First of all, I would like to thank all the players for their feedback, suggestions, error reports and support. Without all this, our game might disappear in Steam.
Whether it's Steam Forum, Discord, Steam comments, suggestions sent by QQ, etc., we have all checked your comments, but because of time constraints, we haven't replied to every one. I'm sorry.
Based on all the players' suggestions, we have determined our long-term update plan.
Statistical table:
Here are our plans for new content in the future:
1. Friendly NPC
Players can build a doomsday shelter, recruit NPC to help work and collect resources. As for how to recruit NPC and NPC's daily needs, we still need to plan in depth, and there may be bandits against NPC.
2. First person mode
You can switch between the third person and the first person.
3. Dedicated server
4. More traps
Design more traps to resist the tide of corpses.
5. More firearms
Various firearms have been in our plan. As long as we have more time, we will add firearms to the game. Now we most want to add a gun with a large capacity similar to M249.
6. More special infected persons
For special infected persons, our plan is to add infected persons with long-range attack, self-explosive type, strong but slow attack and high attack speed.
7. More house decorations and buildings
For example: wardrobe, potted plants, fireplace, electric heater
8. Task system
We haven't figured out how to do this yet. It may also be that after killing the special infected person or ordinary zombie, you can find a merchant to receive rewards, or destroy the bandit camp, etc.
9. More vehicles and modifications
We hope that each vehicle has some different characteristics, such as high durability of trucks or all-terrain vehicles, large space capacity, but slow speed. More durability and storage space can be obtained after vehicle modification.
10. More colorful clothing
11. Fishing system
improvement:
1. Better action design 2. Improve translation. Many players in the community have made great contributions to translation. We are very grateful. Translation will be better in the future. 3. Screen and map optimization
Finally, we will be very busy next, so I won't often interact with you in the community. Please forgive me.
Thank you very much for your support. I hope you and I are full of expectations for the future of this game!
0.0.3.0 Update description
Add Portuguese (Brazil)
Add Czech
Increase crop output
Increase the output of produced bullets and shells
Increase the output of simple and delicate parts
Fix the brake light display error
Add nearby items and click to quickly pick them
Fixed a bug that occurred when the character pressed C in other states
Increase the damage of sand eagle
Lower the volume of opening logo
Adjust value balance
Fix some errors on the map
Add more merchant refresh cycles
Add more booty refresh cycles
Dragging the map will not affect the game viewport
New role data storage. The role data is not saved as a separate file
Change because the load-bearing structure is damaged. If it is a building that returns materials, all materials will be generated in the building
Fix the physical problems of zombies, cancel the black garbage bag dropped by zombies, and directly collect zombies instead
Merged the files that the players helped translate, especially thanks to the players who contributed to the translation
New key binding system (if there is a key change, the key needs to be remapped)
Participate in the development of our future updates
Hi,
First of all, thank you for enjoying our game.
Many players can't wait for us to announce the update plan. Our recent updates are data balance adjustment and bug repair.
We want players to leave the content that they want us to update in the comment area of this news. We will prioritize according to the needs. When we finish the statistics, we will publish a list.
What has been confirmed is the development of dedicated servers and free binding of all keys.
We will continue to work hard to make the game better.
Thank you again for your support.
