Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Removed lock on character and weapon customization
Added "new" markers on recently unlocked features and items
Tweaked the difficulty of the 2 first campaign chapters down
Tweaked the healer skill modifiers
UI is now automatically re-enabled when a message is displayed
Updated translations
Fixes
Fixed muzzle flashes sometimes appearing in the wrong direction
Fixed the character customization "apply to all" not being properly saved
Fixed the weapon skill modifiers not being properly applied to the weapon stats
Fixed upper sniping spots blocking rest spots in some random maps
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 12.0.0)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
DISCLAIMER: This update will reset your progress! But don't panic, the save files are now placed in a different location, so you can go back to the main branch and get back were you were.
New content/features
Feature unlock system
Game modes, weapons, grenades, shields are now unlocked by completing campaign missions
Character customization and weapon customization are now unlocked by completing challenge missions
Can't unlock features from 2 campaign missions of the same level in a single chapter (until the whole campaign is complete)
Weapon attachments are now unlocked by using the weapon in campaign missions (unlock order randomized)
Weapon specialist skills are now unlocked with XP
Scoring
Unified the scoring of the different mission objectives
The score of the first try on each mission determines the credit rewards and the leaderboard rank
Skills
Each character now has a predefined set of skills they can level up using credits
Players can manually choose each recruit amongst 3 candidates when creating a new profile or unlocking a new recruit in the campaign
Added new/reworked skills
Campaign
Changed the initial team size from 8 to 4
Reworked the campaign with 5 chapters for each faction (instead of 3)
Completed campaign chapters can be restarted when the whole campaign has been completed to unlock more content
Grenades are not consumed anymore in campaign missions
Replaced the campaign mission report by the usual mission report
Changed the initial arsenal for each faction
Sandbox
Sandbox is now an option of profiles instead of a separated difficulty
Sandbox unlocks all weapons, attachments, grenades and shields
Improvements
Increased the prices of pretty much everything to match the new credits reward system
Permadeath is now option of profiles instead of a separated difficulty
Reworked the main menu UI
Characters cannot shoot while running anymore
Reduced the size of the save files
Improved the paused plan error message by adding the paused agent's name
Updated translations
Fixes
Fixed civilians not getting spawned as expected in custom missions
Fixed hidden enemies not appearing when closing the game over report
Fixed the cover hit chances modifiers displayed in red instead of blue (bonus instead of malus)
Fixed the message displayed when launching the game outside of Steam
Fixed the wrong type of error displayed when having disk access issues
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Beta 11 "Smart Ass" Patch (Beta 11.2.0)
Fixes
Fixed some tutorial missions impossible to complete after the AI update
Fixed some weapons not always finishing their bursts
Fixed the scaling of the stealth stat bar
Fixed the weapon attachment material when dragged
Fixed the weapon stats not being properly updated when leaving the weapon customization screen
Beta 11 "Smart Ass" Patch (Beta 11.1.0)
Fixes
Fixed some escort out missions generated without the HVT spawn
Fixed characters being unable to exit the first room in the first Robbers skirmish mission
No Plan B "Smart Ass" Update (Beta 11)
Smarter enemies
I reworked the whole AI system for enemies, fixing many existing bugs and improving their behavior significantly.
New events
They now react to nearly 20 different types of events. Some of these new events include the sound of shots from their teammates, the sight of their teammates getting killed, the sound of a sniper shot, or the noise your agents make when moving near them (the faster you move, the easier they hear you).
New reactions
Their reactions are also more elaborate. They won't just rush to the position of the event but, depending on their archetype, will instead seek for the best compromise between defending their initial position, approaching the threat and preparing for you to step through that door, finger on the trigger.
Archetypes distribution
Additionally, the archetypes used by your enemies are now specific to the mission objective instead of the game difficulty. They will be defensive in hostile clearing missions and a more agressive in infil/exfil ones.
Hard/Permadeath difficulties
Hard and Permadeath difficulties push the slider even further with enemies running away from exploding grenades, hiding from snipers, and even waiting for you behind cover!
Arsenal changes
To help you deal with this new breed of NPCs, I tweaked the initial arsenal of each faction to add more grenades and a sniper rifle. Your characters can now carry 1 additional grenade, making it 2 by default and can carry up to 4 thanks to the Grenadier skill.
Good luck!
Full changelog
This update also comes with a lot of improvements and fixes detailed in the following posts: https://store.steampowered.com/news/app/1269020/view/3676674235059305859 https://store.steampowered.com/news/app/1269020/view/3676674235073309147 https://store.steampowered.com/news/app/1269020/view/3658660471427026071
Test Branch Update! (Beta 11.0.2)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Improved the W40 sniper rifle shot sound effect
Updated translations
Fixes
Fixed the "Base_Wall_Glass_Door_01" asset not being walkable
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 11.0.1)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content/features
Added more room layouts
Improvements
Made enemies more defensive
Made enemies less sensitive to sounds happening in other storeys
Melee enemies now avoid camping too close to closed doors (avoids kick stun)
Improved the sniper rifle shot sound effects
Fixes
Fixed enemies sometimes moving to the same position
Fixed double click on a character advancing the timeline to the next waypoint instead of the closest one
Fixed some doors having tiny holes allowing the player to throw grenades without opening them
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 11.0.0)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Arsenal changes
Added 1 grenade slot to all characters (they now have 2 slots by default, more with the Grenadier skill)
Tweaked the initial arsenal of each faction to add more grenades and a sniper rifle
Switched stun and shock grenade colors to match their explosion color
Enemies AI improvements
Enemies now flee grenades about to explode (hard/permadeath difficulty only)
Enemies now flee snipers' line of sight when they hear them (hard/permadeath difficulty only)
Enemies now take cover (hard/permadeath difficulty only)
Enemies now follow their attacker if they've lost sight of them
Enemies now react to dead allies, fleeing the shooter's line of sight
Enemies now react to the shots of their teammates
Enemies react to walking agents if close enough
The different enemy archetypes are now specific to the mission objective instead of the game difficulty
Other improvements
Added new types of doorways
Added new props layouts
Sped up the door opening animation of the enemies
Tweaked the door kicking, weapon shots and grenade explosions sound ranges
Tweaked the sound range modifiers and prices of the silencers
Updated translations
Fixes
Fixed custom maps not having all the defined NPC spawns
Fixed overlapping enemies considered as not visible
Fixed some props never appearing in (too) big custom maps
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Beta 10 "Go Play Outside" Patch (Beta 10.4.0)
Improvements
Updated translations
Fixes
Fixed the fields of view not showing (cherry pick from master branch)
Fixed the grenade tooltips
Fixed the exterior walls thickness differences
Beta 10 "'Go Play Outside" Patch (Beta 10.3.0)
Improvements
Improved support for floors with a height of less than 3 meters (now needs at least 2 meters)
Improved the format of the purchase and sale messages
Added a confirmation message when exiting the mission editor without saving
Fixes
Fixed exfiltration maps generated with window spaws