Hotfix Crash Fixes Fix for crash in Third Person Fix for crash related to Cooking Fix for crash related to Equipment Fix for crash related to Farming Fix for crash related to Escapees
Noble Fates 0.26.1.40 Released!
Hotfix Crash Fixes Fix for crash related to some Modded Races
Kingdom-Crier #16: Wolves and Ranching!
Hey Kontras, welcome to Kingdom-Crier #16!
Content Update #14: Wolves
Wolves are searching the lands of Noberia for food!
Pack Hunters, they'll call groups into action to attack their target.
Be careful, or you may find an outnumbered Mortal in their sights.
Taming them can be tricky, but we're sure you'll figure it out!
When tamed, they can act as a great scout or first line of defense, but make sure you keep them fed.
Ranching Updates
In addition, we added support for specifying the Animal Types allowed per pasture and improved behavior around Raiders attacking tames.
In addition, tames will eat from stockpiles that contain the appropriate food in their pasture.
Full Patch Notes
Noble Fates 0.26.1.39 Released! Content Update #14 - Wolves! Wolves Seek and consume Corpses, Raw, and Cooked Meat Hunt Animals for Food (Wild only when Tamed) Hunt Humanoids that are outnumbered (when Untamed) Pack Hunters - Howl to call others into the Hunt Stats Move Speed - 1.65 Health - 30 Melee - 4 Attack Rate - 2 Value - 50
Add Dangerous Animals Moment Introduces a pack of Wolves to your world for a period of time Frequency controlled in Game Settings Difficulty controlled in Game Settings
Rabid Animal Moment Halve Difficulty
Pastures Add Animal Types option
Tamed Herbivores (Cows, Boars, Deer) Eat Straw and Corn stored in their Pasture
Raiders Will no longer target Unenlisted Non-Attacking Animals
Wild Animals Expand search for food when starving
Enlisted Animals Fix bug that prevented Targeting Enemies
Audio Fixed bug that prevented Animal Attack Sounds
Cows Improve rendering
Mods Food can now specify whether Food is edible by Humanoids, Herbivore Animals, or Carnivore Animals (or all three!) By default, previous food is edible by Humans By default, previous animal feed is edible by Herbivores
Join the Official Discord to participate in Development!
Reviews
If you like the game, please consider leaving a Review for the game if you haven't already. These help players that may be on the fence to decide whether or not to support us.
Thanks for reading and thanks for playing! The Noble Fates Team
Kingdom-Crier #15: Roadmap Update!
Hey Kontras - it's time for Kingdom-Crier #15!
Roadmap Update
It's been a bit since we've updated the Roadmap, so let's take a look.
As a reminder, there are 3 types of updates for Noble Fates - Updates that address bugs and issues including those that are listed on the Priority Fixes list; Content Updates focus on expanding existing systems and filling them with content; and Feature Updates that add new features to the game expanding the overall breadth of what the game has to offer.
Priority Fixes
Progress against the Priority Fixes that we outlined on 3/8.
Details: Crashes Fixed 50+ additional crashes, bringing the total to 100+!
Performance Improved Performance of Large Bases Improved Rendering Performance Improved Loading Performance
Memory Improved Memory Usage
Static Portraits Capture these when a Game is Loaded Update them when Equipment Changes
Wants Removed Wants for Inferior Lodging
Ranged Combat Improved Line of Sight Made Battlements Viable
Room Detection Fixed several Room Detection Failures
Alignments Introduced Compatibility to guide Recruiting Improved Good viability
Conversations Introduced Compatibility to guide Recruiting Prevented useless Topics from being Raised Added Filtering to Advanced Topics Increased Automation - Nobles talk about your Ruler more
Them or Me Better surfaced why someone doesn't like someone else Added Filtering to Advanced Topics Showed Changes in their Relationship Introduced Bouquets
Pathing Prevent Jumping into holes Prevent unnecessary use of Grappling Hooks
Gameplay Options Added Frequency Options Added Difficulty Options Added Hidden Alignment Option Added Hidden Opinions Option That's a lot of fixes! We consider most of these items to be a work in progress, and have additional work planned on them as we continue through Early Access.
