Northend Tower Defense cover
Northend Tower Defense screenshot
Genre: Simulator, Strategy, Indie

Northend Tower Defense

Update V0.7



Greetings commanders,

Update V0.7 is now available!

New units, unit presets, windowed mode, selling feature, visual improvements, QOL additions, corpse disappearing , and trucks exploding!

List of changes and additions are below.













FEATURES





Unit Presets


From 7 different presets you can choose from and play with!


  • Random
  • Close
  • Far
  • Attackers
  • Missiles and Explosives
  • Iron Wall
  • Basic





Selling Units


Now you can sell units on the battlefield and replace them with better ones!


  • More than half the health, you will get 70% of the original price
  • Below than half of the health, you will get 30% of the original price








NEW UNITS





Sniper Rework


Sniper now looks way better and have better special ability also more animations!


  • Special ability: Any enemy that gets hit by the sniper will be Marked, marked units will be damaged x1.5 more than average damage.



Crossbow man


Celebrating our Chinese players giving us tremendous support we decided to make an ancient Chinese crossbow unit!


  • Special ability: With his ancient powers, before he dies, the corssbow man does a final stand with a 300% more attack speed








DEATH ANIMATIONS





Unit's Death


Now all units when dying will deflate like a balloon and wont just disappear!




Transport Car Explosion


When a transport car explode, the body and tires will fly off, it will be a wreck!








DISPLAY ADDITIONS





Windowed Mode


We got a lot of requests for Windowed mode, so here it's!







BALANCE CHANGES





Balanced



  • Limited HTL mode to 30 wave for now until it's fixed
  • Increased Armored unit Damage








QUALITY OF LIFE ADDITIONS





Persistent Units Deployment


Persistent units deployment instead of clicking each time to deploy




Saving Campaign Progress


Saving Campaign progress after quitting, you can go back to the level you left of

Camera Shake


Now you can turn off camera shake from the options

Display Unit's Health Bar


Now the player can see each unit's health bar








GRAPHICS





Colors


We fixed a lot of maps colors, to look clearer and better

Units Cards


We replaced the old small looking icons, with better looking cards for each unit!




VFX


We added new visual effects, for airstrike, upgrades, healing, and more



Parachute units


Parachute units drop looks better than before






UI CHANGES AND ADDITIONS





Darker Icons


Icons will be darker in game, when they can't be used

Win/Lose Summary UI



  • Changed the look of the end summary
  • In Campaign, show collected HP so far
  • In Campaign, show what's the next map
  • In Free play, show collected HP








ECONOMY CHANGES





Honor Points



  • Gain HP in Free Play
  • HP no longer resets each time you start a new run


Unlocking Upgrades and Units



  • Adjusted the HP for buying new units to be relevant to each unit
  • Adjusted the numbers to open new upgrades for each unit








SOUND TRACKS





NETD Original Sound Tracks



  • Added one new sound track in game "Morse Code"
  • New sound tracks will be added one by one soon








BUGS





Fixed



  • Building on the edge of building area will make the unit placed up
  • Naval Base map had units pathing problems
  • Different translation issues has been resolved




For more detailed plan of what's happen, check our Trello: https://trello.com/b/DPUxxzOV/netd-roadmap


Thank you everyone for all the feedback!
Enjoy gaming,

Northend Games Team

Update V 0.6.6 - Honor Points Update

Greetings,

After receiving feedback, we changed how HP works:

- Player now will never lose HP after playing the campaign again!

Thank you for the feedback!

Update V 0.6.5! Cloud Save is here, and a little surprise!





Greetings Commanders,

Today we are pleased to announce that Steam Cloud Save has been officially updated online. Now you can find your save files at any point, engage in a heated battle and unlock more intriguing content.





To make the game run more smoothly for all commanders, we have also fixed a series of bugs Including:

  • Showing names incomplete due small text box in Chinese language
  • Build mode wasn't stopping game starting count down
  • Save recovery button is now in the options for now, in case cloud save messed up your save
  • Commander Points begin at 500 in all levels
  • Player can buy light tank even if he didn't have enough CP in Level 1
  • Rotate Unit shortcut keep blinking after buying light tank, has been fixed



Finally, there is another piece of excellent news! To thank Chinese gamers for their tremendous support of our effort, we are currently brewing a very special “Chinese Featured Unit" in the game. We can't share more details about this soldier at this moment, but we expect to have a big surprise for you when the time comes!


Enjoy gaming,
Northend Games Team

Patch / Hotfix V0.6.3




Greetings,
We fixed some issues reported by players:

- No Button in summary panel after finishing campaign, has been fixed.
- Few translation issues in Simplified Chinese language, has been fixed.
- Victorious Achievement can't be obtained, has been fixed.
- In tutorial restart and end map and some buttons are hidden behind the dialogue, has been fixed.
- Few translation issues in Russian language, has been fixed.
- Bicycle mines upgrade, the mines will fly on top of the ground when spawned.
- Bicycle moving in build mode.
- Few achievements not achievable.
- Can't unlock Cannon achievement if it's already unlocked, has been fixed.
- In Hold the line mode while entering build mode the game keeps on progressing, has been fixed.
- Space button will change the game speed if you recently pressed the speed up button, has been fixed.
- Cash can go into negative, has been fixed.
- Making the units bit less cheaper.



