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PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

2024 Expedition Reduxes are now on!

Hello Everyone!

2024 has been another impactful year for No Man’s Sky, with the team pouring so much love into every update. OMEGA, ORBITAL, WORLDS PART I and AQUARIUS added breadth and depth to so many areas of the universe - from a complete overhaul of the expedition system, starship customisation, elaborate new space stations, new planetary biomes, incredible rendering improvements to water and clouds, and so much more. A few weeks ago, we even introduced CROSS-SAVE between our huge number of supported platforms.



This year has also seen no fewer than five(!) community expeditions, bringing Travellers together in a certain corner of the universe to experience a themed event and work together to complete unique challenges and earn limited-time exclusive rewards.

We know that our players have busy lives, and know more than most that there are other games to play. That’s why, for the last couple of years, it has become customary for the No Man’s Sky team to re-run the expeditions from that year over the holiday period when leisure time is more plentiful, and in a “reduxed” form such that they can be completed and rewards unlocked with relative ease.

We will be re-running this year’s expeditions over two-week intervals from Thanksgiving weekend through December and January.

Omega: 27th Nov - 11th Dec



Answer the call of the universe in the Omega expedition. Explore, build, fight, and more through a diverse set of milestones, and unpick the threads of a mystery involving the past, the present, and what could be.



Adrift: 11th Dec - 25th Dec



Alone in an empty universe, the Adrift Expedition redefines what it means to survive among the stars. Communications from other Travellers are consumed by static, and in a reality devoid of other lifeforms, there are no shops, no trading, no shortcuts and no help, providing a very different survival experience.



Liquidators: 25th Dec - 8th Jan



Engage in a galactic bug hunt in this high-paced combat expedition, full of custom-balanced swarm combat. A vile brood is spreading corruption across the universe – join the Liquidator Vanguard to do your part and purge the rot from the stars!



Aquarius: 8th Jan - 22nd Jan



Go on a quest across the galaxy to catch fish, gather stories, and think about the one that got away. Find your perfect waterside spot and cast off, or venture into the ocean on your deployable Exo-Skiff. Craft specialist bait, establish a fish farm, cook seafood, and more.



The Cursed: 22nd Jan - 5th Feb



Fight to keep a grip on reality while haunted by visions and voices from another dimension. In this twilight realm, straddling the boundary between one reality and the next, there is no access to hyperdrive technology, and interstellar travel can only take place via the ancient portal network. Who do the haunting voices belong to, where are they coming from, and are they to be trusted?



These re-runs present another opportunity not only to experience these community events, but also to earn any missed rewards! Rewards for the 2024 expeditions include exclusive sets of Atlas, deep sea, and bug-themed customisations, the Iron Vulture, Starborn Runner, and Boundary Herald starships, a ghostly frigate, and so much more!

Please also take a moment to wishlist Light No Fire here!



Our journey continues.

Sean

Holiday 2024 Expeditions

Hello Everyone!

2024 has been another impactful year for No Man’s Sky, with the team pouring so much love into every update. OMEGA, ORBITAL, WORLDS PART I and AQUARIUS added breadth and depth to so many areas of the universe - from a complete overhaul of the expedition system, starship customisation, elaborate new space stations, new planetary biomes, incredible rendering improvements to water and clouds, and so much more. A few weeks ago, we even introduced cross-save between our huge number of supported platforms, a massive technical undertaking.

This year has also seen no fewer than five(!) community expeditions, bringing Travellers together in a certain corner of the universe to experience a themed event and work together to complete unique challenges and earn limited-time exclusive rewards.

We know that our players have busy lives, and know more than most that there are other games to play. That’s why, for the last couple of years, it has become customary for the No Man’s Sky team to re-run the expeditions from that year over the holiday period when leisure time is more plentiful, and in a “reduxed” form such that they can be completed and rewards unlocked with relative ease.

We will be re-running this year’s expeditions over two-week intervals from Thanksgiving weekend through December and January.

