Noble Fates cover
Noble Fates screenshot
Genre: Simulator, Strategy, Tactical, Indie

Noble Fates

Kingdom Crier #40: Noble Fates: Conquest Beta

Noble Fates: Conquest, the 7th Major Update for Noble Fates lands on 3/11!

Conquer your Island via Diplomacy and Warfare!
Submit your base for use by other Kingdoms! v0.29 saves are compatible. Beta starts now!



Features


Visit and Raid other Kingdoms


Send an Envoy to Improve Relations or Trade

Lead a Raiding Party to Declare War and Conquer your enemies!

Bring the fight to them!


Conquer your Island


The World Map has been updated to reflect each Kingdom's Might, their Holdings, and their known history.

Chilljaw Atoll shall belong to the Orcs!


A Kingdom's Holdings expand and contract based on their Strength relative to their neighbors.

Leverage a mix of Diplomacy and Warfare to unite the Island under your Beliefs or take them all out and stand as the only Kingdom, it's your call.

Engage in Diplomacy


Rulers, including your own, can Bend the Knee and swear Allegiance to another Kingdom to become their Vassals.

Build Influence with them to Negotiate their Allegiance, or beat them into submission and Demand it.

Choose your path...


Call on them for support in times of need, but don't leave them in the lurch when they call on you!

Hire Mercenaries


Some of the more ingenious Mortals have realized they can turn a profit selling their Skills as Mercenaries.

Place a Deposit and Hire them to expand your Workforce in a pinch...

Or turn your Coins into brute strength to turn the tide of a Battle that isn't going well...

You want how much?!?!?!


Make sure they make it back home to get your Deposit back from the Mercenary Company!

*NEW* Battering Rams


Smacking Walls with Swords and Axes isn't a very effective way to knock them down.

Introducing the Battering Ram, a new Secondary piece of gear that Mortals can use to attack Props for additional Damage. Consequentially, Damage done to Props by Melee Weapons has been reduced.

When a Door is in your way... You must Ram it!


Prop Health has been rebalanced to better ensure Doors are (usually!) the weak point of a Structure. That said, a little scouting before engaging can yield weaknesses that are easier to exploit.

When attempting to breach a base, it's best to send a mix of Shields, Battering Rams, Hooks, and Ranged Weapons to Maximize your chance of success.

*NEW* Fortresses


We want the other Kingdoms in your world to live in bases worthy of their stature and to offer interesting Strategic challenges when Raiding, so we've introduced Fortresses.

Fortresses are snapshots of Player bases that can be instanced and used by the other Kingdoms in your world. They layer additional procedural elements and defensive strategies over the top of these to offer a variety of experiences.

To start, we've authored a handful that they can choose from, but this will expand before the full release.

In addition, we've added a Submit Fortress button to the Pause Menu. Use this to Submit your base for consideration to be used as an AI Fortress! Make sure to include your Contact Info so we can get in touch and give you proper Credit in the... Credits.

Submit your Fortress!

Note: it's best to avoid using Mods that introduce new Structures when building a base for submission as a Fortress, as it will limit your chances of selection.

*NEW* Reworked Shields


Shields have been Reworked to offer more Tactical choice.

Use of a Shield is now toggleable when equipped. When wielded, the holder draws additional Aggro from nearby enemies, but they attack about half as often, and do not combo their attacks.

In addition, Blocking has been rebalanced - yielding better results for Mortals with higher Melee Skills and against less intelligent or less agile enemies. Direction of Attack matters now too, it's more difficult to Block attacks from the side and much more so from behind.

Shielded Warriors Sprinkled amongst your Ranged and Breaching Mortals can draw Enemy fire and increase your chances for success. They're also great at Holding choke points, even while your other Melee Mortals attack from behind them.

*NEW* Edge Highlights


We've added a new Post Process to the Renderer that adds subtle edge highlighting.

This brings a nice amount of Contrast to the World, especially in low lighting conditions and brings us one step closer to final visuals for the game.

Look Ma, Fancy Edges!


*NEW* Save Compatibility


We wanted to make sure you could submit your existing bases so we've tackled the Work to maintain Save Compatibility with this Update. You can carry on with your Kingdom from v0.29 and take the fight to those pesky Kingdoms that have been pestering you for ages.

There are a few things that were changed about the simulation, so starting fresh will yield the best experience going forward.

