No Man's Sky cover
No Man's Sky screenshot
PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

Next Generation Patch 3.13

Hello everyone,

Thank you to everyone playing the Next Generation Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes have been combined into patch 3.13, which will be live on PS5, Xbox Series X/S and Xbox One today.

Patch Notes

  • Fixed an issue that could cause shared bases to fail to download correctly for other players.
  • Fixed an issue that caused some NPC starships to appear overly large while playing in multiplayer.
  • Increased the quicksilver reward given for completing the daily mission at the Nexus.
  • Added an option on all platforms that allows players to customise the strength of pad rumble.
  • Added an option on PlayStation 5 that allows players to customise the strength of the trigger feedback.
  • Fixed an issue that could cause some lighting scenarios to be overly bright on next-gen consoles.
  • Fixed an issue that could caused random gaps to appear in the terrain on startup, and reduced the frequency of blocky and mismatched terrain textures generally.
  • Fixed an issue that could cause some planetary props to be invisible until looked at directly.

  • Fixed an issue that caused inconsistencies in the numbering when viewing customisation options.
  • Fixed an issue that could cause part of the tutorial to occur on an inappropriate planet.
  • Fixed an issue that could cause base parts to hover when constructed atop of decals.
  • Critical markers (such as the ship and any active missions) are not faded with distance when viewed in the Analysis Visor.
  • Fixed an issue that could cause some photography missions to fail to recognise when players were on the correct planet.
  • Fixed an issue that could cause camera shake to persist after warping.
  • Fixed an issue that caused fireworks not to detonate correctly.
  • Fixed a rare issue that could prevent the tutorial from working correctly if players started on volcanic biomes.
  • Fixed a number of issues with overly-loud base props.
  • Fixed a number of issues with photo mode on PlayStation 5.
  • Fixed a number of text and display issues with PlayStation 5 activities.

  • Fixed an issue that could occasionally cause incorrect differences in rock distribution between Ultra and other planetary quality settings.
  • Fixed an issue that caused the atmosphere on some weird planets to be overly dusty.
  • Fixed an issue affecting the placement of props on the terrain.
  • Introduced a performance optimisation related to moving foliage.
  • Introduced a small optimisation to terrain rendering.

  • Fixed an issue that could cause the game to crash when transferring items to/from other players on Xbox.
  • Fixed a crash that could occur when predatory creatures bite something.
  • Fixed a rare crash that could be caused when entering the galaxy map with a large number of active missions.
  • Fixed a crash that could occur when landing on a derelict freighter in multiplayer.
  • Fixed a rare crash that could occur on projectile impacts.
  • Fixed a crash that could occur when scanning.
  • Fixed a crash that could occur when using weapons with non-standard muzzle flash colours.
  • Fixed a number of memory-related crashes.
  • Fixed a rare crash that could occur when getting in the starship.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

No Man's Sky - a look back on our biggest year yet!

Hello!

Four years ago we announced FOUNDATION, our first major update for No Man’s Sky, we promised “It won’t be our largest update, but it is the start of something”. Those words have proved very true, as No Man’s Sky continues to grow and evolve. Each year since our game has changed perhaps more than most, with PATHFINDER, ATLAS RISES, NEXT, ABYSS and VISIONS - making No Man's Sky broader and deeper.



BEYOND came out last year, bringing VR and hugely expanded Online play, and since then we have focused on releasing even more regular updates. SYNTHESIS, BYTEBEAT, LIVING SHIP, EXO MECH, CROSSPLAY, DESOLATION, ORIGINS and NEXT GENERATION have been some of our most popular, surprising and transformative updates – leading No Man’s Sky to have its biggest year to date.



We know there is a huge appetite in the community for No Man’s Sky content, and the team has worked our socks off this year to deliver in difficult circumstances. We have been quiet, but we are always listening and focusing on improving the game that our team loves and feels so passionately about.



This game continues to be a labor of love in the very truest sense of the words, for us, but also for the community.



We're excited to have players old and new join us on this exciting journey as we continue to look forward to next year.

[previewyoutube="jRnOtGftJek;full"][/previewyoutube]

We appreciate your support.

