No Man's Sky cover
No Man's Sky screenshot
PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

Expedition 17: "Titan" Now Live!

Hello everyone!

Following on from last month’s massive Worlds Part II update, today we are launching our seventeenth expedition: TITAN, and inviting the entire community to explore some of the new planets introduced in Worlds Part II.

Awaken upon the spectacular but dangerous New Aftesfi, a titanic gas giant ravaged by tornadoes and encircled by moons. Chart a course between rendezvous points to reach a dazzling array of new stars and new worlds, endless oceans and cloud-skimming mountains.



Titan begins today, and will run for approximately six weeks. Participating Travellers can complete milestones to earn a generous spread of exclusive rewards:

Titan Expedition Rewards



Gas Giant, Depth Warning, and Cartographer’s posters


Commemorate your journey through the Titan expedition with these stylish and colourful posters.



“Titan Stripes” Ship Customisation


An exclusive starship customisation option, creating a vibrant and eye-catching appearance for Fighter and Hauler class starships.



Surveyor’s Cape


A robust and well-made covering: waterproof, windproof and designed to keep the wearer protected against anything they may encounter while exploring unmapped worlds.



“Pillar of Titan” Staff


This sturdy staff is hewn from polished stone, and yet floats in the hand as if it were no weight at all. It is a perfect companion to those who seek to make long trips across the wilderness.



The Wraith


Survey new worlds in the Titan Expedition to claim The Wraith, a unique living ship dredged from the inky depths of a water world.



Once earned, these rewards may be redeemed across all your save games.

Begin the Titan expedition from the Expedition Terminus aboard the Space Anomaly, or from a fresh new save, which you can later choose to convert a Normal Mode save.

Note that new saves converted to Normal Mode in this way will continue to have access to the new purple star systems, and the story mission In Stellar Multitudes will not be available.

Our upcoming game, Light No Fire, is powered by the same engine that drives No Man’s Sky. If you’re interested to see where we take our technology next, you can keep up with news by wishlisting Light No Fire on Steam here.



Development Update



In addition to launching the Titan expedition today, we’ve released an update for No Man’s Sky, version 5.55, which includes a number of high-priority fixes and improvements. The patch notes are available here.

Thank you for playing. We have so much more planned for 2025!

Our journey continues.

Sean

Expedition Seventeen: Titan

Hello everyone!

Following on from last month’s massive Worlds Part II update, today we are launching our seventeenth expedition: TITAN, and inviting the entire community to explore some of the new planets introduced in Worlds Part II.

Awaken upon the spectacular but dangerous New Aftesfi, a titanic gas giant ravaged by tornadoes and encircled by moons. Chart a course between rendezvous points to reach a dazzling array of new stars and new worlds, endless oceans and cloud-skimming mountains.


Titan begins today, and will run for approximately six weeks. Participating Travellers can complete milestones to earn a generous spread of exclusive rewards:


Titan Expedition Rewards


Gas Giant, Depth Warning, and Cartographer’s posters

Commemorate your journey through the Titan expedition with these stylish and colourful posters.


“Titan Stripes” Ship Customisation

An exclusive starship customisation option, creating a vibrant and eye-catching appearance for Fighter and Hauler class starships.


Surveyor’s Cape

A robust and well-made covering: waterproof, windproof and designed to keep the wearer protected against anything they may encounter while exploring unmapped worlds.


“Pillar of Titan” Staff

This sturdy staff is hewn from polished stone, and yet floats in the hand as if it were no weight at all. It is a perfect companion to those who seek to make long trips across the wilderness.


The Wraith

Survey new worlds in the Titan Expedition to claim The Wraith, a unique living ship dredged from the inky depths of a water world.


Once earned, these rewards may be redeemed across all your save games.

Begin the Titan expedition from the Expedition Terminus aboard the Space Anomaly, or from a fresh new save, which you can later choose to convert a Normal Mode save.

Note that new saves converted to Normal Mode in this way will continue to have access to the new purple star systems, and the story mission In Stellar Multitudes will not be available.


Our upcoming game, Light No Fire, is powered by the same engine that drives No Man’s Sky. If you’re interested to see where we take our technology next, you can keep up with news by wishlisting Light No Fire on Steam here.

Development Update

In addition to launching the Titan expedition today, we’ve released an update for No Man’s Sky, version 5.55, which includes a number of high-priority fixes and improvements. The patch notes are available here.

Thank you for playing. We have so much more planned for 2025!

Our journey continues.

