Hotfix Crash Fixes Fix for crash when Claiming Belongings Fix for crash with Adventures
Belongings Screen Fix bug that caused Portraits to be hidden at times
Poo All creatures now poo 1/2 as often as beforeRestart the game and steam to pick it up!
Noble Fates 0.29.7.36 Released!
Hotfix Crash Fixes Fix for crash when Loading a 0.29.6.* Save on the Living World Fix for crash when Dropping Items Fix for crash when a Grave is Broken by Rain Fix for crash when hovering over the Learning Log
Fonts Fix for bug that prevented some Glyphs
Mod Development Turn Errors related to Localization into WarningsRestart the game and steam to pick it up!
Noble Fates 0.29.7.35 Released!
Hotfix Crash Fixes Fix for crash when Leaving a Game Fix for crash when the Player has no Ruler
Reduce Noble Laziness when Starting a new Kingdom Volunteering > Idling > and Preaching and Training > Relaxing Nobles will Volunteer to help with Jobs they aren't assigned to during the first Day of a new Kingdom if they run out of assigned work with no negative esteem effects Nobles take shorter breaks from Work during this period Preaching is lower priority than Volunteering Training is lower priority than Volunteering Disabling Autonomous Job Assignments disables this behavior Nobles are less lazy during the first Yir of a new Kingdom Check for new work more frequently if we want to work but there isn't any available
Camera Fix bug that caused camera to lift when it shouldn't in layered mode
Bandits Fix bug that prevented Bandits from Building BasesRestart the game and steam to pick it up!
Kingdom Crier #37: Localization, Auto Claim, Sale, Bundles!
The first official translations have been released with Auto Claim and QOL changes, the roadmap is updated, we're on-sale, and there are a few new bundles to choose from!
Enjoy!
Bundles
To celebrate the update, we've partnered with a few interesting games to offer additional discounts.
The first Official translation pass is complete. We've added Official support for French, German, Korean, Simplified Chinese, Japanese, and Russian.
Choose the language you'd like to use from the Main Menu.
NOTE: switching languages does *not* rename Factions, Items, or Places in an existing game.
That always sensical opinion driven dialog that you know and love, available in 6 new flavors!
QOL Changes
Expanded Rules
The Rules system has been expanded to contain a number of Rules to allow more nuance in consumption, junking, salvaging, and claiming.
Food and Drink
The Food and Drink menu has been rebuilt to be top-down instead of bottom-up with support for Categories, the Expanded Rules System, and option to override settings per Item Type.
Auto Junk
Auto Junk has been greatly expanded using the new Rules system to better facilitate the rules you'd like your people to follow when separating the Items you care about from those that you don't. As with before, you can mark or unmark an item as Junk even when this feature is enabled.
Auto Salvage
Auto Salvage has also come online, courtesy of the Rules System, allowing your Mortals to recycle Items according to your preferences when they don't have anything to do. In addition, you can toggle Salvage per-Item even with this feature enabled.
Auto Claim (Autonomous Belongings)
Most importantly, the Expanded Rules System finally allowed us to tackle Auto Claim (Autonomous Belongings) in a way that we thought would do the feature Justice.
Rules pull double duty here, allowing you to define the rules that control whether an Item is Claimable as well as the Rules that control whether a Mortal can Claim a Claimable Item.
The Rules... Rule.
To start, enable Auto Claim from the Belongings Screen and then click the Claimable: Rules button and the Auto Claim: Rules buttons beside it to customize your Rules.
You can override the Claimable flag on any item at any time. In addition, you can distribute any Items you'd like even while the system is active.
Selection QOL
We've added a popup near the cursor when you can [L Click] or [R Click] again to cycle through targets under the cursor if the Actor you want wasn't selected the first time.
Controls
Finally, we've added support for Edge Scroll and Pitch Inversion (with a separate option for Third Person).
Other changes
There are a bevy of other small changes and fixes included in this update - this is the best playing version of Noble Fates to date!
Existing Saves
Existing Saves should carry over to this Update.
As always, let us know if you're experiencing an issue and we'll get it sorted.
Translations
Our localization providers have kickstarted translations - but we believe that experience players are the best equipped to help refine them.