give an example:
first person
System room for habitable transformation
Automobile modification
0.0.2.9 Update description
Improved untranslated content
Thank you for helping us correct the translation of French and Portuguese
Add Turkish support
Add Hungarian support
New automatic resolution option
Add adjustable FOV in screen setting
Modify the fabric cotton stacking line
Reduce the material for making iron pot
Reduce the material of aluminum pot
Reduce manufacturing materials for horse resistance
Client search is optimized, and the UI cannot be closed when clicking too fast
Adjust the character's default weight to 65
Fix the bug that the merchant relationship is not saved after exiting the game
Add window full-screen support
Add 5120x1440 resolution support
You can't hold the trailer while squatting, and repair the trailer that has been knocked off when squatting
Fix that if you die when you unlock, the unlock screen will remain on the interface
Fix the bug that cannot be recovered from automatic archive if the file has never been saved
Modify the auto save to overwrite the main archive
A force will be applied when the zombie is removed
Optimization In the case of non-Chinese, the display of vehicle fuel loss is incomplete
Repair some places in the map that wear models
Add an option to display teammate ID, which can be enabled in screen settings
The new map will show the position of teammates
Optimization of disengaging function
Reduce the amount of ore required for smelting metal block
Reduce the weight of ore
Increased interaction distance between rainwater collectors
One log can now produce three charcoal
Reduce the demand for construction logs
Increase the durability of weapons and tools
Reduce carbon, water, protein and water consumed by fast running
Version 0.0.2.9 goes online Beta branch
Improved untranslated content
Thank you for helping us correct the translation of French and Portuguese
Add Turkish support
Add Hungarian support
Add adjustable FOV in screen setting
Client search is optimized, and the UI cannot be closed when clicking too fast
Adjust the character's default weight to 65
Fix the bug that the merchant relationship is not saved after exiting the game
Add window full-screen support
Add 5120x1440 resolution support
You can't hold the trailer while squatting, and repair the trailer that has been knocked off when squatting
Fix that if you die when you unlock, the unlock screen will remain on the interface
Fix the bug that cannot be recovered from automatic archive if the file has never been saved
Modify the auto save to overwrite the main archive
A force will be applied when the zombie is removed
Optimization In the case of non-Chinese, the display of vehicle fuel loss is incomplete
Repair some places in the map that wear models
Add an option to display teammate ID, which can be enabled in screen settings
The new map will show the position of teammates
Optimization of disengaging function
Reduce the amount of ore required for smelting metal block
Reduce the weight of ore
Increased interaction distance between rainwater collectors
One log can now produce three charcoal
Reduce the demand for construction logs
Increase the durability of weapons and tools
Reduce carbon, water, protein and water consumed by fast running
0.0.2.8 Update description
Fix the problem of file reading failure caused by
Add the novice gift package, and open the novice gift package by default
Decreases the life of climbers
Reduce the weight of cloth
Maximum frame rate lock repair
Now a game archive name will be generated by default
It reduces the materials required for construction of some buildings and reduces the manufacturing time of some items
Increase the output of wood boards made from logs
If you hold the construction hammer in hand, you will ignore the interaction with the water, so it is convenient to build in the water
Fixed the error of clients climbing vertical stairs at the cruise ship
Optimize the running of characters. Sometimes the client will get stuck
There is a chance that the repair will cause the search box to be unable to interact
Adjust the default difficulty to leisure mode
Slightly reduce canned output
Improve the storage time of prepared dishes
Repair the air wall found on the map
Added a brightness adjustment setting
Optimization may cause problems with invisible zombies
Modify the length of the item prompt to better adapt to multiple languages
Optimize the possibility of being pushed to the sky when using the trolley
0.0.2.7 Update description
Repair the problem of the sound of disassembly if you die when disassembling items
Increase the probability of producing pots in places where can can be produced
Optimize car sound range
Repair some unreasonable places on the map
Reduce running endurance consumption
Increase box interaction distance
Small trees and stones disappear faster
Optimize the sound of objects
Optimize the physical effects of zombie death
Fix client zombie model offset error in multiplayer mode
Add game archive recovery. You can choose to restore your archive in the loading interface (we hope you never use this function)
Add a button to save the game in the exit menu (only visible to the host)
In version 0.0.2.5, a small number of players have died of archive necrosis. We are very sorry. We have actually repaired bugs in version 0.0.2.6, but we still feel insecure. In version 0.0.2.7, we added the file return function, which can restore the archive from the automatic saving of history.
I hope to get your tolerance!
We are very sorry!
0.0.2.6 Update description
Update content:
Fix the bug of key mapping
Fix some errors on the map
Repair the tutorial level. Physical simulation is not enabled when picking items
Extend the disappearance time of discarded items
Modify the screen setting menu experience, and the game restart prompt will not pop up
The zombie physics is open. The zombie can open the physics door
Optimized the physical performance of fallen trees
Add 1440X900 resolution option
Reduce the negative effects of malaria
Increase the generation rate of the prop pot
The new well can wash the body and drink water
Perfect localization language
In the screen setting, you can set whether the temperature should be displayed in Celsius
Reduce the production materials required by the processing table
Optimize data storage
About the end notification of demo trial
Thank you very much for your trial play. Through your trial play, we have made many improvements to the game.
Also fixed many bugs.
There are also many deficiencies in the demo that cannot be fixed, especially for novice players.
So we decided to take the demo off the shelf first.
Please give us some time to wait for our beta version.
We will redesign a demo on the basis of the internal test version, which will have a smoother novice transition and the same experience as the internal test version.
Thanks again for participating in the trial, for giving us suggestions and comments, and for bug feedback.
Demo ver0.0.5 update description
This update is not compatible with archives of previous versions.