  • Omega: 27th Nov - 11th Dec Answer the call of the universe in the Omega expedition. Explore, build, fight, and more through a diverse set of milestones, and unpick the threads of a mystery involving the past, the present, and what could be.
  • Adrift: 11th Dec - 25th Dec Alone in an empty universe, the Adrift Expedition redefines what it means to survive among the stars. Communications from other Travellers are consumed by static, and in a reality devoid of other lifeforms, there are no shops, no trading, no shortcuts and no help, providing a very different survival experience.
  • Liquidators: 25th Dec - 8th Jan Engage in a galactic bug hunt in this high-paced combat expedition, full of custom-balanced swarm combat. A vile brood is spreading corruption across the universe – join the Liquidator Vanguard to do your part and purge the rot from the stars!
  • Aquarius: 8th Jan - 22nd Jan Go on a quest across the galaxy to catch fish, gather stories, and think about the one that got away. Find your perfect waterside spot and cast off, or venture into the ocean on your deployable Exo-Skiff. Craft specialist bait, establish a fish farm, cook seafood, and more.
  • The Cursed: 22nd Jan - 5th Feb Fight to keep a grip on reality while haunted by visions and voices from another dimension. In this twilight realm, straddling the boundary between one reality and the next, there is no access to hyperdrive technology, and interstellar travel can only take place via the ancient portal network. Who do the haunting voices belong to, where are they coming from, and are they to be trusted?

These re-runs present another opportunity not only to experience these community events, but also to earn any missed rewards! Rewards for the 2024 expeditions include exclusive sets of Atlas, deep sea, and bug-themed customisations, the Iron Vulture, Starborn Runner, and Boundary Herald starships, a ghostly frigate, and so much more!





Community Research

Aboard the Space Anomaly, the Quicksilver Synthesis Companion has been compiling the research data from completed Nexus missions to synthesise a range of new collectible items. Most recently, they have synthesised a set of blue, purple and teal fireworks, which burst into wildly spiralling ribbons in the sky.



The Quicksilver Bot is taking a short hiatus from item synthesis, as Travellers shift focus to research for the Omega expedition. Alongside the entire community, document the flora, fauna and mineral formations for each Rendezvous World. Each world represents one tier of research, and each has its own expedition milestone and rewards. Universal progress can be viewed in the Mission Log, at the Quicksilver Bot’s kiosk, or at the Galactic Atlas site.




Community Spotlight

We love this series of pixel art ships by u/quintestone!



u/emptee painted this wonderfully spooky piece for Inktober.



Beautiful screenshots by Ray Reynolds, Aeon, Lewozz and MauPalma07.



Development Update

The expedition reduxes begin today, and will run until February 5th, 2025. We hope they are a relaxing way to play No Man's Sky together over the holiday season.

Even as the year winds down, the team are still working enthusiastically on future content for the game - we have much more in store for No Man's Sky!

We've also been nominated in the Best Community Support category in the 2024 Game Awards! If you'd like to vote, you can do so here. The winners will be announced on December 12th.

And finally, we're making great progress on our upcoming fantasy title, Light No Fire. You can wishlist it on Steam here.



Our journey continues.

Sean


Cross-Save // PlayStation 5 Pro // The Normandy Returns 5.28

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Cross-Save // PlayStation 5 Pro // The Normandy Returns, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.28, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Added a number of memory optimisations.
  • Fixed an issue that could cause other player’s bases to not appear on PS4 & PS5.
  • Fixed an issue that could cause multiplayer connections to fail on PS5.
  • Improvements to cross-save flow on PS5 & Switch.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Cross-Save // PlayStation 5 Pro // The Normandy Returns 5.26

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Cross-Save // PlayStation 5 Pro // The Normandy Returns, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.26, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could cause the Boundary Herald starship to have difficulty finding a clear landing site.
  • Fixed a visual issues with the canopy animation when getting into the Boundary Herald starship.
  • Fixed an issue that could prevent connection to the discovery servers.
  • Fixed an issue that could cause the cross-save banner to appear when not relevant.
  • Fixed an issue that caused the save spinner to display for longer than necessary.
  • Fixed a rare issue that could prevent some saves from loading correctly.
  • Fixed a rare issue related to upgrading very old saves.
  • Fixed a number of issues with the camera transition when saving at a waypoint.
  • Fixed a rare issue that could cause some saves to become stuck while loading.
  • Introduced a texture memory optimisation.
  • Introduced a number of quality and optimisation fixes for VR.
  • Introduced an optimisation to load times on PC.
  • Introduced a number of quality and optimisation fixes for PS5 Pro.
  • Fixed an issue that could cause crashes on PlayStation 5 when approaching the second rendezvous point of the Beachhead Expedition.
  • Fixed a minor memory issue on Xbox.
  • Fixed a number of visual corruption issues on Xbox One.
  • Fixed a rare crash that could occur when loading Multi-Tools.
  • Fixed a rare crash related to loading frigate expeditions.
  • Fixed a crash related to planetary rendering.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Cross-Save // PlayStation 5 Pro // The Normandy Returns 5.27

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Cross-Save // PlayStation 5 Pro // The Normandy Returns, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.27, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could cause some ship types to fail to find a landing site.
  • Fixed a crash related to flying the starship over land.
  • Fixed an issue that could cause graphical corruption when talking to NPCs on Switch.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Cross-Save, PS5 Pro and...the return of the Normandy!