Sean

Worlds Part II - 5.55

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.55, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that caused Favourited teleport destinations to be unfavourited after warping to them.
  • The teleporter page will now show the closest destination to your selected mission as the first entry in the list.
  • Fixed an issue that caused the Nautilon platform to become unstable in the water.
  • Fixed an issue that caused trader starships to plummet to the ground immediately after takeoff when leaving an outpost on the moon of a gas giant.
  • Fixed a number of collision issues with Exocraft and lasers.
  • Fixed a collision issue affecting biodomes.
  • Fixed an issue that caused the starship to sound like it was landing on water when it was not.
  • Fixed an issue that could cause some starships to snag on the entrance to the freighter hangar.
  • Fixed an issue that could cause the player to move erratically in some environments, such as the Space Anomaly or in bases.
  • Fixed an issue that could cause the galaxy map to select a route that went through invisible systems.
  • Fixed a number of rare issues with saving settlements.
  • Fixed an issue that caused the UI to be unclear about if abandoned mode was enabled or not.
  • Fixed an issue that caused some sea creatures to show as extinct in the discovery page.
  • Fixed an issue that caused broken slots to be "sorted" by the inventory sort options.
  • Fixed an issue that caused some discovery screen text to flicker while playing in multiplayer.
  • Fixed an issue that caused two identical options to appear during a dialogue tree in They Who Returned.
  • Fixed a text issue with some monolith interactions.
  • Fixed an issue that caused water to appear too dark when viewed from space.
  • Improved the visibility of underwater jetpack effects.
  • Fixed a number of water rendering issues.
  • Fixed an issue that made abandoned and pirate space stations too bright.
  • Fixed an issue that caused holograms to be invisible when viewed against the sky.
  • Fixed an issue that caused some sea creature to use the wrong death effects.
  • Fixed an issue that caused some underwater bases to appear invisible on PS5.
  • Fixed a crash related to memory management.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Worlds Part II - 5.54

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.54, which is now live on Xbox and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could cause players to be sent to a system with all extreme planets during In Stellar Multitudes.
  • Fixed an issue that could prevent the Assembled Construct from being visible during In Stellar Multitudes.
  • Fixed an issue that could cause some plants and minerals to fail to appear on the discoveries list after being scanned.
  • Fixed an issue that caused empty star systems to generate too many synthetic lifeforms.
  • Fixed an issue that could make catching some fish very difficult on gas giants.
  • Fixed a rare crashed related to navigation.
  • Fixed a crash that could occur when playing the PS4 version of the game on PlayStation 5.
  • Fixed a crash specific to Xbox.
  • Fixed an issue that could cause framerates to be choppy on Xbox.
  • Fixed an issue which caused visual issues while warping on Intel based Macs.
  • Fixed an issue which caused visual issues when DRS and GTAO were both enabled on Macs with Apple Silicon.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Worlds Part II - 5.53

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.53, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue which prevented some gestures from ending when attempting to move.
  • Fixed an issue that caused the Stellar Extractor to display an invalid slot.
  • Fixed a number of issues that could occur when warping on board someone else's freighter.
  • Fixed an issue that could cause life support to drain while in the Nautilon.
  • Fixed an issue that prevented the Mineral Rig from being installed correctly in the Colossus.
  • S-Class upgrades to the Grafted Eyes now choose 3 bonuses.
  • Fixed a number of cases where the highest bonus for X-Class Neutron Cannon upgrades was lower than the S-Class bonus.
  • Fixed an issue that caused all hermit crabs to be listed as extinct on the Discovery Page.
  • Abandoned Mode saves now indicate their status on the load screen.
  • Fixed a number of mission issues that could occur after joining another player in who was already aboard the Space Anomaly.
  • Fixed an issue that prevented some decals from being coloured correctly.
  • Fixed an issue that could cause some ships or Multi-Tools to appear twice in the list of active items in their respective archive UIs.
  • Fixed a rare issue that could cause some ships to change colour when being retrieved from cold storage. This fix will restore ships to their correct colour.
  • Fixed an issue that caused Multi-Tools to have an incorrect class listed on the weapon rack UI.
  • Fixed a rare mission blocker that could occur at the start of the Artemis missions.
  • Fixed a number of issues that could prevent the Space Anomaly or Atlas Path missions from starting correctly.
  • Fixed a rare mission blocker where players would not know the correct recipes during In Stellar Multitudes.
  • Fixed a number of issues with water simulation, including all water vanishing from the oceans on PlayStation 5.
  • Planetary rings and rainbows now reflect correctly in the water.
  • Fixed an issue that could cause flickering glitches with water rendering.
  • Fixed a number of additional visual glitches with water rendering.
  • Fixed a number of visual issues with lighting.
  • Introduced a significant improvement to load times while using a large number of mods.
  • Introduced a minor optimisation for video memory usage.
  • Fixed a rare crash related to creature navigation.
  • Fixed a crash related to the animation system.
  • Fixed a number of crashes related to memory management.
  • Fixed a crash related to memory allocation.
  • Fixed a crash related to animations.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Worlds Part II - 5.52

