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Genre: Real Time Strategy (RTS), Simulator, Strategy, Turn-based strategy (TBS), Indie

Northgard

Update - Northgard Winter Festival

Winter Festival



Today sees the citizens of Northgard begin their Winter Festival. This brings with it plenty of holiday cheer, a brand new map and a new event.





  • New Map - Permafrost
    Brave the elements and get into the Winter Festival spirit with this all new snow covered map.

  • New Event - Frozen Sea
    The Frozen Sea event will cause the Sea of Northgard completely freeze over. A thick layer of ice completely blocks the harbour, making it impossible to navigate, obtain resources, organise raiding parties or buy Thralls.




We’d also like to wish every one of you a happy holidays! We are truly thankful for your continued support and will continue to improve the game even more in the coming year .

PATCHNOTES - Clan of the Dragon







Description



The most alien of all clans, the Dragons follow ancient customs and embrace sinister traditions. They use sacrifice and slavery to further their goals, often earning the other clan's distrust.



Starting Bonuses



  • Your civilians can go into neutral territory.
  • No Happiness or Production penalty for being wounded.
  • You start with a Sacrificial Pyre. You can build a Dragonkin Altar instead of other military buildings.
  • You start with 2 Thrall and 3 regular Villagers. You can buy Thralls from your Longship Dock





Description



Slavery is an important part of the clan’s economy. Like the regular civilians, Thralls can travel in neutral territory and fight.



Thralls do not count towards your population and do not require housing. Their maximum number () is based on your current population number: 33% of current population.
They consume only 33% of what a Villager usually consume and they gather 50% less resources than a civilian.

How to get new Thralls



There are 2 different ways of getting new thrall:

  • You can buy them from your longship dock. the price of each thrall will increase after each purchase (+40 ) , and this price will slowly decrease over time (-2 /month).
  • After getting the Capture Lore, you’ll be able to enslave enemy civilians. You’ll need to get them to 33% HP to have a chance (10% chance per hit) to enslave them. This also works for neutral factions. Please note that each enslaved Kobold will take 1 slot in your Thrall population , each Myrkalf will take 3 slots, and each Jotunn will take 5 slots.


Thrall are a powerful economic and military asset but beware of their number! If by any chance your regular population falls under your Thrall population (if < ), they will rise against you!




The Clan of the Dragon starts each game with a pre-built exclusive building: the Sacrificial Pyre. Through this building, you’ll be able to send every unit you have (except warchief, Jötnar and Bláinn, spectral warriors) to be sacrificed to honour the gods and gain their favours.



Sacrificing a unit will earn you some Dragon Essence that can be used to unlock various bonuses:

  • Sacrificing a regular (non Thrall) unit gives 2 Dragon Essence Units ()
  • Sacrificing a Thrall gives 3 Dragon Essence Units ()


Each Fame step will improve the available bonuses and will unlock additional parts of your Dragon Essence gauge.



The different bonuses that can be unlocked are:

  • Nanna’s Influence: +2 in (Thane: +3 / Jarl: +4)
  • Andhrimnir’s Influence: +2 in production (Thane: +4 / Jarl: +8)
  • Niorun’s Influence: +2 in Production (Thane: +4 / Jarl: +8)
  • Njörd’s Influence: +2 in Production (Thane: +4 / Jarl: +8)
  • Mimir’s Influence: +2 in Production (Thane: +4 / Jarl: +8)
  • Hönir Influence: Your slightly increases over time
  • Idunn’s Influence: Will heal your Dragonkin, wherever they are (if not in combat)
  • Magni’s Influence: +10% for your Warband and non-thrall units (Thane: +15% / Jarl: +20%)





The Clan of the Dragon does not have access to the regular Military Building. The only military camp you’ll be able to build is the Dragonkin Altar. Each Altar increases your warband size by 1 (2 if upgraded).



Giving a Villager his Dragonkin form is a non-reversible process and will consume 50 Krowns (+10 per new Dragonkin) and 1 Dragon Essence Unit .

Dragonkins are ferocious military units, more powerful than warriors.

Thanks to the Frenzy Lore, they can get a +50% bonus when fighting alone in a tile.






The Clan of the Dragon has 5 new Lore:


  • Hard Labor: Your Thralls can be conscripted to production buildings to increase their output (You can assign a maximum of 1 Thrall)
  • Blood, Sweat and Tears: You can assign 2 extra Thralls to production buildings. (You can assign a maximum of 3 Thralls)
  • Capture: Gives a chance to enslave wounded enemy civilians or neutral faction units. Enslaved Myrkalfar count as 3 Thralls, Jötnar count as 5 Thralls.
  • Slave Trade: Thralls are cheaper by 50% and minimum price is also reduced by 50%
  • Draconic Frenzy: +50% for a Dragonkin with no other ally unit in their zone.





  • Clan of the Wolf: The berserker now costs 200 and 5 . His defense has been raised to 10.
  • Clan of the Bear:

    • The Clan now starts the game with Kaija .
    • Fame 500: Kaija can now go into enemy territory

  • Clan of the Goat: 1 sheep has been added in nearby territories
  • Warcry: the time effect has been decreased from 4s to 3s. The CoolDown time has been increased from 1 month to 3 months. Only 1 Warcry can be shouted each month per tile and per team.
  • The Myrkalfar’s life has been decreased from 60 to 50
  • The Kobold spawn rate has been decreased, and they won’t start expanding on the players' territory before the middle of the year 802


We really hope you have as much fun with the Dragon as we did creating them! We still have a lot of awesome ideas for the future and cant wait to share them all with you.

