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No Man's Sky screenshot
PC PS4 XONE PS5 Series X Steam Gog
Genre: Role-playing (RPG), Simulator, Adventure, Indie

No Man's Sky

Aquarius Patch 5.12

Hello Everyone,

Thank you to everyone playing No Man’s Sky Aquarius, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.12, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that caused some expedition posters to be missing from the catalogue.
  • Fixed an issue that could cause fishing to be interrupted when another player warped out from the system.
  • Fixed an issue that caused the Exo-Skiff’s inventory to be too small on pre-existing saves.
  • Fixed an issue that allowed two fishing rigs to be installed at once.
  • Fixed a number of issues that could cause fish to occasionally surface above the water.
  • The fishing float now more accurately floats on the water surface.
  • The Exo-Skiff now protects against environmental hazards.
  • Fixed a number of minor visual issues with the Lost Angler’s Rig.
  • Fixed an issue that caused Gek characters to appear to talk while fishing.
  • Fixed an issue that caused the Photo Mode camera to collide with the Exo-Skiff.
  • The Exo-Skiff’s cool storage inventory is now accessible at any time while near the skiff.
  • Fixed an issue that caused some food products used as fishing bait to generate incorrect values.
  • Partially restore freighters and frigate fleets for players who lost them when changing galaxies while playing 5.10.
  • Fixed a pirate-dreadnaught specific issue that caused refiner and extractor contents not to save when warping.
  • Fixed an issue that caused “Aegis of the Void” ghost ships to appear in the ship menu after salvaging.
  • Fixed an issue that made it impossible to dismiss squadron pilots.
  • Fixed an issue that caused the Optical Drill to go missing from the Space Anomaly’s research station.
  • Fixed an issue that allowed use of the Terrain Manipulator without the appropriate tech installed.
  • Fixed an issue that allowed bases built in no-build zones around expedition objectives to still replicate their markers and terrain editing restrictions.
  • Fixed a rare issue that prevented mission progress on the Artemis path while talking to Apollo.
  • Fixed an issue that caused “This is the mission subtitle” to appear as the mission subtitle for community research missions.
  • Fixed an issue that caused the eye scanning effect on the Liquidator mech to fail to play.
  • Fixed a number of minor visual issues with water in VR.
  • Fixed a number of visual issues with water on PS5.
  • Fixed a rare issue that could cause inventory popups to jitter.
  • Fixed an issue that could cause interact labels to incorrectly persist in VR.
  • Fixed a rare visual issue affecting shadows when the resolution scaling option was set to a very high value.
  • Fixed a GPU crash on PS4.
  • Fixed a rare crash that occurred when loading saves.
  • Fixed a crash that can occur when playing the PS4 version of the game on a PS5 console.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Aquarius Patch 5.11

Hello Everyone,

Thank you to everyone playing No Man’s Sky Aquarius, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.11, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Players are now alerted to new record catches.
  • Players who are actively fishing are now marked as Busy for the purposes of group invites.
  • Fixed an issue that prevented quick access to items stored within the Nutrient Processor’s inventory while cooking.
  • Fixed an issue that allowed fish to occasionally swim above the surface of the water.
  • Fixed an issue that could make it difficult to target interactable objects while holding a fishing rod.
  • The effects when releasing fish back into the water have been improved.
  • Fixed an issue that made it difficult to summon the Exo-Skiff in VR.
  • Improved the accuracy of the fishing float in rough seas.
  • Specialist bait can now be placed in the Exo-Skiff’s cold storage inventory.
  • Fixed a rare issue that could cause a previous popup to appear over the top of your most recently caught fish.
  • Fixed an issue that caused a grey or black dot to be drawn in the starship crosshair after boarding with a fishing rod equipped.
  • Improved the visibility of the fishing line in some lighting conditions.
  • Fixed a number of minor audio issues when fishing.
  • Fixed an issue that prevented wave audio from playing while far from the shoreline.
  • Fixed an issue that caused the wave audio to be out of sync with the visuals while standing near or in shallow water.
  • Improved the objective clarity of a number of expedition mission steps.
  • Adjusted the catch rates for certain mission-specific fishing items.
  • Fixed a rare bug that could reset player freighters when warping.
  • Fixed an issue that could cause resources to disappear from Freighter Refiner Rooms when warping in a capital ship.
  • Fixed an issue that prevented players from leaving Title selection and returning to banner customisation when choosing a title and banner.
  • Fixed some incorrect labels in the freighter customisation UI.
  • Fixed an issue that caused the page dots to spill out of the UI for players with many unlocked titles.
  • Fixed a minor text formatting issue in procedural artefact descriptions.
  • Fixed a number of minor visual issues with Hauler-class starship wings.
  • Fixed a visual corruption issue with water rendering.
  • Introduced a minor memory optimisation.
  • Fixed a rare crash related to AI starship behaviours.
  • Fixed a rare crash related to starship handling.
  • Fixed a rare memory issue related to icon rendering.
  • Fixed a rare crash related to creature navigation.
  • Fixed a rare issue related to teleporting to water planets.
  • Fixed a rare issue that caused some large saves to crash after loading.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Introducing...No Man's Sky Aquarius

