with cape animations during spacewalks and skydiving.
  • Fixed an issue that could cause the inside of the player's head to be visible while using the starship communicator.
  • Fixed a number of missing audio issues.
  • Fixed a number of audio issues while spacewalking.
  • Fixed an issue that caused corvette cockpits to appear solid black in the UI.
  • Improved the rendering model used to show items in the UI (e.g. in the inventory).
  • Fixed an issue that could cause camera flickering inside a corvette.
  • Fixed a number of small visual issues affecting corvette structural parts.
  • Fixed a number of rendering issues with transparent objects.
  • Fixed a visual issue with some chairs in planetary settlements.
  • Fixed a number of issues with effects on starship engines.
  • Improved the quality of reflections in the corvette workshop area of the space station.
  • Improved casing consistency in the control remapping page.
  • Fixed a number of control issues in corvette cockpits in VR.
  • Fixed an issue that prevent VR players from using teleport move up the stairs inside a corvette.
  • Fixed a number of inventory issues affecting Mac.
  • Fixed a memory-related crash on PlayStation 5.
  • Introduced a number of asset optimisations for space stations.
  • Optimised a number of corvette structural parts.
  • Introduced a number of optimisations for large bases and corvettes.
  • Optimised a number of internal corvette parts.
  • Introduced a large memory optimisation for icons.
  • Introduced a number of particle effect optimisations on the space station.
  • Fixed a crash that could occur when switching between two corvettes at a space station.
  • Fixed a crash related to combat effects.
  • Fixed a crash related to autopilot.
  • Fixed a crash related to summoning ships.
  • Fixed a crash related to frigate expeditions.
  • Fixed a crash that could prevent players with large bases from loading into the Space Anomaly.
  • Fixed a crash that could occur when driving Exocraft, particularly the Minotaur.
  • Fixed a crash related to particle rendering.
  • Fixed a rare crash that could occur when warping.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Voyagers 6.01

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Voyagers, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 6.01, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could cause your Corvette ship to appear at the wrong scale.
  • Fixed an issue that could cause some difficulty when trying to interact with your Corvette.
  • Fixed an issue that could cause a Corvette ship to land on a regular landing pad in the Space Anomaly.
  • Fixed Looping Grass not appearing when built on a base.
  • Fixed an issue that caused a black screen to appear when playing with HDR enabled on Xbox consoles.
  • Fixed a crash that could occur when in the Anomaly.
  • Fixed a crash that could occur when warping aboard a Corvette in multiplayer.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Beacon 5.75

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Beacon, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.75, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed a visual issue with the tail of the Wraith ship.
  • Fixed an issue which caused Alloy base parts to appear in the wrong colour.
  • Fixed a crash on PS5 when using the Terrain Manipulator.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Beacon 5.74

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Beacon, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.74, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could cause low resolution textures on base parts on PC.
  • Fixed an issue that could cause owned Settlements to not appear on another platform when using Cross-Save.
  • Fixed an issue with audio dropping out when using headphones on Switch 2.
  • Fixed a Switch specific issue where Freighter base rooms would not render correctly.
  • Fixed an issue that could cause Sentinel Multi-Tools to not appear at Harmonic Camps.
  • Fixed a crash that could occur during multiplayer.
  • Fixed an issue that could cause parts of NPCs to go invisible when interacting with them on Nintendo Switch.
  • Fixed an issue that could prevent the settlement tutorial from progressing correctly when multiple settlements were owned in the same solar system.
  • Fixed an issue that prevented settlers from celebrating with fireworks after successfully defending against a settlement attack.
  • Fixed an issue that could prevent the Trace of Metal mission from progressing correctly when multiple settlements were owned in the same solar system.
  • Fixed an issue that could cause a "Nothing Found" message to appear if more than one owned settlement was in the tutorial stage.
  • Fixed an issue that caused Sentinel quads to idle instead of attack when spawned at a settlement.
  • Fixed a rare issue which could cause terminals at settlement buildings to be labelled incorrectly.
  • Fixed a rare issue with settlement generation on PS5.
  • Implemented a recovery for players who had travelled a very long distance from the first purple system generated during In Stellar Multitudes, and had no nearby teleporter destinations to return to.
  • Fixed an issue that caused mission markers requiring a target sweep to hide themselves prematurely.
  • Fixed an issue that caused the Horrific Flesh-Helmet's eyeball to render incorrectly.
  • Fixed an issue that caused some base parts placed prior to the Beacon update to be incorrectly assigned a weathered material.
  • Fixed an issue that could cause the player to jetpack slightly when closing the build menu on Switch.
  • Fixed some clipped text in the refiner UI on Switch 2.
  • Fixed an issue that could cause marker icons to be placed incorrectly on Switch 2.
  • Fixed an issue which could cause flickering planetary objects on AMD and Intel GPUs.
  • Update to Streamline version 2.8