We've set up a Localization Forum here on Steam to collect Feedback.
In addition, we've open sourced the Official translations so that you can suggest edits to existing translations or create new ones.
We'll augment community edits with subsequent passes by localization providers at major milestones as needed.
Finally, we now support Localization Mods. These mods can add new Languages, replace or expand on existing translations, or supply translations for mods.
Crash Fixes Fix for Crash related to Wants Fix for edge case with Prop Reachability Fix for crashes from TextMesh Pro Fix for crash with Origin containing a Baby Fix for crash with Background Simulation Fix for crash with Storage Props Fix for crash when using Tool Hotkeys
Localization Add Languages 简体中文 Français Deutsch 日本語 한국어 Русский Add .loc format for translated text Supports comments Supports \\untranslated lines Supports variable pool lengths Add Alias support to Localization Keys
Rules Expand Rules System Add Any of Rule Passes if any of its children do Add All of Rule Passes if all of its children do Add During a Feast Rule Passes during a Feast Add During a Wedding Rule Passes during a Wedding Add Qty Rule Passes based on Item Qty Add None of Rule Passes if none of its children do Add Value Rule Passes based on Item Value Add Durability Rule Passes based on Item Durability Add Quality Rule Passes based on Item Quality Add Rarity Rule Passes based on Item Rarity Add Buff Points Rule Passes based on the number of +'s an Item has Add Is Rule True when an Item is of a chosen type Add Is Spare Book Set Rule True when an Item is beyond the # to Keep for its type Add Prestige as Percent of Ambition True when the Item's Prestige meets the chosen condition compared to a Mortal's Ambition Add Prestige as Percent of Lodging True when the Item's Prestige meets the chosen condition when compared to the Prestige of a Mortal's Lodging. Given that a Mortal wants 20% of their Prestige to come from Lodging, and there are 8 equipment slots, this means that each slot is allotted 10% of their Prestige, resulting in a satisfied Lodging Need. Add Satisfies a Want Rule True when the Item's Prestige satisfies a Want but doesn't exceed it by more than limit Add Is Claimable Rule True when the Item is Claimable
Food and Drink Screen Hide Mortals Add More Rows Show Categories Add Inheritance of Rules Alcoholic Drinks Allow During a Feast Allow During a Wedding Migrate existing Rules
Auto Junk Migrate to Rules for Auto Junk Prop Crates can now be Auto Junked Book Sets can now be Auto Junked Setup Default Rule Include Is Gear (disabled by default) Include Is Spare Book Set (disabled by default)
Auto Salvage Add Support for Auto Salvaging Gear Add Rules Support Default To Gear that Is Junk when Enabled
Auto Claim Enable to allow Mortals to claim and return gear as they see fit Ruler chooses first, then Mortals in order of Ambition Claimable Add Claimable Flag to items Add Manual override Add Claimable Rules Used to control which Gear is available to be claimed Add Auto Claim Rules Used to decide whether a Mortal can Claim a Claimable Item Defaults to Prestige <= 15 Prestige <= 50% of Lodging Prestige <= 10% of Ambition Add Next Auto Claim in... to Belongings Screen Add Claim Now Button to Belongings Screen
Edge Scrolling Add Edge Scrolling Disabled by default
Selection Add Selection Helper Pops up near cursor... when you can [L Click] again to cycle selection when you can [R Click] again to cycle targets
Toolbar Add Untuck Mode Setting Any Hovered - Untuck when any Tool is hovered *default* Always - Always Untucked When Hovered - Untuck when Tool is hovered
Pathing Fix for bug that made Doors at the bottom of Curved Stairs unusable Fix bug that causes Mortals to freeze in place when Defending or Holding on a Slope Fix for bug that prevented building Dirt Thanks for the report!
Building Fix bug with Facade Detection Fix bug that causes Infinite Planning Thanks for the Reports!
