Improved support for floors with a height of less than 3 meters (now needs at least 2 meters)
Improved the format of the purchase and sale messages
Added a confirmation message when exiting the mission editor without saving
Fixes
Fixed exfiltration maps generated with window spawns
Fixed missing window spawns in some external maps
Fixed floating props in some generated maps
Beta 10 "'Go Play Outside" Patch (Beta 10.2.0)
New content/features
Added the "Extraction" mission objective: reach and extract targets out of the map instead of just escorting them out (replaced the FBI "Save the hostages" missions with this new objective)
Added indicators on objectives placed in upper storeys
Added new exterior map layouts
Improvements
Improved some exterior map layouts
Improved the initial orientation of the enemies
Reset the playback speed to normal when resetting the timeline
Added more sniping spots to exterior maps
Added the current balance in the purchase messages
Updated translations
Fixes
Fixed the escort character spawns sometimes being changed between 2 tries of a challenge mission
Fixed the shoot house floor tiles not counting in the storey computation
Fixed the perk button tooltips overlapping the button
Fixed some props placement
Beta 10 "Go Play Outside" Patch (Beta 10.2.0)
New content/features
Added the "Extraction" mission objective: reach and extract targets out of the map instead of just escorting them out (replaced the FBI "Save the hostages" missions with this new objective)
Added indicators on objectives placed in upper storeys
Added new exterior map layouts
Improvements
Improved some exterior map layouts
Improved the initial orientation of the enemies
Reset the playback speed to normal when resetting the timeline
Added more sniping spots to exterior maps
Added the current balance in the purchase messages
Updated translations
Fixes
Fixed the escort character spawns sometimes being changed between 2 tries of a challenge mission
Fixed the shoot house floor tiles not counting in the storey computation
Fixed the perk button tooltips overlapping the button
Fixed some props placement
Beta 10 "'Go Play Outside" Patch (Beta 10.1.0)
New content/features
Added new building layouts
Added new external entry points
Improvements
Improved the generation of the sniping spots
Improved muzzle discipline against doors
Improved the awareness of the enemies
Improved the perks UI
Improved the storey system to better support custom maps
Increased the probability to generate exterior maps
Reduced the investigation range of the enemies
Updated translations
Fixes
Fixed the heal/rest/resupply perk buttons not being displayed in campaign missions
Fixed overlapping fences and doors
Fixed some stairs being difficulty to navigate during the planning phase
Fixed sniping spots generated too far from the map
Fixed the character fatigue markers not being refreshed when using the rest perk
No Plan B "Go Play Outside" Update (Beta 10)
Exterior Maps
This update introduces exterior maps. The map generator will probably need some iterations to produce interesting results, so I'll need your feedback on them. That's why I'm making it a public update so "soon".
Here are some examples of what the game is capable of in this new build:
I also added the map type (interior/exterior or random) option in the random mission screen:
Full changelog
This update also comes with a lot of improvements and fixes detailed in the following posts: https://store.steampowered.com/news/app/1269020/view/5598579197386666029 https://store.steampowered.com/news/app/1269020/view/3725082316355627993 https://store.steampowered.com/news/app/1269020/view/3725083492005892807 https://store.steampowered.com/news/app/1269020/view/3725083492021101903 https://store.steampowered.com/news/app/1269020/view/5935225737686779072
Test Branch Update! (Beta 10.0.4)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Updated translations
Fixes
Fixed enemy spawns not changing between retries
Fixed some stairs not being walkable
Fixed the displayed floor when selecting a sniping agent
Fixed agents snapping to the idle stance at the end of replays
Fixed the floors and ceilings not being selectable in the mission editor
Fixed campaign missions not being available in demo/prologue builds
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 10.0.3)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Improved room layouts
Tweaked the perk prices
Fixes
Fixed the map layout sometimes changing when retrying a mission
Fixed mission scores not always being submitted to the leaderboards
Fixed some rooms missing doors
Fixed VIP/HVT/Hostage objective not spawning any agent
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Beta 9 "'Pimp My Guns" Patch (Beta 9.8.0)
Improvements
Lowered the perk prices
Tweaked some skirmish mission maps
Tweaked some weapon attachement stats
Switch to the correct storey when dragging an aiming target or a grenade
Only show the "next mission" button in the game over screen when there's a next mission
Updated translations
Fixes
Fixed the game being unplayable while offline
Fixed some shields not changing color when hovered
Test Branch Update! (Beta 10.0.2)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content/features
Added new room layouts
Improvements
Integrated all the recent Beta 9 improvements
Improved the external props randomization
Increased the chances of generating exterior maps
Removed the exfiltration/escort out entry points from big rooms
Unlock the timeline when clicking on a door or a grenade
Fixes
Integrated all the recent Beta 9 fixes
Fixed building generated without entrance
Fixed the front pouch of the SWAT skin floating in the air
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Beta 9 "'Pimp My Guns" Balancing Patch (Beta 9.7.0)
In response to recurring feedback about balance issues, I've made several important changes:
Improvements
Nerfed the SWAT faction accuracy modifier (+50% -> +30%)
Tweaked weapon stats and prices (most important change: nerfed the Dirty44 revolver)
Nerfed frag grenades explosion radius
Tweaked the price of grenades (cheaper for all except frags)
Nerfed the damage reduction of all the shields
Reduced the amount of MiniZs in the arsenal of the enemy gangsters
Hide clouds when they block the player's vision
Improved game loading performances
Updated translations
Fixes
Fixed some transparent doors actually blocking vision
Fixed weapon tooltips not taking into account the faction modifiers
Fixed the overlapping sniping spots in the FBI "Foolish Widow" skirmish mission