Thank you for your continued feedback and support!

Have Fun!

AMA Transcript - What's Happening in Northgard

Here's the transcript of what was said during the last AMA, hosted on Northgard TV by the very dedicated and talented Weihn8smann!

RAGNAROK



Question: Special victory conditions in Ragnarok Maps?
Shiro Games: Something that will be coming in the future. More info at a later date.

Question: Why are there 2 special objective tiles on the Volcano?
Shiro Games: This is a bug and we are working on fixing it.

Question: Why did we decide to use Ragnarok as the update theme since Ragnarok is meant to be the ‘final event’?
Shiro Games: During the development process Ragnarok always seemed like the theme we could really bring to life. It is also one of the better known events in Norse mythology.

GENERAL



Question: Are there plans to make military more appealing for the more Neutral factions like Goat and Boar?
Shiro Games: We don’t want every clan to be focused around military. We like to have some clans that are better at other things. We have updates coming that will improve how these clans play.

Questions: Will you Buff Raven?
Shiro Games: We are always monitoring clan balance and will continue to adjust things as we feel necessary.

Question: Will there be certain animals in other clans like Kaija, armored bear, in bear clan?
Shiro Games: Yes for sure! More information coming soon!

Question: Will there be a clan based around befriending neutral factions?
Shiro Games: There will! More news on this at a later date!

Question: Can we have a defensive building where civilians can hide during an attack?
Shiro Games: We think this would be a great feature and has the potential to add another dimension to the gameplay, Trying to work out the best way of implementing a feature like this.

Question: Can you look at the sailors not getting sick while they are out sailing?
Shiro Games: We’re on it.

Question: Any advice on what to do against mercs from Raven?
Shiro Games: Upgrade your towers on the coast and have a few warriors to help out.

Question: There are some enemies in the campaign like fire/undead jotunn or the Giant Ice Worm, Do you plan to add them to the custom games?
Shiro Games: We don’t plan on it. We want to keep some of the enemies specific to the campaign to make them feel epic and special.

Question: Any chance of a LAN option?
Shiro Games: It’s not something that we are currently working on.

Question: Any plans to add barriers?
Shiro Games: Similar to the defensive buildings question. We like the idea but we need to make sure the implementation would bring something to the game.

Question: Will there be a way point from town hall so newly generated villagers would go where we want?
Shiro Games: This is something we are looking into.

Question: How are bonuses stacked? Is it multiplicative or additive?
Shiro Games: This depends on the bonus. Military bonuses are additive and generally the gathering bonuses are multiplicative.

Question: How are the numbers rounded in the game?
Shiro Games: Numbers will be either rounded up or down depending on the decimal. The rounding only affects the displayed number. The number after the decimal is the true value.

Question: Will there be more abilities?
Shiro Games: Yes we will be adding more abilities in the future.

COMBAT



Question: Is naval combat going to be a thing?
Shiro Games: Is not on the cards right now.

Question: Are any other micro related features planned? Build hotkeys, Ability to deselect individual units etc?
Shiro Games: We don’t want the game to become all about APM but we are planning improvements to the hotkey system and the unit selection.

Question: Will you consider adding more unique military units?
Shiro Games: We are! We’ll have more information very soon.

Question: Will you make combat units more complex?
Shiro Games: Everything is always evolving but we want to keep the core of what we feel makes Northgard feel unique.

Question: Will you introduce Siege units or buildings to break towers/tiles?
Shiro Games: This is not something we are currently working on but who knows what the future holds.

NEUTRAL FACTIONS



Question: Will you address the issues with the Ragnarok Kobolds?
Shiro Games: It’s something we are monitoring and we will make adjustments if we feel its needed.

Question: Will we see more natural factions/more animals?
Shiro Games: We’re working on it!

Question: Can we have the option to turn the tile back to neutral?
Shiro Games: It’s not something that we are currently working on but if we could see a reason/method for adding it then it’s something that could be possible in the future.

WORLD EVENTS



Question: Will we get new world events on the standard Northgard map?
Shiro Games: Yes! We have a few cool new ideas. More information at a later date.

VICTORY CONDITIONS



Question: Any plans on further tweaking the victory conditions (Particularly trade)
Shiro Games: A future update will completely change the way trading and the trade victory work!

Question: Any plans on some new special victory conditions? Do you already have some ideas?
Shiro Games: We are working on some new victory conditions and we have some really awesome ideas for the future!

NORTHGARD TRIALS



Question: Are we going to look into the ranked system and the problem right now with abusing win trading etc?
Shiro Games: We are looking into this and trying to find a good solution to the problem.

Question: Can we get a matchmaking system that takes into account the rank of both opponents and determines the glory point loss or gain based on that?
Shiro Games: This is something that we are looking into.

Question: Is it possible to not count GP when a game stops after a few minutes due to an AFK or a Leaver?
Shiro Games: We are looking to see what we can do about this issue.

TECHNICAL ISSUES



Question: Will you please improve performance of the snake clans fire/burn ability?
Shiro Games: We’re working on a fix for this issue.