Settings Move UI Scale to Interface Settings Move Portrait Count to Interface Settings Change Portrait Count default to 10 Add Tooltips to Interface Settings
Babies Fix bug that could cause *lots* of treated or soothed Baby Esteem entries
Cleaning Prioritize Cleaning indoors Prioritize Cleaning under Babies
Lodging Lower Lodging expectation for Nobles to 20% of Prestige (from 25%) Lower Lodging expectation for visitors to 10% (from 12.5%)
Jobs Screen Remove # sign from Prioritize Display Prioritized Jobs as Pri 0.x
Work Increase Frequency of Working with Poor Esteem on Autonomous Schedule
Escapee Moment Ensure Pursuing party is Dispatched Auto Grant Permissions to Locks when Handing Over Add Time Out to Hand Over Cinematic Thanks for the reports!
Origins Fix bug that caused Origin babies to pass away
Dead Mortals Fallback to Dead Mortal x4 if Faction disbanded Thanks for the report!
Wants Lower chance of Decoration Wants Increase chance of Gear Wants
Dirt Blocks No longer remove Walls, Posts, or Doors when Built
Eating Fix for bug that caused stuck eating Thanks for the report!
Kin Increase the Radius of Kin Mounds disturbed when one Awakens
Equipment Fix bug that caused Mortals to drop their gear if the best item for a slot wasn't reachable
Food Add Vegetarian Food Category
Characters Fix bug that caused Characters to collide through floors Ask to Finish when targeting a downed Animal
Breacher Fix bug with Breacher teleporting when overlapping a floor Fix bug that caused Breachers to flee danger
Research Fix tooltips for Paths
Text Expand Font Glyphs Update TextMesh Pro to 2.1.6 Reduce Memory Overhead of Fonts
Performance Improve performance of Belongings Screen
UI Add Orc King to Main Menu and Pause Menu Bring Back Orc King Loading Screen
Injuries Do not collapse Wound Treat Commands on Right-Click Menu Fix bug that prevented treating non-Player Mortals
Allowed Death of Halve Esteem Effects
World Expanded View of Log
Heavy is the Crown Fix bug that allowed characters to exceed the Origin Lvl Cap
Animal List Use Animal Name, not Type Name
Character Customization Improve Naming of Character Parts
Temperature Need Fix for edge case that can cause permanent Heatstroke or Hypothermia
Training Don't target Training Dummies we can't Reach
Studying Don't target Book Shelves we can't Reach
Wanderers Increase frequency of Carrying Iron, Silver, and Gold Rods
Report an Issue Add a Contact field to add contact info when reporting an issue
Mods All v0.29 Mods should be compatible!
Modding Add Mod Octdat Localization supports Add localize=true to OctMod.info to generate loc\raw.loc and loc\template.loc in Dev Builds Enable Missing Key reporting for localized Mods raw.loc Contains the English text with accompanying keys template.loc Contains the stub of a translated versionRestart the game and steam to make sure you're up to date!
Roadmap Update!
Let's take a moment to update the Roadmap and cross off a few of the major boxes!
As a reminder - there are 3 types of updates for Noble Fates - Hotfix Updates that address bugs and issues (including those that are listed on the Backlog and those that you Report in-game); Content Updates that focus on expanding existing systems and filling them with additional content; and Feature Updates that add new features to the game expanding the overall breadth of what the game has to offer.
Priority Progress
Progress against the Priority Fixes that we outlined in Winter 2023
Beyond the launch of Choose Your Fate and its accompanying QOL features, we've devoted a lot of cycles in the last 9 months to crossing Localization off the list and tackling a wide range of QOL features including improved Building and automated Belongings Management.
Notable Changes 50 Crash Fixes - bringing total to 250+!