Thanks so much,

Sean

Next Generation Patch 3.12

Hello everyone,

Thank you to everyone playing the Next Generation Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes have been combined into patch 3.12, which will be live on PS5, Xbox Series X/S and Xbox One today.

Patch Notes

  • Fixed an issue that caused HDR to be overly bright on PS5.
  • Fixed an issue that could cause texture artefacts in the terrain.
  • Fixed a number of issues that could cause base screenshots from being captured correctly on next-gen platforms.
  • Fixed an issue that prevented water droplets from being visible on Xbox Series X/S.
  • Fixed an issue that caused hitching on Xbox Series X/S.
  • Fixed an issue that caused props held by NPCs to appear glitchy on Xbox Series X/S.
  • Fixed a rare issue that prevented some PSN friends from being shown in the list of available games to join.
  • Fixed a memory-related crash on Xbox One.
  • Fixed an HDR-related crash on PS5.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

No Man's Sky Next Generation Update

Hello!

We are excited to let Steam players know that our Next Generation update will allow PC players access to all graphical enhancements from day one.

By now many of you will have seen the announcement that the latest in a long list of 2020 No Man’s Sky updates, Next Generation, will be released in a couple of weeks’ time along with the new console hardware from Sony and Microsoft.

[previewyoutube="jRnOtGftJek;full"]

While we appreciate that this update is, by definition, focussed towards our console community, we did want to highlight the benefits that the all-important PC audience will get from this update and into the future.

First of all, there are a number of benefits which will be available to those with high end PCs on November 10th.

Those with high end PCs will benefit from all-new ultra biomes. The universe will be lusher, richer and more densely populated universes than ever before. Planetary surfaces will be even more detailed, with thousands more rocks, alien grasses, and exotic flora on screen at any time (with your settings set to Ultra). Alien vistas will have improved shadows, greater draw distances, thousands more objects on screen and improved lighting and volumetric effects.



Secondly, Next Generation marks a moment in time where No Man’s Sky can start to build towards a future which is less restricted and full of possibilities. This is just another stepping stone.

The full Next Generation patch notes can be found here.

Our journey continues.

Sean

Halloween Update

Hello Everyone!

Even though the drama, adventure and exotic colours of Origins are still fresh in our minds, as the nights have drawn in and the skies have darkened we can’t help but be drawn back to the lost ships and haunted wrecks of the Desolation update.



With Halloween around the corner, we wanted to give players a reason to return to the darkest corners of the galaxy. The corroded hulls of derelict freighters can now be mined for a strange new material – Tainted Metal – and rumours abound that highly valuable Quicksilver has begun to leak from their lost cargo holds…



These crumbling space hulks are more dangerous than ever. The aliens that lurk within have mutated into stronger, faster, deadlier versions; the security systems are in overdrive; and the haunting freeze of their sub-zero environment will chill you to your bones.



Those brave enough and strong enough to collect Tainted Metal from these ghastly wrecks will find the space station Scrap Dealer keen to exchange it for an assortment of ominous base decorations and creepy customisation options.

Scrap dealers now stock the sinister Orange Pustule and Detoxified Slime to infest and putrefy your bases, as well as a Wriggling Companion for those who hold the wailing interstellar abyss close to their hearts.





A selection of placeable decals and banners are available, to add a touch of macabre decoration to planets and profiles.

And, finally, dedicated wreck explorers may want to save their Tainted Metal to acquire the Horrific Flesh-Helmet. Transform your appearance via the application of a flesh-hungry parasite.



Development Update

Update 3.05 is available now. Alongside the new spooky content and derelict freighter rebalance, the update includes a number of fixes and improvements. Full patch notes can be found below and a community log of recent missions and creations can be found here.

This year has been so busy for No Man’s Sky, with the release of five major updates – including the massive Origins – so we hope this Halloween update comes as a nice surprise! We’re not quite done with this year yet, and should have a bit more news to announce very soon.

Our journey continues.