Hello Everyone!

Today, the Aquarius Update is free to download for existing players and introduces something we have been tempted to add ever since we stood on the shores of No Man’s Sky’s planets and looked out across their watery expanses - fishing! Full patch notes are available here.



Players can now explore the universe to find their perfect waterside spot, hopping with fish - sit and relax alone with their thoughts, or with fellow Travellers looking out over alien vistas waiting for a bite.

Fishing



Fishing in No Man’s Sky is a uniquely relaxing experience, either alone with your thoughts or with the companionship of others. Grab a rod and your friends (optional!) and set out to explore the universe in the hunt for the perfect fishing spot.



The thrill of the catch lies in the fact that you never quite know what you’re going to pull up. The variety of aquatic life ranges vastly from common minnow-like fish to huge alien marine mammals. Catches vary greatly from planet-to-planet and dedicated anglers will have to travel far to find the rarest of fish.



Exo-Skiff



Venture into the ocean on your deployable Exo-Skiff. This customisable fishing platform floats over the roughest seas and has its own bespoke cold storage inventory, making it the perfect way to hunt for those fish that are only found in deep waters.



Explore to find rare catches



Travellers who wish to complete their fishing log will have to explore a huge range of different environments and water conditions, as well as crafting specialist bait to attract rare catches and elusive legendary fish…



And while you’re waiting patiently to catch a bite, why not dredge for messages in bottles from those that have passed this way before?

Automated Fish Traps





Research the Automated Trap blueprints and establish your own autonomous floating fish farm to gather in fish while you explore elsewhere.

Aquarius Expedition





The Aquarius expedition begins today, and will run for approximately six weeks. Go on a quest across the galaxy to catch fish, gather stories, and think about the one that got away… Players who complete the Aquarius expedition will earn a beautifully detailed set of deep-sea customisation parts, including a unique underwater jetpack.



New Cooking Recipes



Of course, with this new-found ability to farm the lakes, seas and oceans, you will want to develop your cooking skills, with all-new recipes and ingredient combinations out there to be discovered.



Fishing Records



The Wonders Catalogue now has a dedicated collection of fishing information, detailing the history of all your catches and their weight records, as well as information on how to find each species.



Deep-Sea Diving Suit



Hardened against the extreme conditions found beneath the waves, this diving suit is the perfect choice for both deep-water exploration and an afternoon's fishing.





Aquarius Poster Collection



Decorate the walls of your fishing shack with the Sea Chart, Bounty of the Sea and Gone Fishin' posters.



Lost Angler’s Rig



Complete the Aquarius Expedition to uncover the fishy tale of the Lost Angler and earn the use of their exclusive fishing equipment.



Tentacled Figurine



A synthetic polymer companion for your starship’s cockpit, fashioned in the likeness of a sea creature.



Aquarius Flight Pack



Hardened against the extreme conditions found beneath the waves, this jetpack replacement allows for smooth and stylish passage through the murky abyss.



Development Update



Our last update was “Worlds Part I” just a few weeks ago. It resulted in our biggest player numbers in over 5 years. Eight years in and we feel so lucky to have so many folks still care about this game we love. It gives our tiny team energy, making us want to pour more into the No Man’s Sky universe.

Something people really loved in the Worlds update was the new water technology - tons of players were posting videos of themselves just chilling at the water’s edge. One piece of fan art in particular stopped us in our tracks, of a player lazily fishing from their wing of their starship. This art, and others like it, was right at the heart of the inspiration behind the Aquarius update.



My favourite thing is to build a little base on the perfect shoreline, so I can cast my rod whenever the mood takes me. I’m excited for new players to join me!

Full patch notes for Aquarius are available here.

Our journey continues.

Sean

Aquarius Update

Hello Everyone!