Question: Can you please fix the chat filter?
Shiro Games: We are working on improvements to the chat filter itself and we are planning to offer a function to completely disable the filter.

MISCELLANEOUS



Question: Will we get more colours for the clans?
Shiro Games: This is not something we are currently working on.

Question: Will we ever get a map editor?
Shiro Games: It’s something we have been looking into but we can’t make any promises on it right now.

Question: What about using Fjords instead of cliff to divide the tiles?
Shiro Games: It’s a nice suggestion and something we can totally look into.

Question: Are you going to introduce a cosmetic based ingame shop to purchase aesthetic items?
Shiro Games: We currently have no plans to change the monetization of the game or add an ingame store.

Question: Will the Draugr ever become a playable faction? Will we ever get anything other than Vikings?
Shiro Games: It is something that we would like to introduce in the future but we need to make sure that it fits in with the rest of the game.

Question: Do you plan on adding the option to save a multiplayer game?
Shiro Games: This is not something that we are working on.

DEVELOPMENT FOCUS



Question: Are you working on a more in depth diplomacy system?
Shiro Games: It is being worked on and we plan to include it in a future update.

Question: When is the next clan going to be available?
Shiro Games: It’s currently in development! We’ll have more news for you soon.

Question: Will you make new gamemodes with more challenging PVE functions?
Shiro Games: We like the idea and it’s something that we are looking into.

Question: Will Northgard ever support Steam Workshop mods?
Shiro Games: It’s something we are currently looking into.

Question: Are you ever going to add more god related tiles or events to the game?
Shiro Games: We’re looking into it.

Question: What’s going to be the focus of your next big content patch?
Shiro Games: We’ll have more news on the next big content patch at a later date! For now we just want everyone to continue to enjoy Ragnarok.

Question: Any sort of API planned?
Shiro Games: This is not something that we are planning.

Question: Will there be more DLC?
Shiro Games: Yes. We’ll have more news very soon.

Question: Are you planning on making even bigger maps?
Shiro Games: No. We are happy with the sizes currently available.

Question: Will we get a continuation of the campaign? Will you ever introduce coop missions?
Shiro Games: Right now we are not planning on continuing the campaign any further. We are looking into some kind of co-op options.

Question: Will we get a replay system or post-game statistics screen?
Shiro Games: This is not something that we are currently working on.

Question: Can you talk about the future of the monetization system of the game?
Shiro Games: We have no intention of changing the games current monetization system. We plan to continue to release frequent free updates and some paid DLC.

Question: How many developers are still working on Northgard? How long until development stops?
Shiro Games: All of the core Northgard team are still working on the game. There are still 10 developers working on Northgard. Any new projects Shiro take on are handled by new teams. We have no intention of stopping development on Northgard anytime soon.

Question: Are there plans for new maps?
Shiro Games: Yes for sure! We have a lot of great ideas for new maps.

Question: How long should a Northgard game last?
Shiro Games: As long as it takes!

Question: The last update was incredible! What can we expect in the future?
Shiro Games: We have a lot of really awesome things planned for the future of Northgard and we can’t wait to start sharing some of them with you!

VIEWER QUESTIONS



Question: Will Warcry be changed?
Shiro Games: We monitor all feedback regarding specific abilities and will make changes if we feel it’s needed. We are currently looking into Warcry and may make changes in the future.

Question: How often can we expect ‘big’ updates?
Shiro Games: We try to have a bigger update every 3-4 months depending on a number of different factors.

Question: Where can i buy Northgard Merchandise?
Shiro Games: You can find Northgard merchandise here: https://shop.spreadshirt.fr/shirogames

Thanks for reading this :)! You can also find the VOD on our Twitch channel Northgard_TV. If you have any questions about Northgard and its development, I strongly advise you join our Official Discord

Small Balance and Bug Fix Patch - 1.4.10836

Hey Northgardians!

We’ve fixed a few bugs and made a small balance change, please update your game to get the latest patch ;-)

Clan of the Snake Balance



  • Under Pressure lore change.

    With Under Pressure:
    Skirmishers will have their attack power decreased depending on the distance they are from allied territory:
    1 Tile: -0%
    2 Tiles: -5%
    3 Tiles: -10%
    4 Tiles and more: -20%


Bug Fixes



  • The Kobold campfire will no longer prevent you from being able to build improvements on that land.
  • The lobby screen now shows if the game you are joining is a Ragnarok or Base Northgard map.

[PatchNote] Northgard Major Update - Ragnarok



Greetings Warchiefs!

We're glad to finally present you our new major update: Northgard Ragnarok!
Ragnarok is the biggest content update since the release of Northgard, and we truly hope you’ll enjoy what we’ve introduced :-)







The map you’ll be playing on when choosing Ragnarok is completely devastated. Your path towards your opponents may be guarded by dangerous creatures! The center of the map is occupied by a new special tile: the Volcano. We also added a new music for this map!



The earth has been ravaged, you won’t find any fertile spots to build your usual farms. Fish and deer will be the only available food source!



The Volcano



The Volcano is one of new tiles introduced in Northgard: Ragnarok. It is a special tile that cannot be tamed or colonized. During the game, the Volcano will erupt hurling molten rocks across the map. Some of them will land in your territory where you’ll then have the chance to mine them.
If you manage to completely mine these rocks within 4 months, you’ll be fine. If you fail, Rock Golems will spawn from them and attack the clan members occupying the tile.



