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PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

Atlas Rises Patch 1.33 Live



Hello Travellers!

Today we’re releasing Patch 1.33, which addresses a number of reported issues. Here's a look at what to expect:

  • Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
  • Fixed S-class ships having incorrect pricing and numbers of slots
  • Added rockets to starting ship in creative default save game
  • Added new icon for solo difficulty AI ships
  • Fixed Albumen Pearl plants using the wrong name on their interaction labels
  • Fixed the landing marker being visible in some fighter cockpits
  • Fixed texturing issue seen with some combinations of AMD GPU and drivers
  • Added and improved audio at the ending of the Atlas path
  • Added and improved audio for terrain editing
  • Improved audio for missions
  • Improvement to vehicle boost timings
  • Made marker for rare graves stay up for the same time as other object markers
  • Prevented trees in frozen biomes spawning close to or intersecting buildings
  • Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
  • Fixed issue where mission waypoints on the galactic map would not be for your current mission
  • Improved UI error messages relating to missions on the galactic map
  • Improved ship speed output on ship HUD
  • Increased guidance for finding Convergence Cubes as part of the scientist mission
  • Prevented some tutorials (for example for life support) from being shown in your log
  • Prevented Artemis being visible in the holohub after they should have left
  • Protected against some cases where missions can send you to depot which has already been destroyed
  • Improved binocular scanning for background objects
  • Prevented binocular scanning flicking between multiple objects
  • Added ability to scan all building types and fixed their displayed names
  • Added ability to scan ships
  • Fixed text truncation on binocular HUD
  • Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
  • Fixed display of longer planet names on the discovery page UI
  • Added ability to cancel in progress missions
  • Added faction icons on the galactic map
  • Improved ship handling when booster upgrades are installed
  • Fixed mission notifications showing an incorrect icon for Electron Vapour
  • Fixed an issue where portals you’ve returned through could not be updated to a different address
  • Improved visuals around icons for different inventories
  • Added joypad and keyboard controls for switching between inventories
  • Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
  • Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
  • Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal
  • Fix for visual artifacts from transparent objects showing through the warp effect
  • Reduced cases where terrain editing changes are lost when reloading a save
  • Reduced difficulty of the final armourer mission
  • Improved low flight mode handling
  • Fixed crash in string translation when loading certain saves
  • Added missing scan event icon to the Antimatter tutorial
  • Fixed terrain editor being built with full charge
  • Fixed occasional hang in displaying some multi-byte characters
  • Improved saving and loading of terrain edits
  • Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
  • Fixed very occasional crash in rendering
  • Fixed occasional crash relating to destructible objects
  • Prevented the interaction camera occasionally triggering at inappropriate times
  • Fixed the Farmer displaying the wrong text for their final mission
  • Prevented pinned missions occasionally being deselected on warp
  • Fixed issue where players could become stuck in the final atlas station
  • Improved automatically selecting missions from NPCs in your base when they begin
  • Improved pricing of base building parts in normal mode


Thanks so much for your continued feedback and support. As always, let us know if you’re experiencing any further issues by reporting them to us.

Enjoy!

Atlas Rises Patch 1.33

Hello Travellers!

Today we’re releasing Patch 1.33 on both PS4 and PC. It addresses a number of reported issues – here’s a full run down of what to expect:

  • Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
  • Fixed S-class ships having incorrect pricing and numbers of slots
  • Added rockets to starting ship in creative default save game
  • Added new icon for solo difficulty AI ships
  • Fixed Albumen Pearl plants using the wrong name on their interaction labels
  • Fixed the landing marker being visible in some fighter cockpits
  • Fixed texturing issue seen with some combinations of AMD GPU and drivers
  • Added and improved audio at the ending of the Atlas path
  • Added and improved audio for terrain editing
  • Improved audio for missions
  • Improvement to vehicle boost timings
  • Made marker for rare graves stay up for the same time as other object markers
  • Prevented trees in frozen biomes spawning close to or intersecting buildings
  • Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
  • Fixed issue where mission waypoints on the galactic map would not be for your current mission
  • Improved UI error messages relating to missions on the galactic map
  • Improved ship speed output on ship HUD
  • Increased guidance for finding Convergence Cubes as part of the scientist mission
  • Prevented some tutorials (for example for life support) from being shown in your log
  • Prevented Artemis being visible in the holohub after they should have left
  • Protected against some cases where missions can send you to depot which has already been destroyed
  • Improved binocular scanning for background objects
  • Prevented binocular scanning flicking between multiple objects
  • Added ability to scan all building types and fixed their displayed names
  • Added ability to scan ships
  • Fixed text truncation on binocular HUD
  • Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
  • Fixed display of longer planet names on the discovery page UI
  • Added ability to cancel in progress missions
  • Added faction icons on the galactic map
  • Improved ship handling when booster upgrades are installed
  • Fixed mission notifications showing an incorrect icon for Electron Vapour
  • Fixed an issue where portals you’ve returned through could not be updated to a different address
  • Improved visuals around icons for different inventories
  • Added joypad and keyboard controls for switching between inventories
  • Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
  • Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
  • Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal
  • Fix for visual artifacts from transparent objects showing through the warp effect
  • Reduced cases where terrain editing changes are lost when reloading a save
  • Reduced difficulty of the final armourer mission
  • Improved low flight mode handling
  • Fixed crash in string translation when loading certain saves
  • Added missing scan event icon to the Antimatter tutorial
  • Fixed terrain editor being built with full charge
  • Fixed occasional hang in displaying some multi-byte characters
  • Improved saving and loading of terrain edits
  • Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
  • Fixed very occasional crash in rendering
  • Fixed occasional crash relating to destructible objects
  • Prevented the interaction camera occasionally triggering at inappropriate times
  • Fixed the Farmer displaying the wrong text for their final mission
  • Prevented pinned missions occasionally being deselected on warp
  • Fixed issue where players could become stuck in the final atlas station
  • Improved automatically selecting missions from NPCs in your base when they begin
  • Improved pricing of base building parts in normal mode