This also means that we've made it easier to do this, so future updates will maintain compatibility barring catastrophe as well. huzzah!

Other Changes


There are a great many other changes included in this update including fixes for longstanding issues.

As always, there will be a few more surprises that land for the release!

Localization


Translation for the Update is in progress and will land when it is released.

Experimental Beta


We've dusted off the Experimental Beta branch to put the update through its paces before releasing it more broadly.

Saves from the Experimental Beta will carry over when the full update releases.

You can participate by switching to the Experimental Beta on Steam. Expect issues - but know that we appreciate you helping pave the way for a smooth launch!

Release Date


The update will launch on 3/11 at 10a PST.

Mods


It's quite likely that the update will cause compatibility issues with some mods.

We'll use the Experimental Beta to iron out the issues.

The Next Mortal Race...


Thank you for all of your ideas and submissions!

We've moved on to the design phase and will let you know when they're nearing availability!

Discord


Join the Official Discord to participate in Development!


Reviews


If you like the game, please consider leaving a Review for the game if you haven't already. These help players that may be on the fence to decide whether or not to support us.


Thanks for reading and thanks for playing!
The Noble Fates Team

Kingdom Crier #39: Announcing Noble Fates - Conquest

The holidays are for sharing, and we thought it would be fitting to share some details about the upcoming Feature Update, titled Conquest.

Conquer your Island via Diplomacy and Warfare!



Features


Visit and Raid other Kingdoms


Send an Envoy to Improve Relations.

Lead a Raiding Party to Declare War and Conquer your enemies!

Bring the fight to them!


Engage in Diplomacy


Rulers, including your own, can Bend the Knee and swear Allegiance to another Kingdom to become their Vassal.

Build Influence with them to Negotiate their Allegiance, or beat them into submission and Demand it.

Choose your path...


Call on them for support in times of need, but don't leave them in the lurch when they call on you!

Conquer your Island


The World Map has been updated to reflect each Kingdom's Strength and Holdings.

Everyone starts somewhere...


A Kingdom's Holdings expand and contract based on their stature relative to their neighbors.

Leverage a mix of Diplomacy and Warfare to unite the Island under your Banner.

Hire Mercenaries


Some of the more ingenious Mortals have realized they can turn a profit selling their Skills as Mercenaries.

Place a Deposit and Hire them to expand your Workforce in a pinch...

Or turn your Coins into brute strength to turn the tide of a Battle that isn't going well...

Take your pick...


Make sure they make it back home to get your Deposit back from the Mercenary Company!

Other Features


There are many other smaller features that we aren't ready to talk about yet, stay tuned for more details!

Experimental Beta and Release Date


This is the largest update to Date, and we're taking our time to make sure it's in great shape before release.

We plan to launch an Experimental Beta early next year, and announce the Release Date at that time.

Saves


As you can imagine, these changes necessitate large changes to the save game format, so this update will retire 0.29 saves.

We'll spin up a retired_0_29 set of Steam Betas so that you can continue your 0.29 saves there or go back and visit them whenever you want.

The Next Mortal Race...


We're still in the ideation phase for the next Mortal Race.

If you haven't submitted your ideas yet, we're still accepting them!

We're looking for a race that will fit into all the existing systems (and clothes!). It'd be cool if they fit around a feature in the game offering a chance to flesh it out further (ala the Dwarves and Mining). Ideally, we'd avoid stepping on the toes of any of the existing Race Mods.

Who is this?


Some thought starters:
Nocturnal?
Dependency on Consuming Flesh?
Engineers?
Tricksters?
Animalistic?
Different Method of Reproduction?
Farmers?
Ranchers?

Let us know what you'd like to see!

Sale and Bundle


Noble Fates is participating in the Steam Winter Sale!
https://store.steampowered.com/app/1769420/Noble_Fates/

We're bundled with Diplomacy is Not an Option for an additional discount!
https://store.steampowered.com/bundle/45502/Build_and_Battle_Bundle/

Discord


Join the Official Discord to participate in Development!


Reviews


If you like the game, please consider leaving a Review for the game if you haven't already. These help players that may be on the fence to decide whether or not to support us.


Thanks for reading and thanks for playing!
The Noble Fates Team

Noble Fates 0.29.8.4 Released!

