No One Survived cover
No One Survived screenshot
Genre: Adventure, Indie

No One Survived

Announcement of future update plan

First of all, I would like to thank all the players for their feedback, suggestions, error reports and support. Without all this, our game might disappear in Steam.

Whether it's Steam Forum, Discord, Steam comments, suggestions sent by QQ, etc., we have all checked your comments, but because of time constraints, we haven't replied to every one. I'm sorry.

Based on all the players' suggestions, we have determined our long-term update plan.

Statistical table:


Here are our plans for new content in the future:


1. Friendly NPC


Players can build a doomsday shelter, recruit NPC to help work and collect resources.
As for how to recruit NPC and NPC's daily needs, we still need to plan in depth, and there may be bandits against NPC.


2. First person mode


You can switch between the third person and the first person.


3. Dedicated server



4. More traps


Design more traps to resist the tide of corpses.


5. More firearms


Various firearms have been in our plan. As long as we have more time, we will add firearms to the game.
Now we most want to add a gun with a large capacity similar to M249.


6. More special infected persons


For special infected persons, our plan is to add infected persons with long-range attack, self-explosive type, strong but slow attack and high attack speed.


7. More house decorations and buildings


For example: wardrobe, potted plants, fireplace, electric heater


8. Task system


We haven't figured out how to do this yet. It may also be that after killing the special infected person or ordinary zombie, you can find a merchant to receive rewards, or destroy the bandit camp, etc.

9. More vehicles and modifications


We hope that each vehicle has some different characteristics, such as high durability of trucks or all-terrain vehicles, large space capacity, but slow speed.
More durability and storage space can be obtained after vehicle modification.


10. More colorful clothing




11. Fishing system




improvement:


1. Better action design
2. Improve translation. Many players in the community have made great contributions to translation. We are very grateful. Translation will be better in the future.
3. Screen and map optimization


Finally, we will be very busy next, so I won't often interact with you in the community. Please forgive me.

Thank you very much for your support. I hope you and I are full of expectations for the future of this game!

0.0.3.0 Update description

Add Portuguese (Brazil)

Add Czech

Increase crop output

Increase the output of produced bullets and shells

Increase the output of simple and delicate parts

Fix the brake light display error

Add nearby items and click to quickly pick them

Fixed a bug that occurred when the character pressed C in other states

Increase the damage of sand eagle

Lower the volume of opening logo

Adjust value balance

Fix some errors on the map

Add more merchant refresh cycles

Add more booty refresh cycles

Dragging the map will not affect the game viewport

New role data storage. The role data is not saved as a separate file

Change because the load-bearing structure is damaged. If it is a building that returns materials, all materials will be generated in the building

Fix the physical problems of zombies, cancel the black garbage bag dropped by zombies, and directly collect zombies instead

Merged the files that the players helped translate, especially thanks to the players who contributed to the translation

New key binding system (if there is a key change, the key needs to be remapped)

Participate in the development of our future updates

Hi,

First of all, thank you for enjoying our game.

Many players can't wait for us to announce the update plan. Our recent updates are data balance adjustment and bug repair.

We want players to leave the content that they want us to update in the comment area of this news.
We will prioritize according to the needs.
When we finish the statistics, we will publish a list.

What has been confirmed is the development of dedicated servers and free binding of all keys.

We will continue to work hard to make the game better.

Thank you again for your support.

give an example:

first person

System room for habitable transformation

Automobile modification

0.0.2.9 Update description

Improved untranslated content

Thank you for helping us correct the translation of French and Portuguese

Add Turkish support

Add Hungarian support

New automatic resolution option

Add adjustable FOV in screen setting

Modify the fabric cotton stacking line

Reduce the material for making iron pot

Reduce the material of aluminum pot

Reduce manufacturing materials for horse resistance

Client search is optimized, and the UI cannot be closed when clicking too fast

Adjust the character's default weight to 65

Fix the bug that the merchant relationship is not saved after exiting the game

Add window full-screen support

Add 5120x1440 resolution support

You can't hold the trailer while squatting, and repair the trailer that has been knocked off when squatting

Fix that if you die when you unlock, the unlock screen will remain on the interface

Fix the bug that cannot be recovered from automatic archive if the file has never been saved

Modify the auto save to overwrite the main archive

A force will be applied when the zombie is removed

Optimization In the case of non-Chinese, the display of vehicle fuel loss is incomplete