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Beacon 5.73

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Beacon, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.73, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Added Starship Fabricator utility to S-class landing pads at settlements.
  • Fixed an issue that could cause interactions with Autophage settlement visitors to influence the player's standing with other alien races.
  • Fixed a rare issue that could cause an unowned settlement to display missing information in its overview page.
  • Added an option for settlement tower buildings to sweep for distress signal coordinates.
  • Fixed a number of issues which could cause some settlement data to initialise incorrectly.
  • Fixed an issue that prevented the settlement marker from appearing if a mission corresponding to a different settlement was selected in the Mission Log.
  • Settlement terminals now show the name and class of their associated building when viewed through the Analysis Visor.
  • Fixed the collision of the central monument at Autophage settlements.
  • Fixed an issue that caused internal roof sections of settlement buildings to display the wrong trim.
  • Fixed an issue that prevented settlement decisions from awarding their full happiness values.
  • Fixed an issue that could cause downloaded settlement data to interfere with local settlement data. Affected settlements will have their correct values restored on load.
  • Fixed an issue that could cause settler NPCs to fail to spawn when first visiting a settlement.
  • Fixed an issue that could cause Sentinels to fail to appear at Autophage settlements during an attack.
  • Fixed an issue which required Overseers of Autophage settlements to scan more than once to reveal their cloaked settlers.
  • Fixed an issue that could cause settlements to linger in the Settlements Register after retiring as Overseer.
  • Fixed an issue that caused adding / removing citizens to / from settlements to alter the maximum population instead of the current population.
  • Fixed an issue that could cause the settlement management mission to display multiple active objectives in the Mission Log.
  • Fixed an issue preventing settlement towers from correctly recharging their utilities.
  • Fixed an issue that could cause medium dwellings in settlements to generate without a terminal.
  • Improved the UI for settlement tower utilities.
  • Updated a number of NPC animations in settlement management decisions to be more appropriate to the outcome.
  • Fixed an issue that prevented settlement decisions from awarding the correct production or maintenance values.
  • Fixed an issue preventing settlement factories from correctly refreshing their available Multi-Tool.
  • Fixed an issue that allowed settlements to draw Sentinel attention during the tutorial phases.
  • Fixed an issue that prevented visitors to settlements from correctly rewarding their gifts.
  • Fixed an issue that prevented internal roof sections of Autophage settlement buildings from rendering at a distance.
  • Fixed an issue in some older save games that limited the Exo-Skiff to 10 cold storage slots.
  • Fixed an issue that prevented the Looping Grass base decoration from being placed.
  • Fixed an issue that prevented Vile Spawn from dropping Wormskin Folios 2-5 and the Writhing Manuscript.
  • Fixed an issue which caused the squadron pilot UI to close incorrectly.
  • Fixed an issue that caused a large number of HUD markers to disappear in some circumstances, including if the system clock was altered.
  • Fixed an issue that prevented summoning ships with broken launcher technology when Crafting was set to Free in the Difficulty Settings.
  • Fixed an issue that prevented the mission A Trace of Metal from starting.
  • Fixed a rare issue that could prevent Specialist Polo from offering a blueprint for the Reality Anchor during In Stellar Multitudes.
  • Fixed an issue that could prevent the Collected Knowledge page for In Stellar Multitudes from populating.
  • Fixed a rare issue that could allow the first purple system generated during In Stellar Multitudes to exist beyond the boundaries of the universe.
  • Fixed an issue in The Space Anomaly which prevented Priest Entity Nada's dialogue from being registered as complete, blocking mission progress.
  • Fixed a rare issue in Ghosts in the Machine which caused the marker to the Korvax facility to be lost when playing in multiplayer.
  • Fixed an issue that caused the "Collect Planetary Data" multiplayer mission to fail to progress after locating all three planetary hotspots.
  • Fixed a rare issue that could prevent the Current Mission path from rendering on the Galaxy Map, and cause the "Mission Target in Another Galaxy" message to appear erroneously.
  • Fixed an issue that prevented the Signal Booster from functioning correctly when playing the "Collect Planetary Data" mission in Abandoned Mode.
  • Fixed an issue which could cause sections of Autophage settlements, and certain base parts, to appear partly invisible on Xbox.
  • Fixed a number of UI overlap and clipping issues on Switch.
  • Fixed an issue on Switch 2 that prevented screenshots from being taken using a base computer.
  • Fixed an issue that caused the warp tunnel to render at a low resolution on Switch 2.
  • Fixed an issue that caused the player's torch to render an incorrect texture on Switch 2.
  • Fixed a rare crash when warping out of a system containing an owned settlement.
  • Fixed a crash that could occur when browsing the Wonders page in the Catalogue.
  • Fixed a rare crash that could occur when fighting Sentinel drones.
  • Fixed a rare crash that could occur on modded saves.
  • When loading a mod in exml format, erase array elements tagged with "_remove" in reverse order, to avoid indices moving.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Beacon 5.72

