This update fixes a few minor issues. In particular, it was possible to screw up the first tutorial by not selecting Quantification at the correct time. While this is still possible, you'll pretty much have to TRY to do it :P
v1.0.6
This update fixes a few minor bugs involving lasers and brain hacks, and clarifies in the UI that a Vice Principal cannot hack a child that doesn't have a class to go to.
Hotfix v1.0.5
We fixed the UI! It looks much better on low-res computers now.
We also finally (hopefully) got the game to run on a Mac, and do so without stretching.
Hotfix v1.0.3
Fixes a ton of keyboard command issues. In particular, the game would not recognize the "secondary" commands listed in the options panel, and would never save any changes made by the user.
Hotfix v1.0.2
Fixes various tutorial bugs that people have been reporting. The tutorials now force the game to pause until you follow the instruction (meaning that it is much less likely for you to accidentally skip a section of the tutorial).
Hotfix v1.0.1
Fixed:
Mac version doesn't always download
Weird problems with Macbook Air displays
Released!
No Pineapple Left Behind is now available on Steam. There's a 10% discount for the first week.
It's been a long, long two years of development; lots of highs lows, hijinks, and shennanigans. Special thanks to our beta testers, without whom this release would not be possible. We hope you (yes, you!) enjoy the game.
Questions? Feedback? Just want to chat? Head over to the Community Hub.
Fruitbol players are often KO'd when they shouldn't be
Lots of UI glitches in Level 8 Fruitbol
KO'd Fruitbol players can still run
Fruitbol time limit does not work
Pathfinding errors for Fruitbol players that fall off the edge of the map
Level 8 union bar does not always update correctly
Child and Pineapple panels remain open after respective morphs
Daily Report Panel shows all failed parent phone calls from all days
Missing notification when teacher tries to zap a laser but has no energy
Overcrowding does not work as intended (it still doesn't, but in a much sneakier way)
Vice Principal tries to auto-hack children that are not yet in school
Auto-brain-hack does not work in Level 3 without tutorials enabled or in loaded save files
NullReferenceException in Level 3 if teacher is deselected when it is time to learn a laser
Child panel traits do not always update properly
Can select human-David post-morph via the notification
NullReferenceException when child does not have a quest and child panel needs to display text
Various errors in dating calculations
Parent Phone Calls are generated incorrectly after first day
UI / UX
Added notifications for changes in union strength in Level 8
Removed "Misc." category from budget reports and divided it into sub-categories
Clicking on school agent notifications sets camera to track them
BALANCE
Level 8 starting budget: $17K (was $10K)
Level 4 starting budget: $17K (was $20K)
Fruitbol AI improvements
Grade variants (e.g. A+ and A-) have different money bonuses
Lowered the baseline aptitudes of all students
Hotfix: Loquacious Lime B
We found a major bug! We just fixed it.
In the previous update, we introduced a new rule in which children that are missing subjects in their schedule once classes start cost -$100 at the end of the day. (Translated: you get penalized if you don't have enough teachers at the start of classes.)
HOWEVER, there was a bug that applied this penalty after firing teachers at the end of the day. This has been corrected. You will never be penalized for firing teachers so that you do not have to pay them.
There's a few other bugs, which can be found in CHANGELOG.txt
Beta Update: Loquacious Lime
IMPORTANT
This update will erase your save file. However, we've added debugging tools. In the splash (intro) screen, press 1-9 on your keyboard to restart at that level.
LESS IMPORTANT For full patch notes, see CHANGELOG.txt in the data folder
BUG FIXES
Cannot play game on old Linux machines (see README.txt)
Updating on Steam overwrites the save file
KO'd Fruitbol players can still run around
Fruitbol players get stuck in locker rooms
Tutorial levels break if they have already been won
Various issues with pathfinding in bathrooms
GAMEPLAY
David in Rutherford scenario is much more likely to be teased
Simplified how some child traits and quests work
Cannot hire or fire in the middle of the day or at night
-$100 per unenrolled student
Vice principals can auto-brain-hack
Fruitbol has a 2 minute time limit
UI / UX
Notifications clear at the start of each day
HUGE improvements to formatting of child trait tooltips
Budget label only shows sunset costs
KNOWN ISSUES
We still don't have much feedback for levels 6-9. Have you played them? If so, what do you think?