Hotfix Crash Fixes Fix for crash related to visitors
Performance Fix a increasingly bad performance caused by misplaced items
Move Show whether an item is going to be movedRestart the game and steam if you're having problems!
Noble Fates 0.27.0.0.27 Released!
Hotfix Crash Fixes Fix for crash related to Fire Fix for crash related to Fire Arrows Fix for crash related to Crated Catapults Fix for crash related to Schemes
Fire Arrows Fix for bug when nobles drop Fire ArrowsRestart the game and steam if you're having problems!
Join the Official Discord to participate in Development!
Noble Fates 0.27.0.0.26 Released!
Hotfix Crash Fixes Fix for crash related to setting someone on fire Fix for crash related to capturing portraits
Rival Fix for bug that caused infinite ruler turnover for your rivalRestart the game and steam if you're having problems!
Kingdom Crier #18: The Adventure Update!
Welcome to Kingdom Crier #18 - you are now free to play...
The Adventure Update!
This update marks the halfway point of Early Access for Noble Fates - so we took the time to give it some extra love and attention!
Adventures!
The other Rulers in your world leverage their new Magical Messenger Hawks to ask you to undertake Adventures for them.
These Adventures take you to distant lands in the world of Noberia.
Embark on the journey yourself or dispatch a Party to handle them for you.
Adventures affect your Relationships, yield Loot, and even Start and End Wars!
Build an Epic Castle out of Stone Blocks!
Builders have invented Stone Cutting Tables that Crafters can work at to produce Stone Blocks.
Leverage these Blocks to build Epic Castles with a complete new tier of structures including Floors, Walls, Doors, Roofs, and Stairs.
Use the new Add-ons to add decorative Spires, Supports, Arches, and even a Portcullis!
The improvements to Stone workmanship made it so the existing Stone props are now cheaper to produce - providing a smoother transition into the mid-game.
The Shield has been Discovered!
Mortals have learned to fashion Shields out of Wood, Hide, Leather, Copper, and Iron!
Shields are a new Secondary piece of Gear that are great at countering incoming Ranged Attacks...
Introduce the ability to block against Melee attacks from Animals and Monsters...
And even work alright against Mortals in the hands of a skilled defender!
Tactical Improvements
Your Mortals have learned to harness the power of the Catapult - use them on Adventures or to add that finishing touch to your Castle's defenses.
The Cheval has been improved to grant a 50% move speed reduction for any character that comes into contact with one.
Finally, you can leverage the power of the Grappling Hook when controlling your ruler to get to those hard to reach places!
Surprise: Crime!
We now track and surface the Crime that a Mortal has committed. Raiders, Bandits, Kidnappers, Rebels, and other Criminals can now be held accountable even if they try to flee!
Punishment (Killing, Imprisonment, Indentured Servitude) of Criminals is judged less harshly by Good and Neutral Mortals.
Other Changes
A great many other fixes of all shapes and sizes have made it into this release.
Expect a better ramp through the mid-game, better trading options, better room detection, improved user experience, and more balance out of the Kingdoms around you.
Sale
To celebrate the launch, Noble Fates is on sale for 30% off!
Noble Fates 0.27.0.0.25 Released! The Adventure Update!
Messengers Each Kingdom is granted a Magical Messenger Hawk by the God of Diplomacy These Messengers carry Petitions and Items between the Kingdoms
Messenger Perches Build Messenger Perches to receive Messengers Number of petitions is limited by your Kingdom Size and number of Perches
Petitions The new Petitions tab shows the Petitions you have received Interact with and resolve them as you see fit Archive them when done with one Petitions have rewards and consequences in the form of Esteem, Loot, and even War or Peace Petition Types Adventure Demand Gift
Adventures Introducing support for traveling to other maps on Adventures Embark on an Adventure lead by your Ruler or Dispatch a party of Nobles Each member of an Adventuring party requires 1 Travel Meal to participate The gods have decreed that things don't decay while you're away, don't ask us how - we just work here Difficulty relative to your Kingdom's strength - offering relevant challenges Treasure Chests - crack any treasure chests you find for some extra loot Adventure Types Rebel Scum - Evict a party of rebels Kidnapped Nobles - Rescue a group of Nobles Defend Village - Defend a village from Monster or Rabid animal attacks Assassinate Nobles - Track down and Assassinate criminals
Fine Stone Structures Builders and Crafters have teamed up to invent Stone Blocks Stone Cutting Table Requires Building Level 10 Stone Blocks Require Crafting Level 8 Made from 2 Stone Use these Stone Blocks to build Fine Stone Structures Complete Building Set including Walls, Doors, Floors, Roofs, Doors, and Columns Introducing Decorative Add-ons - Arches, Supports, Spires, and Metal to make your castle your own Cost roughly the same amount of raw stone as the original Stone Structures