Today, we are very excited to introduce the Aquarius Update!

This latest expansion to No Man’s Sky is free to download for existing players, and introduces something that felt like the perfect complement to the new water introduced in WORLDS PART Ifishing!


Fishing

Fishing in No Man’s Sky is a uniquely relaxing experience. Players can now explore the universe to find their perfect waterside spot, hopping with fish. Sit and relax alone with your thoughts, or stand alongside fellow Travellers as you look out over alien vistas waiting for a bite.


The thrill of the catch lies in the fact that you never quite know what you’re going to pull up. The variety of aquatic life ranges vastly from common minnow-like fish to huge alien marine mammals. Catches vary greatly from planet-to-planet and dedicated anglers will have to travel far to find the rarest of fish.

Exo-Skiff
Venture into the ocean on your deployable Exo-Skiff. This customisable fishing platform floats over the roughest seas and has its own bespoke cold storage inventory, making it the perfect way to hunt for those fish that are only found in deep waters.

Explore to find rare catches
Travellers who wish to complete their fishing log will have to explore a huge range of different environments and water conditions, as well as crafting specialist bait to attract rare catches and elusive legendary fish


And while you’re waiting patiently to catch a bite, why not dredge for messages in bottles from those that have passed this way before?


Automated Fish Traps

Research the Automated Trap blueprints and establish your own autonomous floating fish farm to gather in fish while you explore elsewhere.

Aquarius Expedition
The Aquarius expedition begins today, and will run for approximately six weeks. Go on a quest across the galaxy to catch fish, gather stories, and think about the one that got away… Players who complete the Aquarius expedition will earn a beautifully detailed set of deep-sea customisation parts, including a unique underwater jetpack.


New Cooking Recipes
Of course, with this new-found ability to farm the lakes, seas and oceans, you will want to develop your cooking skills, with all-new recipes and ingredient combinations out there to be discovered.


Fishing Records
The Wonders Catalogue now has a dedicated collection of fishing information, detailing the history of all your catches and their weight records, as well as information on how to find each species.

Deep-Sea Diving Suit

Hardened against the extreme conditions found beneath the waves, this diving suit is the perfect choice for both deep-water exploration and an afternoon’s fishing.

Aquarius Poster Collection

Decorate the walls of your fishing shack with the Sea Chart, Bounty of the Sea and Gone Fishin’ posters.

Lost Angler’s Rig
Complete the Aquarius Expedition to uncover the fishy tale of the Lost Angler and earn the use of their exclusive fishing equipment.

Tentacled Figurine
A synthetic polymer companion for your starship’s cockpit, fashioned in the likeness of a sea creature.

Aquarius Flight Pack
Hardened against the extreme conditions found beneath the waves, this jetpack replacement allows for smooth and stylish passage through the murky abyss.


Community Spotlight

We loved this illustration and accompanying lore from u/oblex1312
“In my head, my traveler is a hated pirate who holds no alliances except to his ship and crew. He’s a sentient bonsai tree using an autophage construct to navigate the multiverse in search of the best Nip Nip and for fresh tech to push his scrappy hotrod to farther systems.”


u/srplayer_ created this gorgeous illustration to commemorate completing their first expedition with their friend.


This super cool 3D printed portal was created by u/Johnnyoneshot!


Beautiful artwork titled “Atlas Eternal”, from u/drewdrewvg.

Virtual photography from Lewozz, Exi the Determined, OneOceanTen, and Last Korvax, Mythos.


Development Update

Our last update was WORLDS PART I just a few weeks ago. It resulted in our biggest player numbers in over 5 years. Eight years in and we feel so lucky to have so many folks still care about this game we love. It gives our tiny team energy, making us want to pour more into the No Man’s Sky universe.

Something people really loved in the Worlds update was the new water technology – tons of players were posting videos of themselves just chilling at the water’s edge. One piece of fan art in particular stopped us in our tracks, of a player lazily fishing from their wing of their starship. This art, and others like it, was right at the heart of the inspiration behind the Aquarius update.

Credit: u/catador_de_potos

My favourite thing is to build a little base on the perfect shoreline, so I can cast my rod whenever the mood takes me. I’m excited for new players to join me!

Our journey continues.

Sean

5.10 Patch Notes

  • Players can now install a Fishing Rig in their Multi-Tool, enabling them to cast their line into any body of water and begin fishing. Purchase Fishing Rig blueprints aboard the Space Anomaly.
  • Over 160 varieties of fish are available to catch. Finding each fish will require exploration of different planets, fishing at different times of day and during different weather conditions, and trawling across a wide range of depths.
  • Your catch history, including weight records, is recorded in the new Fishing section of the Wonders catalogue.