Enjoy gaming,
Northend Games Team

Patch / Hotfix V0.6.2




Greetings,
We fixed some issues reported by players:

- No Button in summary panel after finishing campaign, has been fixed.
- Few translation issues in Simplified Chinese language, has been fixed.
- Victorious Achievement can't be obtained, has been fixed.
- In tutorial restart and end map and some buttons are hidden behind the dialogue, has been fixed.
- Few translation issues in Russian language, has been fixed.
- Bicycle mines upgrade, the mines will fly on top of the ground when spawned.
- Bicycle moving in build mode.
- Few achievements not achievable.

Enjoy gaming,
Northend Games Team

Patch / Hotfix V0.6.1




Greetings,
We fixed some issues reported by players:

- No Button in summary panel after finishing campaign, has been fixed.
- Few translation issues in Simplified Chinese language, has been fixed.
- Victorious Achievement can't be obtained, has been fixed.
- In tutorial restart and end map and some buttons are hidden behind the dialogue, has been fixed.
- Few translation issues in Russian language, has been fixed.
- Bicycle mines upgrade, the mines will fly on top of the ground when spawned.


Enjoy gaming,
Northend Games Team

Update V0.6 (Discount 30% for limited time)



Greetings commanders,

Update V0.6 is now available!

New modes, a new boss, new enemies, enhancements, and bug fixes are all part of the latest version!

List of changes and additions are below.
























NEW MODES

There are now 2 primary modes:




Campaign Mode


  • In campaign mode, you advance level by level, and at the end of the run, you'll receive HP based on your performance.
  • A unit you used in the previous round can be picked up to stay with you in the subsequent level so you can choose it from the upgrades.
  • Each new level, new enemy unit type will be added.
  • With each successive level, the run gets harder.
  • The last level has a boss and a significant tank battle.
  • The HP will reset with each new run, therefore you must purchase a unit before playing again. Restarting the run will also cause the HP accumulated throughout the run to be lost.


Free play


  • Free to choose any map on any difficulty.
  • Waves and unit types based on the chosen map
  • While playing in Free Play mode, the player won't acquire HP.
  • Units don't migrate to next round.














NEW MAP

New map has been added:



Enemies Headquarters:
New end level map, that has a boss and big tanks, very challenging. It's the enemy's city you went to their door step, don't expect them to act kindly.

There's a 2nd part to this map, when the level finishes a big blimp will come as a final boss, we wish you the best, winning this part; good challenge for who wants more.


















NEW ENEMIES

2 new enemies has been added:



Blimp
An airship boss which drops units on the battlefield.

Big Tank
Armored vehicle that have Machineguns from all sides.

















UNITS IMPROVMENTS

2 units has been improved:



Player's Parachute Plane
Improved textures and pathing.

Enemy's Parachute Plane
Improved textures.












BALANCE CHANGES

Changes to units and waves:



Balance Waves


  • Waves throughout the campaign are new and unique, distinct from those in free play.


Balance Units


  • Enemies bombers has been buffed.
  • Enemy's mortar has been debuffed.
  • Shotgun has been buffed.
  • Bofors has been debuffed.













HP CHANGES

Some changes on the HP gains (We are open to feedback on this change):




  • HP could be gained only by playing the campaign mode.
  • With every new campaign run, HP will be reset.
  • The player doesn't gain any HP during free play.













Economy

Balance changes to economy in levels:



Airfield
Balanced the money income.

Big Trench
Balanced the money income.












FIXED BUGS

Bugs fixed:




  • Fixed Passive: Artillery Strike, now drops on better positions.
  • Stop planes movement when players enter build mode.
  • Stop abilities cooldown in build mode.
  • Couldn't build in certain area in Dangerous Shores due collider position issue.
  • Couldn't shoot all the way in dangerous shores area due to tilted floor.
  • In game upgrade text had faulty code that showed a broken text.
  • Stop all units from reloading in Build Mode.
  • Fixed a bug in achievements.













ABILITIES IMPROVMENTS

2 abilities has been improved:




  • Mines: Increased damage against vehicles and units.
  • Bomber: 3 Planes that drop bombs instead of 1.











GRAPHICS

Addition to graphics in various areas:



UI


  • Text will be shown "R to rotate" when there is rotation function that could be used on any unit or ability.
  • Unit upgrades will show in red when hovering over it in game


Main Menu


  • Changed the look of the main menu.


Media


  • Added new cinematics.


Sprites


  • Ready to battle sprite has been added.


Units


  • Planes thin smoke trails has been added.