Localization Add Languages Add 简体中文 Add Français Add Deutsch Add 日本語 Add 한국어 Add Русский Add .loc format for translated text Used to Open Source Translations
Mortals Added Biological Age Chronological Age / Lifespan Added Maturity Add Baby Maturity Add Child Maturity Add Juvenile Maturity Added Development Points and Milestones Added Skill Potential Progression Added Traits Added Families Added Yodeling Adults can now Yodel with one another Male <> Female Yodeling can cause Pregnancy Added Cheating Added Pregnancy Added Labor Added Lactating Added Crying Added Relationships Add Parents Add Children Add Relatives Add Guardian/Ward Added Legitimacy Add Bast and Illegitimate Basts start a new Family when they become Adults Added Genetics Affects Appearance Affects Preferences Affects Potential Added Mood Used by Babies and Children Based off of basic needs being met Attraction Add Global Attraction Modifiers Add Negative Attraction for Related Mortals Added Confirmation Barks! Add Confirmation when you give a Mortal an Order (right click) XP Decrease XP earned from Building, Studying, Logging, and Taming Increase XP earned from Hauling, Cleaning, Foraging, and Farming Mortal Editor Add ability to Edit Maturity Add ability to Edit Age Add ability to Edit Level Add ability to Edit Traits Mortal Sheet Add Family Name Add Family Tree Button Add Traits Section Rename Attraction Tab to Sexuality Add Fertility (and tooltip) Add Pregnancy Chance to Attraction Tooltip Add Chance of Pregnancy option for Couples Minimize - .25x Pregnancy Chance Maximize - 4x Pregnancy Chance Defaults to Minimize for Unmarried Couples Defaults to Normal for Married Couples Choose for Married Couples from Sexuality Tab Orcs Now have 0.65x Human Lifespan
Building Support Fantastical Architecture! Add Expanded Reachability Optional (on by Default) for Building, Rebuilding, and Repairing Always on for Researching, Uncrating, Refueling, Cleaning, Fighting Fire Allows a Prop to be worked on if they can reach something connected to it Add Cached Reachability Persistent version of Expanded Reachability for Crating and Dismantling Caches all available interaction points when the Command is queued Allows for all pieces of a building to be reached for the duration of a Dismantle Job New Props Added Angled Walls Added Braces Added More Beds Added Ramshackle Beds Added Stone Double Beds Added Cribs Added Ramshackle Crib Added Stone Crib Added Wooden Crib Added Fine Stone Crib Added Decorative Paths Add Wood Chip Paths Add Gravel Paths Add Stone Paths
Added Bulk Tools Add Work -> Cancel Tool Add Work -> Cut Tool Separate things by Maturity, Wild Status, and Type Sustainable Option to leave enough for the Foliage to fill back in Add Work -> Dismantle Tool Add Work -> Forage Tool Add Work -> Gather Tool
New Game Added Choose Your Fate Scenario Begin on the Living World Screen Operate at Greater time scale Added Origin Stories Add From Wealth Origin Story Add From Nothing Origin Story Add Guardian Origin Story Add Settlers Origin Story Add Custom Origin Story Add Origin Customization Screen Choose Your Enemy!
Added Ascending Ascending returns you to the Living World Screen Added opportunity to Ascend after the Guided Experience Added opportunity to Ascend when Kingdom is Defeated Added opportunity to Ascend after defeating a Conquest Added opportunity to Ascend after defeating a Breach Added opportunity to Ascend losing a Ruler
Expanded Rules System for Food and Belongings Add Any of Rule Add All of Rule Add None of Rule Add During a Feast Rule Add During a Wedding Rule Add Qty Rule Add Value Rule Add Durability Rule Add Quality Rule Add Rarity Rule Add Buff Points Rule Add Is Rule Add Is Spare Book Set Rule Add Is Junk Rule for Auto Salvaging Rule Add Prestige as Percent of Ambition Rule Add Prestige as Percent of Lodging Rule Add Satisfies a Want Rule Add Is Claimable Rule
Food & Drink List Add Categories and Rule Inheritance Migrate to expanded Rules System
Belongings Management Added Auto Claim Uses Rules to automate marking Claimables Uses Rules to automate claiming Refined Auto Junk Uses Expanded Rules to automate marking Junk Added Auto Salvage Uses Rules to automate queuing Salvage
Trading QOL Add Offer Filters Any Poor or better Average or better Good or better Great Keep Trade Window open after Deal Interface -> "Close Trade Window after Deal" for prior functionality Prevent Abuse Round up for Trader Round down for Player
