Northwind cover
Northwind screenshot
Genre: Strategy, Indie

Northwind

Alpha Registration OPEN!

Hey everyone,

Alpha Registration form is now OPEN!



To join the Alpha Test please fill out this Alpha Registration form.
⚠️ Warning: A lot of "work in progress." Please wait for the DEMO if you prefer a complete game.

📝 Additional Note:

  • There is no deadline for this registration form at the moment.
  • The Official date for Steam key distribution will be announced later.
  • Every Alpha Tester will receive a special role in Discord.
If you know anyone who loves deckbuilder games and is ok with the alpha build.
Please invite them to join us!

Thank you Best Indie Games for featuring our game.


https://www.youtube.com/watch?v=KOrE2si1eg0 Cheers to all the amazing rogue-lite deckbuilder out there! Make sure to watch the video if you love Roguelite Deckbuilder!

We are nervous and excited about this Alpha Test!
Thank you for all your support, and see you soon in this Alpha Test.❤️👊

Devlog#11 Happy New Year and Update January Milestone.

Hey everyone!

Happy New Year, guys; I hope you have a great time! ːsteamhappyː
As for the update, we want to share more about our milestones and what we will do this January.

This month, we are working on our Alpha Build.


The game is solid, but it's still tough for new players to figure out how to play it. So we are trying to polish the UX and Control as much as possible.

Details about the Alpha build Phase 1.


- The game covers the whole gameplay loop.
- A lot of art will still be a mock-up, and there will be no or little visual effects.
- Alpha registration will be available this January.
- Steam keys are expected to be delivered in February. (We don't want to drag this out any longer ːcrying_yetiː )

We are torn between the Alpha build that looks good // or // has a complete core game loop.
We decide to go with a complete core loop.

Addition note:
1. If possible, we want to interview you after you play our Alpha test.
2. If you can't handle poor graphics, please wait for the Alpha Phase 2 or the Demo


For any further official announcements, we'll update you here.
Thank you for reading and support, have a wonderful week! ːsteamthumbsupː

Spoil:


2nd Character is in development (Not Available in the Alpha Test.)

Thank you - Turnbasedfest!

Hey everyone,

December is here, and Christmas is close!
We have some announcements to make; we are included in TurnbasedFest! ːsteamhappyː

We don't have any demos, but we are thankful to be involved in the very first turn-based fest,
If you love the turn-based game, check these games out here.

Monster Spoiler


Our baby bee design;
We are still deciding whether he should devour your head or be your tutorial guide. ːheart_eyes_yetiː


Lastly, we are still working on the alpha build!


We'll update you again in January!
Thank you for all your support :) Have a wonderful holiday! ːsteamthumbsupː

Devlog#10 Happy Halloween & Reveal Trailer

Hey everyone,

We have a little special announcement this Halloween.
We just updated our store page; check out our latest Screenshots, and our first reveal trailer will be available in 12 hours!

The video will be available at 11:00 am on 1st November (Indochina time)
Check your time zone here.

You can watch our first reveal trailer on youtube or come back to the store page, the trailer should also be available. ːhappy_yetiː

A glimpse of our "beautifying" results!


Here is our new UX UI design for our game. The Black/Gold concept we love!



And of course, we can't miss the Town! All NPC will be animated! ːsteamhappyː
Still some work on the snow/wind overall aesthetic, but we love it so far!



A little update on the upgrade system. The Smelt and Forge system.
You will be able to unlock some new cards by merging the basic cards or duplicating them (including all the upgrades attached to that card, so you can duplicate that "Key combo" of yours)


What are we doing now?


We are working on the Alpha build.
This November-December, we will be playing our game and making changes to the point that we love it.
You should be able to play the alpha build in January 2023. Please keep an eye on our future announcement regarding Alpha Test. Thank you for reading, and Happy Halloween! ːsteammockingː

Devlog#9 New UX/UI, Items and Relics.

Hey everyone,

We are beautifying our game and there is still a lot of work, but here are some updates. ːsteamhappyː

Item UX/UI


Food! and yeah some gem shards...


Card UX/UI


We still need a lot of testing.
We might move some parts around in the future (very likely).


Basically, revamping and beautifying our entire game.


At the moment, our game looks so much different from the screenshots! ːhappy_yetiː (better of course)
We will probably have our store page revamp soon. It should be around October or latest, December.

We spent so much time on the gameplay, polishing the system, and taking our time figuring out the best UX for our players. We hope you are looking forward to our new store page and trailer.
Thank you for your patience and time reading this, have a nice day! ːsteamthumbsupː

Devlog #8 - Implementation.

Hey everyone,

It's been a while since the last update.
After balancing and adding some essential features, we are happy with how our game turned out.
Now we are working on our 2nd Character, more monsters, and polishing some UX/UI.
Basically, it is time to beautify all of those placeholders and implement a lot of content for the game!ːsteamhappyː

#Producer speaking:
Finally! ːcrying_yetiː after beautifying it, we will soon be able to show you the good stuff that we are proud of.
BUT! honestly, we are not so sure when it will be "beautiful enough" to show you.ːhappy_yetiː (Smiling in pain)


Monster Update


The monster gameplay design is pretty solid, so we are adding some visuals to do them justice (Pretty much the aesthetic of monster hunting) and exploring related species.

The Hound Master




Exploring related species




Town update



We appreciate anyone who is still reading our devlog.


We wish to update you more, but we really don't want to disappoint any of you.
We only want to share our best, so we are taking our time, and you guys are kind enough to stick with us. Thank you. We hope you look forward to our game! Have a nice day.