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Beacon, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.72, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could prevent missions and planetary charts from successfully locating an Autophage settlement.
  • Fixed an issue that prevented the icons at the top of the Settlement History page from updating.
  • Fixed a rare issue that could block Autophage monoliths from displaying their interactions.
  • Fixed a camera glitch when re-interacting with a settlement building after cancelling a cutscene.
  • Fixed an issue that caused Autophage settlers to be uncloaked.
  • Fixed a text issue in the Mission Log for missions tracking settlers' progress on expeditions.
  • Fixed an issue that could cause Squadron pilots to visit settlements not owned by the player.
  • Fixed an issue that prevented the Wonders section of the Catalogue from displaying images.
  • Fixed an issue that prevented Personal Records in the Wonders section of the Catalogue from updating correctly.
  • Fixed a text issue in non-English languages when viewing Starship details in the Analysis Visor.
  • Fixed an issue that prevented some Autophage base parts added in Beacon from being placed.
  • Fixed an issue that could cause base parts to be placed with incorrect textures.
  • Fixed a rendering issue with the Thin Stone Wall base part.
  • Fixed a rendering issue with the Timber Wall (Mid) base part.
  • Optimized memory usage on Switch 2.
  • Fixed a rare crash related to camera collision.
  • Fixed a crash that could occur when loading a save with an Exocraft in an invalid position.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Beacon 5.71