Thank you so much,
Sean


3.05 Patch Notes

  • Derelict freighters have been rebalanced for increased challenge.
  • Low temperatures are more extreme, security systems are tougher and more efficient at locating intruders, aliens are more aggressive, and all hostile lifeforms are more difficult to defeat.
  • Added the possibility of looting Quicksilver to derelict freighters. This will be available for the next few weeks.

  • The scrap dealer on Space Stations now stocks a range of base parts, decals, banners and a Horrific Flesh-Helmet.
  • The scrap dealer now trades in a new black market currency, Tainted Metal, which can be salvaged from derelict freighters.
  • The scrap dealer also now stocks Repair Kits.

  • Added two new player titles, which may be earned via in-game achievements and selected at the Appearance Modifier.

  • Improved the notification icons shown when entering freighters and derelict freighters.
  • Fixed an issue that caused hostile creatures to fall through the floor of derelict freighters.
  • Fixed an issue that caused derelict freighter doors to take too long to open.
  • Fixed an issue which could cause derelict freighter messages to linger after leaving the freighter without fully exploring it.
  • Fixed an issue which caused the Lost in Space mission to linger after leaving a derelict freighter.
  • Fixed an issue that could occasionally cause the guild envoy and scrap dealer rewards for completing a derelict freighter to be the wrong way around in Korvax systems.
  • Fixed an issue that could cause derelict freighters to despawn if the player attempted to fix or install technology on their ship while at a distance.

  • Fixed an issue that could cause aquatic fauna to be listed as “extinct” when discovered.
  • Fixed an issue that could occasionally prevent creatures from spawning where or as often they should.
  • Fixed an issue that could cause teleporters to display the wrong galaxy name for some early galaxies.
  • Fixed an issue that prevented the Exocraft mining laser from harvesting resources from terrain deposits.
  • Fixed an issue that could cause freighter base parts to be unpowered when constructed in specific locations within the freighter.
  • Fixed an issue that could cause weather effects to occur beyond the planetary atmosphere.
  • Fixed an issue that could cause frigate expeditions to reward deprecated products.

  • Introduced a memory-management optimisation and fixed a number of memory-related crashes on console.
  • Fixed some rare crash issues.


Halloween Update

Hello Everyone!

Even though the drama, adventure and exotic colours of Origins are still fresh in our minds, as the nights have drawn in and the skies have darkened we can’t help but be drawn back to the lost ships and haunted wrecks of the Desolation update.

With Halloween around the corner, we wanted to give players a reason to return to the darkest corners of the galaxy. The corroded hulls of derelict freighters can now be mined for a strange new material – Tainted Metal – and rumours abound that highly valuable Quicksilver has begun to leak from their lost cargo holds…

These crumbling space hulks are more dangerous than ever. The aliens that lurk within have mutated into stronger, faster, deadlier versions; the security systems are in overdrive; and the haunting freeze of their sub-zero environment will chill you to your bones.

Those brave enough and strong enough to collect Tainted Metal from these ghastly wrecks will find the space station Scrap Dealer keen to exchange it for an assortment of ominous base decorations and creepy customisation options.

Scrap dealers now stock the sinister Orange Pustule and Detoxified Slime to infest and putrefy your bases, as well as a Wriggling Companion for those who hold the wailing interstellar abyss close to their hearts.

A selection of placeable decals and banners are available, to add a touch of macabre decoration to planets and profiles.

And, finally, dedicated wreck explorers may want to save their Tainted Metal to acquire the Horrific Flesh-Helmet. Transform your appearance via the application of a flesh-hungry parasite.

Community Research

Through extensive Nexus research data collated by the Quicksilver Companion, travellers have recently unlocked the Celebratory Cactus, Succulent Tree, and Bewitching Cactus, all plantable on any planetary base.

The Quicksilver Bot is now focusing on generating some new starship trails. Fly more discreetly through dark space by muting your ship’s exhaust with the Stealth Trail, or colourfully announce your presence with the Chromatic Trail.

Participate in multiplayer missions at The Nexus aboard the Space Anomaly to contribute to unlocking these new trails, and visit the Quicksilver Bot to exchange Quicksilver for collectables. Progress can be seen in game, or at the Galactic Atlas.

Community Spotlight

The talented /u/SpaghettiboiDudeMan has produced several more NMS-inspired artworks. We love the colours!