Repair some places in the map that wear models

Add an option to display teammate ID, which can be enabled in screen settings

The new map will show the position of teammates

Optimization of disengaging function

Reduce the amount of ore required for smelting metal block

Reduce the weight of ore

Increased interaction distance between rainwater collectors

One log can now produce three charcoal

Reduce the demand for construction logs

Increase the durability of weapons and tools

Reduce carbon, water, protein and water consumed by fast running

Version 0.0.2.9 goes online Beta branch

Improved untranslated content

Thank you for helping us correct the translation of French and Portuguese

Add Turkish support

Add Hungarian support

Add adjustable FOV in screen setting

Client search is optimized, and the UI cannot be closed when clicking too fast

Adjust the character's default weight to 65

Fix the bug that the merchant relationship is not saved after exiting the game

Add window full-screen support

Add 5120x1440 resolution support

You can't hold the trailer while squatting, and repair the trailer that has been knocked off when squatting

Fix that if you die when you unlock, the unlock screen will remain on the interface

Fix the bug that cannot be recovered from automatic archive if the file has never been saved

Modify the auto save to overwrite the main archive

A force will be applied when the zombie is removed

Optimization In the case of non-Chinese, the display of vehicle fuel loss is incomplete

Repair some places in the map that wear models

Add an option to display teammate ID, which can be enabled in screen settings

The new map will show the position of teammates

Optimization of disengaging function

Reduce the amount of ore required for smelting metal block

Reduce the weight of ore

Increased interaction distance between rainwater collectors

One log can now produce three charcoal

Reduce the demand for construction logs

Increase the durability of weapons and tools

Reduce carbon, water, protein and water consumed by fast running

0.0.2.8 Update description

Fix the problem of file reading failure caused by

Add the novice gift package, and open the novice gift package by default

Decreases the life of climbers

Reduce the weight of cloth

Maximum frame rate lock repair

Now a game archive name will be generated by default

It reduces the materials required for construction of some buildings and reduces the manufacturing time of some items

Increase the output of wood boards made from logs

If you hold the construction hammer in hand, you will ignore the interaction with the water, so it is convenient to build in the water

Fixed the error of clients climbing vertical stairs at the cruise ship

Optimize the running of characters. Sometimes the client will get stuck

There is a chance that the repair will cause the search box to be unable to interact

Adjust the default difficulty to leisure mode

Slightly reduce canned output

Improve the storage time of prepared dishes

Repair the air wall found on the map

Added a brightness adjustment setting

Optimization may cause problems with invisible zombies

Modify the length of the item prompt to better adapt to multiple languages

Optimize the possibility of being pushed to the sky when using the trolley

0.0.2.7 Update description

Repair the problem of the sound of disassembly if you die when disassembling items

Increase the probability of producing pots in places where can can be produced

Optimize car sound range

Repair some unreasonable places on the map

Reduce running endurance consumption

Increase box interaction distance

Small trees and stones disappear faster

Optimize the sound of objects

Optimize the physical effects of zombie death

Fix client zombie model offset error in multiplayer mode

Add game archive recovery. You can choose to restore your archive in the loading interface (we hope you never use this function)



Add a button to save the game in the exit menu (only visible to the host)



In version 0.0.2.5, a small number of players have died of archive necrosis. We are very sorry. We have actually repaired bugs in version 0.0.2.6, but we still feel insecure. In version 0.0.2.7, we added the file return function, which can restore the archive from the automatic saving of history.

I hope to get your tolerance!

We are very sorry!

0.0.2.6 Update description

Update content:



Fix the bug of key mapping

Fix some errors on the map

Repair the tutorial level. Physical simulation is not enabled when picking items

Extend the disappearance time of discarded items

Modify the screen setting menu experience, and the game restart prompt will not pop up

The zombie physics is open. The zombie can open the physics door

Optimized the physical performance of fallen trees

Add 1440X900 resolution option

Reduce the negative effects of malaria

Increase the generation rate of the prop pot

The new well can wash the body and drink water

Perfect localization language

In the screen setting, you can set whether the temperature should be displayed in Celsius

Reduce the production materials required by the processing table

Optimize data storage

About the end notification of demo trial

Thank you very much for your trial play. Through your trial play, we have made many improvements to the game.

Also fixed many bugs.



There are also many deficiencies in the demo that cannot be fixed, especially for novice players.



So we decided to take the demo off the shelf first.



Please give us some time to wait for our beta version.



We will redesign a demo on the basis of the internal test version, which will have a smoother novice transition and the same experience as the internal test version.




Thanks again for participating in the trial, for giving us suggestions and comments, and for bug feedback.

Demo ver0.0.5 update description

This update is not compatible with archives of previous versions.




Fixed the bug.

Reconstruct the underlying logic of backpack.

The impact of new sunshine and plant development.