[New content] Item visualization system [Bugfix] Fix Vanaheim Portals [Bugfix] Fix Frenzy Bug [Bugfix] Error message when enchanting and checking stats [Bugfix] A frequent crash upon entering a portal (at least a part of the problem) [Bugfix] Portals not giving 5000 silver reward
Major Update and new Season 6!
Greetings Vikings! I know you've been waiting for this for a long time. We present you a new update in Nordicandia with Season 6!
Here is a list of improvements: Added Vanaheim - a new world which can be accessed through a portal. The portal can drop anywhere at World Tier 8 or higher, but has slightly increased chance to drop in Niflheim. Added an NPC where you can exchange set items Added an NPC where you can merge portals Fixed spell dodge that didn't work for certain spells and projectiles Added 10 new unique items Added new unique bugs for everyone to discover and report
Minor: Reduced the item power of Hel's Wrath, The Razor and Deadly Axe Removed the firewall from Odr's Trail when approaching the boss
Development for the next season will start immediately. See you in ValhallaVanaheim!
Launch of the New Season
We are launching a new season 03.05.2024 in 5pm CET
Development news
Hey Nordicandia fam! Firstly, Ubik is wholeheartedly dedicated to the upcoming season update. As stated before, the finish line is set for the end of the month, and we're committed to hitting that target unless something really unexpected happens.
A quick note on bugs, we're actively identifying issues that affect your gameplay. We appreciate your keen eyes on this frontโif you encounter a critical bug that requires immediate attention, please reach out with the details. So far we've been reached out by several active members and we really appreciate your help here.
Finally, to give you a taste of the artistry in motion, our artist has been tirelessly creating a lineup of characters, alongside a treasure trove of about 400 items. We've completed all character designs and made significant headway with the item models. Take a look at some work-in-progress examples.
As always, thank you for your unwavering support and enthusiasm. More updates to come!
Version 1.5.2
Major
- Fixed Frenzy Idle mastery not giving correct critical hit bonus
Minor
- Fixed some skills that weren't using main hand when attacking/dealing damage, such as Whirlwind, Chain Lightning, Thunderstrike, Frozen Arrow, Elemental Seal, Tornado and some unique item effects - Fixed some unique medium gloves that weren't scaling Evasion correctly - Fixed Mark of the Chosen - Doom mastery display issue - Fixed Fade - Shadow Assassin mastery that wasn't applying damage correctly - Fixed Beast Within - Snake's Dexterity mastery that wasn't applying dexterity correctly - Fixed Necromancer summon skills with idle masteries so they use the correct amount of maximum minions - Fixed Mage Poison Cloud idle mastery so that it requires the previous idle node when allocating - Fixed Mage Poison Cloud Heal mastery that didn't heal correctly - Fixed Might - Sturdiness mastery that wasn't applying damage reduction correctly - Fixed Intimidate - Wound and Mock masteries that didn't apply to monsters correctly - Fixed Infernal Blast - Multiple explosions mastery tooltip - Fixed UI scaling issues in the Stash Cleanup window - Fixed Iceberg unique 1-handed axe that didn't proc when the target was slain by Whirlwind - Fixed localization issues
Patch 1.5.1
Major:
- Doubled the base minion summon durations for Necromancers
Minor:
- Slightly reduced Mage Ice Blast counter blast chance and skill power - Fixed Hunter Frozen arrow piercing ice mastery - Fixed Hunter Mark of the Chosen new masteries - Fixed Warrior Sprint Acrobatics mastery - Fixed Mage Infernal Blast Multiple Explosions mastery - Fixed Mixology Life during Mana and Mana during Life masteries - Fixed Necromancer Unholy Rage Max Attackspeed mastery - Fixed Hunter Quickdraw Max Attackspeed mastery - Fixed Warrior Intimidating Shout Wound and Mock masteries
Patch 1.5.0
Major:
- Added 104 new skill masteries in total, distributed over all classes - All idle mastery buffs now have max level 6, up from 5, which means a longer possible idle buff duration - Fixed a bug where skeletons could become invulnerable with Bone Link
Minor:
- Added some additional stats in the attribute window, such as: * Blocked damage taken multiplier * Reduced critical strike damage taken * Amplify/Reduce all damage taken - Fixed a bug where newly summoned minions would get killed immediately due to the max number of minions cap, the oldest minion will now be killed instead. - Fixed flat life regen bonus that was being multiplied incorrectly with some sources, additive life regen increases are now applied before giving flat life regen bonuses. - Enabled V-Sync by default in the video settings - Reduced Titanium Ore drop rate to be more in-line with the availability of iron - Necromancer Bone Link now affects a maximum number of skeletons, which can be increased by masteries - Necromancer summons now have a maximum duration of before despawning, 30 seconds for Death, 45 seconds for Demons and 60 seconds for Skeletons. - Necromancer Bone Link now reduces linked targets damage taken by 30%, down from 40% - Necromancer Bone Link mastery "Improved link" now reduces linked targets damage taken by 2% per point, down from 3% The lowest duration remaining per minion is displayed on the buff icon. - Warrior Incremental Fortress mastery "Heavy Fortress" now reduced mana regen by -1% per point instead of -2%. - Warrior War Stomp mastery "Force of the Minotaur" now increases radius by 6% per point, down from 8%. - Warrior Hunger increased base duration to 7 seconds, up from 5. - Hunter Power Shot fixed piercing that wasn't always piercing when it should - Hunter Summon Wolf mastery "Vigor" now increases wolf health bonus by 20% per mastery point, up from 10% - Hunter Summon Wolf mastery "Spirit Wolf" now increases spirit wolf health and attack speed bonus by 20% per mastery point, up from 10% - Hunter Impaling Trap mastery "Poisoned Edged" now increases mana cost by 10% per mastery point, down from 20% - Hunter Multishot mastery "Broadside" now shoots 1 extra arrow per mastery point, down from 2 (increasing the damage done per arrow) - Hunter Thorns mastery "Deep Cuts" now deals 20% of the damage reflected as bleeding per second per mastery point, up from 2% - Hunter Frozen Arrow mastery "Crystallize" now has maximum level 20 instead of 40, with 4% slowed target attacks per mastery point, up from 2% - Mage Tornado mastery "Seeker" can now seek to the nearest target even if there's only 1 nearby enemy
Version 1.4.1
Minor
- Whirlwind can now crit, be dodged and blocked - Fixed whirlwind interaction with objects such as the end stage chest - Fixed some balance changes that were not applied from version 1.4.0 - Lowered Steadfast unique boots maximum life regen bonus - Increased Crow pet auto battle time - Hunter Mark of the Chosen - Auto Mark can now repeatedly mark the same target - Fixed some translation errors
Version 1.4.0
The new season 5 changes will be delivered incrementally within a few days, and this is the first patch. The next patch will contain new skill masteries, and then item sockets and new merchants, such as the set item NPC and portal NPC.
Major:
- Added new crafting materials: Steel, which is obtainable by smelting Iron and Essences at the Disassembler. Steel is used for smelting Titansteel and will also be a currency used for new merchants.
Titanium Ore, a rare blacksmith material which drops from monsters of Tier 15 and above.
Titansteel, which is obtainable by smelting Steel and Titanium Ore. Titansteel is used for essence crafting with heating stones, which allow you to upgrade one affix per item to SS rarity. SS affixes cannot be extracted by disassembling.
- Heating Stone changes When heating affixes of rarity AAAAA or below, the maximum success rate is increased to 25%. When heating an S affix (to obtain SS), the maximum success rate is 100%, but requires Titansteel, and the durability loss by overheating is halved.
- Added new pets: Baby Dragon: Increases loot inventory by 1 row, with 30 minutes base auto battle. Eagle: Increases your movement speed by 10%, with end level chest rewards. Larva: Increases crafting reagent drop chance, with end level chest rewards. Snake: Auto opens nearby loot chests, with end level chest rewards.
- Increased maxium world stage to 35
Minor:
- Whirlwind can now crit, be dodged and blocked - Fixed whirlwind interaction with objects such as the end stage chest
Balance changes:
- Reduced base crit chance of axes - Reduced base damage of Groa Set Wand - Reduced Deadly Axe deadly strike chance - Reduced Shield of Infinite Strength more strength% from block - Slightly reduced unique drop rates - Slightly reduced Demon shadowbolt damage from Unholy Rage
Season 5 Start
Deeper item crafting - including sockets ๐
Accumulate more advanced crafting materials and improve your most precious items. Socket your items to specialize them even further!
Additional skill masteries โ๏ธ
Continue building your skills with new skill masteries, giving you more customization for your builds.
New pets ๐น
Increased loot storage and more is coming with the new pets, with several QoL bonuses.
Fresh start ๐
Create a new character and enjoy a fresh new season filled with more items, monsters and challenges to overcome!
This is of course not all, and more detailed patch notes will be posted closer to release!