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.52, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue with a portal in The Cursed expedition Breach Three. The Cursed Redux Expedition has been extended by a week.
  • Fixed a number of softlocks where NPC dialogue would fail to render.
  • Fixed a number of mission blockers that could occur when using the starship communicator.
  • Fixed an issue that could cause the In Stellar Multitudes to become blocked after arriving in the created system.
  • Fixed an issue that could cause the In Stellar Multitudes to become blocked after failing to learn a required product recipe.
  • Fixed an issue that could cause the In Stellar Multitudes to become blocked after creating a new system at the Atlas.
  • Added a refiner recipe to allow the creation of Quartzite from Activated Quartzite and Carbon.
  • Fixed an issue that added a non-functional "Add to Favourites" button to Featured Bases.
  • Improved the distinction between purple and red stars in the galaxy map.
  • Fixed an issue that caused solar systems to generated their stellar class letter in an insufficiently random way.
  • Fixed an issue that could cause the Nautilon to be launched out the sea when the framerate became low.
  • Fixed an issue that prevented the Starborn Phoenix from hovering.
  • Fixed a number of audio issues.
  • Fixed a visual glitch with the mission icon for In Stellar Multitudes.
  • Fixed an issue that could cause graphical corruption in some particle trails.
  • Fixed a rare issue that allowed some water plants to grow forest leaves.
  • Fixed a number of visual glitches in the shadow system.
  • Fixed a number of animation glitches in the Nomad's suspension when driving over water.
  • Fixed an issue that made derelict freighters too light.
  • Fixed a number of visual glitches with sea creature death animations.
  • Fixed an issue that caused some glowing textures to appear too muted.
  • Fixed an issue that caused the Analysis Visor background to fail to render in VR.
  • Fixed an issue that caused all Gek eyes to be the deepest black.
  • Fixed a number of visual glitches when descending to a planet.
  • Fixed an issue that caused a visual glitch around the starship engines.
  • Fixed an issue that caused textures on relic worlds to be low resolution Switch.
  • Fixed a number of graphical issues on Mac.
  • Fixed a number of crashes related to camera positioning.
  • Fixed a number of crashes related to starship navigation.
  • Fixed a crash related to collision generation.
  • Fixed a crash specific to some integrated AMD GPUs.
  • Fixed an issue that caused the game to freeze periodically while playing in 120hz mode on PS5.
  • Fixed an issue that could cause old-format mods to be detected and cause stability issues.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Worlds Part II - 5.51

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.51, which is now live on PS5 and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that allowed inventory sorting to be applied to tech inventories.
  • Fixed an issue that prevented some new materials from being harvested by planetary extractors.
  • Fixed an issue that prevented some flora and mineral discoveries from appearing in the discoveries list after scanning.
  • Fixed a rare graphical glitch that caused some creature models to explode.
  • Fixed an issue resulting in hangs on PS5.
  • Fixed a crash related to networking.
  • Fixed a crash that could occur when donating items to a guild envoy.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Introducing...Worlds Part II

Hello!

No Man’s Sky is a game that we all genuinely truly love. Last year we released Worlds Part I and I remember thinking at the time that this is just the beginning. We can’t wait to show people what we’ve been working on! There’s new solar systems, new planets with more variety, new terrain types, even new Gas Giants, and of course new adventures. Our next update is called Worlds Part II. Full patch notes are available here.



Worlds Part II allows us to push the boundaries of our engine with new technology.

Across the universe we’re adding billions of new solar systems and trillions of new planets, and introducing new biomes and terrains without changing what people already love about the game. It’s now so far beyond what we ever thought was possible when we started out.



I’ve been working on a new terrain system for a little while now. Terrain is more detailed and far more varied with huge mountains and these massive features. I’m genuinely at my happiest working on this stuff.



The team is extremely busy on Light No Fire (wishlist it here!). Each time we push our engine to new places though we have this urge to share it with the community, with No Man’s Sky.



Gas giants are truly epic, ten times bigger than our biggest planet. It’s truly end-game stuff to explore them with huge storms that rage across the surface.



New tech allows oceans that can be several kilometers deep. A new lighting system makes them look so different. New caustics, light shafts and the deeper that you explore the darker it gets. I’ve had these moments where you’re exploring and suddenly some huge creature comes into view and it’s just incredible.



