No Plan B cover
No Plan B screenshot
Genre: Simulator, Strategy, Tactical, Indie

No Plan B

Beta 10 "Go Play Outside" Patch (Beta 10.3.0)

Improvements



  • Improved support for floors with a height of less than 3 meters (now needs at least 2 meters)
  • Improved the format of the purchase and sale messages
  • Added a confirmation message when exiting the mission editor without saving


Fixes



  • Fixed exfiltration maps generated with window spawns
  • Fixed missing window spawns in some external maps
  • Fixed floating props in some generated maps

Beta 10 "'Go Play Outside" Patch (Beta 10.2.0)

New content/features



  • Added the "Extraction" mission objective: reach and extract targets out of the map instead of just escorting them out (replaced the FBI "Save the hostages" missions with this new objective)
  • Added indicators on objectives placed in upper storeys
  • Added new exterior map layouts


Improvements



  • Improved some exterior map layouts
  • Improved the initial orientation of the enemies
  • Reset the playback speed to normal when resetting the timeline
  • Added more sniping spots to exterior maps
  • Added the current balance in the purchase messages
  • Updated translations


Fixes



  • Fixed the escort character spawns sometimes being changed between 2 tries of a challenge mission
  • Fixed the shoot house floor tiles not counting in the storey computation
  • Fixed the perk button tooltips overlapping the button
  • Fixed some props placement

Beta 10 "Go Play Outside" Patch (Beta 10.2.0)

New content/features



  • Added the "Extraction" mission objective: reach and extract targets out of the map instead of just escorting them out (replaced the FBI "Save the hostages" missions with this new objective)
  • Added indicators on objectives placed in upper storeys
  • Added new exterior map layouts


Improvements



  • Improved some exterior map layouts
  • Improved the initial orientation of the enemies
  • Reset the playback speed to normal when resetting the timeline
  • Added more sniping spots to exterior maps
  • Added the current balance in the purchase messages
  • Updated translations


Fixes



  • Fixed the escort character spawns sometimes being changed between 2 tries of a challenge mission
  • Fixed the shoot house floor tiles not counting in the storey computation
  • Fixed the perk button tooltips overlapping the button
  • Fixed some props placement

Beta 10 "'Go Play Outside" Patch (Beta 10.1.0)

New content/features



  • Added new building layouts
  • Added new external entry points


Improvements



  • Improved the generation of the sniping spots
  • Improved muzzle discipline against doors
  • Improved the awareness of the enemies
  • Improved the perks UI
  • Improved the storey system to better support custom maps
  • Increased the probability to generate exterior maps
  • Reduced the investigation range of the enemies
  • Updated translations


Fixes



  • Fixed the heal/rest/resupply perk buttons not being displayed in campaign missions
  • Fixed overlapping fences and doors
  • Fixed some stairs being difficulty to navigate during the planning phase
  • Fixed sniping spots generated too far from the map
  • Fixed the character fatigue markers not being refreshed when using the rest perk

No Plan B "Go Play Outside" Update (Beta 10)

Exterior Maps



This update introduces exterior maps.
The map generator will probably need some iterations to produce interesting results, so I'll need your feedback on them. That's why I'm making it a public update so "soon".

Here are some examples of what the game is capable of in this new build:



I also added the map type (interior/exterior or random) option in the random mission screen:



Full changelog



This update also comes with a lot of improvements and fixes detailed in the following posts:
https://store.steampowered.com/news/app/1269020/view/5598579197386666029
https://store.steampowered.com/news/app/1269020/view/3725082316355627993
https://store.steampowered.com/news/app/1269020/view/3725083492005892807
https://store.steampowered.com/news/app/1269020/view/3725083492021101903
https://store.steampowered.com/news/app/1269020/view/5935225737686779072

Test Branch Update! (Beta 10.0.4)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Updated translations


Fixes



  • Fixed enemy spawns not changing between retries
  • Fixed some stairs not being walkable
  • Fixed the displayed floor when selecting a sniping agent
  • Fixed agents snapping to the idle stance at the end of replays
  • Fixed the floors and ceilings not being selectable in the mission editor
  • Fixed campaign missions not being available in demo/prologue builds


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 10.0.3)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Improved room layouts
  • Tweaked the perk prices


Fixes



  • Fixed the map layout sometimes changing when retrying a mission
  • Fixed mission scores not always being submitted to the leaderboards
  • Fixed some rooms missing doors
  • Fixed VIP/HVT/Hostage objective not spawning any agent


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Beta 9 "'Pimp My Guns" Patch (Beta 9.8.0)

Improvements



  • Lowered the perk prices
  • Tweaked some skirmish mission maps
  • Tweaked some weapon attachement stats
  • Switch to the correct storey when dragging an aiming target or a grenade
  • Only show the "next mission" button in the game over screen when there's a next mission
  • Updated translations


Fixes



  • Fixed the game being unplayable while offline
  • Fixed some shields not changing color when hovered

Test Branch Update! (Beta 10.0.2)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features



  • Added new room layouts


Improvements



  • Integrated all the recent Beta 9 improvements
  • Improved the external props randomization
  • Increased the chances of generating exterior maps
  • Removed the exfiltration/escort out entry points from big rooms
  • Unlock the timeline when clicking on a door or a grenade


Fixes



  • Integrated all the recent Beta 9 fixes
  • Fixed building generated without entrance
  • Fixed the front pouch of the SWAT skin floating in the air


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Beta 9 "'Pimp My Guns" Balancing Patch (Beta 9.7.0)

In response to recurring feedback about balance issues, I've made several important changes:

Improvements



  • Nerfed the SWAT faction accuracy modifier (+50% -> +30%)
  • Tweaked weapon stats and prices (most important change: nerfed the Dirty44 revolver)
  • Nerfed frag grenades explosion radius
  • Tweaked the price of grenades (cheaper for all except frags)
  • Nerfed the damage reduction of all the shields
  • Reduced the amount of MiniZs in the arsenal of the enemy gangsters
  • Hide clouds when they block the player's vision
  • Improved game loading performances
  • Updated translations


Fixes



  • Fixed some transparent doors actually blocking vision
  • Fixed weapon tooltips not taking into account the faction modifiers
  • Fixed the overlapping sniping spots in the FBI "Foolish Widow" skirmish mission
  • Fixed the invalid campaign mission objectives