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Genre: Role-playing (RPG), Indie

Nordicandia

Patch 1.3.5

Hotfix


- Fixed a rare bug where equipped item stats were not calculated correctly
- Fixed Astral Walk that didn't teleport your minions correctly
- Fixed Whirlwind idle mastery that didn't auto-target end-level chest when running continuously
- Fixed Bone Link idle mastery that wasn't applying to new minions

Patch 1.3.4

Major


- Added 88 new unique items
- Added 3 new Necromancer item sets
- Greatly reduced flat force field affix scaling (not retroactively)
- Increased flat evasion affix scaling (not retroactively)
- Added new Warrior skill: Whirlwind
- Necromancer now has equal chance to find Heavy, Medium and Light armors, since Necromancer have set item options for all base types.
- Fixed Guild Siege where monsters weren't moving on start

Minor


- Reduced chance of finding weapons (meaning that it's more likely to find armor pieces now compared to before)
- Added a new general mastery for Necromancer Shadowbolt
- Added a 9-set bonus to The Dreadnought set
- Added mixology to Necromancer skills
- Reduced audio volume of Necromancer Unholy Rage spellcast
- Minion bonuses to necromancer minions such as the master summoner passive and other sources now increases the base value by x% instead of giving a flat +x% (except for Gift of The Vampire, which gives +x% since minions do not inherit any leech by default)
- Improved Mage Tornado and Thunderstrike graphics
- Since leech also applies to damage over time, the weakest leech instance is now removed when adding a new one when you're at max number of leech stacks, instead of discarding the new stack.
This should also help reaching your leech cap more efficiently when you have a high health pool or multiple sources of low leech stacks.
- Fixed Necromancer Astral Walk that didn't always teleport minions with you
- Fixed Hunter Mana arrows that wasn't triggering Idle Powershot
- Fixed so that moved items are automatically synced with server before exiting
- Fixed the "move all items" button and double clicking an item that wasn't moving any items from the Recovered Stash
- Fixed minions that weren't updating stats in realtime such as when assigning attributes
- Fixed some skills with idle mastery that weren't auto-cast correctly due to range issues
- Fixed damage weapon conversion that wasn't calculated properly for elemental damage
- When you are muted in chat it now prints the duration you are muted for

Balance updates


- Increased monster health by ~25%
- Reduced flat force field bonus from mindpower
- Reduced Necromancer minion attack speed inheritance by 20%
- Reduced Mage Ice Nova base freeze duration by 1 second
- Increased Mage Elemental Seal radius
- Increased Tornado attraction mastery attraction speed (how fast enemies are drawn into the tornado) and attraction radius
- Slightly reduced flat armor affix scaling (not retroactively)
- Increased the resistance build-up on monsters each time they are stunned or frozen to 49%, rendering them immune to freeze and stun when they have 100% resistance or more
- Increased the knockback build-up on monsters each time they are knocked back to 19%, rendering them immune to knockback when they have more than 100% resistance or more
- Odr totem's fire and cold cast speeds have been reduced.

Patch 1.3.2

Minor:


- Reduced necromancer summoned minion life and damage by 30% to bring it more in-line with other classes
- Necromancer minions will now return to the you if the current target is too far away.
- Monster spawn areas now correctly spawn monsters when minions approach them
- Fixed Necromancer Pillaging passive skill that was adding an incorrect chance to find iron
- Fixed Necromancer Unholy Rage where Death was sometimes instantly killing monsters on higher health than intended
- Fixed Necromancer Bone Link idle mastery, so that it only applies to skeletons
- Fixed necromancer class description
- Fixed so you can see the duration for the idle Necromancer buff when auto-summoning minions
- Fixed minion life leech calculation that was incorrectly getting more life leech than intended

Patch 1.3.1

Hotfix:


- Fixed an issue with necromancer Bone Link not applying correctly
- Fixed a bug regarding character attributes that sometimes applied the wrong stats, such as maximum mana being randomly lowered to 1
- Fixed some items that were not obtainable, such as the Sash
- Fixed character creation error saying "Too many characters" even if you have unlocked more character slots
- Fixed Gift of the Vampire giving the player an incorrect leech bonus
- Fixed Golem not appearing after being slain by minions

Patch 1.3.0

This Season 4 patch will be divided in two, a pre-season release and another update next week.

Major:


Added a new summoner class: :necro: Necromancer :necro:
The necromancer can summon 3 types of minions that seek out nearby monsters and protect you.
Instead of me describing everything that the necromancer can do, go try it right now!

New unique items, force field/evasion balancing have been slightly delayed due to Necromancer taking a long time to finish.
As mentioned above I expect to release these updates in the upcoming days.
The next patch will also give Necromancer new set items, along with more juicy features.
Enjoy Season 4!