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Beacon, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.71, which is now live on Steam, and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that caused the camera to be incorrectly positioned when first interacting with non-Autophage settlements.
  • Fixed a number of issues that could cause Sentinel raids on settlements to escalate the player's wanted level.
  • Fixed a rare issue where settlement building terminals would read out information about the wrong building.
  • Fixed an issue that caused some Autophage settlement parts to be replaced with stone versions.
  • Fixed a number of issues with the UI progress dial when retiring as the Overseer of a settlement.
  • Fixed a number of issues with settlement UI pages when viewed in non-standard resolutions.
  • Fixed an issue that caused "faulty goods" decisions to be chosen too often when solving settlement dilemmas.
  • Fixed a number of issues with the display of stats on the settlement history page.
  • Fixed an issue that caused settlements claimed prior to 5.7 to have all empty stats on the settlement history page.
  • Fixed a number of minor visual issues with Autophage settlement parts.
  • Fixed an issue that caused Autophage settlers to be visible before being properly revealed.
  • Fixed an issue that caused settlement building upgrades to fail to take their materials from the player inventory when started.
  • Fixed an issue that could cause missions to display incorrect information when there are several settlements in the same system.
  • Fixed a rare issue that could cause players to appear to own settlements they do not.
  • Fixed a number of particle rendering issues affecting PC, PlayStation 5, Xbox Series S/X and Switch 2.
  • Fixed a number of minor text issues.
  • Fixed DualSense controller vibration on PS5.
  • Introduced a number of optimisations to mission markers.
  • Optimised settlements meshes.
  • Introduced an optimisation related to base building.
  • Introduced a number of optimisations for NPCs.
  • Introduced a number of rendering optimisations.
  • Introduced a number of memory optimisations on Xbox Series S/X.
  • Introduced a number of memory optimisations on PlayStation 4 and Xbox 1.
  • Fix a crash related to settlement upgrading.
  • Fixed an animation crash.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Introducing...No Man's Sky BEACON

Hello,

Today we’re pleased to announce the release of our latest update for No Man’s Sky. BEACON completely overhauls settlements, bringing towns and their management to No Man’s Sky. There are huge new robotic settlements to discover, with impossibly new sci-fi buildings. Full patch notes are available here.



Players can become town mayor and take ownership of multiple settlements. You can construct buildings and upgrade each one, with new building types like jukebox bars where you can choose the music, merchants where you can build custom starships or even ponds you can chill and fish at.



One of the coolest additions in BEACON is the arrival of the robotic Autophage settlements. The most recent race introduced to No Man’s Sky, these large towns are built in their own image, an identifiable robotic style, all metal and mechanics. Unique Autophage building parts can be constructed in your own base and add a very hard sci-fi style to your dwellings and constructions.



For the ambitious Traveller, multiple settlements can now be owned and managed by one Overseer, so for instance you won’t need to abandon your existing charges to bring these new robotic citizens under your wing.



Settlement visitors will also notice a complete level up of building details across all settlement types, including weathered building materials, upgraded settlement buildings and new settlement utilities.

Each inhabitant can be conversed with, with their own abilities and attributes to manage. As town mayor you’ll be enlisted to welcome new settlers, resolve disputes, and make choices to create prosperity.



It’s not all work, work, work though! You and your citizens can enjoy the more relaxing aspects of new settlement life too, including music, fishing and firework parties.

A well managed settlement can make their owners rich in resources, but they need to be protected. Travellers can hire a squadron of wingmen, who will now defend towns when they come under attack from roving pirates.

Threats have become more varied and unpredictable so you will need to stay on your guard and be prepared to defend your investments at a moment's notice.



To show the settlements off in their best light possible, and to level up the visuals of the No Man’s Sky universe overall, we are also introducing, with BEACON,a cutting edge graphical upgrade in the form of Intel XeSS2. The improvement this technology brings to the look and feel of the game is unbelievable.

Away from the huge settlement makeover, BEACON offers many more quality of life improvements which the community will love, such as the ability to change or even disable the voice communicator of your exosuit, and improved base part snapping to name just a few.



We introduced Cross-Save for No Man’s Sky at the end of last year to a limited few to ensure it was robust and that people’s thousand hour saves weren’t in jeopardy. Ever since we’ve slowly been opening up to more and more players and, with BEACON, I’m happy to announce that we are opening up Cross-Save fully to the entire player base. Now everyone can continue their travels no matter what platform they are playing on.

And Cross Save and Cross Play are particularly important as this update we also are releasing a cutting edge version of No Man’s Sky for Switch 2 launch.



It’s been fun to see Travellers exploring the universe in search of alien remains since we released the RELICS update last month, creating ever-wilder creature permutations and turning their bases into mini-museums. BEACON is the third update of the year and there’s plenty more planned. I’m so proud of the small team for continuing to pour such passion into this game we love so much.

Full patch notes here.

Our journey continues.

Sean

P.S. If you feel so inclined, please take a moment to wishlist our next game, Light No Fire here.