Fixed characters incapacitated/killed during the last chapter not being revived/replaced when completing the campaign
Beta 15 "Roguelike" Patch (Beta 15.3.0)
Fixes
Fixed empty shelves blocking vision
Fixed the skills of the first 2 characters being changed when restarting the first campaign chapter
Beta 15 "Roguelike" Patch (Beta 15.2.0)
Improvements
Added new entries to the character and mission name generators
Updated community translations
Fixes
Fixed equipment position being altered between missions or when unassigned
Fixed some custom missions not using the correct objective
Fixed the balcony railings not showing in the planning maps
Fixed the detailed stats in tutorial missions
Beta 15 "Roguelike" Patch (Beta 15.1.0)
Improvements
Generate escort-in maps with more escort spawns than characters to allow changing their initial position
Shortened the tooltip delay of characters in the squad management screen
Tweaked the default mission for the map editor
Updated community translations
Fixes
Fixed escort-in maps generated with less escort characters than objectives
Fixed incapacitated characters not being revived (despite what the report says) when completing or restarting a chapter
Fixed one-sided wall map assets
Fixed some skirmish missions still displaying credit rewards
Fixed the UI shortcuts being active while editing the name of a character
Fixed the character customization camera position
No Plan B "Roguelike" Update (Beta 15)
DISCLAIMER This update will reset your progress! But don't panic, the save files are now placed in a different location, so you can go back to the "beta14" branch and get back where you were (in Steam, right click on the game, properties, betas). Please note that this branch will remain on the Beta 14 build, won't be updated and will ultimately be removed to switch everyone on the latest build.
New Campaign
But Why?
I've been incrementally updating the campaign since it's been in the game. The thing is, it never really allowed me to fully achieve what I had in mind in the first place.
The idea is to build the best possible squad throughout the campaign, within its generated constraints. As Early Access progressed, the game became more focused on collecting as many credits as possible to unlock the entire arsenal and max out your characters. Plus, once you've completed the campaign with one faction, there's no real incentive to try again and experiment with different approaches.
That's why I completely reworked it in this update.
But How?
The credits system has been completely removed. Weapons, grenades and shields are now obtained by completing specific campaign missions. They became a little more faction specific again, but I kept a few that spanned multiple factions. The same goes for recruiting, as you now start with a team of 2 members, keeping the maximum team size at 8.
Using a weapon with any member of your team will gradually unlock more attachments that are now free to equip. It will also improve their handling of the weapon type. Skill upgrading now uses skill points earned by deploying the character in campaign missions.
The fatigue mechanic was also removed, as it was too strong a constraint that forced the player to choose their team composition to mitigate it instead of adapting to the mission at hand. Persistent damage still exists, so you'll still need to manage your injured characters. But they now automatically recover 20% of their health between missions. The Medic skill can now increase this percentage for the whole team!
All progress is now reset when restarting a campaign chapter. This includes the equipment gained, the XP earned and the recruited members. It will also fully heal the incapacitated characters or recruit new ones to replace them if you play in permadeath mode.
Once you've completed the campaign, your squad has reached its final form. Deploy them in the many other game modes and see if they can compete with the other teams on the leaderboard! Or create a whole new squad and try a different approach to the campaign?
New Gameplay Options
You will now be able to compete on leaderboards regardless of which difficulty or option(s) you use. However, the rankings are broken down by configuration. This means that you will only face squads that play under the same conditions.
Guns, Lots of Guns
This option gives you access to the Armory where you can freely pick any weapon, grenade or shield of the game, from all factions. It also unlocks all the weapon attachments from the start.
Obviously, this makes the equipment unlocks during the campaign unless. If you don't want to go that far and try out a specific loadout before unlocking it in a regular playthrough, you can also access it in any practice mission.
Full Squad
Start with a full set of 8 characters. However, you will not be able to recruit new ones during the campaign.
Full changelog
This update also comes with a lot of improvements and fixes detailed in the following posts: https://store.steampowered.com/news/app/1269020/view/3877099642465492122 https://store.steampowered.com/news/app/1269020/view/3877099642468647788 https://store.steampowered.com/news/app/1269020/view/3877099642483395801 https://store.steampowered.com/news/app/1269020/view/7106181296634862937 https://store.steampowered.com/news/app/1269020/view/3895114845293318621 https://store.steampowered.com/news/app/1269020/view/3862464213224370244 https://store.steampowered.com/news/app/1269020/view/3862464213226614583
Test Branch Update! (Beta 15.0.6)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content/features
Added a new "known targets" practice mission
Improvements
All the practice missions now give access to the armory
Updated community translations
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 15.0.5)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
Improvements
The medic bonuses now apply to the entire squad and can be stacked
Improved the way unlocks and character injuries/healing from campaign missions are displayed
Improved the game over screen layout
Tweaked the game UI to make some room for the help button
Automatically hide the help button after a few seconds if not clicked
Updated community translations
Fixes
Fixed mods not properly updated in the main menu
Fixed some campaign mission not playable
Fixed some objectives being unreachable
Fixed the UI scale option display
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 15.0.4)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content and features
Added new building layouts with (deadly) balconies (say thanks to the streamer mission from RoN)
Improvements
Improved some building layouts
Changed the default UI scale to 80%
Fixes
Fixed weapon attachments not properly saved
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 15.0.3)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content and features
Added more messages about the incapacitated/permadead characters during the campaign
Added the profile info to the tooltip of the profile button in the main menu
Improvements
Tweaked the XP thresholds
Removed melee enemies from missions of the first 2 campaign chapters
Permadeath is now disabled by default
The "Allowed weapons" field of the NPC Spawn map assets can now use weapons that are not in the arsenal of the enemy's faction
Improved the click SFXs of the squad management buttons
Improved the skill tooltips
Fixes
Fixed some escort mission maps being generated without any escort character
Fixed some replays not loaded properly
Fixed already completed missions no rewarding XP after restarting a chapter
Fixed the initial weapon attachments not available once changed
Fixed the missing weapon stats when equipping a weapon on a character that didn't have one
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
Test Branch Update! (Beta 15.0.2)
Changelog
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content and features
Added the "training" blue color for weapons and used it in tutorial missions
Improvements
Disable campaign mission buttons if there's no available character left
Improved the weapon models (added missing barrel holes)
Reduced the size of the Spla87 in the customization scene
Tweaked the detailed stats UI
Improved the skill tooltips
Updated the community translations
Fixes
Fixed enemies spawning in the starting room of exfiltration maps
Fixed the internal name of some campaign missions (may mess with some mission results)
Fixed the recruitment panel sometimes appearing before watching the mission replay
Fixed weapon attachments availability once unlocked
Fixed some weapon attachment customization not being saved properly
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.