Priorities as of 8/9.
Content Updates
We've released 13 Content Updates so far!
There have been 6 Content Updates since the last Roadmap Update! Content Update #8: Stone Stairs Content Update #9: Bandit Props Content Update #10: Cornucopia Content Update #11: Craftable Crowns Content Update #12: Background Music Content Update #13: Wedding Decorations and Growable Grass We'll continue to work on these and release them as they're ready, We've started work on some of the more difficult ones internally, so stay tuned for some crunchy Content Updates!
Feature Updates
Finally, we have the Feature Updates. As a reminder, 8 of these will arrive during Early Access. 3 have landed so far.
Feature Update 1: The Hospitality Update!
Feature Update 2: The Bandit Update!
Feature Update 3: Love and Elves!
Feature Update #4
Feature Update #4 is the beefiest Feature Update we've worked on. We aren't ready to announce it yet, but rest assured that it'll be worth the wait!
Early Access
Development wise, we're around 1/3 of the way through what we wanted to accomplish with Early Access. We're tracking a little behind our original schedule, but the support we've received ensures we have the time we need to make the game shine.
What's new in Main?
We did a quick bug pass after the last crier, here are the highlights:
Character visuals (especially Human Females) were tuned and improved! Rooms and Buildings will no longer extend down through the Terrain! Improved underground camera behavior! Silver and Gold are now more plentiful! Trading now retains selected items when you cycle Trading Partners!
Community Content
Finnley made this awesome Mountain Fortress!
cypr` put Growable Grass to use.
dpahfl put the finishing touches on a Cliffside Kingdom!
Join the Official Discord to participate in Development!
Reviews
If you like the game, please consider leaving a Review for the game if you haven't already. These help players that may be on the fence to decide whether or not to support us.
Thanks for reading and thanks for playing! The Noble Fates Team
Noble Fates 0.26.1.39
Humans Females Smoother Faces Tweak Cosmetic Positioning Add Mouth Variant Iris Iteration Improve Nose Shading Lower Redness of Faces
Humanoids Lower Frequency of crazy combinations
Rooms/Buildings Rooms and Buildings will no longer extend up/down through terrain
Camera Improve underground camera behavior
Terrain (Requires a new game) Tweak Silver Pocket Placement Tweak Gold Pocket Placement
Trading Fix Included Coins when changing Traders Remember Included Items when changing Traders in the same Faction
Portraits Tweak lighting
Language Settings Fix issues with Windows language settings in certain circumstances
Kingdom-Crier #14: Winners, Wedding Decor, and Growable Grass!
Welcome to Kingdom-Crier #14!
Mod Contest #2
We're excited to announce the winners of the Noble Fates Mod Contest #2.
Without further ado....
1st Place
KArtistry by Karma Drak Karma is unstoppable. Just when they thought they might have ran out of ideas, they put this mod together with the largest breadth of content to date!
Insane.
2nd Place
Initial Nobles by MrPurple6411 MrPurple stood up a multitude of deep, code based mods that will form the basis of a bright future for Modding Nobles Fates.
The one that stands out to us, however, is Initial Nobles. It started out as a way to bypass portions of the intro, but it's growing into a starting scenario editor!
It's very much a work in progress, but tackling the biggest Community ask is more than enough to earn this one a spot on the list and our gratitude!
3rd Place
Stone Church Windows by dpahfl What this mod lacks in breadth, it more than makes up for in charm.
Dpahfl is one of the most active Noble Fates players and much like Karma, their dip into the world of modding appears to have come out of a desire to better express themselves in-game.
Not only did dpahfl release these charming Windows, but they put them to use in a series of Screenshots that really capture the essence of the Love & Elves Update and nearly placed in the Screenshot contest themselves!