The number of Molten Rocks falling onto your territory will vary depending on the number of tiles you have colonized. If you didn’t manage to finish mining the rock before the deadline, the Golem will spawn missing a few HP.
Golems have Damage on Time attacks, that will burn their aggressors for a few seconds.


The Blood Moon



The Blood Moon is another new random event that we’ve added to the game. It increases the attack of all units outside of their territory by 50%!



The choice is yours: will you take the risk of going out when everything has gone wild?

The Ancient Graveyard



The Ancient Graveyard is another new tile introduced in Ragnarok. You’ll have the possibility to assign two Lore Masters to study the Graveyard, gathering lore. Once you’ve completed the Graveyard study, two Spectral Warriors will join your army!


To the trained eye, it’s obvious that Seidr, an ancient form of sorcery Freyia taught the Æsir, was practiced here.

Spectral warriors have very high defense and are not easily hit by projectiles. They will be very useful to help you clear your surroundings of any enemies. However, because vikings are highly superstitious, your clan’s happiness will be reduced by 10 as long as they are in your territory!


Fallen Sailors



During their long journey toward Northgard, countless Viking ships have sunk into the great depths. But Ragnarok is here, and the Fallen Sailors return to haunt the living.



“Fallen Sailors” is an event that can occur at any time during a game. You’ll need to deal with ghost Warriors attacking your shores. As seen previously, they have very high defense, and as long as they are in your territory, they’ll lower your happiness by 10.


The Kobolds Update



Kobolds now have a much more developed behavior:
  • Starting year 2, when the number of kobold reaches 7, they can send 4 of them towards an adjacent neutral tile and colonize it
  • They start with 1 tile and can have up to a maximum of 4 tiles under their control
  • If there isn’t any neutral tile close to their territory, they may attack a player’s tile
  • On neutral tiles, they do not fight wildlife but build their village around it!
  • They cannot colonize active Wolf Dens or Draugar Camps nor the other neutral factions’ tiles



The Myrkalfar



The Myrkalfar are the new neutral faction of Northgard. These dark elves are particularly aggressive and are strongly opposed to your presence on their continent. Every year, they’ll launch attacks against random players. Once they’re in your territory they’ll start stealing your resources, and you’ll be dealing with a -5 in food, wood and krowns.



To counter their attack, you have two seperate choices:
  • You can attack their camp, getting some of the stolen resources back after killing the last of them.
  • You can trade precious resources with them (stone or iron) and befriend them so that they’ll be more likely to launch attacks against your enemies.





The Ragnarok update adds a new military system: the Military Paths! Every enemy defeated on Northgard will grant you xp points. When reaching 500 military experience, you’ll get to choose between 3 different military branches: The Tactician, the Guardian or the Conqueror.



Each of the Military Paths feature 3 different unlockable skills. Be careful: once you’ve chosen a path, you won’t be able to change it, so planning will be very important!

The third and last level of each path should be quite hard to reach as it requires a total of 3000 xp (500 for the first one, 1500 for the second).

Here are the details for each of the Military Paths:

The Tactician



[table]
[tr]
[th]Icon[/th]
[th]Name[/th]
[th]Description[/th]
[th]XP Gain[/th]
[/tr]
[tr]
[td][/td]
[td]Reinforced Armor[/td]
[td]Military units have 10% chance of negating incoming attacks[/td]
[td]500[/td]
[/tr]
[tr]
[td][/td]
[td]War Cry[/td]
[td] Enemy units (non neutral) are feared for 4 seconds. The fear effect stops when reaching the border of the tile[/td]
[td]1500[/td]
[/tr]
[tr]
[td][/td]
[td]Bodyguard[/td]
[td]A bodyguard is attached to your warchief. The Warchief gains +20 attack power and 40% damage reduction.[/td]
[td]3000[/td]
[/tr]
[/table]

The Guardian



[table]
[tr]
[th]Icon[/th]
[th]Name[/th]
[th]Description[/th]
[th]XP Gain[/th]
[/tr]
[tr]
[td][/td]
[td]Garrison[/td]
[td] Each Tower adds +1 to your maximum warband (+2 if upgraded). +100% xp per kill in an allied territory[/td]
[td]500[/td]
[/tr]
[tr]
[td][/td]
[td]Suppressing Fire[/td]
[td]Units within an area that contains an allied Defense Tower gain +30% defense. You gain 1 free Tower Upgrade every year. [/td]
[td]1500[/td]
[/tr]
[tr]
[td][/td]
[td]Call to Arms[/td]
[td]Converts all civilians in the area into Militia. They can't go outside of your territory.[/td]
[td]3000[/td]
[/tr]
[/table]

The Conqueror



[table]
[tr]
[th]Icon[/th]
[th]Name[/th]
[th]Description[/th]
[th]XP Gain[/th]
[/tr]
[tr]
[td][/td]
[td]War Effort[/td]
[td]You can choose a Free Military tech[/td]
[td]500[/td]
[/tr]
[tr]
[td][/td]
[td]Blood Bath[/td]
[td]Each time one of your units dies in enemy territory, friendly units in the area gain +5% attack and +5% defense for 1 month.[/td]
[td]1500[/td]
[/tr]
[tr]
[td][/td]
[td]War Veteran[/td]
[td]- Warriors have +20% health
- Axe Throwers have +30% attack range
- Shield Bearers reduce projectile damage by 30%
- Skirmishers damage to Watch Towers cannot be repaired[/td]
[td]3000[/td]
[/tr]
[/table]

The Experience table



When killed, each of Northgard’s units give a specific amount of experience points. Please note that losing a clan member gives half the xp as killing one!