Shields Shields are a new secondary piece of gear They offer modest Armor boosts at the cost of a small hit to Movement Speed and Attack Rate Shields allow the wielder to block incoming Arrows, Monster, and Animal attacks Shields are less effective against a Melee Mortal than Parrying is Hold Right click to defend with a Shield when Controlling your Ruler
Tactical Props Added Tactical Building Category Chevals Require Building Level 3 Chevals now dish out a 50% movement speed debuff to those nearby, use them wisely Catapults Require Building Level 10 Build these to put the finishing touches on defenses or to make quick work of a settlement
Crime Track the Crime that a Mortal has committed Add Crime to the character sheet (next to rename button) Criminals can be Captured or Killed with diminished moral consequences Attacking a Criminal is no longer considered an Ambush Crime persists even after the Mortal has stopped (abandoned, retreated, etc.) Crime is retired when a Mortal leaves the area freely Crime is retired when the Mortal is promoted to Noble or higher Crime is retired when a Mortal is freed
Stone Structures Cost and strength reduced to reflect the introduction of Fine Stone Around 1/2 as expensive as before Around 1/3 as strong as before
Travel Meals Can now be crafted at the Stove Require Cooking Level 3 Consumed when dispatching a party on an adventure
Biomes Added basic support for Biomes New Adventure Only Biomes Arid Mountainous Plan to expand this to Kingdom Maps in the future
Portraits Number of Portraits is now a setting (under Graphics) Add Select All button Add Withdraw/Return/Retreat button Add support for multiple Rows of characters Grey out Portrait when Mortal is away
Guarding Added support for Settlements to choose tactical points to defend themselves
Settlements Added support for Stairs Added support for using different building Sets Introduced support for pre-fabricated rooms, buildings, and settlements for other Kingdoms These are mixed with procedural plans to increase variety These can be authored in Development mode for release as a mod
Kingdoms Map No longer displays out of date information Renamed to World Removed automatic cycling of new information Add clickable log of new information to upper right Made Mortals clickable to show information and interactions Show relevant parties
Meals Increased Nutrition cost to resolve calculation issue Meals are now a Nutrition loss in exchange for the benefits they provide
Diplomacy Kingdoms now take their strength into account when deciding whether to attack the player Increase likelihood of peace offers
Grappling Hooks Now usable when Controlling your Ruler No longer fail to attach
Fog of War Support for hiding the inside of Hostile Structures
Projectiles Added support for fleeing Major (Catapult, and Breacher) projectiles
Visitors Renamed Visitors tab to Mortals
Morality Iteration on Reactions
Cornucopia Ruler must be home to use this
Wedding Arches Ruler, Eligible, and Suitor must be home to use this
Prisoners Add support for parties having prisoners
Structures Rebalanced Structure Unlocks to reflect addition of Fine Stone Increase the number of structures that can be rotated
Home Area Home areas now contract when structures and zones are removed Added support for other factions recognizing and protecting their home
Population Better world population control
Pathing Improve pathing
Room Detection Fixed a variety of Room Detection Bugs
Armor Debuffs now multiplicative instead of additive Fixed Armor calculation
Trading Fixed bug that reduced stacks visitors had for trade Increase the quantity and quality of items for trade
Third Person Improve Vertical Aim range Prevent Stamina Regen when Blocking or Parrying Improve targeting of a Player when they're unreachable
Locks Adding and Removing Locks is now part of the Building Job
Wine Report when there are insufficient ingredients
Crated Props Selecting a Prop Crate now highlights Uncrate position Selecting Uncrate target now selects the Crate
Places Reworked Place Names
Selection Improve selection cycling to limit false positives
Unreachable Resources Report when a Command is blocked by Unreachable Resources
Fleeing Retain Aggro when Enemies Retreat Continue pursuit when target reacts to hit
Roofs Allow mortals to jump off of roofs Allow mortals to climb onto roofs using hooks
Repairing Props Consume resources when repairing
Building Improve corner placement when placing blueprints Allow latching of columns to bottom of stairs, floors, and walls
Idling Fix case where mortals are stuck looking for resources
Instincts Recheck for food when it's gone when we get there
Training Dummy Move to Defense category
Wolf Taming No longer requires Boar Taming
Wooden Hammer Fixed bug causing this to be a Bronze Weapon
Human Hide/Leather Normalize importance
Abilities Hide Active Combat Abilities when training and out of battle
Canopy Retain canopy setting when cycling layers
Guided Experience Require player to be home
Shadows Improve quality
Main Menu Adventure Update News
Loading Screen New Key Art
Saves
These changes necessitated changes to the save game format, so this update retires 0.26 saves.
There's a retired_0_26 set of Steam Betas so that you can continue your 0.26 saves there or go back and visit them whenever you want.