  • Craft specialist bait and apply it to your Fishing Rig to lure in specific fish.
  • In addition, any edible item can be deployed as bait. Experiment with different cooked products to find the most effective bait for your fishing feeds.
  • A large range of new seafood recipes have been added for the Nutrient Processor.
  • Those who do not wish to consume or sell their catch may release their fish back into the water.

  • Occasionally, inanimate objects may be retrieved from the water instead of fish. Such objects include procedurally generated messages in bottles and water-damaged technology upgrades.

  • Automated Traps are available to research in the Space Anomaly. These self-sustaining units are an alternative to manual angling, and will attract fish as appropriate for the water conditions in which they are placed.

  • The Exo-Skiff is a new piece of deployable technology, summoned from the Quick Menu after its interface is installed in the Exosuit. Research the appropriate blueprints aboard the Space Anomaly.
  • The Exo-Skiff hovers just above the surface of the water and reacts to wave movement to create the perfect deep-sea fishing platform for those looking for deep-water fish.
  • The skiff comes with a dedicated Cold Storage inventory, allowing players to conveniently store their catches.
  • The Exo-Skiff can be recoloured via its own internal customisation interface.

  • Fishing is fully compatible with first and third person play, and has unique casting mechanics for VR players.
  • New music tracks have been added to accompany the fishing experience.
  • Expedition Fifteen, Aquarius, will begin shortly and run for approximately six weeks.
  • Rewards include new posters, decals and titles; a deep-sea diving suit customisation set; the unique Lost Angler’s Rig fishing rod; and the exclusive Aquarius Flightpack.

  • Water reflections are now enabled for PSVR2.
  • PCVR now supports reflections on the water while running with reflections set to Ultra.
  • Fixed an issue that could make it difficult to interact with some space station objects while in VR.

  • The jetpack effects used while underwater have been improved.
  • Fixed a number of rendering artefacts related to water.
  • Fixed a number of issues that could allow ships to spawn with the wrong landing-gear state.
  • Fixed a visual issue with icons when switching pages in the Catalogue.
  • Fixed a minor visual issue with the Liquidator mech.

  • Fixed a rare issue that could cause items to be transferred to a deprecated inventory when Quick Transferring to a full Exosuit inventory.
  • Fixed an issue that could cause mineable objects to incorrectly display a STEEL label.
  • Fixed an issue that prevented the Left / Right Handedness option from being immediately applied to the third person camera.
  • Allowed the Multi-Tool to remain unholstered when in Photo Mode in a multiplayer game.
  • Removed the deprecated Shutter Door base part from the Catalogue.

  • Fixed a number of water rendering issues with some specific base parts.
  • Fixed a number of water-smearing issues when playing in VR.
  • Fixed an Xbox-specific texture rendering issue.
  • Fixed an issue that could cause black speckling in depth-of-field effects while playing with screen-space shadows enabled.
  • Fixed a rendering corruption issue with starship cockpit screens.
  • Fixed an issue that could cause graininess on PS4.
  • Fixed an issue that could cause ship juddering during warp.

  • Fixed a crash related to dialogue interactions.
  • Fixed a PS4-specific memory crash.
  • Fixed a PS5-specific crash related to shader loading.
  • Fixed a crash related to explosion effects.
  • Fixed a number of issues related to the loading of freighters and frigates.
  • The messaging around some Vulkan-based GPU compatibility issues has been improved.

  • Fixed a stall/hitch when switching between inventory pages.
  • Introduced a number of optimisations while accessing the inventory.
  • Introduced a minor planetary rendering optimisation.

