Prestige Taking something away that still has a given esteem boost will only cancel the boost Giving something that still has a taken esteem boost will only cancel the boost
Non-binary Cut the incidence of Non-Binary Humans and Orcs in half
Octdat Ability to update list entries based on an octdat reference
Mods Add support for mods to require dependencies Add support for mods to require compatibility patches
Winery Add support for mods to add additional recipes
Fight Moment Don't gate fighting on Melee Tactics being enabled Don't disallow micro until fighting
Hunting Don't gate hunting on Ranged Tactics being enabled
Noble Fates 0.25.0.22 Released!
Hotfix Crash Fix Fix for potential crash when characters talk and you are sliced
Noble Fates 0.25.0.20 Released!
Hotfix Crash Fix Fix for rare crash when enumerating mods
Noble Fates 0.25.0.19 Released!
Hotfix Stuck Fixes Fix for kingdom members getting stuck trying to build/deliver Fix for visitors getting stuck trying to leave
Salvaging Salvaging stacks now properly takes into account how full the stack is
Coins Coins must now be salvaged at a Foundry Coins now produce Silver and Gold when salvaged
Noble Fates 0.25.0.18 Released!
Hotfix Quests Fix bug that prevented quests from triggering
Selection Fix naked mortal selection highlighting after load
Noble Fates 0.25.0.17 Released!
Hotfix Crash Fixes Fix for crash with Robbing Fix for crash with Hauling Fix for crash when Alchemy is added to an existing game Fix for crash when subscribed to Kultural Items without Kultural Tileset Fix for crash when subscribed to Weapon Pack without Katsu Special```
Crash Flow Improvements Only show the first crash dialog when you crash
Noble Fates 0.25.0.16 Released!
Hotfix Crash Fixes Fix for crash when your kingdom is defeated Fix for crash when raiders bring fire arrows
Crier #6: The Bandit Update and Steam Workshop Now Available!
The Bandit Update is here!
The Noble Fates Steam Workshop is now available!!
The Bandit Update!
Noble Fates Feature Update #2 has Released!
Some of the more nefarious Mortals have discovered that they can make a living in Noberia by robbing and stealing!
Keep them away from any loose belongings laying around. Give your visitors a safe place to sleep for the night so they aren't robbed blind.
Deal with the Bandits or they'll slap together a sketchy structure or eight on the edge of your lands to house all of their sweet loot.
Profit from their exploits or send them packing, it's your call!
Quests!
Mortals accosted by Bandits can now ask for help through the new Quest system! See that little exclamation point above their heads? You know what to do. Decide if they're worthy of your time and choose how you want to handle their request.
Do you pay the Bandits to get the victim's stuff back, offer them something they deem of equal value in trade, or beat it out of them?!
Maybe you decide not to return that nice Crossbow of Ranging now that it's in your hands. The choice is yours, the consequences are part of the fun!
Ramshackle Props!
We couldn't give the Bandits new Props to build with without making them available for your sweet setups.
The starter building tier is now Ramshackle. They offer fast and cheap shelter, but aren't worth much and might just fall down at the slightest glance from an enemy.
Steam Workshop!
We're excited to launch the Noble Fates Steam Workshop with this update. Browse and Subscribe to the mods you're interested in right inside of Steam!
Manage them in-game through the new Mod Management interface. Modders - Upload or Update your mods with ease using the in-game tools.
Surprise! Crossbows!
Enjoy a new type of Secondary Ranged Weapon!
Projectiles travel faster and straighter, but it takes longer to prepare that next shot!
Steam Cloud Saves!
We hit the big flashing red button to enable Steam Cloud Saves with this update!
Your Kingdoms will be there and waiting for you at whatever PC you play at next.
Full Patch Notes
Noble Fates 0.25.0.15 (The Bandit Update!)
Expand NPC Factions Add support for planning buildings and settlements Add support for planning stockpiles Add support for NPC owned loose items Hide blueprints for NPC Factions Hide stockpiles for NPC factions Improve belonging abandonment when leaving the map
Bandits Parties can become Bandits Add Bandit Disguises Add support for taxing Bandits Add support for evicting Bandits Add support for buying out Bandits Prevent Bandits from buying food Prevent Bandits from renting rooms Prevent Bandits from helping with kingdom tasks
Crossbows A new type of Ranged Secondary Weapon Higher velocity projectiles than Short Bows Slower firing rate than Short Bows
Add Scheme System Allows NPC groups to organize into activities Add Build Scheme Add Rob Scheme Add Steal Scheme Add Forage Scheme Add Fight Schemes
Quests Add Quest system (called missions in code) Add support for Quest markers Add support for Quest conversations Add Recover Belongings Quest
Ramshackle Structural Props New tier of Structural Props Switch Guided Experience to Ramshackle Props Weaker than Wood tier Built faster than Wood tier Require less resources than Wood tier
Mods Add Mod Management Menu Add support for Steam Workshop Add support for ordering mods in-game
Save Games Track which Mods are used within a given save game Warn when loading with a different set of Mods loaded Enable Steam Cloud Saves
Justifications Expand justified killings to include Bandit Fight Schemes Expand justified imprisonment to include Bandits
Tools Improve building tool sorting Expand/contract tools list based on resolution and UI Scale
Perception Limit perception of Bandits Limit perception of retreating Attackers
Animal List Only show details for animals that a Kingdom Members has seen
Wood Structural Props Move research back a few levels
Stolen Goods Launder when possessor leaves the map Abandon when original owners leaves the map Automatically returned to owner if faction comes into possession
Items Add support for items being stolen Add support for items being referenced by quests
Trading Screen Reflect quest status of Items Reflect stolen status of items
Item Tooltips Add stolen info Add quest info
UX Escape will no longer exit the game from the Main Menu Escape will now close the Load Game list from the Main Menu
Memory Reduce memory usage by up to 1GB
Save Compatibility
The Bandits were just too powerful to be boxed in by existing save limitations, so this update retires 0.24 saves.
We have spun up a retired_0_24 set of Steam Betas so that you can continue your 0.24 saves there or go back and visit them whenever you want.
Experimental Beta
With the release of the update, we're retiring the Experimental Beta for now.
Your Experimental saves carry over now that this update has been released.
What's new in Main?
We've been all in on this update and the Steam features, but there have been a few important fixes worth calling out:
We doubled the frequency of moments! We added Stone Stairs! We fixed a bug that prevented Wanderers from joining NPC Kingdoms! We added support for innate character abilities (used in Kobold and Goblin mods)! We fixed the Stone texture on stone props!
Community Content
Daq has been to the future, building this crazy city with mods!
Karisutra finished the Dark Rooks Fortress!
Thrice settled on a style of camp for their Lizardmen and defended it!
Mods
Satoru added another production pipeline, standing up the Alchemy Mod!
Discord
Click the image to join the discord to participate in Development!
Thanks for reading and thanks for playing! The Noble Fates Team
Watch the Developers Play The Bandits Update!
Watch the developers play!
Noble Fates 0.24.0.35 released!
Content Update 8 - Stone Stairs! Straight ones unlock at Building level 4 Curved ones unlock at Building Level 8
Wanderers Fix bug that prevented wanderers from joining npc kingdoms (from experimental)
Prisoners Cells only constrain our prisoners (from experimental)
Stone Fix bug that prevented texture from applying to some stone props (from experimental)