[p]Add stealth mode gameplay, where players squat down to enter stealth mode while also increasing their stealth experience. The higher the stealth level, the lower the probability of zombies discovering players[/p]
[p]Add elevator control panel[/p]
[p]Add zombie and bandit groups wandering in the map (not generated within the territory table range)[/p]
[p]Add a prompt that there are no bullets when changing ammunition[/p]
[p][/p]
Optimization:
[p]Optimize road area with high water repeatability[/p]
[p][/p]
Bug fixes:
[p]Fix mining failure caused by long pressing the left button of the pickaxe[/p]
[p]Fix the issue of player exiting the vehicle and getting stuck underground when the vehicle flips over[/p]
[p]Fixed the issue of unknown third person throwing status error for spears[/p]
[p]Fix some firearm IK error issues[/p]
[p]Fix the issue where fireplaces and furnaces cannot provide heating for players[/p]
[p]Fix the issue of incorrect farmer trait points[/p]
[p][/p]
New map:
[p]Add scattered searchable items in the map[/p]
[p]Fix the problem of missing swimming surfaces in some areas of the map[/p]
[p]Fix some collision errors and displacement issues of houses and some items[/p]
[p]Fix the problem of some house doors not being able to open[/p]
[p]Fix the issues of zombie generation within the card wall, too dense generation, and too small generation range[/p]
[p]Fix the issues of searchable and non interactive door frames[/p]
[p]Fix the problem of map material not loading and some road surfaces without water accumulation[/p]
[p]Fix city lights not turned off[/p]
0.0.9.1 Update Description
Added:
Added bicycle destruction functionality
Added ability to use night vision while riding bicycles
Added swimming sound effects
Added interaction functionality for washbasins, toilets, and beds in the new map
Optimizations:
Improved first-person weapon animations
Enhanced feedback when vehicles hit and break small trees
Optimized DF122 firing mode
Improved animations for weapons and medical items
Bug Fixes:
Fixed an issue where the "Panic" trait incorrectly affected initial items
Fixed animation error when searching for items while holding a weapon
Fixed braking sound effects for some vehicles
Fixed chainsaw positioning when placed on weapon racks
Fixed time transition issues when sleeping in the new map
New Map:
Fixed issue where water couldn't accumulate on roads
Fixed waterfall flickering issues
Fixed tombstones not being saved
Fixed interaction and collision errors with pools and reservoirs in the new map
Fixed various issues in the new map including collision errors, clipping, missing textures, floating objects, and model display errors
0.0.9.0 Update Description
Optimization:
Optimize the display of spoon food texture when eating canned food
Optimize new map loss generation and wild animal generation
Optimize third person animations such as smoking and eating canned food
Optimize the animation of firearms walking and running
Bug fixes:
Fix the issue of not refreshing gender data when creating new roles and switching genders
Fix the issue of DLC clothing flashing on dedicated servers
Fix issues with dropped maps and map collisions on new maps
Fixed the issue of ID not displaying or displaying two IDs when playing multiplayer games
Fixed the issue of unlimited picking up of dropped items on the ground
Fix the issue of incorrect icons for medical items in the technology tree
Limit DF122 shooting mode
Fix slow transition time during sleep on new map
Fixed the issue of incorrect door opening prompts and inability to enter the client after opening the door in the new map
Fix some known issues in new maps
0.0.8.9 Update Description
newly added:
A new 64 square kilometer map (Bate version) has been added to the game (note that the new map is still in the testing stage and we may make changes to it)
Add a prompt when there are no arrows
Optimization:
Optimize weed coverage in buildings
Optimize the vehicle resistance after getting off the car
Optimize camera offset during third person waist shooting aiming of firearms
Remake electric saw, changed electric saw to chainsaw, redone the entire set of actions and sound effects
Redo all food animations and medical item animations
Remake some food and medical item models
Optimize the third person melee weapon attack animation by bending over
