No major update without its patches, right? Here we go...
Improvements
Restored Beta 8 stats and prices on default weapon setups
Added a "-1 shot per burst" malus on short mags
Don't hide the mag anymore on the weapon racks
Improved the faction modifiers order
Updated translations
Fixes
Fixed several memory leaks that could cause crashes on long missions
Fixed custom mags not being saved between missions
Fixed the color of some skill modifiers
No Plan B "Pimp My Guns" Update (Beta 9)
Weapon Customization
You guessed it, this update is all about giving your arsenal more personality.
Attachments
You can now customize your weapons with various attachments, including:
Stocks
Foregrips
Tactical lights and lasers
Red dots and scopes
Magazines and drums
Muzzle brakes and silencers!
Each type of weapon will obviously offer its own set of attachments.
Attachments modify the stats of your weapon so you can tailor them to your own play style and optimize your chances of success by combining them with your character skills.
Be careful though, they cost credits to unlock, like weapons, character skills and mission perks. Complete more missions to earn more credits and spend them wisely!
Stealth
You read that right, silencers are in play now! They drastically reduce the sound and flash produced when you fire your weapon, allowing you to remain unnoticed by your enemies until you breach their room.
A new "stealth" stat has been added to reflect that. Imagine how deadly you could be with the Night Raid mission perk!
Custom Paint
Choose your style:
Plain colors
Shinny metals
Camo patterns
Pick a different color for each part or just use the same for the whole weapon!
Full changelog
This update also comes with a lot of improvements and fixes detailed in the following posts: https://steamcommunity.com/games/1269020/announcements/detail/3692426690598238406 https://steamcommunity.com/games/1269020/announcements/detail/3692426690609255026 https://steamcommunity.com/games/1269020/announcements/detail/3660902126934292768 https://steamcommunity.com/games/1269020/announcements/detail/3660902126935434203 https://steamcommunity.com/games/1269020/announcements/detail/3678917974943592019 https://steamcommunity.com/games/1269020/announcements/detail/3678918429148480724 https://steamcommunity.com/games/1269020/announcements/detail/6659175566888329277
Test Branch Update! (Beta 9.0.6)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Tweaked the weapon attachment prices
Tweaked the main menu UI for the demo/prologue builds
Updated translations
Fixes
Fixed several memory leaks that could cause crashes on long missions
Fixed the duration of the random missions
Fixed the lower light attachment not being saved
Fixed the price tag of the weapons and attachments disappearing when hovering it
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 9.0.5)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Tweaked the scale of the weapons in the customization view
Tweaked the missions available in the demo/prologue builds
Added more help videos about the campaign
Fixes
Fixed the color mapping of some attachments and weapons
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 9.0.4)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content/features
Implemented the weapon skin system
Improvements
Updated translations
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
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Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Added the available credits in the weapon customization view
Hide stunned/shocked/smoked/dead markers in cinematic mode
Fixes
Fixed a bug happening when equipping/unequipping a shield
Fixed character disappearing in custom maps with unsupported storey heights
Fixed some environment buildings being walkable
Fixed the infiltration missions execution prerequisites on maps with several storeys
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 9.0.2)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
Added more ranges to the shooting range map
Made weapon attachments free in shooting range
Improved the stat modifier tooltips readability (added bonus/malus colors)
Improved the weapon accuracy computation system
Improved the position, scale and orientation of the weapon attachment previews
Tweaked the weapon attachment modifiers and availability
Tweaked the campaign mission credit rewards
Updated translations
Fixes
Fixed the character tooltip indicating 0 HP when the agent has less than 1 HP
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 9.0.1)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content and features
Added the weapon attachment selection sound effects
Improvements
Improved attachment positions in preview list
Remove the scope attachments from SMGs and shotguns
Tweaked attachment modifiers
Tweaked the shot cooldown of some weapons
Updated translations
Fixes
Fixed knife attack sound effect
Fixed some mags position
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 9.0.0)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content and features
Implemented weapon attachments
Added the "stealth" weapon stat
Added rear pouches and right arm patch to the SWAT skins
Added map editor markers to the ceiling assets
Improvements
You can now rotate your agent in the customization scene (drag the view)
Tweaked the purchase cost of grenades
Integrated new grenades and perks sound effects
Renamed "cooldown" modifiers to "rate" to better reflect the bonus/malus
Moved the ceiling map assets to a dedicated folder
Improved the community mission browser UI
Reduced the size of the tips label in the loading screen
Added more controls in the audio settings
Updated translations
Fixes
Added the missing colliders to the ceiling and roof map assets
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.