Minor:


Added option to unlock additional character slots
Added an option to delete your account
Effective physical damage reduction is no longer limited by your armor, meaning that +5% physical damage reduction now actually gives +5% effective reduction.
Fixed a bug where some affixes unintentionally dropped less frequently than others (such as % increased strength)
Minor fixes

Nordicandia Season 4 Launch

New Summoner class - Necromancer 💀


Summon hordes of minions that hunts down nearby monsters!
More details on the Necromancer will be posted in the full patch notes closer to season start.
Teaser: Minions will not have collision enabled among each other or the player



Fresh Start 🌟


Create a new character and enjoy a fresh new season filled with more items, monsters and challenges to overcome!


New unique armor piecees ⚔️


You'll be able to mix your gear with sets and unique armors such as gloves, boots, chest and helmets to create unique and diverse builds!


Balance Updates⚡


Force Field and Evasion will be reworked to allow life-builds to stay competitive across all classes!


And much more..!


Full patch notes for v1.3.0 will be posted closer to season start.

Whether you're a competitive RPG player that want's to chase that #1 rank, or a laid-back idle player that wants to grow in power with new builds and items, you'll be pleased to find enough to scratch that itch in Nordicandia.

Be sure to stop by the Discord and chat with the community and the game developer.

Patch 1.2.9

Major


- Major performance optimizations, PC users should notice better FPS.

Minor


- Fixed visual damage calculations in the player attribute sheet
- Fixed some incorrect item texts

Patch 1.2.8

Minor


- Included weapon damage conversion to the dps and leech calculations in the character sheet
- Added weapon damage conversion details in the character sheet
- Fixed an issue where the Premium stash pages were not upgradable for non-english languages
- Fixed relics and blacksmith materials which were no longer visible in the loot filter item type selection
- Fixed the sorting of essences by value in the premium essence stash
- Fixed unique Amulet of Elements so it correctly converts damage
- Fixed an issue where the wolf stopped moving after killing the last monsters in a dungeon

Patch 1.2.7

Major


- Added the Essence stash page which stores up to 30 essences of each type, for a total of ~1800 Essences.
You can easily get an overview of your essences in this page, and filter/search for specific types, similar to the list at the Blacksmith.
This page is unlockable by purchase, and is permanent for your account and all game modes.

- The Relic Stash page and Blacksmith stash page cash purchases are now permanent for your account and all game modes.
(A stash purchase made in any game mode will unlock that page for the current Hardcore Season, Softcore Season and all future Seasons, and also Normal hardcore/softcore)
This change is retroactive for any existing relic/blacksmith purchases already made.
These pages are no longer unlockable using opals.

- Premium Stash pages are no longer upgradable using opals, but are permanent for your account and all game modes when purchased (only applies to new cash purchases).
Premium Stash upgrades come in bundles of 5 pages.

- Stash page item filters
Premium pages now includes a configurable item filter, where you can allow the stash page to hold specific items or item types based on filter parameters.
This allows your to automatically move items from your inventory to the matching stash page(s) according to your filter (when double clicking an item from your inventory, or moving all of them using the "Move to stash" button)
The Relic, Blacksmith and Essence pages comes with a built-in filter for the corresponding item types. (Relic and Blacksmith item types are not configurable in the item filter)
If the matching filter's page is full when moving items, they will not be moved to that page, but to the current stash page if there's room and if there's no active filter on the current page, otherwise they won't be moved at all.
Premium pages have no filter by default.

- Added items to loot filters (and premium stash filters), allowing you to filter on specific items along with item types.
For game modes such as Season, the Stash page settings (and filters) will be migrated when entering a new season, so you don't need to re-create them.

Minor


- Added a stash bundle where you can purchase the Essence, Relic, Blacksmith and 10 premium pages at a discounted price.
- Added armor piercing to stat calculations in the character sheet and to the monster stats in the dungeon level selection, so that physical dps is correctly displayed.
- Dungeon level selection and character sheet statistics now always calculate player (and monster) stats according to the highest monster level in the last dungeon (instead of the average or lowest monster level).
- Doubled the crafting animation speed
- Added dodged attacks to scrolling combat text
- Added a counter to the idle backflip, how many times it has been cast per minute
- The regular Blacksmith Hammer now re-rolls unique item affixes as well, instead of the Enchanted Blacksmith Hammer.
- Fixed a bug where monsters sometimes got stuck in the Guild Siege
- Fixed a bug where Hunter Wolf sometimes got stuck
- Fixed the targeting of some idle auto-cast spells, so it doesn't target monsters outside your attack range
- Fixed the tutorial for equipping a new item
- Fixed an issue where portal stats were re-rolled when entering
- Fixed an issue where the character sometimes stopped before opening the end-level chest

Patch 1.2.6

Major


- Added multiple new unique Amulets, Rings, Belts and Weapons
- Increased the chance of finding armor types (and sets) for your class

Minor


- Increased the attack speed of Unique Two-Handed Staff Whispering Winds
- Increased the movement speed bonus of Summon Wolf Speed mastery by 50% per point
- Reduced the stats of unique Tome of Protection
- Fixed an issue where the Helheim level wouldn't scale correctly
- Reduced the life of the Runestone in Guild Siege
- Fixed the loot rewards in Guild Siege where some high-rarity rewards may have been filtered out (your filter will still affect the rewards and possibly filter them out)