Bug fixes:
Fixed the issue where players are unable to delete vehicles while they are in the vehicle
Fixed the error where the player can move the searchable box after opening it, but the use of items in the box breaks and becomes ineffective
Fixed animation errors when using bows and arrows, as well as game crashes caused by discarding all arrows in the backpack while pulling the bow and shooting arrows
Fix the problem of off-road vehicles and armored vehicles not holding the steering wheel properly
Fixed the issue of building information UI not being hidden when entering the game
Fix the weapon limit that NPCs can equip with
0.0.8.8 Update Description
Optimization:
Optimize the brightness of flame particles in flamethrowers
Optimize the vibration effect of the explosion screen and adjust the impact range
Optimized the third person melee weapon attack animation
Optimize the 8x mirror effect for all firearms
Bug fixes:
Repairing buildings cannot hide weed issues
Fixed the issue where the character's hair would not be hidden when switching person names after wearing a helmet
Fixed the issue of characters not following the center of gravity and rotating in a timely manner when aiming in third person with some firearms
Fix the problem of misplaced firearm accessories
Fix the mismatch between firearms' first person and character animations and firearms
Fixed the issue of energy consumption and inability to perform continuous attacks by long pressing the left button when using axes or scripts to cut down trees and mine
Fix the problem of misplaced accessories during SVS and SVD cartridge replacement
Fix the issue of DLC clothing display material disorder in the lobby
0.0.8.7 Update Description
New Additions:
New Weapons: Flamethrower, Tec9, DF122, SAUG—available for exchange at the merchant.
New Firework Items: Fireworks (attracts zombies), Firecrackers (grenade), Sparklers (torch)—available for exchange at the merchant.
New Melee Weapon Repair Tool—available for exchange at the merchant.
New Beginner Tutorial.
Added Screen Shake Effect for first-person melee attack animations.
Added Screen Shake Effect for first-person firearms.
Added Dynamic Physics Effects for items on character’s back.
Some Trees Can Now Be Destroyed when hit by vehicles.
Explosions within 1000m of the player now cause first-person screen shake.
Fixed an Issue where a bed became unusable if the player died while sleeping.
Fixed Certain Distant Terrain Loading Issues.
Fixed an Issue where some weeds were not properly blocked by foundations.
We will continue improving animations and, in the next update, introduce brand-new, high-quality animations for all food and medicine items.
0.0.8.6 Update Description
New addition:
Added car deletion button
Added backpack color label
New items can be destroyed
Added oil drums, grenades, incendiary mines, explosive arrows, decoy shells, decoy arrows, and incendiary arrows to increase the explosion and combustion effects after destruction
Add pigsty door
Added weapon bracket
Added physical shaking of items on the back of the character
Added Christmas tree lights
New Christmas weapons (can be exchanged at merchants)
Optimization:
First person falling from a height does not trigger rolling
Modify the shelf life of canned goods, fruits, and weapon durability found in the search
Reduce the probability of getting dysentery and cholera from eating canned food
Reduce vehicle resistance
Modify trait search speed to 60%
Reduce Gatling's deceleration of characters
Adjust tire generation rate
Extend the disappearance time of the body
Bug fixes:
Fix the weighing system and beam adsorption issues of the triangular foundation
Repairing the foundation failed to cover some weeds
Fix vehicle collision not triggered issue
Tip: You need to log in with a game account to download to the server 2025 Update Plan
2025 Update Plan
0.0.8.5 Update Description
newly added: Triangle buildings increase
Bug fixes:
Vehicle: Engine fuel consumption error, vehicle armor error, reverse fuel consumption error, repair of tilting problem for hatchback
Composting bucket item disappearance error repair
Window cannot be opened problem fixed
Fixed errors in the location of bandit camps, warehouses, and small bungalows on the map
0.0.8.4 Update Description
Bug fixes:
Vehicle disappearance repair, tire non display repair