Training Added Training Schedule Slot Add Training Job Assignment Add Training Priority Assignments Added Studying Add Skill Book Sets 4 Tiers Each Tier allows progression for Mortals with (1-5) * Tier Skill Points Add Lectern Unlocks at Building Lvl 5 Used to Author Skill Books Each Tier can be authored by Mortals with 5 * Tier Buffed Skill Points
Kingdom Size Increase Kingdom Sizes Tiny - 1-5 - +1 Small - 6-10 - +2 Medium - 11-15 - +3 Large - 16-20 - +4 Soften Esteem hit for Very Large Kingdoms Increase Difficulty for Very Large Kingdoms
Camera Improve Camera behavior on Slopes Improve handling of raising to higher levels Slowed down default near pan and rotation speeds
Graphics Settings Add Motion Blur Option (default to On) Add Film Grain Option (default to On)
Selection Add Filtering to Marquee Selection Dialog Add Selection Helper (pops up near cursor...) when you can [L Click] again to cycle selection when you can [R Click] again to cycle targets
Guided Experience Retool the Guided Experience Unlock all features immediately Improve pacing Progress even when sleeping Rework Speak To Step Add Progress tracking Add Next button (skips to next step) Add Exit button
Jobs Screen Add Training Separate Time Limit Autonomy Separate Training Autonomy Add Click and Hold support
Added Origin Settings Add Ambition Cap Setting Add Want Frequency Setting Add Pregnancy Difficulty Setting Add Labor Difficulty Setting Add Max Origin Size Setting Add Max Origin Level Setting Add Bonus Development Pts Origin Setting
Allowed Death of Inform Family Soften Reaction Improve nuance in determining Ruler Responsibility
Cleaning Prioritized Cleaning indoors Prioritized Cleaning under Babies
Fire Fighting Fight Fires from the nearest reachable position Fight Fire Zones now include Slopes
Wanderers Increase size of Wanderer Parties Increase number of Wanderer Parties Increase avg age of Wanderer Parties
Dangerous Animals Members of a Dangerous Animal Event are now part of a Pack
Escapee Moment Auto Grant Permissions to Locks when Handing Over
Imp Invasions Improve Performance before and during
Rooms Add Nursery Room Type Add Library Room Type Rename Workroom to Workshop Add Lectern to Workshop Room Type
Saves Saves are now named after their Region
Background Simulation Stabilize Simulation Decrease AI Kingdom Wars Decrease AI Kingdom Conquests Decrease Turnover within AI Kingdoms Tweak Population Control Algorithm Fix bug that prevented Withdrawing from Conquering Add Marriage Simulation Add Children Simulation Tweak Succession Tweak War Frequency Tweak Simulated Raids Tweak Gear Sim Tweak Chat Frequency
Temperature Sim Improve accuracy of Temperature Sim on large maps Improve accuracy of Temperature Sim on high speeds
Text Update TextMesh Pro to 2.1.6 Add Expanded Fonts and Glyphs Reduce Memory Overhead of Fonts
Tool Bar Add Untuck Mode
Optimization Improved performance in a number of scenarios Thanks for the reports!
Pathing Fixed a number of Pathing issues Thanks for the reports!
Mods Lots of changes to support existing and new Mods Added Localization Support Added Translation Mod Support v0.29 Mods are all compatible Current Priorities
The core Localization work is complete and it's all down to ongoing translation work now, so it's been crossed off. Whew.
We've continued to tackle a number of second passes on systems and there are more to come along with the beginning of third passes on some.
Content Updates
We've released 27 Content Updates so far! Wow!
There have been 5 Content Updates since the last Roadmap Update! Localization! Autonomous Belongings! Buildable Paths! Fantastical Architecture! Bulk Tools! We'll continue to work on these and release them as they're ready,
Feature Updates
Finally, we have the Feature Updates. As a reminder, 8 of these will arrive during Early Access. 6 have landed so far.
Feature Update #6: Choose Your Fate! https://store.steampowered.com/news/app/1769420/view/4151827464083738835?l=english
Feature Update #7: Expanded Diplomacy and Raiding(working title)
Finally, we're excited to announce that the 7th Feature Update will expand diplomacy and deliver the ability to Raid other Kingdoms.
With the Localization work behind us, we're full steam ahead on this update.
We're still a few months out, but stay tuned for more news when it's ready!
Early Access Status
We're around 75% of the way through what we aim to accomplish with Early Access.