Hello,

This year has already been a very busy one for No Man’s Sky, with 6 updates already this year, including the huge Worlds Update. Our last update, The Cursed, dropped just a couple of weeks ago, and players have been loving the spooky Halloween vibe.

In game development some features take weeks or months, and others take years. Today we are releasing some features that have been years in the making.

Cross-Save



Starting from today we are rolling out Cross-Save support on all platforms. This has been a huge undertaking, and is one of most requested features.



Being able to jump seamlessly between platforms is really transformative. Players can play from the comfort of their sofa on console, continue an Expedition on the move with Switch or Steam Deck, build an incredible base on their beefy PC rig, and view it in incredibly immersive Virtual Reality.

No Man’s Sky now supports Cross-play and Cross-save between a huge number of platforms including PC, PlayStation 4 & Xbox One and Series X/S, Game Pass, GOG, Nintendo Switch, Steam Deck, PlayStation VR 1 & 2 and PCVR.

Adding the ability to transfer saves between platforms via a server is especially difficult for No Man’s Sky, as the work involved increases with each platform supported and how long folks have already been playing for. Both those numbers are large for our tiny team.

It’s very common for players to rack up thousands of hours of saves exploring across space, building elaborate bases and cataloging their discoveries, with incredibly detailed saves. Adding Cross-Save for us is a little bit like moving house, the longer people have lived there the more complicated it is to move them! We also have players who played once at launch, eight years ago, suddenly loading up that save on a platform that didn’t even exist back then!

For these reasons we have secretly been introducing the technology for this update for over 6 months. We are now ready to start rolling Cross-Save out to a small number of players. From today, all No Man’s Sky players can connect their different platform accounts together at https://cloud.nomanssky.com/cross-save. A subset of players will then be admitted to the beta. Participants in the beta will be able to upload and download saves from any connected platform, via the in-game save screen. In the coming weeks, all players will be invited to do so.


PlayStation 5 Pro



PlayStation 5 Pro releases today and is an incredible feat of engineering. We were so excited to get our hands on it from early days of development. We couldn’t wait to see what was possible in No Man’s Sky with so much power at our disposal!



We're excited to be able to share an enhanced version of No Man's Sky for PlayStation 5 Pro with players at launch. Bringing even more detail and higher image quality than ever possible on console before.



PlayStation Spectral Super Resolution (PSSR) allows for incredible upscaling to provide crisp 4K resolution at 60fps. No Man's Sky will also be an early supporter of 8k resolution, with the universe looking incredible in 8K at 30fps.



As well as a much sharper resolution at higher framerates, the increased power of the PlayStation 5 Pro has enabled us to ramp up the graphical quality across the board. Players on PlayStation 5 Pro will see improved lighting, with ultra quality reflections and higher quality ambient occlusion in all modes. Explore the most beautiful and detailed alien worlds No Man's Sky has to offer, for the first time on console.



Not only this, but all of these improvements also come to PSVR2! With our most stunning virtual reality imagery offering an even more immersive experience for Travellers amongst the stars.

The small team at Hello Games like nothing more than to play around with new technology. From supporting our players on first generation hardware, right back to Switch and PlayStation 4, to the highest end PCs, next generation consoles, and now support for cutting edge PlayStation Pro 5 is available at launch as another free update.

The PlayStation Pro update was already pushed live quietly in The Cursed update, so if you already have hardware, you can play it NOW!


The Normandy Returns



Everyone here at Hello Games is a huge sci-fi nerd. One of our absolute favourite series is the incredible Mass Effect games. To join in Mass Effect’s annual N7 celebrations, we are pleased to welcome the legendary SSV Normandy SR1 back into No Man’s Sky!



It was back in 2021 that the Normandy made its first appearance in one of the first expeditions we ever ran. The limited-time expedition starts today, runs for two weeks and culminates in players being able to claim the Normandy for their fleet.

In the intervening years since that event, we have welcomed a huge number of Travellers, not least a whole new cohort of Switch players and an increasingly large number of Chinese fans. Many of these new players have envied those who proudly displayed their Normandy in their frigate collection.