Experience gain defers if you’re playing on an Easy, Normal or Hard Northgard difficulty!

The complete experience table is available on our Official Wiki!



General Changes



  • The Draugar movement speed has been increased by 20%
  • In balanced maps, tiles get balanced types of Draugar
  • Shipbuilding bonus lowered from 30% to 20% (to balance it with Coinage)
  • Axe Throwers movement speed has been slightly decreased


Clan Balancing



Clan of the Bear:

  • Kaija is not counted in the clan’s food consumption anymore nor in its population
  • Hibernation bonus has been slightly increased
  • Shield mastery: Shield Bearers camps do not have any upkeep cost


Clan of the Snake: Under Pressure now also cancels the Skirmishers’ Supply Line debuff

Clan of the Goat: The free feast can be used once each year

Clan of the Wolf:
  • Wolves only give 15 food
  • Bears only give 120 food
  • Field Ration Ratio has been reduced to 75%
  • Pillage income will vary depending on the enemy killed


The Pillage table is available on our Official Wiki


New Multiplayer Season: Ragnarok



Compete in a brand new Multiplayer season. Work your way through the ranks and earn rewards for your skill.

For each rank you hit you will unlock an exclusive Totem reward. Display your Totems in game to impress and intimidate your opponents.

A new Multiplayer Season begins... Northgard Ragnarok!



Ohoï Warchiefs!

A few weeks from now, the Northgard Trials will end! This will mark the beginning of a new Multiplayer Season: Ragnarok!

You still have a few days to grind the ladder and leave your mark on this season! :smile:

Please note that your GP will be decreased to let people grind the ladder again at a their own pace. Do not worry, your GP will not be reset to 0: your new GP count will be based on your score at the end of the season.



Northgard Ragnarok is a completely free update, available at the beginning of October!

PATCHNOTE - Clan of the Snake Update



Ohoï Warchiefs!

Today, we finally bring you our first clan update since the release of the Boar Clan! But first, let's go through the changes we made to the game! Please note that you won't need to get the Clan of the Snake DLC to get these changes!



This patch introduces a new melee military unit available for free and for all clans: the Skirmisher!



Skirmishers are very special units that can travel all around Northgard! In neutral tiles, they are invisible to wildlife and their movement isn’t limited by the presence of adversity..
You can choose to attack wildlife whenever you want by right clicking on a Wolf, Draugr, etc...



They can run faster than other units (+20% movespeed) but be careful: the Skirmishers’ armor is made of light leather and they are more vulnerable than the rest of your army!

You can recruit Skirmishers through their Skirmishers Camp. This building is a basic military building, you do not need to have a Training Camp to build one. Skirmishers are the cheapest military unit.








Coming with this patch as a DLC, the Clan of the Snake will add a new way of playing Northgard. Lead by Signy, the Spear Maiden, Svafnir’s followers are among the most roguish vikings on Northgard!



No Honor, no Fame



Unlike other clans, the Snake’s progression isn’t reflected by the Fame they’ve reached. Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare. Its pride depends mainly on its warchief, Signy, who is already available at the beginning of each game. During the game, Signy will grow up and gain new abilities:

  • Age 15: The Cunning (start of the game).
  • Age 16: Pride of the Clan. Signy is now more powerfull, she gains 20% move speed and the ability to attack at range.
  • Age 18: Tears of the Earth. Again, Signy’s power is increased, she gains the ability to walk freely among Northgard’s wildlife (like Skirmishers) and she can use her special ability: Scorched Earth.




If she falls on the battlefield, Signy will be available for rehiring in the Skirmishers Camp for 150 Krowns (no Iron needed).
In terms of battle statistics, Signy starts with a light advantage in comparison with a basic warrior. She will get stronger and stronger with every passing year.

Her Scorched Earth ability will prove itself to be very useful. Signy charges to the center of a tile (any tile except for TownHalls and Victory Tiles) and prepares herself to scorch everything around her. After 5 seconds, Scorched Earth is launched:

  • Available every 3 months
  • Effect lasts 3 months
  • If the effect is cancelled during Signy’s preparation time, there is a 1 month cooldown
  • Signy cannot be interrupted by anything other than the player(and her death of course)


Scorched tiles have the following effects:
  • +50 attack power the Snake’s units & buildings
  • -50% for any production in this tile


The Snake's Lore tree



As most of the other clans, the Snake can acquire specific knowledge:
  • Black Market replaces Coinage:
    • Merchants produce +10% Krowns
    • Gain 75% more Krowns when trading with enemy clans, degrading diplomatic relations.
    • You can trade even when at war
    • Enemy clans get no ressources from Black Market trading

  • Rapacious Exploitation is the ultimate Lore of the Wealth branch:
    • Bonus of special tiles (Geysers, Thor’s Wrath) is doubled
    • Ruins and Shipwreck in your territory grant +2 happiness

  • Under Pressure replaces Weaponsmith:
    • +20% attack power for Skirmishers
    • +2 happiness and +2 food for each enemy pressured by the Snake
    • An enemy clan is pressured if one of the Snake’s military units is on an tile adjacent to or inside his territory

  • Guerilla replaces Military Strategy: Military units gain +2% attack power per enemy civilian killed (max 40%)
  • Stolen Lore is the ultimate Lore of the Ressource branch: Steal a Lore from another clan’s tree:






The arrival of the Clan of the Snake in Northgard forced us make some moficiation on the curent clan balance. Here are the changes!