/u/AndrewBurt120 painted this atmospheric Origins-inspired scene.

And /u/JesseRaynor shared this adorable image of their 3 year old playing NMS in a home-made Roamer Exocraft!

A selection of some of our favourite recent in-game photography – from /u/AcoupleofIrishfolk, /u/protobomb, /u/EdVintage and /u/tyrannosaur85.

Development Update

Update 3.05 is available on all platforms now. Alongside the new spooky content and derelict freighter rebalance, the update includes a number of fixes and improvements. Full patch notes are listed below.

This year has been so busy for No Man’s Sky, with the release of five major updates – including the massive Origins – so we hope this Halloween update comes as a nice surprise! We’re not quite done with this year yet, and should have a bit more news to announce very soon.

Our journey continues.

Thank you so much,
Sean

3.05 Patch Notes

  • Derelict freighters have been rebalanced for increased challenge.
  • Low temperatures are more extreme, security systems are tougher and more efficient at locating intruders, aliens are more aggressive, and all hostile lifeforms are more difficult to defeat.
  • Added the possibility of looting Quicksilver to derelict freighters. This will be available for the next few weeks.

  • The scrap dealer on Space Stations now stocks a range of base parts, decals, banners and a Horrific Flesh-Helmet.
  • The scrap dealer now trades in a new black market currency, Tainted Metal, which can be salvaged from derelict freighters.
  • The scrap dealer also now stocks Repair Kits.

  • Added two new player titles, which may be earned via in-game achievements and selected at the Appearance Modifier.

  • Improved the notification icons shown when entering freighters and derelict freighters.
  • Fixed an issue that caused hostile creatures to fall through the floor of derelict freighters.
  • Fixed an issue that caused derelict freighter doors to take too long to open.
  • Fixed an issue which could cause derelict freighter messages to linger after leaving the freighter without fully exploring it.
  • Fixed an issue which caused the Lost in Space mission to linger after leaving a derelict freighter.
  • Fixed an issue that could occasionally cause the guild envoy and scrap dealer rewards for completing a derelict freighter to be the wrong way around in Korvax systems.
  • Fixed an issue that could cause derelict freighters to despawn if the player attempted to fix or install technology on their ship while at a distance.

  • Fixed an issue that could cause aquatic fauna to be listed as “extinct” when discovered.
  • Fixed an issue that could occasionally prevent creatures from spawning where or as often they should.
  • Fixed an issue that could cause teleporters to display the wrong galaxy name for some early galaxies.
  • Fixed an issue that prevented the Exocraft mining laser from harvesting resources from terrain deposits.
  • Fixed an issue that could cause freighter base parts to be unpowered when constructed in specific locations within the freighter.
  • Fixed an issue that could cause weather effects to occur beyond the planetary atmosphere.
  • Fixed an issue that could cause frigate expeditions to reward deprecated products.

  • Introduced a memory-management optimisation and fixed a number of memory-related crashes on console.
  • Fixed some rare crash issues.

Origins Patch 3.03

Hello everyone,

Thank you to everyone playing the Origins Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes have been combined into patch 3.03, which will be live on all platforms today.