Mass Effect fans know that this legendary frigate only appears when it is most needed! Today, and for the next two weeks, as a love-letter from one science fiction game to another, we are giving everyone another chance to encounter the Normandy in an overhauled version of the original mission and add it to their collection.

Huge thanks to our friends at EA and BioWare for helping make this happen.

It has been a momentous year for No Man’s Sky in a number of ways. We’re so grateful to be able to continue this journey with you.

Don't forget to wishlist Light No Fire here!



Our journey continues.

Sean

The Cursed Patch 5.22

Hello Everyone,

Thank you to everyone playing No Man’s Sky – The Cursed, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.22, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that allowed the Boundary Herald ship to be scrapped.
  • Removed an erroneous message that could appear when collecting Shattered Qualia.
  • Fixed a bug which caused flying pets to behave erratically when ridden.
  • Fixed an incorrect icon for the Outlaw System Decal at the Quicksilver Synthesis Companion.
  • Fixed an incorrect icon for the Bioluminescent Companion egg at the Quicksilver Synthesis Companion.
  • Fixed an issue that caused the Bioluminescent Companion to fail to hatch from their egg. Players who have already hatched a non-viable egg should now see the companion in their collection, or can redeem another egg from the Expedition Rewards section of the Quicksilver Synthesis Companion kiosk.
  • Fixed an issue that caused placed Portal Breach and Glyph posters to disappear after saving and reloading.
  • Fixed an issue that could cause submerged abandoned buildings to suddenly disappear.
  • Fixed an issue that prevented colours being applied to the Boundary Mandibles in the Appearance Modifier.
  • Fixed an issue where the In Deep Water milestone would incorrectly calculate depth when underwater in VR.
  • Update engine visuals for the Boundary Herald.
  • Fixed a visual bug that could occur during the Boundary Horror attack animation.
  • Fixed a bug with the monstrosity death animation.
  • Fixed an issue with the Bioluminescent Companion audio.
  • Fixed an issue seen in VR where the sky would blur during the time of day change when playing The Cursed expedition.
  • Improved the appearance of the hazard vignette in VR when boundary strength drops during The Cursed.
  • Fixed an issue where particle trails would have a black outline on Mac.
  • Fixed a visual bug when near certain large bases on Xbox.
  • Fixed an issue which prevented some saves from loading.
  • Fixed a rare memory crash.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

The Cursed Patch 5.21

Hello Everyone,

Thank you to everyone playing No Man’s Sky – The Cursed, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.21, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that caused some particle effects to flicker when playing in VR.
  • Fixed an issue that caused a white screen softlock when using a portal in VR while playing The Cursed expedition.
  • Fixed a crash that could occur when using the Egg Sequencer to modify the Cursed Expedition reward egg.
  • Fixed a rare issue that could prevent save games from loading.
  • Fixed an Xbox specific issue that could cause some save games to be hidden from the save select screen. Please note: for a small number of players, restored saves may appear to have a lower than expected play time – these saves can be loaded as usual and then switched to the Restore Point from the in-game pause menu.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Introducing..The Cursed Expedition!

Hello Everyone!

Our last update saw players enjoying a nice chilled time, fishing in No Man's Sky. Our next update couldn't be more different! As we approach Halloween, we are embracing the spookier side of the No Man's Sky Universe, drawing upon threads first established way back in Atlas Rises, when ancient portals began to open and the boundaries between realities first began to crumble…

Today, we are announcing expedition sixteen: The Cursed - where players will fight to keep a grip on reality while haunted by visions and voices from another dimension. Full patch notes can be found here.



The Cursed takes place in a sort of twilight realm, straddling the boundary between one reality and the next.



Travellers will not have access to hyperdrive technology, meaning no warping between star systems. Instead, interstellar travel can only take place via the ancient portal network.




Haunting voices, leaking through from another dimension, will provide guidance, information, strange blueprints… and mystery. It is up to you to decide who these voices belong to, where they are coming from, and if they are to be trusted.



In regular No Man’s Sky play, Travellers must steel themselves against a variety of environmental hazards such as extreme temperatures, radioactivity, and toxic atmospheres. The Cursed, however, pits you against a single, more insidious threat: the weakening of the boundaries of reality. Your exosuit comes fitted with a specialised Anomaly Suppressor; maintain it to stay firmly in this reality.