General Lore Modification



  • Recruitment now gives a 25% bonus (instead of 30%). This rate is increased to 50% during 6 months after the death of one of the player’s unit
  • Sharp Axes bonus has been increased to 20%
  • Defensive strategy bonus has been increased to 30%
  • Monster Slayer bonus has been increased to 50%
  • Negotiation bonus has been increased to 50%
  • Legendary Heroes now gives +25% attack power and +25% defense to Warchiefs



Clan of the Wolf



  • Fame 200 is now Dominion, with a cooldown of 12 months
  • Fame 500 is now Advanced Assault: +15% attack and reduces Dominion cooldown to 6 months
  • We added an animation when using the Dominion capacity
  • Field ration bonus has been increased to 80%
  • Plunder healing has been reduced to 30% of the unit’s max health
  • Veiled Threats bonus has been increased to 75%


Clan of the Bear



  • Harpoon bonus has been increased to 25%
  • Winter festival now reduces the food production loss by 50% during winter and grants +3 happiness


Clan of the Stag



  • Great Deeds now gives +2 krowns per active skald
  • Eradication now also reduces the cost of upgrading silos by 50%


Clan of the Raven



  • Journeyman max bonus has been decreased from 8 to 6 happiness




We also changed a few things with the Victory Conditions:

Fame Victory



  • The food required to colonize new tiles has been increased
  • The number of tiles required to win Fame Victory has been changed:
    • Small & Medium map: 12 tiles
    • Large & Huge: 14 tiles



Lore Victory



  • The Lore requirement for later techs has been increased


Trade Victory



  • Ships now bring ressources to the player when reaching certain steps:

    • 500 Commercial Influence: 100 Wood, 100 Food, 50 Lore
    • 1000 CI: 150 Wood, 150 Food, 5 Iron
    • 1500 CI: 200 Wood, 200 Food, 20 Stone



Yggdrasil Victory



  • Food required to colonize Yggdrasil has been lowered from 2000 to 1500 food
  • Colonization now takes 6 months


Gates of Helheim Victory



  • Players now have to defend the gates of helheim during 8 months





We changed a few general aspects the game, adding a few things you asked:

  • Ruins revenue scaling is now based on the distance between the ruin and the closest ally Town Hall
  • Draugar, Valkyries and Kobolds had a (very) small increase of their HP.
  • The AI now has better military micro management
  • It is no longer possible to destroy a building in a tile occupied by military units
  • Warchiefs no longer consume food and do not use a population slot
  • There is no longer a cooldown when slaughtering sheep
  • You can now press “x” to stop your selected unit’s current action
  • There is now an option next to the chat window that allows you to mute channels and/or other players (does not affect pings yet)
  • Every villager now has its own name!
  • The Story Mode chapter completed with all secondary objectives are now distinguishable
  • The Profile tab now displays information about the player’s progression in Story mode
  • The Berserker and Signy’s abilities are now located in their description window




Finally, a few modifications about the Ranked system:
  • Balanced maps are now available on 2v2v2v2
  • A player who hasn’t been able to connect to a game won’t lose any points
  • In the lobby, players cannot change teams when the timer has started



We trully hope you'll enjoy playing with the Snake! As we mentionned before, this clan and the new features are just the beginning of a lot of new features that we cannot wait to add to the game :)

We'll be back very soon with news about the next update, which will change a LOT of things in the way you fight in Northgard ;)

Have fun!


A closer look on Signy, the Spear Maiden - Clan of the Snake Release Date: 19th of July!

Ohoï Warchiefs!

We thought we'd share a few details about the upcoming Clan of the Snake and more precisely on its exclusive Warchief: Signy, the Spear Maiden!



Coming with this patch as a DLC, the Clan of the Snake will add a new way of playing Northgard. Lead by Signy, the Spear Maiden, Svafnir’s followers are among the most roguish vikings on Northgard!


                                                Signy, the Clan of the Snake's Warchief

Unlike the other clans, the Clan of the Snake’s progression isn’t reflected by the Fame they’ve reached. Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare.
As a consequence, the Clan of the Snake does not get any Fame from its actions in Northgard.

Its pride depends mainly on its warchief, Signy, who is already available at the beginning of each game. During the game, Signy will grow up and gain new abilities:
  • Age 15: The Cunning (start of the game).
  • Age 16: Pride of the Clan. Signy gains move speed and the ability to attack at range.
  • Age 18: Tears of the Earth. Signy gains the ability to walk freely among Northgard’s wildlife (like Skirmishers) and she can use her special ability: Scorched Earth.



Note that each year, Signy will grow stronger and stronger.

The lore tree of the clan will be centered on its abilities to harrass and pressure other players.



As a reminder, next update will bring into Northgard:
  • The Clan of the Snake
  • The Skirmisher, a special melee military unit, available for all clans
  • Balance changes to the Clans and the Victories


IMPORTANT
The Clan of the Snake is a purchasable as a DLC, the rest of the update, including the Skirmisher, is a free update available to all players!