Devlog #7 - The bigger loop.

Hey everyone,

A little update, we've been testing our core gameplay and we really enjoyed it (probably our best build so far, so we are really happy about it! ːheart_eyes_yetiː) Now we are working on the town system, which includes a new card upgrade system and probably a new type of card!? Basically we are expecting to see our "bigger game loop" this May.

Here's a glimpse of our hamlet mood, tone, and style.




The Merchant Headquarter Assistant




And of course more monsters!


More undead! cuz why not?! ːheart_eyes_yetiː Fighting them gonna be thrilling! ːsteamhappyː


Where is the Trailer?


Our core game loop is looking great! However, we decided to add our Hamlet system into our game trailer. So it will be a while for the trailer. ːcrying_yetiː

Thank you for reading.
We appreciate you sticking with us all this time, have a wonderful going rogue day. ːsteamthumbsupː

Devlog #6 - Starting Deck

Hey everyone,

Finally, after fixing tons of bugs and testing, we are now working on balancing! ːsteamhappyː
Our team loves challenges, so we will be leaning towards designing a hardcore/difficult game. ːsteammockingː
But don't worry! We'll make sure people who are new to deckbuilding can still enjoy the experience. :heart_eyes_yeti:

Introducing Sword Mastery and your Starting Deck



Let's just call him "Swordman" for the time being.
He will be your first mercenary, and this is his starting deck.


  • 5 Sword Mastery - Mainly provides you sufficient AP to play cards.
  • 5 Slash - Main source of attack power.
  • 1 Leather Glove - Provide you buff for the rest of the battle.
  • 1 Suckerpunch - Hmm.. let's say your first powerful card, a small taste of synergy. :laughing_yeti:
Every time you win a battle of course you'll get to...
Pick 1/3 cards AND You can choose whether you want to add 1 Sword Mastery into your deck.

Why? Sword Mastery card has the keyword, Source.
Source: When put in your hand, give you AP.

With this system, you'll get to personalize the amount of AP you'll get from your deck.
There's more to it. You could even merge, transform it, and so on!? :surprised_yeti:

Monster Update


That annoying monster in the game...


Seem like we need some annoying monster that irritates you, yet without it, you'll find the game losing its charm. :happy_yeti: We also started looking into each monster attack effect, and we asked our Twitter followers to see what they thought, and it turns out that A2 and A4 are the most loved!


How Gore?


We have undead so... how gore will our game be? :laughing_yeti:
Not much but enough to creep you out when you meet these elites!



Thank you for your support!


We'll do everything we can to make our game as fun and unique as possible.
We believe it will take a long time to develop, we only have three people working on this game full-time. Despite that, we are determined to pull it off!
Thank you for reading, and as always have a wonderful weekend! ːsteamthumbsupː

Devlog #5 - Reschedule and Update

Hey everyone,

We think our game trailer, playtest build, and Early access launch date will be later than expected. ːcrying_yetiː

Reschedule


We will be honest with you! We planned to have our Trailer and playtest build this February.
However, it seems like it would be around April - June instead.
As for our Early Access launch date, we think it might be around Q4 2022 - Q1 2023 ːsteamfacepalmː

UX/UI


Sharing one of our struggles the UX/UI...
Well, there's a lot of work we need to put in here.
(This is definitely not the final version.)


Our card game doesn't play like Slay the Spire.
Cards generate attack points, attack points are accumulated and will be resolved when you press End Turn.

For example


You play 5 cards, the total attack points you get is 39.
Monster defend at 22. You'll deal 17 damage points to the monster.
Don't worry about calculating the outcome, the game prediction system will do the work for you.

We also have a lot of keywords to play with this system. ːsteamboredː
We can't release the playtest build and the game trailer until we polish this up, we need to make sure you can quickly grasp the gameplay and enjoy the game.

Town Design


We want/plan to add our town feature to this playtest build, but we'll update you again if it's ready. ːlaughing_yetiː
For the time being, here's the concept art for our town.



Original sound track!


Yep, we start working on our OST as well as our game sound effect in February. ːsteamhappyː
We won't share it here, but we want to let you know we have it done and you'll hear it in our trailer!

We'll be returning on Twitter and Facebook this month!


We've been working on one of the most difficult aspects of game production for the past few months, so we are ready to come back with some updates on our social media! We appreciate all of the support and patience you've shown us so far. We will give the best shot in our playtest build and the gameplay trailer. ːhappy_yetiː ːheart_eyes_yetiː

Devlog #4 - Bugs and Testing

Hey everyone,

Happy Chinese New Year!
This month we developed a new monster type and worked on a new build, and it comes with many bugs!

New Monster Type


Say hello to our Insect types monster. We figured it deserved its faction and, of course, its own boss, because we've been working on so many of them! ːlaughing_yetiː

Here are some designs we've been working on...


Finalizing some designs and animate these cuties ːsteamhappyː


About Playtest Build


In January we put a lot of resources into developing a new system and debugging tools. We won't go into much technical, to put it simply, things that help us with bug reporting, capturing game footage (for our trailer), and so on.

We expect to be busy with bug fixing and game balancing this February. ːsteamfacepalmː
So... we can probably show you something around March. (Hopefully) ːsteamsadː

Thank you for your looking forward to our game ːheart_eyes_yetiː


We'll make sure to have another devlog this February.
We hope we can provide more updates in the future.
Thank you for reading have a wonderful day. ːsteamthumbsupː