Spectral anomalies - ghostly creatures drifting across the boundaries - will gather to watch Travellers moving through their domain. Most of the time, they are simply there to observe, but be warned: as your suit’s Anomaly Suppressor weakens, time will begin to behave in non-linear ways, and these anomalies may turn hostile.



Travellers will need to prepare a number of otherworldly concoctions to navigate through The Cursed. Sustain boundary strength with the Elixir of Glass, reveal the location of portals with the Elixir of Quicksilver, and prise open the gateways with the Elixir of Blood. For those that reach the end of the journey, its final trial will require a drink from the Elixir of Water - and the consequences thereafter.



The Cursed expedition begins today, and will run for approximately two weeks. Travel beyond the boundaries, and fortify your mind against spectral anomalies - or succumb to the call of the world of glass.



The Cursed Expedition Rewards



Boundary Anomaly, Portal Breach and Glyph Posters



Remember your journey across the boundaries with these decorative posters: warnings to all those who would venture into the tunnels of the portal network.



Anomaly Seal Base Part



During The Cursed, the spectral energy radiating from this ancient artifact protects nearby entities against catastrophic reality breaches.

In a more stable universe, the Anomaly Seal serves as a decorative souvenir from beyond the boundaries.



Ink-Stained Jetpack Trail



An exclusive jetpack customisation. A localised anomaly within the jetpack's core allows the spectral afterglow of the boundary horrors to leak across into this reality.



Boundary Horror Mandibles



An exclusive Exosuit Appearance Override. Transform your facade into that of a Boundary Horror, a fragment of what dwells beyond the tunnels of the portal network...



Bioluminescent Companion



The egg of a gelatinous and luminescent lifeform. This unusual companion creature is lit by a haunting pale glow.



Boundary Herald Starship



Retrieve this exclusive starship from the reality collapse, and slice through the skies in saucer-like style.



Development Update



The Cursed expedition is our sixth named update for 2024, following Omega, Orbital, Adrift, Worlds Part I, and Aquarius. It has been a busy year so far! It’s incredible to think that only a few weeks ago, fishing didn’t exist in No Man’s Sky.

We are continuing to build our universe, and have much more in store. Thank you for playing.

Full patch notes for The Cursed can be found here.

Don't forget to wishlist Light No Fire here!



Our journey continues.

Sean

Expedition Sixteen: The Cursed

Hello Everyone!

Our last update saw players enjoying a nice chilled time, fishing in No Man’s Sky. Our next update couldn’t be more different! As we approach Halloween, we are embracing the spookier side of the No Man’s Sky Universe, drawing upon threads first established way back in Atlas Rises, when ancient portals began to open and the boundaries between realities first began to crumble…

Today, we are announcing expedition sixteen: The Cursed – where players will fight to keep a grip on reality while haunted by visions and voices from another dimension.

The Cursed takes place in a sort of twilight realm, straddling the boundary between one reality and the next.


Travellers will not have access to hyperdrive technology, meaning no warping between star systems. Instead, interstellar travel can only take place via the ancient portal network.


Haunting voices, leaking through from another dimension, will provide guidance, information, strange blueprints… and mystery. It is up to you to decide who these voices belong to, where they are coming from, and if they are to be trusted.

In regular No Man’s Sky play, Travellers must steel themselves against a variety of environmental hazards such as extreme temperatures, radioactivity, and toxic atmospheres. The Cursed, however, pits you against a single, more insidious threat: the weakening of the boundaries of reality. Your exosuit comes fitted with a specialised Anomaly Suppressor; maintain it to stay firmly in this reality.


Spectral anomalies – ghostly creatures drifting across the boundaries – will gather to watch Travellers moving through their domain. Most of the time, they are simply there to observe, but be warned: as your suit’s Anomaly Suppressor weakens, time will begin to behave in non-linear ways, and these anomalies may turn hostile.

Travellers will need to prepare a number of otherworldly concoctions to navigate through The Cursed. Sustain boundary strength with the Elixir of Glass, reveal the location of portals with the Elixir of Quicksilver, and prise open the gateways with the Elixir of Blood. For those that reach the end of the journey, its final trial will require a drink from the Elixir of Water – and the consequences thereafter.

The Cursed expedition begins today, and will run for approximately two weeks. Travel beyond the boundaries, and fortify your mind against spectral anomalies – or succumb to the call of the world of glass.

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The Cursed Expedition Rewards

Boundary Anomaly, Portal Breach and Glyph Posters

Remember your journey across the boundaries with these decorative posters: warnings to all those who would venture into the tunnels of the portal network.