Worlds Part 1 Patch 5.05

Hello Everyone,

Thank you to everyone playing No Man’s Sky Worlds Part 1, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.05, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that could prevent installation of the Liquidator Minotaur limbs after completing the Liquidators expedition on an existing save.
  • Implemented custom colour choice for Liquidator Minotaurs.
  • Improved freighter warping.
  • Fixed an issue that prevented Longshore S-Wing and Longshore C-Wing ship parts from being extracted when dismantling Haulers.
  • Improved collision on floating islands.
  • Fixed an issue that caused the wrong control glyph to be suggested when reporting bases.
  • Improved discovery retention when at large numbers of discoveries.
  • Fixed an issue with the camera when the game is paused.
  • Clarified messaging when ending an expedition.
  • Fixed an issue with docking at spherical space stations.
  • Fixed a bug where swimming sounds would not stop.
  • Improved swimming audio.
  • Fixed a bug with teleporting to a freighter.
  • Added support for up to 8 mouse buttons.
  • Ported new volumetric clouds and high definition water to Mac.
  • Fixed a visual issue with water whilst editing terrain.
  • Fixed a visual issue with floating island lods.
  • Fixed an issue with staff multitools lagging by a frame.
  • Fixed an issue where freighter squadron pilot NPCs names would not appear.
  • Fixed a texturing issue in reflections.
  • Fixed an issue which caused reflections to appear darker than they should.
  • Fixed an issue with jetpack trails being visible in first person.
  • Improved the visuals of clouds during the transition to a storm.
  • Improved quality of volumetrics on water planets.
  • Implemented water optimisations.
  • Optimised culling to improve rendering performance.
  • Implemented optimisations to reflections.
  • Reduced the VRAM requirements when running with VR.
  • Implemented a number of optimisations for cloud rendering.
  • Fixed a navigation crash.
  • Fixed an interface crash.
  • Fixed a crash in the physics manager.
  • Fixed a rare lodding crash.
  • Fixed a crash related to creatures.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Worlds Part 1 Patch 5.03

Hello Everyone,

Thank you to everyone playing No Man’s Sky Worlds Part 1, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.03, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that made it difficult to rotate the model of the starship or backpack on the Inventory page.
  • Applied some minor polish to the companion register UI to make it more clear there are more than 6 available slots.
  • Fixed an issue that caused the wrong control glyph to be suggested when reporting bases.
  • Improved the summoning position of the pirate dreadnought freighter to make it easier to fly into.
  • Fixed a number of issues that caused inapplicable markings options to appear when customising some player appearance settings.
  • Fixed a rare issue that could cause walls to be missing from some planetary buildings in Gek-dominated systems.
  • Fixed an issue that could label Solar-class starships as Fighters in the Starship Fabricator.
  • Fixed an issue that could cause two brood mothers to appear in the same position when killing juicy grubs.
  • Fixed a number of minor text issues.
  • Fixed an issue that could result in the Minotaur falling through the surface of the planet when loading a save.
  • Fixed an issue that prevent the Minotaur’s stun cannon from working correctly.
  • Fixed an issue that caused the hostile security drones on derelict freighters to become stuck in the ceiling.
  • Fixed an issue that could make it difficult to summon starships to the exact correct position on the water.
  • Fixed a rare issue that could prevent progress on the tutorial by preventing warp to the target system.
  • Fixed an issue that could result in incorrect counts on the Wonders catalogue.
  • Fixed an issue that could leave lingering echoes of old ships in the Quick Menu after salvaging a ship.
  • Fixed an issue that caused existing freighter bases to fail to properly snap together, causing corridors and doors to turn into walls.
  • Fixed a rare issue that could block the hand-in of Nexus missions.
  • Fixed issue where the Multi-Tool was visible in Photo Mode when the player was using the first person camera.
  • Improved a number of the graphics setting descriptions in the options menu.
  • Fixed a number of UI rendering issues.
  • Fixed an issue that could cause some settlements to fail to appear during building generation.
  • Fixed an issue that could prevent mission progress in the Metamorphosis milestone in the Liquidator’s Expedition.
  • Fixed an issue that could incorrectly report the player’s inventory as full an prevent redemption of the rewards for the Infestation Beta milestone in the Liquidator’s Expedition.
  • Fixed an issue that could prevent mission progress in the various Infestation Site milestones in the Liquidator’s Expedition.
  • Fixed an issue with the ‘Fire in the Hole’ milestone in the Liquidator’s expedition.
  • Fixed an issue with the ‘Blood in the Water’ milestone in the Liquidator’s expedition.
  • Fixed a number of balance issues in the Liquidator’s expedition.
  • Fixed a number of visual issues with the Liquidator mech.
  • Fixed a number of visual issues with scorched world props.
  • Fixed a number of visual issues with frozen world props.
  • Fixed a number of visual issues with radioactive world props.
  • Fixed a number of visual issues with plant/animal hybrid creatures.
  • Fixed a number of visual issues with barren world props.
  • Fixed a number of visual issues that could occur when killing walking buildings.
  • Fixed a number of visual issues that could occur when killing jellyfish.
  • Fixed a number of visual issues that occur when shooting creatures.
  • Improved the visual effects for damaged starships.
  • Improved the visual effects when shooting brood mothers.
  • Fixed a number of visual issues with refractions in the starship cockpit.
  • Fixed a number of LODing issues with floating islands.
  • Fixed a number of animation issues with walking buildings.
  • Fixed a number of animation issues with hostile bugs.
  • Improved the ambient visual effects on extreme firestorm worlds.
  • Fixed a number of visual issues with the Minotaur cockpit.
  • Fixed a number of general animation issues that caused over-exaggerated bending.
  • Fixed an issue that caused foliage rendering to become corrupted.
  • Fixed a number of visual issues with water rendering.
  • Fixed a number of visual issues with wind.
  • Improved the quality of water rendering on consoles.
  • Fixed a number of audio issues with the Minotaur’s flamethrower.
  • Improved the ambient audio on floating islands.
  • Fixed a number of issues related to DLSS3 and FrameGen.
  • Added a VR optimisation for AMD graphics cards.
  • Fixed a crash related to terrain generation.
  • Fixed a crash that could occur when reloading saves.
  • Fixed a crash related to loading Exocraft.
  • Fixed a crash related to texture rendering.
  • Fixed a crash related to loading discoveries.
  • Fixed a hang related to planetary rendering.
  • Fixed a VR-specific crash.
  • Introduced a number of Xbox-specific performance optimisations.
  • Fixed an issue that could cause an infinite load when starting the game on Xbox.
  • Fixed a visual glitch with water rendering on Xbox.
  • Fixed a Switch-only issue that make it difficult to interact with the base Scientist’s terminal.
  • Added a number of memory optimisations to Switch.
  • Improved the quality of particle rendering in PSVR2.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Worlds Part 1 Patch 5.02