Congrats everyone!
Click the Images for more details and don't forget to Subscribe!
Screenshot Contest #2
Great entries, here are the winners:
1st Place
Sphere City by TheSaucyFleet TheSaucyFleet did it again! This time with an epic feat of architecture and ingenuity that puts the vertical levels to use!
Bonus behind the scenes shots... So many resources!
2nd Place
Village by cypr` A prominent player, cypr` is often pushing the bounds of what can be done with Noble Fates.
They've built a number of the largest Kingdoms we've seen, producing inspiring shots that capture our attention with the fine detailing.
3rd Place
Winter by Finnley Winter is too cool to let this one go by. Fantastic Kingdom and shot by Finnley!
Congrats to the winners, and thanks to everyone who participated!
Weekly Screenshot Theme
With this contest, we introduced the concept a Weekly Screenshot Theme over on the Noble Fates Discord to inspire people to capture something new. Though the contest is over, the themes will continue!
Content Update #13
Last week saw the release of Content Update #13, which included...
Wedding Decorations!
Decorate your Wedding Chapel in style with a variety of new indoor/outdoor decorations or put them to use to decorate that new starter home for your lovebirds!
Growable Grass!
Leverage Grass Seeds to plant your own Grass, place it in a pasture to keep your animal friends fed!
Full Patch Notes:
Content Update #13: Wedding Decorations and Growable Grass! Wedding Decorations (thanks Satoru and Davision!) Standing Decorations Add Skinny Bush Lvl 2 Building 1-16 Prestige Ingredients: 16 Flowers
Add Wide Bush Lvl 4 Building 4-20 Prestige Ingredients: 16 Flowers
Add Heart Bush Lvl 6 Building 6-40 Prestige Ingredients: 32 Flowers
Add Gift Level 6 Building 8-48 Prestige Ingredients: 18 Wood
Add Gift Basket Level 8 Building 10-64 Prestige Ingredients: 24 Wood
Wall Decorations Add Vines Level 4 Building 2-18 Prestige Ingredients: 16 Flowers Placeable on Walls and Doorways
Add Wall Flowers Level 6 Building 4-32 Prestige Ingredients: 32 Flowers Placeable on Walls
Add Ribbons and Bows Level 7 Building 4-48 Prestige Ingredients: 32 Cotton Placeable on Walls
Growable Grass (thanks Satoru!) Grass can be planted in Farms May drop Seeds when Cut
Straw Drops Grass Seeds when used Can now be Salvaged at Fire Pits Drop Grass Seeds when Salvaged
Flowers May Drop Seeds when Cut Double Seed Drop Rate Can now be Salvaged at Fire Pits Drop Seeds when Salvaged
Drapes Now Require Lvl 8 Building
Scrolls Now Require Lvl 10 Building
What's new in Main?
There have been a few key changes since the last Crier that were focused on Character visuals - here are the highlights:
We improved the placement of Human facial Features! We resolve rendering artifacts across all of the races! We scaled down the mouth flap from speaking to prevent otherworldly faces!
Feature Update #4 Progress
Feature Update #4 is well underway, though members of the team have been cycling through vacations to recharge our batteries and catch up on some much needed rest and relaxation.
We're very excited about what's coming next and we think it's going to change up how everyone plays a fair bit! Stay tuned for more details!
Discord
Join the Official Discord to participate in Development!
Reviews
If you like the game and the updates, please consider leaving a Review for the game if you haven't already. These help players that may be on the fence to decide whether or not to support us.
Thanks for reading and thanks for playing! The Noble Fates Team
Noble Fates 0.26.1.37 Released!
