We are proud to have released the new major update for NoLimits 2 with lots of new features.
Here is a list of the most important changes
New Deferred Shading Renderer
This new renderer allows much higher framerates when having lots of light sources and is optimized for medium to high end graphics cards. Here are some of the key features of the new engine:
Improved Light Source Rendering
Engine scales much better with high number of light sources
Scales much better with high end graphics cards by reducing driver load (less draw calls)
Even light sources that are very far away will be rendered
Improved computation using linear color space for more realistic visuals
New Graphics Effects
Custom implementation of Screen-space Ambient Occlusion (SSAO) greatly improving visuals
Bloom effect
Sun shafts effect
High Dynamic Range lighting with adaptive iris effect (works great together with bloom effect)
New underwater caustics effect
Smarter Engine
New automatic occlusion detection system (manual occluders are rarely needed anymore)
Improved light shafts with higher quality and performance (allows much cooler light effects, such as lasers)
SMAA anti-aliasing (Copyright (C) 2011 by Jorge Jimenez, Jose I. Echevarria, Tiago Sousa, Belen Masia, Fernando Navarro and Diego Gutierrez.) for best trade-off between performance and quality
New Park Objects
New park lamp set (over 20 new scene objects)
New fence set (over 13 new fence types, each coming with multiple variations)
New bench set (over 15 new scene objects)
New trash can set (5 new scene objects)
High Definition foliage set (10 new scene objects)
Improved Sound Effects
Various coaster styles have received brake sound updates
Moveable magnetic brakes sound added
Gate sound added
The NL Dev Team
New Update 2.2.4.6 with improved VR released
This update includes improvements to the user interface for better VR display. Experimental OpenVR support was added, too.
The main menu will now be displayed in 3D space in VR mode.
Pressing R will recenter the VR view inside main menu and play mode.
Experimental OpenVR support was added, too. We do not own any HTC Vive, so we cannot test properly. We will fix issues as soon as we get feedback from our users.
The application will automatically detect and use when an Oculus devce is attached using Runtime 1.3. When that is not the case, it will try to detect a device using the OpenVR API.
VR controllers are not supported, yet. Mouse and keyboard are still required for interaction.
New Beta 2.2.4.2 with Oculus Runtime 1.3 for CV1/DK2 released.
We just released a new beta with experimental Rift 1.3 support for CV1 and DK2. Opt into the beta branch of NL2 inside Steam to try it out.
New update 2.2.3.7 with Oculus Runtime changes
We released a small maintenance update. The latest version now uses the Oculus 0.8 SDK. That means the Oculus Runtime 0.8 or newer is now required. NL2 is ready for the Oculus CV1 now, too.
New Update 2.2.3.0 released. Merry Christmas!
We have a new free update for you...
New features:
New Enterprise Flat Ride
New Pirate Ship Flat Ride
Stereo 3D TV Mode
High DPI Aware (Retina) GUI Mode
New Mouse Cursors and Icons in Editor
The NL Dev Team wishes you a Merry Christmas!
New Update: NoLimits 2.2 Released
We recently released a new major update for NoLimits 2 with lots of new features.
Steam users will automatically receive this update using the Steam client.
http://www.youtube.com/watch?v=Fp9YWceUezg
Here is a list of the most important changes:
Added Direct3D 11 renderer for improved performance and compatibility
Added SLI/CrossFire detection and multi-GPU optimizations
Added telemetry server
Added high frame rate options (48Hz, 50Hz, 60Hz) for video export (professional license upgrade only)
Added automatic key frame playback option
Added methods for controlling key frame animation
Added loading and assigning second UV map
Added Fake Water Sort Option to NL2MAT Editor
Added Pre-Multiply-Alpha option
Added option to turn off lens flare effect
Added chromatic abberation post effect
Added 4 new prefab supports with track default connector
Added crosstie spacing option
Added dim option for supports and prefabs, can be used for indoor coasters
Added new default physics model v2.2
New coaster style Gerstlauer Infinity Coaster
New coaster style Gerstlauer Infinity 2 Coaster
New park Storm Valley with Gerstlauer Infinity coasters
New park Venom with Gerstlauer Infinity coaster
Improved motion blur video capturing
Improved dynamic sky
Improved depth-of-field effect
Improved soft sprites on water surfaces
Improved crosstie spacing on Hyper and Rocket coaster styles
Improved fading of rail support connectors and track hardware in tunnels
Updated Oculus Runtime (using SDK 0.6)
Bug fixes and optimizations
-The NL Dev Team
New Update with Flat Ride Pack released!!
The NoLimits 2 team is proud to announce a new update (2.1.5.0) containing all new scripted rides!
This update is free to all NoLimits 2 users. The update adds five professionally modeled and scripted rides to the Observation tower released in the last update. Features:
Professionally modeled with multiple LODs for high performance.
Drop in and play! All rides are scripted with animation and sound effects ready to go. Just add to your park like any other pre-built scenery object.
All rides can be ridden! Approach the ride and press E when prompted to board the ride.
https://www.youtube.com/watch?v=F8CdEy-pxz0
Enjoy! Be sure to share this video and leave us a comment letting us know what you think of the new additions!
-NoLimits Dev Team
New Update 2.1.0.0 with Wing Coaster out now!!
The NoLimits team wishes you a Merry Christmas and a Happy New Year!
The new update 2.1.0.0 with the new Wing Coaster is now available. We are proud to present you this astonishing coaster style implemented in NoLimits 2 using highly detailed 3d models and textures. We also give you two new parks with three new coasters, so you can instantly try out the new coaster style. Kudos to Seth Parsons for contributing another great park file.
This is our Christmas present for our great community. We hope you like it as much as we do.
New Update 2.0.9.0 Released
We greatly improved the performance of support beam rendering. The support beam engine now scales better with highend graphics cards. Especially wooden coasters should render now with much higher framerates.
Now with Oculus Rift support!
The team behind NoLimits 2 Roller Coaster Simulator announces Oculus Rift support is now available. Virtual Reality fans can now enjoy the most realistic roller coaster simulation software in The Rift and create the rides of their dreams with a powerful built-in sandbox editor.
The new update 2.0.8.0 added support for the Rift (Development Kit 2). It will automatically be detected at startup. Be sure to have the Oculus Runtime 0.43 installed. Support for the Rift is also included in the demo version 2.0.8.0.