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Genre: Real Time Strategy (RTS), Strategy, Indie

Nomad Fleet

Check my new game: Void Marauders



My new game "Void Marauders" has been released in Early Access. In this game you lead a squad of space pirates across several star systems: board ships or raid colonies, sell your well earned loot to pay your soldiers and buy new weapons and upgrades. Be careful though, pirates are fickle and could throw through an airlock if they don't trust you as their captain.



I know this has little to do with Nomad Fleet but if you want to try a new game set in space (this time turn based) you may like to take a look at this one:

https://store.steampowered.com/app/1482820/Void_Marauders/


Cheers,
Jorge

50% discount for this week

Hi

Nomad Fleet is 50% off for this week. I also lowered the base price to $ 9.99 in response to some recent negative reviews. I also want to say I'm sorry if the game disappoint you, it was my first game but I know that's no excuse when you charge for it. I can only say that I hope to improve as a developer and make a better game for next time.

-------------------------------------------------------------

My objective as a one man developer remains the same: stay in the industry even if I don't make much with my games so I started a new project before I run out of money. Its called Beastmancer and is a monster tamer tactical RPG, if you want to know more about it please check this link: http://www.indiedb.com/games/beastmancer




I hope I can see some of you in a few months when I put this project on Greenlight.

Regards,
Jorge

Nomad Fleet finally released!

After 9 months of Early Access, Nomad Fleet is finally released!

I want to thank all the people that supported me during the development, you know who you are, the ones that thanked me for making patches despite that I shouldn't be thanked for doing my job. Your support was deeply appreciated.

I want to also thank the people that keep their criticism civil. I know what's that a game doesn't meet your expectations and that is tempting to insult the developer (for example, call him lazy).I'm sorry that my game didn't reach your expectations but I also thank you for not going with the easy route of insulting.

Its hard to be a one man show but I also knew what I was getting into. Nomad Fleet may be my first game but it will certainly not be the last.

If you want to know more about my experience making this game (my mistakes and my sales numbers), you can check this postmortem I wrote recently (warning, I talk about more technical aspects here):

http://www.indiedb.com/games/nomad-fleet/news/from-early-access-to-full-release

Regards,
Jorge Pacheco
Santiago de Chile

Nomad Fleet finally released!

After 9 months of Early Access, Nomad Fleet is finally released!

I want to thank all the people that supported me during the development, you know who you are, the ones that thanked me for making patches despite that I shouldn't be thanked for doing my job. Your support was deeply appreciated.

I want to also thank the people that keep their criticism civil. I know what's that a game doesn't meet your expectations and that is tempting to insult the developer (for example, call him lazy).I'm sorry that my game didn't reach your expectations but I also thank you for not going with the easy route of insulting.

Its hard to be a one man show but I also knew what I was getting into. Nomad Fleet may be my first game but it will certainly not be the last.

If you want to know more about my experience making this game (my mistakes and my sales numbers), you can check this postmortem I wrote recently (warning, I talk about more technical aspects here):

http://www.indiedb.com/games/nomad-fleet/news/from-early-access-to-full-release

Regards,
Jorge Pacheco
Santiago de Chile

Alternate Ending, Hybrid Fleet and more!



Hi

For this week's patch I added several things:

- A new unlockable fleet: The Hybrids. A whole new set of ships that combine human and Xeno technology.
- Alternate ending for the campaign. This ending can be unlocked by reaching the Hypergate with the Hybrid fleet. Prepare for a long battle!
- New scenario.
- 2 new achievements.
- Several new research items including tactical jump, corvette and fighter shields, better torpedoes, etc.



- Fixed a bug where a xeno interceptor would start jumping all over the place after colliding with certain projectiles.
- Fixed a bug where resources being carried by harvesters would be lost by making a quick jump.
- Fixed a bug where the text of cinematics would go faster if the speed controls are activated.
- Removed shields from UPF fighters and corvettes (now they need to be researched first).
- Extended tutorial to explain the UI and jumping mechanics.


I want to leave Early Access pretty soon (I hope that this improves the sales because at the moment the project can't support itself) so please tell me if there's any problem so I can fix it quickly. I expect to add a few localizations in a future patch but for extra content or features I'll need to see how the launch goes.

Thanks for your support,
Jorge

Fix for subtitles problem

Hi

This small patch should fix these problems:

- Subtitles for cinematics only showing "aaa..." text.
- Harvesters get inside Mothership when repairing from certain angles.
- A pair of internal bugs that don't get noticed by the players (seen in errors log).
- 21/03/2016: added fix for achievements (Space Patrol and Rebel Fleet).

Sorry for any inconveniences and I hope you continue to enjoy the game.

Regards,
Jorge

News, fixes and changes



Hi

For this week's patch I made these changes and fixes:

- Added 9 more ambient tracks for non combat situations.
- Added 3 music tracks for main menu, ending and final battle.
- Added Armed Harvester ship to the Lost Fleet.
- You can now focus the camera on the Mothership by pressing the Home key.
- Fixed a bug where ships docked manually just before pressing the jump button would disappear in the next level.
- Fixed a bug where docking ships allow to build more than the limit allowed.
- Changed way in what ships prioritize which dock to use.
- Changed sound and visual effects for several turrets.
- Changed requirements for 2 achievements.
- Added subtitle system for cinematics (no change for the player, it just makes easier to localize the movies later).

All these changes were going to be part of a bigger patch but I decided to release them sooner because it was taking too long to finish.

...

Now a bit of news for the next patch (which will be hopefully ready during this month):

I'm working in adding an alternate ending that should explain the Xenos backstory and motivation. Of course, this will require a new final battle scenario (also work in progress).



I'm also working in the 3rd. unlockable fleet, this will be made of hybrid Xeno human ships. The fleet itself is ready but I need to finish the scenario where you can unlock it and other things.




I hope to add more tech to researchand other minor features.

Please let me know if you find any problem with the current patch.

Regards,
Jorge

Small patch

Hi

A small patch has been uploaded to fix these bugs:

- Trading scenario inaccessible from the Galactic Map.
- Ships bought from the shipyard causing an error after jumping to a new sector.

That's all for now.

Regards,
Jorge

Achievements!



Hi

For this week's patch I added:

- 13 achievements.
- Mothership and carriers will stop for a few seconds when fighters and harvesters are docking instead of cancelling their movement completely.
- You can now move the camera up or down (using keys C and V by default).
- Changed way to draw UI lines.

Nothing more to add at the moment, I still keep working in the game so keep the feedback coming. Even if the game has been a sales failure so far I think I can deliver a complete game soon so please keep reporting any problems you found so I can add them to my to-do list.

Regards,
Jorge

More scenarios and a new faction



Hi

For this week's patch I made these fixes and additions:

- 3 new scenarios (one of them, a shipyard encounter where you can buy new ships).




- The Lost Fleet will appear locked now, that's because I added the scenario that you need to finish to unlock it.



- New Faction: The Syndicate. This corporate faction uses mostly heavy multipurpose capital ships and its goal is to protect trading convoys, mining operations, etc. I'm barely starting to adding Syndicate related content but the idea is that you can make business with them or attack them to get some extra resources (I hope to add more consequences to this course of action later).




- Added RU label to build menu.
- Fixed crash when you close the game in some Windows 64bit systems.
- Fixed descriptions of Lost Fleet's ships.

That's it for now. I'm getting close to version 1.0 so I'll try to focus in the latest feedback from the players and some final content.

As always feel free to leave me your feedback. I quit my job (!!) so I could focus in finishing this game (and hopefully start another soon) so I'll have time to make corrections and respond to your requests.

Regards,
Jorge