Content Update #13: Wedding Decorations and Growable Grass! Wedding Decorations (thanks Satoru and Davision!) Standing Decorations Add Skinny Bush Lvl 2 Building 1-16 Prestige Ingredients: 16 Flowers
Add Wide Bush Lvl 4 Building 4-20 Prestige Ingredients: 16 Flowers
Add Heart Bush Lvl 6 Building 6-40 Prestige Ingredients: 32 Flowers
Add Gift Level 6 Building 8-48 Prestige Ingredients: 18 Wood
Add Gift Basket Level 8 Building 10-64 Prestige Ingredients: 24 Wood
Wall Decorations Add Vines Level 4 Building 2-18 Prestige Ingredients: 16 Flowers Placeable on Walls and Doorways
Add Wall Flowers Level 6 Building 4-32 Prestige Ingredients: 32 Flowers Placeable on Walls
Add Ribbons and Bows Level 7 Building 4-48 Prestige Ingredients: 32 Cotton Placeable on Walls
Grass (thanks Satoru!) Grass can be planted in Farms May drop Seeds when Cut
Straw Drops Grass Seeds when used Can now be Salvaged at Fire Pits Drop Grass Seeds when Salvaged
Flowers May Drop Seeds when Cut Double Seed Drop Rate Can now be Salvaged at Fire Pits Drop Seeds when Salvaged
Drapes Now Require Lvl 8 Building
Scrolls Now Require Lvl 10 Building
Compatibility Bakery Mod May prevent Grass from Dropping Grass Seeds
KFarming Mod May prevent Grass from Dropping Grass Seeds
Noble Fates 0.26.1.36 Released!
Character Visuals Iteration Humans Iterate on Mouth size/placement Iterate on Nose size/placement Iterate on Eyebrow size/placement Iterate on Iris Sizes Fix Rendering artifacts on ears Improve placement of certain hair styles
Elves Iterate on Cheek size/placement Iterate on Mouth size/placement Fix rendering artifacts on noses
Orcs Iterate on Mouth size/placement
Speaking Scale down mouth flap when speaking
Kingdom-Crier #13: QOL Improvements and Ongoing Contests
Hey Kontras! Welcome to Kingdom-Crier #13!
QOL Improvements
We've been focusing on quality of life improvements over the last two weeks. We were able to complete and release passes on three major systems during this period - outlined below.
Buildings/Rooms/Beds
This update better surfaced the relationship between Beds, Rooms, and Buildings and softened some of the requirements to better reward your creativity.
Noble Fates 0.26.0.24 Props Show the Room a Prop is inside of Clicking that will select the Room (even if hidden) Better indicate why a Prop cannot be Owned
Rooms Show the Room's Category Fix Multiple Room Detection Bugs Show the Building a Room is inside of Clicking it will select the Building (even if hidden) Better indicate why a Room cannot be Owned Room Types no longer depend on Props being included Remove Stock Room Type
Buildings Show the Building's Category Better indicate why a Building cannot be Owned Building Types no longer depend on Rooms being included Replace Bunk Hall with Common Building Type Add Bedrooms Building Type Remove Stock Building Type
Workbenches Ownable rooms can now include Workbenches Workbenches become decorative if a room is owned by a Mortal Add Prestige values to Workbenches that were missing them
Modding Add alias keyword References to the alias will be replaced with the id on load
Movement and Ranged Combat
This update was centered on resolving a number of annoying Mortal behaviors related to Jumping down, Climbing, and using Ranged Weapons.
Check out the improved ability to defend your Kingdom from the walls!
Noble Fates 0.26.0.28 Mortal Movement Only Jump Down, Deploy Ropes, or Climb Ropes When: Leaving as a Visitor Engaging as an Enemy Ordered to Move to a Specific Position Ordered to Move to Engage an Enemy Ordered to Pursue Enemies Should Prevent a number of Stuck in the Basement Scenarios
Ranged Combat Fix Line of Sight (was seeing through things before) Improve Hit Tests (prevented a number of through the wall cases) "Lean out" to Fire down from Ledges/Parapets Most useful when combined with Hold Tactic on Wall's Edge
Grapple Hooks Fix bug that prevented these from landing
Catapult Fix bugs with non-penetrating boulders
Breacher Now properly pursues with no LOS
Tactics Add Hold Tactic O Hotkey When Holding, Mortals will not Evade or Move to Reach Targets Add Tooltips to Tactics Buttons
Combat Fix bug that prevented Attack Order from finishing Fix bug where a Mortal would get stuck trying to return to Defensive Position
Incoming Attack Notification Now properly pops up even if people are Enlisted
UI Increase Brightness of Highlighted UI Elements
Compatibility and Conversations
This update focused on better surfacing Compatibility between Mortals and your Ruler and Streamlining Conversations.