Hello Everyone,

Thank you to everyone playing No Man’s Sky Worlds Part 1, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.01.1, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed a GPU crash on PlayStation platforms.

Also includes all previous changes from 5.01.1

  • Fixed an issues that caused the player to become invisible after jumping and shooting.
  • Fixed an issue that caused the player to be positioned 50m off the ground when riding some synthetic lifeforms.
  • Fixed an issue that caused some planets to become infested, resulting in a loss of any settlements on that world, and in minor terrain shifts. The infested status of planets has been restored to how it was pre-Worlds. Newly infested planets will become un-infested, and previously infested planets will be restored as such.
  • Fixed a crash related to planetary rendering.
  • Fixed a rare rendering crash.
  • Fixed a rendering hang.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Worlds Part 1 Patch 5.1.1

Hello Everyone,

Thank you to everyone playing No Man’s Sky Worlds Part 1, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.1.1, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issues that caused the player to become invisible after jumping and shooting.
  • Fixed an issue that caused the player to be positioned 50m off the ground when riding some synthetic lifeforms.
  • Fixed an issue that caused some planets to become infested, resulting in a loss of any settlements on that world, and in minor terrain shifts. The infested status of planets has been restored to how it was pre-Worlds. Newly infested planets will become un-infested, and previously infested planets will be restored as such.
  • Fixed a crash related to planetary rendering.
  • Fixed a rare rendering crash.
  • Fixed a rendering hang.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Worlds Part 1 Patch 5.01

Hello Everyone,

Thank you to everyone playing No Man’s Sky Worlds Part 1, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.01, which is now live on PS4 and PS5 and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed an issue that caused the shop interface to fail to display correctly in VR.
  • Fixed an issue that caused all the trees on some lush planets to become giant corn stalks.
  • Fixed a number of minor text issues.
  • Fixed a memory leak related to texture generation.
  • Fixed a crash that occurred when playing PSVR1 on PlayStation 5.
  • Fixed a crash related to planetary imposters.

Also includes these changes from the 5.00.1 version.

  • Fixed a crash related to interaction with NPCs on freighters.
  • Fixed a crash that could occur when taking damage from the brood mother.
  • Fixed a rare crash related to planetary objects.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Worlds Part 1 Patch 5.00.1

Hello everyone,

Thank you to everyone playing No Man’s Sky Worlds Part 1, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.00.1, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • Fixed a crash related to interaction with NPCs on freighters.
  • Fixed a crash that could occur when taking damage from the brood mother.
  • Fixed a rare crash related to planetary objects.
  • Fixed an issue that caused graphical corruption on Mac.
  • Fixed a PC-only crash that could occur at the transition from the starfield to the game.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games