Hotfix
Crash Fix
Fix for crash with Goofiness of 0% and Mods

Burying Corpses
Fix bug that allowed unreachable Graves to prevent Burying elsewhere
Fix bug that allowed multiple corpses to buried in a single grave
Bury corpses in the closest unoccupied Grave
Thanks for the reports!

Debug Profiling
Fix bug that could cause infinite profiling
Restart the game and steam to pick it up!

Kingdom Crier #38: Cloaks, Mortal Visuals, the next Mortal Race

Kingdom Crier #38 is here and it brings Cloaks along with it!

In addition, we've done a pass to tighten up the graphics on Mortal Visuals.

Finally, we're nearing work on the fifth Mortal Race and wanted to hear your suggestions before we start!



Today's Content Update


Cloaks


Cloaks are the hottest new trend sweeping the Land of Noberia!

Now that they've hit the shores, everyone wants to get their hands on one, and they're in luck - there are 4 tiers to choose from so there rae plenty to go around!

The Poor Cloak




The Poor Cloak is a great starter Cloak, pretty easy to Craft. It'll provide a little Prestige, some Warmth, and the Gods may even grant it a Buff or two.

The Modest Cloak




Modest Cloaks are great for those Kingdoms that have gotten up and running and can start pushing a bit further. More Prestige, more Warmth, more Buffs!

The Martial Cloak




Martial Cloaks are most like those that you'd see in the famous series REDACTED(tm). Even more Prestige, Warmth, and Buffs! They're preferred by Orcs and Dwarves.

The Royal Cloak




Finally, we have the Royal Cloak. Just look at this thing!

Every ruler and their Brother will be fighting to get their hands on one. They're dripping with regality. The most Prestige, Warmth, and Buffs!

Dwarves and Orcs generally don't love these ones.

Refined Mortal Visuals


We've continued the work of dialing in the Mortal Visuals with the goal of finding the right balance between variety, endearment, and goofiness.

Work during this pass primarily centered on identifying and reducing the goofy factor and fine tuning color ranges - especially for Orc Skin. The scientists determined that 25% was the right amount of goofiness - down from the previous 50%.

In addition, we've corrected the oversight that prevented Orcs from being Bald. This was very important!

If you prefer your Mortals goofy, the Visual Extremes Slider has been renamed to Visual Goofiness and you can fine tune it to your heart's content in the Game Options.

Say Cheese


Patch Notes


Noble Fates 0.29.8.3 Released!
Cloak Content Update

Cloaks
Description
Cloaks are a replacement for the legacy Robes
Beyond better art, they leave more clothing and armor visible
Advances in Crafting make them immune to Mortals identifying the
source of Hide or Leather when Crafting!
Add Poor Cloak
Requires Crafting Lvl 2
4-24 Prestige
.25-1° Warmth
Ingredients: 12 Cotton
Add Modest Cloak
Requires Crafting Lvl 4
8-48 Prestige
.5-2° Warmth
Ingredients: 24 Cotton, 2 Hide
Add Martial Cloak
Requires Crafting Lvl 8
18-128 Prestige
.75-3° Warmth
Ingredients: 8 Hide, 4 Leather
Opinions
Dwarves tend to Like
Orcs tend to Like
Add Royal Cloak
Requires Crafting Lvl 12
32-256 Prestige
1-4° Warmth
Ingredients: 24 Cotton, 12 Hide, 6 Leather, 1 Gold Rod
Opinions
Orcs tend to Dislike
Dwarves tend to Dislike
Humans tend to Like
Elves tend to Like

Improve Mortal Visuals
Lower chances of Goofy Facial Features
Rename Visual Extremes to Visual Goofiness
Change default value to 25% (from 50%)
Factor into Cosmetic randomization
Skin Shader
Tweak Skin Colors
Orcs
Add Bald Hairstyle
Increase chance of No Cheeks
Lower Skin Contrast
Dwarfs
Fix bug with Positioning of Features
Elves
increase chance of No Cheeks
Lower Eye Color Extremes
Lower Hair Color Extremes
Lower Skin Contrast
Humans
Increase chance of No Cheeks