Mods
We've launched a Mod Compatibility initiative with this update. Use the new Compatibility Tags on the Workshop to find and Subscribe to Mods that work with your game version.
Experimental Branch
We're going to keep the Experimental Steam Branch open and push future patches there first to raise the quality bar as we enter the second half of Early Access.
If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord. Expect issues - but know that we appreciate you helping us out!
Community Corner
cypr` has been putting the update through it's paces, making a breathtaking city!
Oskurd did a run through of the Adventure Update Beta - check it out for his thoughts!
Discord
Join the Official Discord to participate in Development!
Reviews
If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.
Thanks for reading and thanks for playing! The Noble Fates Team
Noble Fates 0.26.1.44 Released!
Hotfix Mods Add Compatibility Support Allows compatibility with v0.26 and v0.27 in the same mod
Modding Mods now support version subfolders to override assets Name them to match the major version (Ex. v0.27 for Adventures or v0.26 for Wedding) Files in these folders override matching files from lower versions and the root Only files in the current version or below are loaded Mods can now reference base game assets without copying them in Mods now mark themselves as compatible with the version they're uploaded from Additional versions can be added to compatibleVersions in the OctMod.info
Welcome to the Steam Autumn Sale!
Enjoy these previously recorded developer diaries!
Kingdom Crier #17: Announcing The Adventure Update!
Welcome to Kingdom Crier #17 - it's time to announce...
The Adventure Update!
We've been hard at work on the next feature update and are finally ready to share it with you!
This update will mark the halfway point of Early Access for Noble Fates - so we took the time to give it some extra love and attention!
Introducing - Adventures!
The Rulers in your world leverage their new Magical Messenger Hawks to send Petitions asking you to undertake Adventures to help them.
These Adventures take you to distant lands in the world of Noberia.
Embark on the journey yourself or dispatch a Party to handle them for you.
Your performance will affect the petitioner's opinion of your Ruler, yield Loot, and can even start or end a War!
Build an Epic Castle out of Stone Blocks!
Builders have invented Stone Cutting Tables that Crafters can work at to produce Stone Blocks.
Leverage these Blocks to build Epic Castles with a complete new tier of structures including Floors, Walls, Doors, Roofs, and Stairs.
Use the new Add-ons to add decorative Spires, Supports, Arches, and even a Portcullis!
The improvements to Stone workmanship made it so the existing Stone props are now cheaper to produce - providing a smoother transition into the mid-game.
The Shield has been Discovered!
Mortals have learned to fashion Shields out of Wood, Hide, Leather, Copper, and Iron!
Shields are a new Secondary piece of Gear that are great at countering incoming Ranged Attacks...
And introduce the ability to block against Melee attacks from Animals and Monsters...
But put the wielder at a disadvantage against the Melee attacks of other Mortals.
Tactical Improvements
Your Mortals have learned to harness the power of the Catapult - use them on Adventures or to add that finishing touch to your Castle's defenses.
The Cheval has been improved to grant a 50% move speed reduction for any character that comes into contact with one.
Finally, you can leverage the power of the Grappling Hook when controlling your ruler to get to those hard to reach places!
Release Date
The update will launch on 12/13 at 10a PST.
Other Changes
There are a many other changes included in this update including some that will come online during the Experimental Beta. We'll release full patch notes when the update is released.
Saves
These changes necessitated changes to the save game format, so this update will retire 0.26 saves.
We'll spin up a retired_0_26 set of Steam Betas so that you can continue your 0.26 saves there or go back and visit them whenever you want.
Mods
It's quite likely that the deep changes necessary to support multiple maps will cause compatibility issues with some mods. We'll use the Experimental Beta to iron out the kinks.
Experimental Beta
We're dusting off the Experimental Beta branch to put the update through its paces before releasing it more broadly. Saves from the new Experimental Beta will carry over when the full update releases.
You can participate by switching to the Experimental Beta on Steam. Expect issues - but know that we appreciate you helping pave the way for a smooth launch!
Discord
Join the Official Discord to participate in Development!
Reviews
If you like the game, please consider leaving a Review for the game if you haven't already. These help players that may be on the fence to decide whether or not to support us.
Thanks for reading and thanks for playing! The Noble Fates Team
Noble Fates 0.26.1.43 Released!
Hotfix Wolves Event Decrease frequency Decrease length Ensure there is time between them
Hunted Fix bug with the interaction of Hunted and Ignored
Aggro Mortals will now properly attack wild animals who are targeting them
Noble Fates 0.26.1.42 Released!
Hotfix Crash Fixes Fix for crash related to Farm Zones Fix for crash related to Abandoned Supplies Mod Fix for crash related to Code Mods
Wolves Add recipe for Cooked Wolf
Hunted Resolve issues with Hunted Notification
Items Fix for repeating landing sound from a bad item