As our main concern is to be sure the community isn't devided, players who do not own the Clan of Svafnir will be able to play with and against players who do!

The Clan will be purchasable for 4.49€.
Finally, we have a release date for you: July, the 19th!


We trully hope you'll have a lot of fun playing with this clan! As we already mentionned in previous announcements, we still have A LOT of things to add to the game in terms of new Clans, new game mechanics, foes, neutral factions, etc...

We'll be back soon with more news! ;)

The Skirmisher Preview

Along with the Clan of the Snake DLC, the next update will also bring major balance changes AND a new military unit: the Skirmisher!



Available for all clans, Skirmishers are a very special melee unit that can travel around Northgard unimpaired! In neutral tiles, they are invisible to wildlife and their movement isn’t limited by the presence of adversity...
You can choose to attack wildlife whenever you want by right clicking on a Wolf, Draugr, etc...



They can run faster than other units (+20% movespeed) but be careful: the Skirmishers’ armor is made of light leather and they are more vulnerable than the rest of your army!



You can recruit Skirmishers through their Skirmisher's Camp. This building is a basic military building, you do not need to have a Training Camp to build one. Skirmishers are the cheaper than other military units.



We hope you'll have fun playing with the Skirmishers! We designed this unit to allow players to innovate and create new military tactics!

We'll be back soon with more information about next patch!

AMA transcription - What's going on in Northgard?

Here is the transcription of what was said during the last AMA, hosted on Northgard TV by the very dedicated and talented Weihn8smann!



Q: Will each clan get a unique Warchief like the Wolf and Bear in the future?

Shiro Games: Some of them will have unique Warchiefs, but not all of them! I already can tell you that the Clan of the Snake will have one! Her name is Signy, and she’s got her very own way of gaining new abilities!


Q: Will each clan get a 800 (or even more) fame bonus in the future?

Shiro Games: With the release of the Clan of the Snake, we're changing a few things about the Fame Victory to rebalance it, in comparison with the Lore and other special Victories! In addition, the clan of the Snake has a particular relationship with this Victory!


Q: Who are clans balanced the most for? Casual or high level players?

Shiro Games: That’s a very interesting question! The main responsibility of our Game Designers is to find a perfect balance between casual and hard-core gamers. For example, the Clan of the Snake has very interesting gameplay mechanics that makes it very cool to play for beginner players. In parrallel, the depth of those mechanics will allow the most skilled players to experiment entirely new tactics!


Q: Make each clan more standout and unique with its own unique abilities. (Let each clan has its slogan animals as free roamers in the battlefield)

Shiro Games: Each of Northgard’s clan already have unique ways of reaching the different victories. With the already existing 6 clans, we feel like we have a well established variety of gameplay types. This allows us to focus on innovation when designing the new clans!


Q: Are you working on a spectator mode?

Shiro Games: We already started designing a spectator mode. As the game was not originally thought to include such a mode, it’s quite a challenge to integrate it! But we’re working on it! Do not expect to see it anytime soon though...


Q: Are you gonna change the improve tools mechanic?

Shiro Games: That’s a possibility! We’re going to change a lot of things in the update that will follow the Snake Update, this may well be part of these changes!


Q: Are you going to implement new building types? (for example advanced economy buildings like a bakery)

Shiro Games: Not in a Settlers king of way. We’re going to have new buildings in the future, with dedicated mechanics, but we won’t create this kind of resource transformation gameplay loops.


Q: Are you going to implement maps that are even bigger than huge maps?

Shiro Games: I don’t think so, we already have some technical issues with huge maps on lower end computers, I’m not sure adding even bigger maps would be such a great idea!


Q: Are you working on advanced chat features? (like muting people, adding them as a friend after a match)

Shiro Games: We’re working with Steam to integrate more social features into the game! Regarding the mute option, that’s completely doable, and should be available pretty soon!




Q: When can we expect a higher AI difficulty?

Shiro Games: With the Clan of the Snake, we worked a lot on the AI to adapt it to the new features we included in the game. But we also change its behavior, and more specifically while fighting. This new AI will have a more intelligent way of attacking. For example, the AI will position its Shield Bearers in the frontline to tank the Watch Towers arrows!


Q: Thoughts on adding an attack move command or other hotkeys?

Shiro Games: The attack-move button will come with the Clan of the Snake update! in addition, we’ll add more hotkeys to the game with the different updates we’ll release!


Q: Is the current Supply Lines system permanent going forward, or will there be nerfs?

Shiro Games: The Supply Lines mechanic has been created to prevent players from doing Early Rush tactics, and so far, it served its purpose. With the arrival of the next patch, this feature will be more important than ever ;-)


Q: Will unit collision become a thing in Northgard?

Shiro Games: Unit collision isn’t planned at the moment!


Q: Are you going to implement more types of units?

Shiro Games: Yes, of course! For the clan of the Snake update, we’re releasing a new military unit, the Skirmisher! This is a melee unit with high move speed but low defense. In neutral tiles, they are invisible to wildlife and their movement isn’t limited by the presence of adversity.
You can choose to attack wildlife whenever you want by right clicking on a Wolf, Draugr, etc… With this unit comes of course a new building, the Skirmisher’s camp, which is a base military building (you won’t need a training camp in order to build it)! We'll be giving you more information on this new unit in a few days...




