No One Survived cover
No One Survived screenshot
Genre: Adventure, Indie

No One Survived

Mini Update Description

Optimization:




  • Optimize loading map UI prompts

  • Optimize spoils generation

  • Optimize zombie generation (more average)

  • Adjusted the navigation for zombies entering the water

  • Optimize animal generation


Bug fix:




  • Repairing automatic save has a chance of crashing

  • Repair the bandit camp, the door to rescue the NPC cannot be opened

  • Fix numerous errors on maps

Mini Update Description

Bug fix:



  • Fix the inability to use the right-click equipment menu

  • Repairing the use of weapons can sometimes result in inability to switch

  • Fix game settings before default loading, terrain will disappear

  • Repair loading has a chance of causing a crash

  • Repair car generation points

  • Fix numerous errors on maps

0.0.6.0 version update instructions

New:




  • Upgrade Engine Version(If the terrain disappears after the update, please reset the image quality)

  • Upgrade DLLS3.5

  • New storage system:
    Sorry, the previous version of the save cannot be used. If you want to continue playing the previous save, you can switch the game branch to version 0.05.1 (the dedicated server is also version 0.05.1)

    We strongly recommend opening a new archive game

  • Add a highlighted stroke display for the selected building

  • The shoulder light can now be disassembled

  • Added territory table protection range, corpse tide will not refresh within the territory table protection range

  • A brand new 64 square kilometer map (we will add more new points and gameplay to this map in the future)











Optimization:




  • Optimized network replication bandwidth consumption

  • Optimize the dedicated server configuration so that the server configuration will not be overwritten after updating (and there is a new dedicated server deployment instruction)

  • After the zombie is picked up, the corpse will not disappear now


Bug fix:




  • Fix the difficulty setting error in client display under dedicated server

  • Fixed sound effect error when shooting by bandits

  • Fix unlocking sound effect error

Deployment instructions for Windows Server dedicated servers

Dedicated servers use SteamCMD to complete deployment


SteamCDM Official User Tutorial:
https://developer.valvesoftware.com/wiki/SteamCMD

Server AppID:2329680
If the server cannot run, you can try installing the running environment
https://1drv.ms/u/s!AhvGbZ0VZWm3gQo_0Pj74oQIYkQt?e=l685nz


Remote Desktop Login to Windows Server

1. Create a folder, download SteamCMD and unzip it, double-click to run SteamCMd.exe


Download address:https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip

2. Open steamcmd.exe and enter login anonymous



3. After logging in, enter the app_update 2329680 validate deployment server, waiting for deployment to complete



4. Create a server configuration file


Create the Game.ini file (this is a text file) under .\steamapps\common\NoOneSurvivedServer\WRSH\Saved\Config\WindowsServer\ or download it here


Server parameter configuration instructions:
[ServerSetting]
SaveName:The name of the archive, which is also the default archive to be loaded.
ServerName:Indicates the name of the searched server
OpenMap:Map01 is a large map Map02 is a small map
NeedPassword:True means the server requires a password, False means no password is required
Password:Password required to enter the server
MaxPlayers:Maximum number of people in the server (2-50)
NumOfZombieSpawn:The number of zombies generated in one wave of zombies (25-100)
Region:Server region setting, All means no registration area, AF means Africa, AS means Asia, EU means Europe, NA means North America, OC means Oceania, SA means South America.
AdminPassword:Server administrator password

[GameSettings]
ZombieAttack:Whether to turn on zombie tide
GiftBagForNovices:Whether to open the novice gift package
ZombieAttackDay:Zombie Tide Attack Day (1-30)
AttackZombieNum:Attack zombie tide size (1-5)
ZombieNum:Number of lost spawns on the map (1-3)
RunZombiePercent:Percentage of running corpses (0.0-1.0)
ZombieStreng:Zombie strength (0-3)
YearDay:A year's time
PermanentDead:Whether to enable permanent death
MaterialNum:Material quantity (0-3)
ItemSpawn:Material refresh date
VirusFatalityRate:Virus fatality rate (0.0-1.0)
NPCItemSpawn:Merchant item refresh date
PVP:False means PVE mode, True means PVP mode



5. Start the server through .\steamapps\common\NoOneSurvivedServer\StartServer.bat





When the server window displays ServerCreate, it means the server has started successfully.



6. The update server can start the update through UpdateServer.bat





7. It is recommended to open all UDP and TCP ports of the server




Server configuration recommendations:
For a 64 square kilometer map, at least 8G of memory is recommended, 16G is best
For a map of 16 square kilometers, at least 4G memory is recommended, 8G is best

If the memory is not enough, you can increase the virtual memory

It is recommended that the minimum version of the server is Windows 2016 Server or above. Otherwise, a function will report an error, but it will not affect the operation of the server.