Every element of our lighting has been rewritten. Shadows show more details, light flickers through the leaves, caves are dark and immersive. Oceans now reflect the clouds and stars to create these beautiful sunsets and night skies.

Water reacts physically to the world around it. Creatures wade through it. There’s little dimples in the rain, and there are large waves as ships fly overhead. Sometimes there’s these moments where a ship just flies past the still ocean and the water ripples underneath and it’s just so peaceful to watch.



In the depths of the ocean and on land there’s these new creatures to discover. I think we’ve gone probably weirder than ever before. When you land on a planet all the tech combines to create an emotion, that feeling of knowing that no one has ever been on this world before. I think it’s what makes this game really special.



There’s tonnes of new gameplay too. There’s this huge quest that ties together some strands that we’ve been building for years. We’ve got an expedition that takes you on a tour of all the new worlds that we’re building and it’s got some incredible rewards.



This is our ninth year since release. I think we’re doing things that the community probably never thought would happen. I honestly can’t wait for you all to play.

Full patch notes are available here.

Our journey continues.

Sean

Aquarius Expedition back for a limited time only

Hello!

As part of our season of 2024 Expedition Reduxes, the Aquarius Expedition goes live today. It will run for two weeks until 22nd January.



Back in September 2024, we launched the Aquarius update, and with it introduced fishing to No Man's Sky, partly because it's just a fun thing to do alone or with friends, but mostly to show off the new water effects which the Worlds Part I update had ushered in a few months before!



It's fair to say that introducing something as seemingly incongruous as fishing into a sci-fi world has been met with almost universal joy from the community. Clearly there was a pent-up need to pause the exploration, base-building, or adventuring for a while, find a suitable waterside spot, and sit and relax while waiting to see what the catch of the day would be!



The Aquarius Update also introduced a new waterborne platform, the ExoSkiff which enables you to venture further from the shoreline and fish for bigger catches in deeper waters.



The Aquarius Expedition which accompanied the update encouraged Travellers to explore the vast array of water expanses the universe had to offer and hone their angling skills in the pursuit of the limited time rewards, not least the Deep Sea diving suit and Aquarius Flight Pack.





These rewards and many more are once again available to claim from today for those who embark on the Aquarius Expedition Redux which runs from the 8th to the 22nd January.

The final Redux of the 2024 Expeditions, The Cursed, which includes the vaunted UFO-style Boundary Herald Starship will follow on 22nd January.



The small No Man's Sky team are working very hard on some really exciting things for 2025 and we can't wait to share them with you very soon.

Our journey continues.

Sean

P.S. Perhaps while you're waiting for a bite on your line, you may want to wishlist our next big game, Light No Fire here.

Limited edition "Starborn Phoenix" to celebrate our TGA Community Support nod!

Hello Everyone!

The first of 2024’s holiday expeditions has just come to an end: the redux of Omega. We’ve loved reading everyone’s expedition anecdotes and positive feedback, and seeing the incredible popularity of the Starborn Runner starship. However, if you missed this opportunity to claim the Starborn Runner (or if you just can’t get enough of its hovership design) we have some very good news…

Today, in association with The Game Awards 2024 and to celebrate our Best Community Support nomination, we are excited to reveal the Starborn Phoenix, a limited edition golden starship.



The Starborn Phoenix is free to claim on Steam right now, until 10:00 PT / 18:00 GMT on Dec 19th - even if you don’t own No Man’s Sky. You can then redeem your ship in-game from the Quicksilver Synthesis Companion aboard the Space Anomaly.



Claim your Starborn Phoenix starship on Steam here.

https://store.steampowered.com/app/3380990/

***

In addition, the Adrift expedition, first run back in May of this year, is running again now, offering one more chance to unlock another sought-after starship, exclusive to Adrift - the Iron Vulture.



Alone in an empty universe, Adrift redefines what it means to survive among the stars. Communications from other Travellers are consumed by static, and in a reality devoid of other lifeforms, there are no shops, no trading, no shortcuts and no help, providing a very different survival experience.



The Adrift expedition runs for two weeks until 25th December.

The remaining expedition redux dates are as follows:

Liquidators: 25th Dec - 8th Jan

Aquarius: 8th Jan - 22nd Jan

The Cursed: 22nd Jan - 5th Feb


While you’re enjoying these second bites of the expedition cherry over the holiday season, know that the tiny No Man’s Sky team are working hard on more surprises for 2025.

We’d like to wish our entire community very happy holidays!

Our journey continues.

Sean


Perhaps take a moment to wishlist our next game, Light No Fire, here.