No Plan B cover
No Plan B screenshot
Genre: Simulator, Strategy, Tactical, Indie

No Plan B

Test Branch Update! (Beta 12.0.1)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Removed lock on character and weapon customization
  • Added "new" markers on recently unlocked features and items
  • Tweaked the difficulty of the 2 first campaign chapters down
  • Tweaked the healer skill modifiers
  • UI is now automatically re-enabled when a message is displayed
  • Updated translations


Fixes



  • Fixed muzzle flashes sometimes appearing in the wrong direction
  • Fixed the character customization "apply to all" not being properly saved
  • Fixed the weapon skill modifiers not being properly applied to the weapon stats
  • Fixed upper sniping spots blocking rest spots in some random maps


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 12.0.0)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

DISCLAIMER: This update will reset your progress!
But don't panic, the save files are now placed in a different location, so you can go back to the main branch and get back were you were.


New content/features


Feature unlock system



  • Game modes, weapons, grenades, shields are now unlocked by completing campaign missions
  • Character customization and weapon customization are now unlocked by completing challenge missions
  • Can't unlock features from 2 campaign missions of the same level in a single chapter (until the whole campaign is complete)
  • Weapon attachments are now unlocked by using the weapon in campaign missions (unlock order randomized)
  • Weapon specialist skills are now unlocked with XP

Scoring



  • Unified the scoring of the different mission objectives
  • The score of the first try on each mission determines the credit rewards and the leaderboard rank

Skills



  • Each character now has a predefined set of skills they can level up using credits
  • Players can manually choose each recruit amongst 3 candidates when creating a new profile or unlocking a new recruit in the campaign
  • Added new/reworked skills

Campaign



  • Changed the initial team size from 8 to 4
  • Reworked the campaign with 5 chapters for each faction (instead of 3)
  • Completed campaign chapters can be restarted when the whole campaign has been completed to unlock more content
  • Grenades are not consumed anymore in campaign missions
  • Replaced the campaign mission report by the usual mission report
  • Changed the initial arsenal for each faction

Sandbox



  • Sandbox is now an option of profiles instead of a separated difficulty
  • Sandbox unlocks all weapons, attachments, grenades and shields


Improvements



  • Increased the prices of pretty much everything to match the new credits reward system
  • Permadeath is now option of profiles instead of a separated difficulty
  • Reworked the main menu UI
  • Characters cannot shoot while running anymore
  • Reduced the size of the save files
  • Improved the paused plan error message by adding the paused agent's name
  • Updated translations


Fixes



  • Fixed civilians not getting spawned as expected in custom missions
  • Fixed hidden enemies not appearing when closing the game over report
  • Fixed the cover hit chances modifiers displayed in red instead of blue (bonus instead of malus)
  • Fixed the message displayed when launching the game outside of Steam
  • Fixed the wrong type of error displayed when having disk access issues


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Beta 11 "Smart Ass" Patch (Beta 11.2.0)

Fixes



  • Fixed some tutorial missions impossible to complete after the AI update
  • Fixed some weapons not always finishing their bursts
  • Fixed the scaling of the stealth stat bar
  • Fixed the weapon attachment material when dragged
  • Fixed the weapon stats not being properly updated when leaving the weapon customization screen

Beta 11 "Smart Ass" Patch (Beta 11.1.0)

Fixes



  • Fixed some escort out missions generated without the HVT spawn
  • Fixed characters being unable to exit the first room in the first Robbers skirmish mission

No Plan B "Smart Ass" Update (Beta 11)

Smarter enemies



I reworked the whole AI system for enemies, fixing many existing bugs and improving their behavior significantly.

New events



They now react to nearly 20 different types of events.
Some of these new events include the sound of shots from their teammates, the sight of their teammates getting killed, the sound of a sniper shot, or the noise your agents make when moving near them (the faster you move, the easier they hear you).

New reactions



Their reactions are also more elaborate.
They won't just rush to the position of the event but, depending on their archetype, will instead seek for the best compromise between defending their initial position, approaching the threat and preparing for you to step through that door, finger on the trigger.

Archetypes distribution



Additionally, the archetypes used by your enemies are now specific to the mission objective instead of the game difficulty. They will be defensive in hostile clearing missions and a more agressive in infil/exfil ones.

Hard/Permadeath difficulties



Hard and Permadeath difficulties push the slider even further with enemies running away from exploding grenades, hiding from snipers, and even waiting for you behind cover!

Arsenal changes



To help you deal with this new breed of NPCs, I tweaked the initial arsenal of each faction to add more grenades and a sniper rifle.
Your characters can now carry 1 additional grenade, making it 2 by default and can carry up to 4 thanks to the Grenadier skill.

Good luck!

Full changelog



This update also comes with a lot of improvements and fixes detailed in the following posts:
https://store.steampowered.com/news/app/1269020/view/3676674235059305859
https://store.steampowered.com/news/app/1269020/view/3676674235073309147
https://store.steampowered.com/news/app/1269020/view/3658660471427026071

Test Branch Update! (Beta 11.0.2)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Improved the W40 sniper rifle shot sound effect
  • Updated translations


Fixes



  • Fixed the "Base_Wall_Glass_Door_01" asset not being walkable


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 11.0.1)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features



  • Added more room layouts


Improvements



  • Made enemies more defensive
  • Made enemies less sensitive to sounds happening in other storeys
  • Melee enemies now avoid camping too close to closed doors (avoids kick stun)
  • Improved the sniper rifle shot sound effects


Fixes



  • Fixed enemies sometimes moving to the same position
  • Fixed double click on a character advancing the timeline to the next waypoint instead of the closest one
  • Fixed some doors having tiny holes allowing the player to throw grenades without opening them


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 11.0.0)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Arsenal changes



  • Added 1 grenade slot to all characters (they now have 2 slots by default, more with the Grenadier skill)
  • Tweaked the initial arsenal of each faction to add more grenades and a sniper rifle
  • Switched stun and shock grenade colors to match their explosion color


Enemies AI improvements



  • Enemies now flee grenades about to explode (hard/permadeath difficulty only)
  • Enemies now flee snipers' line of sight when they hear them (hard/permadeath difficulty only)
  • Enemies now take cover (hard/permadeath difficulty only)
  • Enemies now follow their attacker if they've lost sight of them
  • Enemies now react to dead allies, fleeing the shooter's line of sight
  • Enemies now react to the shots of their teammates
  • Enemies react to walking agents if close enough
  • The different enemy archetypes are now specific to the mission objective instead of the game difficulty


Other improvements



  • Added new types of doorways
  • Added new props layouts
  • Sped up the door opening animation of the enemies
  • Tweaked the door kicking, weapon shots and grenade explosions sound ranges
  • Tweaked the sound range modifiers and prices of the silencers
  • Updated translations


Fixes



  • Fixed custom maps not having all the defined NPC spawns
  • Fixed overlapping enemies considered as not visible
  • Fixed some props never appearing in (too) big custom maps


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Beta 10 "Go Play Outside" Patch (Beta 10.4.0)

Improvements



  • Updated translations


Fixes



  • Fixed the fields of view not showing (cherry pick from master branch)
  • Fixed the grenade tooltips
  • Fixed the exterior walls thickness differences

Beta 10 "'Go Play Outside" Patch (Beta 10.3.0)

Improvements



  • Improved support for floors with a height of less than 3 meters (now needs at least 2 meters)
  • Improved the format of the purchase and sale messages
  • Added a confirmation message when exiting the mission editor without saving


Fixes



  • Fixed exfiltration maps generated with window spaws
  • Fixed missing window spawns in some external maps
  • Fixed floating props in some generated maps