Patch Notes

  • Fixed an issue that caused vegetation and other planetary items to be spread too thin when viewed at a distance.
  • Fixed an issue that caused a different mission to be selected when moving from one step of the Artemis story to another.
  • Fixed an issue that caused an occasional checkerboard pattern to appear on the terrain on frozen and volcanic worlds.
  • Fixed an occasional visual glitch that caused stretched polygons in the grass.
  • Improved the displacement effect on vegetation when it is pushed by the player or creatures.
  • Fixed an issue that caused items awarded by the Planetary Archive vaults to change rarity after save/load.
  • Players may now use the back-out button to select the ‘Leave’ option in an interaction.
  • Fixed an issue that prevented players from using the Multi-Tool upgrade terminal in VR.
  • When using the Analysis Visor, more distant markers are now shown slightly faded out.
  • Fixed an issue that made it difficult to summon the starship on some planets.
  • Fixed an issue that allowed the personal forcefield to activate while using the Analysis Visor.
  • Fixed an issue that prevented teleporter destinations from other galaxies from being visible on the teleport page.
  • Fixed an issue that prevented Xbox players from setting Waypoints from the Discovery Page.
  • Fixed an issue on PC that prevented base thumbnails from showing in the teleporter.
  • Virtual keyboard is now supported in Steam VR.
  • Fixed an issue where using the Steam VR desktop overlay would spin the game camera.
  • Fixed an issue that caused incorrect discovery counts to appear on planets where nothing had been discovered.
  • Fixed an issue that could cause the Local Information Register to display the system name as the planet name and vice versa.
  • Fixed an issue that caused incorrect thumbnails to display on the Discovery Page.
  • Opening the Discovery Page immediately after discovering something now correctly takes you straight to the details of that discovery.
  • Fixed an issue that caused the discovery thumbnail in the Analysis Visor to occasionally appear corrupted.
  • Fixed an issue that caused some creatures to appear at an incorrect position or scale when viewed on the Discovery page.
  • Fixed an issue that caused some flying creatures to be classified as ‘Ground’ by the Discovery Page.
  • Fixed an issue that caused jellyfish to face the wrong way while swimming.
  • Fixed an issue that caused frozen dead worlds to report overly warm temperatures.
  • Fixed an issue that could cause your ship to teleport inside buildings when visiting bases.
  • Trader ships that land on the planet’s surface will now crush any objects they land on.
  • Fixed an issue that caused oxygen plants and carbon crystals to award too much of their substance on some planets.
  • Fixed an issue that could cause players to very occasionally warp into a system inside a planet.
  • Fix an issue that caused the Vy’keen smuggler to only say ‘Grah!’
  • Fixed a number of audio and rumble issues with the Sandworm in multiplayer.
  • Fixed an issue that caused distant thunder audio to only play occasionally.
  • Fixed a number of audio issues with creatures.
  • Improved the icon for the Data Packet.
  • Exchanging an artefact at a Planetary Archive vault now correctly awards standing with the relevant faction.
  • Fixed an issue that blocked other players from using the vaults at the Planetary Archives in multiplayer.
  • Increased the likelihood of meteor showers on dead planets.
  • Fixed a number of clipping issues in the UI.
  • Fixed a number of text issues.
  • Fixed a number of minor errors in interactions.
  • Fixed an issue that caused the Photo Mode cloud coverage option to be unavailable on some planets.
  • Improved the controls in Photo Mode, adding acceleration to the camera movement to allow more fine-tuned adjustments.
  • Added the ability to tilt the camera in Photo Mode.
  • Fixed an issue that caused screenshots taken in Photo Mode to be cropped to the wrong FOV.
  • Weather warning decals are no longer visible in Photo Mode.
  • Fixed a number of flickering issues present when using DoF controls in Photo Mode.
  • In Photo Mode, props will now be shown at the highest possible detail setting.
  • Fixed a number of memory-related crashes on console.
  • Fixed an issue that could cause poor framerate on PC VR.
  • Fixed an issue that caused some PC users with Windows hardware acceleration enabled to only see a white screen on boot.
  • Fixed a rare softlock that could occur when entering the ship at the moment you die.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

Origins Patch 3.02

Hello everyone,

Thank you to everyone playing the Origins Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes have been combined into patch 3.02, which will be live on all platforms today.