Written to Chinese players regarding online acceleration issues

如果出现无法联机,在加载界面跳出,可以尝试下面的办法解决




  • 使用加速器加速Steam社区商店(不要加速游戏) 推荐:免费加速器

  • 使用加速器来启动Steam

  • 确保Steam好友系统在线

  • 通过好友之间邀请来加入房间


New Map Preview

Hello everyone, we are currently working on a new map. The new map has a 64 square meter axiom, which is four times the size of the previous map.

We need more time to make the map, thank you very much for playing our game!

Here are some screenshots of new maps:


























0.0.5.1Update Description

Thank you for your continuous attention. This is a small update. Next, our focus will be on the production of the new map, which covers 64 square kilometers.

Bug fix:




  • Repairing NPCs can be saved multiple times

  • Repairs can be assigned to NPC Gateline and M249 in the management center panel, but NPC cannot be used

  • Repairing NPC will enter the unfinished house

  • Fix that production preferences will be changed when switching to NPC management center


0.0.5.0 Update Description

Optimization:



  • Optimized weapon shaking in first person mode, now the details of shaking are more rich and realistic







  • Move the livestock farm that built the selection bar to the synthesis bar

  • Adding NPC to walk in the snow will leave traces

  • Optimize the compatibility of NPC houses with other construction modules


Bug fix:



  • Restoration will not remove animals when dismantling NPC livestock farms

  • Repairing NPC house cannot continue adding materials after reading the archive

0.04.9 Update Description

New:



  • The area that has been cleared now will have fewer zombies, and the number of zombies will gradually increase over time

  • Add separate mouse sensitivity control for first person

  • When the UI is closed, forcibly unselect the item (you can drag the backpack UI)

  • Add two bandit camps

  • The console can now change game settings in the game (it is recommended to reload the game after the changes are completed)



Added friendly NPC: (only available in PVE mode)



  • After building the management center, bandit camps will have NPCs that can be saved

  • Build corresponding facilities, NPC can help players produce basic resources

  • Building supporting facilities for NPCs can improve their production efficiency

  • Allocating weapons to NPCs can help players guard the corpse tide

  • There are a total of 5 NPCs that can be rescued



Optimization:



  • Reduce the recoil force of the first person lower back shot

  • Change the log to stackable, with a maximum stackability of 5, reducing the weight of the log to 2.5

  • Modify the collision volume of fat zombies, now fat zombies can enter some narrow doors

  • Reduce fabric grid occupancy

  • Enhanced brightness of shoulder lights

  • As time goes by, the maximum number of corpses increases


Bug fix:



  • Fix and unlock technology tree achievements, only effective on the client side

  • Repairing the ground spike trap will cause the zombie to remain in front of the trap

  • Fix aiming in first person mode, sometimes losing focus

  • Fix that when the client is in a car, the vehicle entering the water will make the character unable to control it

  • Fixed sometimes inability to send messages in multiplayer games

  • Fix the situation where the workbench is being used on the client and if it is removed, the character will be stuck

0.0.4.8 Update Description

New:




  • Add achievement system (some achievements can only be activated when the local machine is a host)

  • Add sound effects for first person weapon switching

  • In PVP mode, the map can now be used

  • Right click in the Third-person pronoun to precisely aim

  • Associate Fov adjustment (the first person's Fov can now be adjusted in the settings interface)

  • Add usage permission restrictions for functional buildings


Optimization:




  • Optimize first person bow and arrow shooting effects (added screen vibration)

  • Optimizing the recoil of first-person handguns

  • Optimize for excessive first person lens shake when using certain workbenches

  • Optimize some firearms shooting animations and running animations

  • Adjust the angle of view shaking amplitude during first person ammunition changing, jumping, and squatting

  • Optimize the adjustment of special effects for cracking down on tree smoke


Bug fix:




  • Repairing the death of farmed animals, no death animation will be played on the client

  • Fix the issue of the pot disappearing (finally found a way to reproduce this bug)

  • Fix ballistic deviation under mechanical aiming

  • Fix ballistic offset in client mode

  • When repairing and filling combustion materials, regardless of the remaining combustion time, all materials will be consumed

  • Fixed the possibility of getting stuck while searching for supplies and playing the search animation continuously

  • When repairing dragging backpack items, close the backpack and the UI of the dragged item will always exist

  • Fixed the inability to enter the military base gate (caused by the addition of first person expansion of character collision volume)

  • Fix throwing spear, no throwing animation will play when there is no physical strength

  • Fixed the character rendering error when the client entered the car in the first person mode