Loading Screens


  • 2 new loading screens has been added.













GAMEPLAY

Gameplay changes and improvements:



Game Start


  • Added 15 seconds timer on the start of each level.
  • Removed starting Bofors from all levels.


In Game


  • Increased camera default speed.


End Game


  • On level ending there will be artillery that kills all enemies instead of a plane dropping a bomb.




Check out what we will bring in the next version:
Roadmap: https://trello.com/b/DPUxxzOV/netd-roadmap








Enjoy gaming,
Northend Games Team

Update V0.6



Greetings commanders,

Update V0.6 is now available!

New modes, a new boss, new enemies, enhancements, and bug fixes are all part of the latest version!

List of changes and additions are below.
























NEW MODES

There are now 2 primary modes:




Campaign Mode


  • In campaign mode, you advance level by level, and at the end of the run, you'll receive HP based on your performance.
  • A unit you used in the previous round can be picked up to stay with you in the subsequent level so you can choose it from the upgrades.
  • Each new level, new enemy unit type will be added.
  • With each successive level, the run gets harder.
  • The last level has a boss and a significant tank battle.
  • The HP will reset with each new run, therefore you must purchase a unit before playing again. Restarting the run will also cause the HP accumulated throughout the run to be lost.


Free play


  • Free to choose any map on any difficulty.
  • Waves and unit types based on the chosen map
  • While playing in Free Play mode, the player won't acquire HP.
  • Units don't migrate to next round.














NEW MAP

New map has been added:



Enemies Headquarters:
New end level map, that has a boss and big tanks, very challenging. It's the enemy's city you went to their door step, don't expect them to act kindly.

There's a 2nd part to this map, when the level finishes a big blimp will come as a final boss, we wish you the best, winning this part; good challenge for who wants more.


















NEW ENEMIES

2 new enemies has been added:



Blimp
An airship boss which drops units on the battlefield.

Big Tank
Armored vehicle that have Machineguns from all sides.

















UNITS IMPROVMENTS

2 units has been improved:



Player's Parachute Plane
Improved textures and pathing.

Enemy's Parachute Plane
Improved textures.












BALANCE CHANGES

Changes to units and waves:



Balance Waves


  • Waves throughout the campaign are new and unique, distinct from those in free play.


Balance Units


  • Enemies bombers has been buffed.
  • Enemy's mortar has been debuffed.
  • Shotgun has been buffed.
  • Bofors has been debuffed.













HP CHANGES

Some changes on the HP gains (We are open to feedback on this change):




  • HP could be gained only by playing the campaign mode.
  • With every new campaign run, HP will be reset.
  • The player doesn't gain any HP during free play.













Economy

Balance changes to economy in levels:



Airfield
Balanced the money income.

Big Trench
Balanced the money income.












FIXED BUGS

Bugs fixed:




  • Fixed Passive: Artillery Strike, now drops on better positions.
  • Stop planes movement when players enter build mode.
  • Stop abilities cooldown in build mode.
  • Couldn't build in certain area in Dangerous Shores due collider position issue.
  • Couldn't shoot all the way in dangerous shores area due to tilted floor.
  • In game upgrade text had faulty code that showed a broken text.
  • Stop all units from reloading in Build Mode.
  • Fixed a bug in achievements.













ABILITIES IMPROVMENTS

2 abilities has been improved:




  • Mines: Increased damage against vehicles and units.
  • Bomber: 3 Planes that drop bombs instead of 1.











GRAPHICS

Addition to graphics in various areas:



UI


  • Text will be shown "R to rotate" when there is rotation function that could be used on any unit or ability.
  • Unit upgrades will show in red when hovering over it in game


Main Menu


  • Changed the look of the main menu.


Media


  • Added new cinematics.


Sprites


  • Ready to battle sprite has been added.


Units


  • Planes thin smoke trails has been added.


Loading Screens


  • 2 new loading screens has been added.













GAMEPLAY

Gameplay changes and improvements:



Game Start


  • Added 15 seconds timer on the start of each level.
  • Removed starting Bofors from all levels.


In Game


  • Increased camera default speed.


End Game


  • On level ending there will be artillery that kills all enemies instead of a plane dropping a bomb.




Check out what we will bring in the next version:
Roadmap: https://trello.com/b/DPUxxzOV/netd-roadmap








Enjoy gaming,
Northend Games Team

'Egypt Meets Babylon' Bundle Announcement







Thanks for the sincere support commanders. Today, we joined forces with Warriors of the Nile 2 and delivered this amazing bundle of "Egypt meets Babylon". You can buy both games for 20% off, and get a great experience with Tower Defense/Strategy combined with a rogue-like twist.


LINK TO BUNDLE

https://store.steampowered.com/bundle/30017/

"Northrend Tower Defense" is live

This game is a tower defense game that innovates on the basis of existing genres and incorporates real-time action gameplay; players can make decisions at any time to change the battle process and command and deploy their own troops.