Thanks so much for your continued feedback and support. As always, let us know if you’re experiencing any further issues by reporting them to us.

Enjoy!

Atlas Rises Patch 1.32



Hello!

Thanks for your continued feedback following the release of Atlas Rises! Today we’re releasing Patch 1.32, which addresses the following issues:

  • Fixed an issue that could cause cargo slots not to unlock after purchase
  • Players who had previously learned all alien words are now able to progress through the story
  • Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended
  • We’ve fixed an issue that caused base NPCs to stop responding after claiming a new base location. This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation
  • Fixed an issue preventing players from being able to finish farmer and exocraft missions
  • The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent new occurrences of this issue and a fix for those who’ve already experienced it is under investigation
  • Creative mode players no longer need to complete mercenary missions as part of the story
  • Fixed a rare issue causing multiple ships in a freighter to spawn on top of each other
  • Custom waypoints will no longer override the Atlas Path in the Galactic Map
  • Standing will now be correctly awarded for guild missions
  • Players who recruited base NPCs prior to update 1.3 can now take missions from those NPCs as soon as they are at their terminals
  • Fixed an issue that allowed players to miss Atlas Stations, which prevented progress. This will prevent new occurrences of the issue, a fix for those who’ve already experienced it is under investigation
  • Fixed an issue that prevents some players from progressing when sent to an Atlas station as part of the story
  • Fixed an issue causing waypoint lines not to draw in the Galactic Map
  • Fixed some rare crashes
  • The power of Analysis Visor upgrades has been significantly improved, resulting in much higher rewards when scanning with Flora or Fauna upgrades

If you come across any further issues, don’t hesitate to report them so we can take a closer look.

Enjoy!

Atlas Rises Patch 1.32

Hello!

Thanks for your continued feedback following the release of Atlas Rises! Today we’re releasing Patch 1.32 on PS4 and PC, which addresses the following issues:

  • Fixed an issue that could cause cargo slots not to unlock after purchase
  • Players who had previously learned all alien words are now able to progress through the story
  • Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended
  • We’ve fixed an issue that caused base NPCs to stop responding after claiming a new base location. This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation
  • Fixed an issue preventing players from being able to finish farmer and exocraft missions
  • The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent new occurrences of this issue and a fix for those who’ve already experienced it is under investigation
  • Creative mode players no longer need to complete mercenary missions as part of the story
  • Fixed a rare issue causing multiple ships in a freighter to spawn on top of each other
  • Custom waypoints will no longer override the Atlas Path in the Galactic Map
  • Standing will now be correctly awarded for guild missions
  • Players who recruited base NPCs prior to update 1.3 can now take missions from those NPCs as soon as they are at their terminals
  • Fixed an issue that allowed players to miss Atlas Stations, which prevented progress. This will prevent new occurrences of the issue, a fix for those who’ve already experienced it is under investigation
  • Fixed an issue that prevents some players from progressing when sent to an Atlas station as part of the story
  • Fixed an issue causing waypoint lines not to draw in the Galactic Map
  • Fixed some rare crashes
  • The power of Analysis Visor upgrades has been significantly improved, resulting in much higher rewards when scanning with Flora or Fauna upgrades

If you come across any further issues, don’t hesitate to report them so we can take a closer look.

Enjoy!

Atlas Rises Patch 1.31



Hello!

Thanks so much for all of your feedback following the launch of Atlas Rises, it’s great to see so many of you enjoying the update.

Today we’re releasing Patch 1.31. This fixes a number of issues including:

  • Fixed an issue causing some players to crash when accessing the galactic map while having too many waypoints active
  • Fixed a crash some players experience when pinning certain tech
  • Fixed a crash which occurs when players with particularly long play-throughs attempt to save the game
  • Fixed an issue that sometimes resulted in guild missions not crediting correctly

If you experience any issues, let us know by submitting a bug report.

Thanks!
Hello Games

Atlas Rises Patch 1.31

Hello!

Thanks so much for all of your feedback following the launch of Atlas Rises, it’s great to see so many of you enjoying the update.