It's much easier to drill in and tell a Mortal things that will improve their relationship with another Mortal.
Noble Fates 0.26.1.33 Save Compatibility 0.26.0 Saves can be loaded in 0.26.1 Builds. 0.26.1 Saves cannot be loaded in 0.26.0 Builds.
Compatibility Gives an overview of the Compatibility between a given Mortal and your Ruler The higher the Compatibility, the easier it will be to maintain their Esteem Show Compatibility (and Warn if Low) when making a decision about a Mortal Add Compatibility Tab to the Character Sheet Add Compatibility to the Intro (under Kingdom) Add Compatibility to Conversations
Conversations Separate Gossip and Relationship Building What's On Your Mind? - Build relationship What have you Heard? - Learn about the World
Add Subject Filters to help find Subjects Faster Rulers... Kingdoms... Jobs... Gear... Food... Items... Your Mortals... Mortals...
Share Information About... Add Up and Down Filters These filter down to only the info that will produce an effect Sorts information by amount
Other Mortals Show Opinion of the Subject Mortal instead of Esteem
Esteem/Opinion Changes Show Opinion changes when talking about another Mortal Don't wait to progress the Conversation on these Improve accuracy of calculation
Socialization Mortals will now talk about their Ruler more often when speaking to one-another
Esteem Balance Opinion/Alignment/Racial Esteem Deltas last longer Lower scale of Opinion Esteem Deltas Raise scale of Alignment Esteem Deltas Raise scale of Racial Esteem Deltas Lower scale of War Esteem Deltas Lower scale of Raid Esteem Deltas Reduce Importance of Opinion of Rulers Remove redundant post-Raid Esteem boost
Attraction Increase the chance that a Mortal will be attracted to multiple Genders Show Suitors for Visitors
Good Mortals Take Opinion of Interactor into greater account with Moral Interactions
Options Added Option to Show Unlearned Opinions Added Option to Show Unlearned Alignments
Information Stop tracking history of what people have Eaten Learn information that anyone in your Kingdom learns Text Iteration Reduce Empathy towards Raids Reduce Empathy towards Declarations of War
Swaying Opinion Swaying opinion now properly costs Esteem
Ongoing Contests
Screenshot Contest #2
Reminder - we're running Screenshot Contest #2. We've received some good entries, but there's plenty of time to take the crown!
Take a sweet new screenshot of the game and post it to #kingdom-shots on our Official Discord to enter. First Place will receive $75 USD, Second: $35 USD, and Third: $15 USD. The contest runs through 7/24 at 11:59 PST.
In addition, we're running Mod Contest #2. There have been a few excellent entries, but there's still plenty of time to compete!
Release a Mod on the Steam Workshop and share it in #mod-announcements on our Official Discord to enter. First Place will receive $300 USD, Second: $150 USD, and Third: $75 USD. The contest runs through 7/24 at 11:59 PST.
Existing mods will be considered if they have received significant updates after the previous contest.
Join the Official Discord to participate in Development and Contests!
Reviews
If you like the game and the updates, please consider leaving a Review for the game if you haven't already. These help players that may be on the fence to decide whether or not to support us.
Thanks for reading and thanks for playing! The Noble Fates Team
Noble Fates 0.26.1.35 Released!
Hotfix Crash Fix Fix for crash when giving a Bouquet