Q: Will there be any new resources added to give the Snake clan something to be good at considering all over resources have a clan that's good at getting it.

Shiro Games: Like the Clan of the Wolf and the Clan of the Bear, the Snake does not have a particular affinity with a ressource but its gameplay is linked to its backstory! After the aggressiveness of the Wolf and the winter resistance of the Bear, the Clan of the Snake is the most roguish clan on Northgard! They’re cunning and deceitful with no regards for fame nor honor!
We tried to build the mechanics of the clan around these thematics! We’ll be unveiling this clan in the next few days!


Q: Is the new clan going to be a paid DLC?

Shiro Games: Yes, the clan of the Snake will be a paid DLC. However, the rest of the update, including the Skirmisher, will be completely free for everyone who already owns the game!




Q: Are you going to add more neutral factions, like the Jotnar, that you can befriend?

Shiro Games: Of course!


Q: What do you think about a playable non human clan? Maybe in a special gamemode?

Shiro Games: Also something we’re thinking about! it would be fun to play something else that Vikings!


Q: Any thoughts on neutral factions, both future and present, giving other bonuses/resources than Kröwns?

Shiro Games: The next neutral faction, that will come just after the Snake Update, will have a very different gameplay that what we currently have with the Kobolds and Jotnars! We also plan on changing those two factions’ gameplay mechanics at some point!



Q: Trade victory is pretty unrewarding, are you going to work on that by any chance?

Shiro Games:Yes! Trade victory is going to be improved in the Clan of the Snake update! ;)


Q: Are you planning to add more map specials or events in the game (like blizzard / earthquake / maybe rework Wyvern a bit)

Shiro Games: Of course! We already have a bunch of new event planned for future updates! Positive events are also something we're thiking about!




Q: Was Northgard Trials successful by your standards?

Shiro Games: Yes it was! We had a huge shift in our single vs multiplayer games ratio: we went from 80% single and 20% multiplayer to a close 50%-50%!


Q: Can you arrange a matchmaking system for ranked games?

Shiro Games: Matchmaking isn’t a simple thing to design, especially for a game like Northgard. We’re still not sure it’s worth the investment as we feel that the way people join games at the moment works quite well!




Q: Why is the game incredibly laggy on Mac OS? Do you have someone to test it there?

Shiro Games: We know there are a lot of issues for Mac users and we’re trying to deal with them! We’re going to add resources into solving these issue especially regarding the map generation in solo game mode. We're trully sorry about these issues :-(


Q: Better optimization to support lower end computer

Shiro Games: Northgard already run on 6 to 7 year old computers but we’re always trying to find new way to make it more optimized!




Q: Is Northgard ever gonna be free to play? Maybe separate single- and multiplayer.

Shiro Games: It’s not really an option for us at this point, as Northgard is our only running game!


Q: Is Discord Support going to be implemented? (Showing lobbysize/ time in game on discord and such)

Shiro Games: We’re working with both Steam and Discord to add more social features in the game!


Q: Are you going to support more languages? (italian and korean have specifically been asked for)

Shiro Games: We select the different languages that we add into the game depending on the potential market they represent, as localisation isn’t the cheapest thing when talking about video game development! Right now, Italy and Korea cannot be considered as the strongest potential markets…


Q: Are you going to implement a solo endless mode?

Shiro Games:That’s something that could come in a few updates!



Q: What direction do you guys want this game to go? Just a relaxed/chill game, or more in the direction of esports (fast paced)?

Shiro Games: We were always clear with the community about Northgard and eSports! The randomness that makes Northgard what it is will not be removed, and even if the balanced generation adds to the equality between player, Northgard cannot get into eSport without major changes. However, since its release in Early Access, Northgard has gained more and more Multiplayer features, and we’ll not stop investing on this aspect to make your games more fun and competitive!

Q: Is there any chance of an alternate faster-paced game mode?

Shiro Games: That’s something we’re thinking about!


Q: Is the clan of the Snake going to be the last clan added to the game?

Shiro Games: Absolutely not! We already have a lot of other clan concept that we think would be very cool!


Q: Are you guys going to introduce some new mechanics like scouts using poisons, diplomacy, water combat or religion?

Shiro Games: Poison will soon be part of the game ;)
Regarding religion, we already explored the idea and we may introduce a God worshiping clan, but I don’t think religion will ever be part of Northgard as a “resource”. Diplomacy is an aspect of the game that will be the subject a major update at some point. We feel that it’s one of the aspects that really deserve to be developed in Northgard!
Finally, regarding water combat, we would love to see that coming into the game, with multiple islands, special water tile, etc… We already tried to design something like that but right now, we still have troubles finding a true purpose for such a feature. We need to find the right way to integrate this feature!


Q: Are you going to implement more monsters or animals?

Shiro Games:Of course! The update that will follow the Clan of the Snake update will add a lot of new features, including monsters ;)


Q: Are you going to implement more islands that are part of Northgard?

Shiro Games: I fell like this would come with the “water combat” extension, which we’re thinking about!


Q: Any mythic creatures to train or control in plans? Maybe minor or major gods?

Shiro Games: Possibly!


Q: Will you consider adding whales or other creatures of the deep as a resource / fightable enemy into the game?

Shiro Games: That’s something we’re thinking about ;)



Thanks for reading this :) If you have any question about Northgard and its development, I strongly advise you to join our Official Discord