Patch Notes

  • Fixed an issue that caused some buildings to move, which could result in missions leading to distant buildings or bases being buried under the terrain.
  • Fixed an issue that could prevent games from saving correctly. This fix fully restores any affected saves.
  • On PC and Xbox, fixed an issue that caused the build menu to be inaccessible after going through a portal as part of a mission. A fix for PS4 will be available shortly. The issue may be worked around by saving and reloading the game.
  • Introduced a significant optimisation for large bases.
  • Fixed an issue that caused the portal coordinates for new worlds to be considered invalid.
  • Fixed an issue that caused framerate stuttering on PC.
  • Fixed an issue that counted extinct creatures towards the planet total in the Local Information Register.
  • Fixed an issue that caused new creatures to be marked ‘Extinct’ when discovered.
  • Fixed an issue that caused incorrect creatures to spawn on weird biomes.
  • Fixed an issue that allowed Exocraft to destroy volcanoes and other large objects.
  • Fixed an issue that caused some electromagnetic power hotspots to supply less power than before.
  • Fixed an issue that caused warp tunnel audio to continue to play after the warp had finished.
  • Fixed an issue that caused industrial power grid batteries to be used as bait for robotic creatures, instead of ion batteries.
  • Fixed an issue that caused creatures to spawn in the opposite hemisphere than indicated in the discovery hint.
  • Fixed an issue that could cause volcanoes to be placed upon buildings.
  • Fixed an issue that prevented items from unlocking in the Quicksilver shop.
  • Fixed an issue that allowed some traders to continue to sell deprecated items.
  • Upgraded OpenVR to the latest revision.
  • Fixed an issue that could cause Nexus mission to be abandoned as if the player was AFK, even though they had taken off before the AFK timer finished.
  • Fixed a crash that could occur when an NPC ship took off from the planet surface.
  • Fixed a number of crashes specific to AMD video cards.
  • Fixed a crash that could occur when being hit by a projectile launched by an entity that was destroyed before the projectile hit.
  • Fixed an issue that could cause a softlock when trying to purchase a frigate in specific star systems.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

Origins Patch 3.01

Hello everyone,

Thank you to everyone playing the Origins Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a terrain issue affecting a small number of players. This fix has been included in patch 3.01, which will be live on all platforms today.

Patch Notes

  • Fixed an issue that could cause bases to be buried underground. This was the result of the planet surface moving unexpectedly. Affected planets have been restored to their correct, pre-Origins state.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

No Man's Sky Origins Update

Hello!

We are excited to announce the release of the latest major update to No Man’s Sky today. We’re calling it the ORIGINS update and it’s out now on PlayStation 4, Xbox One and PC (including VR). Full patch notes are available here

[previewyoutube="0DNoSn9W2vI;full"]

It’s hard to believe that it’s been 4 years since we watched people all around the world wake up on their first planet in our near-infinite universe and embark on their voyage of exploration. That first planet might have been dangerous, barren, or teeming with life. For sure though, it would have been an intriguing alien world filled with curious flora and fauna, never seen before - not even by us, the developer.



That’s why it is so exciting to release Origins today. For the first time we are breathing new life and variety into that universe in a significant way, adding new worlds to explore, new planets never before seen, new life to discover.

For a surprising number of people, their voyage already has them spending hundreds and even thousands of hours journeying to the next horizon, the next planet, the next star system, propelled by the desire to see what was around the next corner. In fact that universe we created day one has already provided hundreds of millions of hours of entertainment across the globe.



No Man’s Sky has been updated over a dozen times since those early beginnings. The game has expanded in almost every direction to accommodate almost every play style: base building, VR, multiplayer, trading, community missions, exocraft, expanded lore... This year alone we have already introduced living ships, mechs, abandoned freighters and cross-platform play.

At No Man’s Sky’s core though, beats the heart of an experience which has never really lost its main existential purpose: a voyage of discovery, of exploration. For all the updates, the universe we have all been exploring together has largely remained untouched.



It is only fitting therefore that, for our major update of the year, and in the lineage of the larger annual updates of ATLAS RISES (2017), NEXT (2018) and BEYOND (2019), we return to that core principle.

But how do you radically change a universe where so many have made their homes, built elaborate bases, named and discovered their own planets?

Our solution is to birth entirely new planets into the universe, with vistas never possible before. Fly your Starship through towering mountains and epic chasms vastly larger than ever. Survive lightning storms, fires and hostile weather systems. Discover new creature behaviours like fauna that land and take to flight, or huge alien sandworms. Walk beneath new giant flora that changes from day through night. Visit buildings of an entirely new scale, containing new lore and much, much more.



Whether you’re a veteran traveller who has been to the centre of our universe and back before, or whether you’ve yet to take your first tentative step on that first planet, NO MAN’S SKY: ORIGINS represents a major moment in our journey so far. Why not come see what there is to discover?

Our journey continues.

Sean