Crafting Balance
Steel Gear is now Salvaged at the Foundry
Armor
Bronze Pauldrons/Chausses
Increase Salvage Returns
Increase Crafting Cost
Bronze Heaumes
Decrease Salvage Returns
Steel Pauldrons/Chausses
Greatly Decrease Crafting Cost
Steel Sabatons/Vembraces/Heaumes
Decrease Salvage Returns
Greatly Decrease Crafting Cost
Shields
Bronze Shields
Increase Salvage Returns
Greatly Increase Crafting Cost
Steel Shields
Greatly Increase Salvage Returns
Weapons
Steel Axe
Greatly Increase Salvage Returns
Steel Hammer
Greatly Increase Salvage Returns
Steel Sword
Greatly Increase Salvage Returns
Clothing
Fine Cloth Tunics/Leggings
Greatly Increase Salvage Returns
Greatly Increase Crafting Cost
Fine Cloth Gloves/Hoods
Greatly Increase Salvage Returns
Greatly Increase Crafting Cost
Fine Cloth Robes
Greatly Increase Salvage Returns
Greatly Increase Crafting Cost

Cloth Robes
Are now worn only by Mages in the Wild
Lower Carry Chance

Item Icons
Improve Detail in the Smallest Icons

Pauldrons
Improve Shoulder Pad Visuals

Localization
Fix bug that caused mod text overrides to be ignored
Note: New Items not Translated yet, that'll land this week

Modding
Instanced Items
Add Support for Optional Materials
Used on the Cloaks to Hide Optional Parts

Restart the game and steam to make sure you're up to date!

The Next Mortal Race...


We're ready to start work on the fifth Mortal Race and wanted to include you in the process!

We're looking for a race that will fit into all the existing systems (and clothes!). It'd be cool if they fit around a feature in the game offering a chance to flesh it out further (ala the Dwarves and Mining). Ideally, we'd avoid stepping on the toes of any of the existing Race Mods.

Who is this?


Some thought starters:
Evil?
Shorter lifespan? Longer?
Commands Animals?
Flowing Water?
Dyeing?
Magic?

Let us know what you'd like to see!

Feature Update #7 Progress Report


Feature Update #7 is nearing Feature Complete.

We've got the rough versions of nearly all the bits implemented, now we're tuning and tweaking them.

Stay tuned for the announcement and Beta!

What's happening in Main


In addition to today's patch, the following fixes have landed since the last Crier!

Crash Fixes
Fix for crash when Leaving a Game
Fix for crash when the Player has no Ruler
Fix for crash when Loading a 0.29.6.* Save on the Living World
Fix for crash when Dropping Items
Fix for crash when a Grave is Broken by Rain
Fix for crash when hovering over the Learning Log
Fix for crash when Claiming Belongings
Fix for crash with Adventures
Fix for crash when Launching
Fix for crash when Ascending
Fix for crash when editing occupied Farms
Fix for crash with Fire Debugging
Fix for crash with background Sim
Fix for crash with Path rendering
Fix for crash with Equipping
Fix for crash with Trading
Fix for crash with ^ in Names
Fix for crash when digging under Kin Mounds
Fix for crash with Auto Claim
Fix for crash with Conversations
Fix for crash with Ordering Animals
Fix for crashes with Pathing
Fix for crashes with Micro Orders
Fix for crash with Dig Commands
Fix for crash with the Mortal List

Softlock Fix
Fix for Softlock when Ordering Animals

Mortal Self Preservation
Stop following Custom Schedule when...
Starving
Suffering from Hypothermia
Suffering from Heatstroke
Threatening to Desert
This should allow the Mortal a chance to solve their problem themselves

Treat Injury/Wound
Stop target from moving unless...
they're an enemy
they've been ordered to do something
they're treating someone

Reduce Noble Laziness when Starting a new Kingdom
Volunteering > Idling > and Preaching and Training > Relaxing
Nobles will Volunteer to help with Jobs they aren't assigned to during
the first Day of a new Kingdom if they run out of assigned work with
no negative esteem effects
Nobles take shorter breaks from Work during this period
Preaching is lower priority than Volunteering
Training is lower priority than Volunteering
Disabling Autonomous Job Assignments disables this behavior
Nobles are less lazy during the first Yir of a new Kingdom
Check for new work more frequently if there isn't any available

Mortal Collision
Don't separate Mortals when Pauseda
Separate Mortals more slowly when in Slow mo