Anomaly Seal Base Part

During The Cursed, the spectral energy radiating from this ancient artifact protects nearby entities against catastrophic reality breaches.

In a more stable universe, the Anomaly Seal serves as a decorative souvenir from beyond the boundaries.

Ink-Stained Jetpack Trail

An exclusive jetpack customisation. A localised anomaly within the jetpack’s core allows the spectral afterglow of the boundary horrors to leak across into this reality.

Boundary Horror Mandibles

An exclusive Exosuit Appearance Override. Transform your facade into that of a Boundary Horror, a fragment of what dwells beyond the tunnels of the portal network…

Bioluminescent Companion

The egg of a gelatinous and luminescent lifeform. This unusual companion creature is lit by a haunting pale glow.

Boundary Herald Starship

Retrieve this exclusive starship from the reality collapse, and slice through the skies in UFO-like style.

Community Research

The Quicksilver Synthesis Companion’s latest research endeavour is a set of Blue, Purple and Teal fireworks, which burst into a cluster of wildly spiralling ribbons upon launch. Every mission completed at the Nexus contributes towards the research progress for these exotic items.

Community Spotlight

u/Johnnyoneshot made this cool experimental Multi-Tool!


u/InigoMToya has been sharing a series of these lovely illustrated personal logs.


This fishing-inspired comic from u/Imphead9 made us chuckle!

Finally, some beautiful in-game photography from Lewozz, Mughragh, pulsarbmx and Dinginator08.

Development Update

The Cursed expedition is our sixth named update for 2024, following Omega, Orbital, Adrift, Worlds Part I, and Aquarius. It has been a busy year so far! It’s incredible to think that only a few weeks ago, fishing didn’t exist in No Man’s Sky.

We are continuing to build our universe, and have so much more in store.

We are also continuing to build our new game, Light No Fire. You can wishlist it on Steam here.

Our journey continues.

Sean

5.20 Patch Notes

  • Expedition Sixteen, The Cursed, will begin shortly and run for approximately two weeks.
  • During the expedition, the boundary walls between universes have begun to crumble. All conventional hazards have been replaced by Local Boundary Strength, which must be maintained to avoid the intrusion of the boundary horrors…
  • Rewards include new posters, decals and titles; a new jetpack trail; a bioluminescent companion; a cursed helmet customisation; and the exclusive Boundary Herald starship.
  • Introduced a number of particle rendering optimisations.
  • Fixed a number of graphical corruption issues on Xbox.
  • Fixed an issue with depth of field rendering on Switch.
  • Fixed a number of minor graphical issues on PS5.
  • Introduced a shadow rendering optimisation on PS5.
  • Fixed a rare issue that prevented some large saves from loading correctly.
  • Fixed a rare hang related to weather effects in multiplayer.
  • Fixed a crash related to loading frigates.
  • Fixed a number of performance issues on Switch related to use of the Analysis Visor.
  • The message style for Communication Station messages has been improved.
  • Fixed an issue that caused Sac Venom not to correctly display growing information in the Analysis Visor.
  • Fixed an issue that caused butterfly wing audio to be too loud.
  • Fixed an issue that caused the HoverDroid companion to fail to move.
  • Fixed an issue that made it difficult to harvest hypnotic eyes from the abyssal horrors.
  • Increased the amount of bait given when crafting specialist bait items.
  • Fixed an issue that caused the backpack to be rendered with an incorrect offset in the inventory if the player has a cape equipped.
  • Fixed an issue which could cause the player’s feet to appear reversed.
  • Fixed an issue that caused specific face shapes to revert to the default when exiting the Appearance Modifier.
  • Fixed an issue that could cause some generated pinning missions to skip some crafting steps.
  • Fixed a number of glitches with the navigation of hostile AI starships.
  • Fixed an issue that caused the fireplace flames to be purple.
  • Fixed a text issue that affected the Angler’s Diary entries after the Aquarius Expedition ended.
  • Fixed a minor text issue in the Previous Expeditions page.
  • Fixed a minor UI issue that caused damaged equipment warnings to flash at inappropriate times.
  • Fixed a number of minor animation glitches.
  • Fixed an issue that caused incorrect text to appear on various fleet management pages when viewing the Normandy frigate.
  • Fixed an issue that could allow system authorities to perform cargo scans while paused/in the UI.
  • Fixed a VFX issue when destroying some small plants.