No Plan B cover
No Plan B screenshot
Genre: Simulator, Strategy, Tactical, Indie

No Plan B

Beta 16 "Smooth Sailing" Patch (Beta 16.4.0)

Improvements



  • Reduced the damages done by melee enemies
  • Increased the health of the escorted characters


Fixes



  • Fixed floor tiles flickering on some generated maps
  • Fixed some maps being generated without any spawn spots

Beta 16 "Smooth Sailing" Patch (Beta 16.3.0)

Improvements



  • Updated community translations


Fixes



  • Fixed S rank being impossible to achieve exfiltration missions with several escape zones
  • Fixed some exfiltration maps generated with exits very close to the spawn room
  • Fixed replays of certain missions
  • Fixed the glasses material

Beta 16 "Smooth Sailing" Patch (Beta 16.2.0)

Improvements



  • Improved the map of the last (timeline lock) tutorial mission


Fixes



  • Fixed some doors not being openable using the door menu
  • Fixed some shelves blocking doors in generated maps
  • Fixed the scale of some props

Beta 16 "Smooth Sailing" Patch (Beta 16.1.0)

Fixes



  • Fixed the UI for Japanese, Chinese and Korean players

No Plan B "Smooth Sailing" Update (Beta 16)

Campaign Unlock Choices



During the campaign, weapon, grenade and shield unlocks now give player the choice between several randomized options instead of predetermined items.





Victory Ranks



A new rank system has been implemented to give the player a better sense of achievement when completing a mission. This applies to all game modes.

The S Rank can be reached by completing all mission objectives and taking no damage to either your agents or civilians.



This will double the XP reward in campaign missions.



XP Balancing



Speaking of XP, the thresholds for character skills and weapon type specializations have been lowered. This means that skill points and specialist levels for weapon types will be easier to unlock.

The speed at which weapon attachments are unlocked has been reduced. But they are now correctly mentioned in campaign mission reports.

Improved Paths



The size of the pathfinding grid has been reduced to allow smoother path drawing.
A new simplification pass has also been implemented to straighten the trajectories.
In the same spirit, the auto-path (double click or shift+click) has been improved to allow shorter, more direct paths.

Here is a before/after comparison of the way paths are drawn:




And a comparison of the final paths:




Biomes



An early version of the biome system comes with Beta 16.
A biome defines the mood of a map generated by the game. Each biome uses a set of room types. Each type determines which props will be used in these rooms.

For instance, the "Bank" biome uses the "Vault" (max 1 vault per map), "Office", "Lounge" and "Corridor" room types. Money stacks, gold bars and security gates will only appear in the vault while flower pots or water fountains may appear in corridors or offices.

Here is an example of a Vault room generated inside the Bank biome (used in the “stop the heist” scenarios):



Full changelog



This update also comes with a lot of improvements and fixes detailed in the following posts:
https://store.steampowered.com/news/app/1269020/view/3862464213291663481
https://store.steampowered.com/news/app/1269020/view/3862464213292058115
https://store.steampowered.com/news/app/1269020/view/5797888151176078999
https://store.steampowered.com/news/app/1269020/view/3996449472321529939
https://store.steampowered.com/news/app/1269020/view/4059500500987506505

Test Branch Update! (Beta 16.0.5)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Double XP rewards when achieving S rank in a campaign mission
  • Removed the minimum mission score for S rank
  • Tweaked the XP thresholds
  • Community mission leaderboards are now common to all factions
  • Improved first/last waypoint visual
  • Improved long distance move by dragging
  • Increased the selection zone of waypoints
  • Improved the biome system and content
  • Improved the pathfinding simplification system
  • Tweaked the UI
  • Updated community translations
  • Performances optimization


Fixes



  • Fixed weapon attachment unlocks not showing in campaign reports
  • Fixed the hero unlock icons on campaign mission buttons
  • Fixed pathfinding in stairs


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 16.0.4)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features



  • Added more biomes


Improvements



  • Tweaked the character and weapon/type XP thresholds
  • Tweaked the target acquisition and accuracy icons


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 16.0.3)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Implemented the per scenario biome system (started working on the bank biome)
  • Added the GameLogic/PathfindingTemplate map asset to help check walkability in custom maps
  • Updated community translations


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 16.0.2)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • Improved path drawing (more straight lines)
  • Improved auto path (more diagonals)
  • Improved agents orientation along their path (more stable)
  • Restored the visible limits of the playable zone in the mission editor
  • Reduced the camera max zoom out
  • Improved map generator templates
  • Improved the layout of the main menu
  • Updated community translations


Fixes



  • Fixed pathfinding on bigger custom maps
  • Fixed the mission leaderboard buttons not being interactive
  • Fixed the button visuals for failed campaign missions


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 16.0.0)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features



  • Implemented a victory rank system


Improvements



  • Weapon/grenade/shield unlocks now give player the choice between 3/3/2 options
  • Reduced the size of the pathfinding grid
  • Updated community translations


Fixes



  • Fixed visual mods reloading (reload now triggered by either launching a mission or closing the mods panel from the main menu)
  • Fixed shoot house map assets not showing doorway and window tops
  • Fixed some props blocking path in generated maps
  • Fixed the leaderboard panel layout


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.