No Plan B cover
No Plan B screenshot
Genre: Simulator, Strategy, Tactical, Indie

No Plan B

Beta 8 "'SPLOSIONS" Patch (Beta 8.8.0)

Improvements



  • Updated translations


Fixes



  • Fixed obstacles blocking doorways in some generated maps
  • Fixed the Road_cross_01 map asset collider
  • Fixed the getting stuck in the loading screen when launching an invalid custom mission (character spawns not matching the mission objective)

Beta 8 "'SPLOSIONS" Patch (Beta 8.7.0)

Improvements



  • Hide camera obstacles even for sniping operators
  • Tweaked the night raid color filter


Fixes



  • Fixed the collider of the "Archway_03" and "Plant_14" assets
  • Fixed some roof assets blocking clicks

Beta 8 "'SPLOSIONS" Patch (Beta 8.6.0)

New content and features



  • Added glass to windows in the planning view


Improvements



  • Improved the SWAT skin system to always have a patch slot available
  • Improved the mod browser sorting methods
  • Improved the position of the camera shot delete buttons
  • Reduced the size of the tips label in the loading screen
  • Updated translations


Fixes



  • Fixed ennemies spawning inside staircases
  • Fixed the first camera shot not appearing on the timeline

Beta 8 "'SPLOSIONS" Salty Patch Patch (Beta 8.5.0)

Improvements



  • Improved character move by drag reactivity
  • Increased the shock duration for the shock grenade (6 -> 8 seconds)
  • Updated translations


Fixes



  • Fixed enemies sometimes using blocked doors
  • Fixed the help panel close button background

Beta 8 "'SPLOSIONS" Salty Patch (Beta 8.4.3)

The Patch



Another cool patch, with some more quality of life improvements and fixes.

Here's a high level change log:

New content and features



  • Implemented rating for the community missions
  • Added Sixquatre's Salty Academy patch (see below)
  • Added staircase markers in the planning view






Improvements



  • Added control on the depth of field effect during replays
  • Added and improved the map editor tools
  • Improved the way modifiers are displayed (expressing effect on speeds instead of delays and durations)
  • Improved the UI a bit more


Fixes



  • Fixed the map generator sometimes placing props that block paths
  • Fixed some opaque props not blocking vision
  • Fixed some windows blocking vision


Full Changelog



Here is the exhaustive list of changes contained in this update:
https://store.steampowered.com/news/app/1269020/view/3640631489849365845
https://store.steampowered.com/news/app/1269020/view/3640632124933836709
https://store.steampowered.com/news/app/1269020/view/3640632124939698571
https://store.steampowered.com/news/app/1269020/view/3640632124951530464

Test Branch Update! (Beta 8.4.3)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Implemented rating for the community missions
  • Added Sixquatre's Salty Academy patch
  • Added staircase markers in the planning view


Improvements



  • Changed the Restless level 3 skill: ignores fatigue in campaign missions
  • Changed the fatigue effects: don't impact rotation speed but accuracy instead
  • Improved the way modifiers are displayed (expressing effect on speeds instead of delays and durations)
  • Improved the game version label
  • Updated translations


Fixes



  • Fixed the Paparazzi level 2 skill not ignoring stun effects
  • Fixed the character FoV visual when moving in stair cases
  • Fixed used grenades appearing as unpinned in the setup screen


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.4.2)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added the "Snap Doors to Walls" map editor tool


Improvements



  • Changed the map editor tools to only apply to the selected assets
  • Prevented from modifying the map editor project assets
  • Improved the UI
  • Updated translations


Fixes



  • Fixed the map editor storey buttons not updating when placing assets on a new storey
  • Fixed the mission generator placing obstacles in front of doors
  • Fixed some windows blocking vision


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.4.1)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added control on the depth of field effect during replays


Improvements



  • Updated translations


Fixes



  • Fixed the camera obstacle hiding toggle state not always updating correctly during replays


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 8.4.0)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Updated translations


Fixes



  • Fixed some props blocking path
  • Fixed fences blocking vision
  • Fixed obstacles placed in front of windows not blocking vision
  • Fixed "escort in" spawns being clickable for regular characters


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Beta 8 "'SPLOSIONS" BIG Patch (Beta 8.3.7)

The Good Patch



Big patch this time, almost a major update, with lots of quality of life improvements and fixes.

Here's a high level change log:

New content and features



  • New skin items (tacticool NVGs anyone?)


Improvements



  • Added the map size and threat level options for the randomly generated missions
  • Added the Field of View customization to the replay system
  • Improved variety of the generated maps
  • Tweaked the cost of weapons and skills
  • Reworked the UI


Fixes



  • Fixed map generation sometimes leaving obstacles in front of some doors
  • Fixed the map editor for some players


Full Changelog



Here is the exhaustive list of changes contained in this update:
https://store.steampowered.com/news/app/1269020/view/3659770701529531720
https://store.steampowered.com/news/app/1269020/view/3659770701534401873
https://store.steampowered.com/news/app/1269020/view/3659770701543376674
https://store.steampowered.com/news/app/1269020/view/3659771154381187035
https://store.steampowered.com/news/app/1269020/view/6033168248052825989
https://store.steampowered.com/news/app/1269020/view/6033168248056433119
https://store.steampowered.com/news/app/1269020/view/6033168248066737485
https://store.steampowered.com/news/app/1269020/view/6033168248069840827