Northwind cover
Northwind screenshot
Genre: Strategy, Indie

Northwind

Devlog #3 - Theme and Merry Christmas!

Hey everyone,

Theme/Setting


We expect to have five themes/settings in our game.
Sample locations are poisonous forest, glacial valley, and rotten cave. (Not official name)

Poisonous Forest (and no map/environment won't affect you directly) ːsurprised_yetiː


As of our current design, you will choose/receive a quest to hunt, that monster will be the final boss, and the boss determines the map/setting where your campaigns locate. The other monsters you face will be determined by the location you were given. For example, you might encounter many bugs/insects in a poisonous forest map.

Glimps of other locations (work in progress).


Character Design


We've been sharing our character design with the Reddit community and our own social media channel. Glad to know you guys love the design.

Our first playable character, Mercenary of Northwind. ːsteammockingː



Exploring his movement.



We want to add some connections between each pose to align with card combos.
Nothing is certain, still testing. ːlaughing_yetiː

If you haven't followed, check out our Twitter and Facebook!

Happy holiday and Merry Christmas!





Thank you for your support for the past two months since we launched our store page.
Please look forward to our gameplay. May you have a great holiday, see you guys next year! ːsteamhappyː


Honestly probably February or March. ːsteamfacepalmː

Devlog #2 - Cards

Hey everyone,

This month we would love to cover one-two features that make us unique as a roguelite deckbuilding card game.

Combat System




To kill or damage an enemy in our game, you will need to overpower your enemy attack point.

In this scenario, this bird has 12 attack points.
Case 1 = After you play all your cards this turn, you have a total of “19” attack points.
When battle the bird will take 7 damage points. (19-12 = 7)
Case 2 = After playing all your cards, you end up with “2” attack points.
When battle you will take 10 damage points. (2-12 = -10)

Yep! In this game, we count all of your attack points and compare them to your enemy's.
Whoever has fewer attack points will take that damage.
So it'll either be you or your opponent who will take the damage. You can even beat the game unscratched if you can. ːsteammockingː

Cards


Last time we talked about the "Move" card, mainly used for generating high damage points, now let's talk about "Skill" and "Equipment" cards.

Skill Cards

It doesn't generate attack points but instead provides you utility in combat.
Picking the right card will strengthen your overall combos and synergy.ːsteamhappyː

Equipment Cards

You can play equipment cards when your character level meets its costs. You will gain the card's ability until the battle ends unless you encounter the "Destroy" keyword and when destroyed your card will return to your discard pile. You can still play it again when drawn.

Do not worry about leveling up your character. It is worthwhile and easier than you think.

FAQ about our Level and Action points.

What benefits do you get when leveling up?
- Your "Move" card generates more attack points.
- You can play the "Equipment" card.
- Some card abilities will also be upgraded after you reach a specific level

Will the level up last forever?
- Nope! Each time you encounter a new monster your level will reset to level 1.

How to level up your character?
- It costs 5 Action points to level up.

How do you gain action points?
- Relics or cards. You earn your action points from cards you draw or relics you own. You may earn 0-100 action points in one turn, wholly depending on how you build your deck and the relics you pick.
- You get to keep all your action points, it won't disappear at the end of the turn.

This cover some concept/ideas of our game design.

Hopefully, you will look forward to our gameplay and our trailer.
Next time we'll cover our world Setting and theme.
Thank you for reading, and as always have a wonderful day. ːsteamthumbsupː