Localization took longer than we anticipated, leaving us tracking a bit behind where we wanted to be on Feature Update #7. Current estimates have us at 18 months or so from 1.0 with at least 2 more Major Updates (Feature Updates #7 and #8) landing first.
We're in good shape for landing 1.0, due to your continued support. Thanks!
Experimental Branch
If you have the stomach for brief bouts of instability and want to help us out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.
v0.29 Saves will remain compatible until we launch the Beta for Feature Update #7 - some time from now.
Expect occasional issues - but know that we appreciate you helping us make the game better!
Community Corner
Sordak released Lizardmen v2.0! https://steamcommunity.com/sharedfiles/filedetails/?id=3325757775
Discord
Join the Official Discord to participate in Development!
Reviews
If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.
Thanks for reading and thanks for playing! The Noble Fates Team
Noble Fates 0.29.6.9 Released!
Hotfix Pathing Fix for rare Pathing Issue (thanks for the report!)Restart the game and steam to pick it up!
Noble Fates 0.29.6.8 Released!
Hotfix Pathing Soft Lock Fix for edge case with Prop ReachabilityRestart the game and steam to pick it up!
Kingdom Crier #36: Localization Beta!
Kingdom Crier #36 is here with BETA access to French, German, Korean, Simplified Chinese, Japanese, and Russian translations!
Localization BETA
The first pass translations are in and initial localization support is nearly complete, so we're ready for some fresh eyes to take a look.
French, German, Korean, Simplified Chinese, Japanese, and Russian translations are available now on the Experimental branch for you to play.
Any and all feedback is welcome.
Experimental Branch
To check it out - switch to (or stay in) the Experimental Beta on Steam and participate in discussions here or on discord.
Expect occasional issues - but know that we appreciate you helping us make the game better!
Existing Saves
Existing Saves will carry over to this build and forward along with it when it releases.
There's a one-time update to the format of text that will cause some existing text to continue untranslated, but any new text will be translated properly.
This format change means saves migrated to this version cannot return to v0.29.6.*.
Changing Language Mid-game
Changing Language mid-game will update most text, however places, factions, and items will retain their previous names.
Mods
Mod support is VERY Experimental at the moment - expect some mods to crash or to have issues - we plan to evaluate them more closely during the beta.
Please report issues you find!
What's next
We view this as just the starting point for Localization for Noble Fates.
We plan to open source the translations via github during the BETA. Once online, you will be able to leverage your knowledge of the game to refine existing translations and provide new ones during the lag time between Official Updates.
In addition, we plan to strengthen support for Mods, allowing them to be localized and for them to provide new languages that aren't already covered by the game.
Finally, we plan to kick off subsequent languages when the community expresses enough interest.
Discord
Join the Official Discord to participate in Development!
Reviews
If you like the game, please consider leaving a Review. These can help players decide that Noble Fates is worthy of their attention.
Thanks for reading and thanks for playing! The Noble Fates Team
Noble Fates 0.29.6.7 Released!
Hotfix Crash Fix for crash with VisitorsRestart the game and steam to pick it up!
Noble Fates 0.29.6.6 Released!
Hotfix Crash Potential Fix for a Crash when Giving Gifts
Characters who Fell through the World Improve detection and resolution *thanks for the reports!*
Building/Room Esteem Effects Fix bug that used partial Prestige when Given Take full Building/Room Prestige into account when Value changes *thanks for the report!*
Babies Issue Transport Command when a Bed is Given or Taken away Use case: give them a crib in a safe place and Transport them when Monsters are incoming!Restart the game and steam to pick it up!
Noble Fates 0.29.6.5 Released!
Hotfix Crash Fix for crash with Paths
Performance Improve performance of Mortals
Building Improve preview Sliding Behavior
Sexuality Tune Effects of underlying relationships on Attraction Fix bug causing underlying relationship effects to be lost once Married Include underlying relationship(s) in Relationship display Simulation Improve nuance of Motherhood Simulation Expanded Sexuality Respect Mortal Sexuality when Simulating Marriages Decrease rate of Offspring when not attracted to the Opposite SexRestart the game and steam to pick it up!