No Plan B cover
No Plan B screenshot
Genre: Simulator, Strategy, Tactical, Indie

No Plan B

Beta 15 "Roguelike" Patch (Beta 15.4.0)

Improvements



  • Updated community translations


Fixes



  • Fixed characters incapacitated/killed during the last chapter not being revived/replaced when completing the campaign

Beta 15 "Roguelike" Patch (Beta 15.3.0)

Fixes



  • Fixed empty shelves blocking vision
  • Fixed the skills of the first 2 characters being changed when restarting the first campaign chapter

Beta 15 "Roguelike" Patch (Beta 15.2.0)

Improvements



  • Added new entries to the character and mission name generators
  • Updated community translations


Fixes



  • Fixed equipment position being altered between missions or when unassigned
  • Fixed some custom missions not using the correct objective
  • Fixed the balcony railings not showing in the planning maps
  • Fixed the detailed stats in tutorial missions

Beta 15 "Roguelike" Patch (Beta 15.1.0)

Improvements



  • Generate escort-in maps with more escort spawns than characters to allow changing their initial position
  • Shortened the tooltip delay of characters in the squad management screen
  • Tweaked the default mission for the map editor
  • Updated community translations


Fixes



  • Fixed escort-in maps generated with less escort characters than objectives
  • Fixed incapacitated characters not being revived (despite what the report says) when completing or restarting a chapter
  • Fixed one-sided wall map assets
  • Fixed some skirmish missions still displaying credit rewards
  • Fixed the UI shortcuts being active while editing the name of a character
  • Fixed the character customization camera position

No Plan B "Roguelike" Update (Beta 15)

DISCLAIMER
This update will reset your progress!
But don't panic, the save files are now placed in a different location, so you can go back to the "beta14" branch and get back where you were (in Steam, right click on the game, properties, betas).
Please note that this branch will remain on the Beta 14 build, won't be updated and will ultimately be removed to switch everyone on the latest build.


New Campaign



But Why?



I've been incrementally updating the campaign since it's been in the game.
The thing is, it never really allowed me to fully achieve what I had in mind in the first place.

The idea is to build the best possible squad throughout the campaign, within its generated constraints.
As Early Access progressed, the game became more focused on collecting as many credits as possible to unlock the entire arsenal and max out your characters.
Plus, once you've completed the campaign with one faction, there's no real incentive to try again and experiment with different approaches.

That's why I completely reworked it in this update.

But How?



The credits system has been completely removed.
Weapons, grenades and shields are now obtained by completing specific campaign missions.
They became a little more faction specific again, but I kept a few that spanned multiple factions.
The same goes for recruiting, as you now start with a team of 2 members, keeping the maximum team size at 8.


Using a weapon with any member of your team will gradually unlock more attachments that are now free to equip. It will also improve their handling of the weapon type.
Skill upgrading now uses skill points earned by deploying the character in campaign missions.


The fatigue mechanic was also removed, as it was too strong a constraint that forced the player to choose their team composition to mitigate it instead of adapting to the mission at hand.
Persistent damage still exists, so you'll still need to manage your injured characters. But they now automatically recover 20% of their health between missions. The Medic skill can now increase this percentage for the whole team!


All progress is now reset when restarting a campaign chapter.
This includes the equipment gained, the XP earned and the recruited members.
It will also fully heal the incapacitated characters or recruit new ones to replace them if you play in permadeath mode.


Once you've completed the campaign, your squad has reached its final form.
Deploy them in the many other game modes and see if they can compete with the other teams on the leaderboard!
Or create a whole new squad and try a different approach to the campaign?

New Gameplay Options



You will now be able to compete on leaderboards regardless of which difficulty or option(s) you use.
However, the rankings are broken down by configuration. This means that you will only face squads that play under the same conditions.

Guns, Lots of Guns



This option gives you access to the Armory where you can freely pick any weapon, grenade or shield of the game, from all factions. It also unlocks all the weapon attachments from the start.


Obviously, this makes the equipment unlocks during the campaign unless.
If you don't want to go that far and try out a specific loadout before unlocking it in a regular playthrough, you can also access it in any practice mission.

Full Squad



Start with a full set of 8 characters.
However, you will not be able to recruit new ones during the campaign.



Full changelog



This update also comes with a lot of improvements and fixes detailed in the following posts:
https://store.steampowered.com/news/app/1269020/view/3877099642465492122
https://store.steampowered.com/news/app/1269020/view/3877099642468647788
https://store.steampowered.com/news/app/1269020/view/3877099642483395801
https://store.steampowered.com/news/app/1269020/view/7106181296634862937
https://store.steampowered.com/news/app/1269020/view/3895114845293318621
https://store.steampowered.com/news/app/1269020/view/3862464213224370244
https://store.steampowered.com/news/app/1269020/view/3862464213226614583

Test Branch Update! (Beta 15.0.6)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content/features



  • Added a new "known targets" practice mission


Improvements



  • All the practice missions now give access to the armory
  • Updated community translations


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 15.0.5)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

Improvements



  • The medic bonuses now apply to the entire squad and can be stacked
  • Improved the way unlocks and character injuries/healing from campaign missions are displayed
  • Improved the game over screen layout
  • Tweaked the game UI to make some room for the help button
  • Automatically hide the help button after a few seconds if not clicked
  • Updated community translations


Fixes



  • Fixed mods not properly updated in the main menu
  • Fixed some campaign mission not playable
  • Fixed some objectives being unreachable
  • Fixed the UI scale option display


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 15.0.4)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added new building layouts with (deadly) balconies (say thanks to the streamer mission from RoN)


Improvements



  • Improved some building layouts
  • Changed the default UI scale to 80%


Fixes



  • Fixed weapon attachments not properly saved


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 15.0.3)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added more messages about the incapacitated/permadead characters during the campaign
  • Added the profile info to the tooltip of the profile button in the main menu


Improvements



  • Tweaked the XP thresholds
  • Removed melee enemies from missions of the first 2 campaign chapters
  • Permadeath is now disabled by default
  • The "Allowed weapons" field of the NPC Spawn map assets can now use weapons that are not in the arsenal of the enemy's faction
  • Improved the click SFXs of the squad management buttons
  • Improved the skill tooltips


Fixes



  • Fixed some escort mission maps being generated without any escort character
  • Fixed some replays not loaded properly
  • Fixed already completed missions no rewarding XP after restarting a chapter
  • Fixed the initial weapon attachments not available once changed
  • Fixed the missing weapon stats when equipping a weapon on a character that didn't have one


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.

Test Branch Update! (Beta 15.0.2)

Changelog



Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).

New content and features



  • Added the "training" blue color for weapons and used it in tutorial missions


Improvements



  • Disable campaign mission buttons if there's no available character left
  • Improved the weapon models (added missing barrel holes)
  • Reduced the size of the Spla87 in the customization scene
  • Tweaked the detailed stats UI
  • Improved the skill tooltips
  • Updated the community translations


Fixes



  • Fixed enemies spawning in the starting room of exfiltration maps
  • Fixed the internal name of some campaign missions (may mess with some mission results)
  • Fixed the recruitment panel sometimes appearing before watching the mission replay
  • Fixed weapon attachments availability once unlocked
  • Fixed some weapon attachment customization not being saved properly


Reminder: switching to the test branch



In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".



The game then should automatically update to the test version.

To switch back to the public branch, just select "None" in the betas dropdown.