Today we’re releasing Patch 1.31 on PS4, and it will follow soon on Steam. This fixes a number of issues including:

  • Fixed an issue causing some players to crash when accessing the galactic map while having too many waypoints active
  • Fixed a crash some players experience when pinning certain tech
  • Fixed a crash which occurs when players with particularly long play-throughs attempt to save the game
  • Fixed an issue that sometimes resulted in guild missions not crediting correctly

If you experience any issues, let us know by submitting a bug report.

Thanks!
Hello Games

Update 1.3: Atlas Rises - Out Now



Hello!

It’s been a year since No Man’s Sky first released, and it’s been an exciting, intense and emotional time for us at Hello Games. We have been quiet, but we have been listening intently.

Today we’re excited to announce our third update: Version 1.3 – Atlas Rises is available on Steam now!

This is the biggest update we’ve released to date, featuring a new central storyline and a wide array of new and improved features. Whether you’re a veteran interloper or completely new to the No Man’s Sky universe, there has never been a better time to start your journey.

https://youtu.be/5328iuzHw-w

Full patch notes are available here: www.nomanssky.com/atlas-rises-update, but here’s a quick run down of the main features:

  • 30 hours of branching story and deeper lore
  • Procedurally generated guild missions
  • Much deeper interstellar trading
  • Star Systems have varying wealth, conflict and economies
  • Overhauled Space combat controls, weapons and AI
  • Portal stargates enable quick travel
  • Terrain manipulation for more complex bases
  • New farming and mining interactions bring increased depth
  • Increased biome variety and Rare exotic biomes
  • Analysis visor & discovery improvements
  • Galaxy map and many other UI improvements
  • New S Class ship designs
  • Low altitude flight and the ability to crash your ship
  • Crashed Freighters to salvage on planets
  • Joint exploration

Our story brings a new quest system and branching narrative to No Man’s Sky. In the Atlas Rises story, the fabric of existence is starting to falter. A mysterious new inter-dimensional race have appeared, and ancient portals have begun to open.

Glitches in the simulation, visualised by strange floating orbs, allow players to see and communicate with up to 16 other travellers and explore the universe together. While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man’s Sky.

On behalf of myself and the team here at Hello Games, I just want to say thank you for this year. Thank you for playing, providing feedback, sharing, discovering and so much more…

Our journey continues.

Update 1.3: Atlas Rises - Coming Soon



Hello,

It’s been a year since No Man’s Sky first released, and it’s been an exciting, intense and emotional year for us at Hello Games. We have been quiet, but we have been listening intently.

We’ve spent that year working hard on free updates for this game our team cares about so much.

Update 1.3 will release this week and will be available for free to all No Man’s Sky players. We’re calling it Atlas Rises. It focuses on improving the central story of No Man’s Sky and adds the ability to quick travel between locations using portals. Patch notes will be made available shortly before the update goes live.

What we do is much more important than what we say, but since launch we have sometimes focused too much on that.

We wanted to reach out and celebrate the devoted community that means so much to us. We launched Waking Titan to try to do that.

When we posted those cassettes we didn’t know what to expect. In the last eight weeks a quarter of a million players from across the globe (174 countries, to be precise!) have come together – united by a shared love of mystery and science fiction – to form the Citizen Science Division. You’ve travelled great distances both real and virtual, undertaken complex tasks, and explored the depths of simulation theory. New friendships have been forged, and a tight-knit community has been created. Most importantly a cute hamster has a new home.

You’ve become part of the No Man’s Sky origin story.

It’s been an honour to watch, but this is just the beginning. Whether you’ve followed Waking Titan or not, we welcome anyone to sign up to the Citizen Science Division, and to join us on the official CSD forums.

Our journey continues.

Thank you for this year. We hope you enjoy what comes next.

Path Finder Patch 1.24

Greetings explorers,

Today we’re releasing Patch 1.24, which addresses some remaining issues and bugs players have reported since the launch of the Path Finder Update. This update is available for download now.

Patch Notes



  • Fixed an issue that caused player’s bases not to appear
  • Fixed a game freeze/lock up that could occur when in space
  • Improved frame rate when playing with unlocked frame rate, or vsync disabled
  • Fixed some issues with Steam controller prompts
  • Various minor performance optimisations
  • Fixed some rare crashes & freezes


Thanks to everyone who has been playing and providing feedback/bug reports! If you continue to experience issues, you can report them via our Help Centre.

Hello Games

Path Finder – Patch 1.24

Greetings explorers,

Today we’re releasing Patch 1.24, which addresses some remaining issues and bugs players have reported since the launch of the Path Finder Update. This update is live now on both PC and PS4, and the patch notes are as follows:

  • Fixed an issue that caused player’s bases not to appear
  • Optimised light shafts, allowing us to enable them on PS4
  • Fixed a game freeze/lock up that could occur when in space
  • Improved frame rate when playing with unlocked frame rate, or vsync disabled
  • Fixed some issues with Steam controller prompts
  • Various minor performance optimisations
  • Fixed some rare crashes & freezes

Thanks to everyone who has been playing and providing feedback/bug reports! If you continue to experience issues, you can report them via our Help Centre.

Hello Games