Drinking
Fix bug with Timeframe Rule that prevented drinking

Guided Experience
Fix bug that can cause Guided Experience to get stuck

Poo
All creatures now poo 1/2 as often as before

Eat Micro Command
Warn when Food is Unreachable

Right Click -> Equip
Clear Claimable and Set Manual Claim if using Auto Claim

Camera
Fix bug that caused camera to lift when it shouldn't in layered mode

Level Up Toast
Deliver during Combat

Bandits
Fix bug that prevented Bandits from Building Bases

Fonts
Fix for bug that prevented some Glyphs

Belongings Screen
Fix bug that caused Portraits to be hidden at times

Breaches
Improvements to Spawning from floating Breaches and Portals

Toolbar
Fix bugs with Toolbar behavior after an Adventure

Text
Fix several Text bugs

Mod Development
Turn Errors related to Localization into Warnings


Sale and Bundle


Noble Fates is participating in the Steam Autumn Sale!
https://store.steampowered.com/app/1769420/Noble_Fates/

We're bundled with Diplomacy is Not an Option for an additional discount!
https://store.steampowered.com/bundle/45502/Build_and_Battle_Bundle/

Experimental Branch


Minor Updates like this arrive on the Experimental Branch first.

If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.

Expect occasional issues - but know that we appreciate you helping us make the game better!

Discord


Join the Official Discord to participate in Development!


Reviews


If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.


Thanks for reading and thanks for playing!
The Noble Fates Team

Noble Fates 0.29.7.42 Released!

Hotfix
Crash Fixes
Fix for Crash with Auto Claim
Fix for Crash with Conversations
Fix for Crash with Ordering Animals
Fix for Crashes with Pathing
Fix for Crashes with Micro Orders
Fix for Crash with Dig Commands
Fix for Crash with the Mortal List

Softlock Fix
Fix for Softlock when Ordering Animals
Thanks for the Report!

Mortal Self Preservation
Stop following Custom Schedule when...
Starving
Suffering from Hypothermia
Suffering from Heatstroke
Threatening to Desert
This should allow the Mortal a chance to solve their problem themselves
Thanks for the Report!

Treat Injury/Wound
Stop target from moving unless...
they're an enemy
they've been ordered to do something
they're treating someone
Thanks for the Report!

Character Collision
Don't separate Characters when Paused
Separate Characters more slowly when in Slow Speed
Thanks for the Report!

Drinking
Fix bug with Timeframe Rule that prevented drinking
Thanks for the Report!

Right Click -> Equip
Clear Claimable and Set Manual Claim if using Auto Claim

Level Up Toast
Deliver during Combat
Thanks for the Report!

Debug Menu
Limit Exception Debug Entry to the Development Build
Thanks for all the Test Crash Reports! :P
Add Perf Debug Menu
Used to capture Performance data as needed
Restart the game and steam to pick it up!

Noble Fates 0.29.7.41 Released!

Hotfix
Crash Fixes
Fix for crash when editing occupied Farms
Fix for crash with Fire Debugging
Fix for crash with background Sim
Fix for crash with Path rendering
Fix for crash with Equipping
Fix for crash with Trading
Fix for crash with ^ in Names
Fix for crash when digging under Kin Mounds

Toolbar
Fix bugs with Toolbar behavior after an Adventure
Restart the game and steam to pick it up!

Noble Fates 0.29.7.40 Released!

Hotfix
Crash Fixes
Fix for crash when Ascending
Thanks for the report!

Breach
Improvements to Spawning from floating Breaches and Portals
Thanks for the report!
Restart the game and steam to pick it up!

Noble Fates 0.29.7.39 Released!

Hotfix
Crash Fix
Fix for crash with Auto Claim Rules
Restart the game and steam to pick it up if you're affected!

Noble Fates 0.29.7.38 Released!

Hotfix
Crash Fixes
Fix for crash when Launching

Guided Experience
Fix bug that can cause Guided Experience to get stuck
Thanks for the report!

Eat Micro Command
Warn when Food is Unreachable
Thanks for the report!

Text
Fix several Text bugs
Restart the game and steam to pick it up!

Diplomacy is Not an Option is 1.0!

Our friends at Door 407 crossed the 1.0 threshold with Diplomacy is Not an Option!



Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?

It's on sale to celebrate, and there's an additional discount if you own Noble Fates!

https://store.steampowered.com/bundle/45502/Build_and_Battle_Bundle/

Check it out!

Thanks,
The Noble Fates Team