Challenge and new message icons will clear correctly
SARAH will now play curses and bombs
Qualifier Points now display correctly if you have over 100
Cancelling game requests will no longer cause glitches
Season prizes are now displayed correctly at the end of each month
Deck editor updates deck name when renaming in the deck editor panel
Duplicate music track bug squashed
Scrolling panels work more consistently, and are smoother for both mouse and trackpad
Purify no longer steals units, or adds text to units without text
Zirell no longer gives crazy-huge stat bonuses with Mutate
Many more minor bugs fixed
A couple of feature upgrades too:
More in-game achievements are available
Un-earned achievements now show the achievement name
Nova Blitz announces Nova Tokens
One of our Kickstarter pledges was "a full trading card economy". We haven't forgotten that pledge; on the contrary, we believe it's one of the biggest things that's missing from the current batch of digital card games. We've been working to figure out how to deliver that economy for a while. The answer is to build it on the blockchain.
So we're upgrading Nova Blitz from a collectible game to a full trading card game, using Nova Tokens on the Ethereum blockchain. You'l be able to buy Tokens in-game on Steam, and use them to buy and trade cards. You can also use them to enter tournaments & win prizes. Most importantly, you can earn copies of new cards just by owning Nova Tokens (through a mechanism called Proof of Stake).
The more Nova Tokens you own, the more copies of each new card you'll receive. For free. On the same day the card's released!
You own these cards 100%. You can sell them in game, or on a 3rd party marketplace.
The in-game marketplace will help you sell cards quickly and easily.
If you've already spent money on Steam, or on Kickstarter, we'll be granting you a bunch of bonus Nova Tokens, so you'll have a leg up on the competition (only money spent before this post counts).
We're running a crowdfunding campaign for Nova Blitz and Nova tokens on December 1st. For more information, and to read the white paper, check out www.NovaBlitz.com
This is a giant update (download size wise), but will ensure smaller update sizes in the future.
We've rebuilt our asset bundling and storage to ensure future updates will "just work" across Steam and mobile platforms (our previous system was pushing the limits of what could be handled with a cross-platform game). In addition, all currently reported bugs have been fixed, so there are no known outstanding bugs. If you encounter a bug, please report it using the in-game bug reporting tool.
Patch 1.42.1 is now live
This is an all-fixes patch, fixing all the major bugs that have been encountered in the last 2 weeks. Enjoy!
Bug Fixes:
Fix a "show targets" glow bug that could create an orphan card
Boom Tinker can find bombs on the live server again
FX no longer hang around after the game
Several minor UX bugs fixed
Functional Changes:
Anseriform now permanently transforms the target into a duck. Once you're ducked, you stay ducked forever.
Header bar "settings" and "back" buttons are now larger
Glows appear more quickly on prizes
Game logic improvements to support future card development
Balance Changes - July 27
We've pushed a round of balance changes to the servers, mainly to address balance issues in draft. This is mostly buffs, with a few key nerfs. Overall, Chaos was very weak, Tech was weaker than desired, and Arcane control and Nature Regenerate strategies were too strong.
Nerfs:
Biogenesis: Now costs 3.
Diquanomus: Now gives the -5 penalty on summon and last breath, until end of turn.
Ghost Ship: Now a 5/7, down from 5/10.
Grasping Horror: Now costs 7.
Rock Guardian: Loses Regenerate, becomes 4/9.
Tech Buffs:
Aegis Elite: Now a 5/5.
Armored Blockade: Becomes 5/5.
Assassinate: Now kills units that cost 6 or less.
Black Ops Team: Becomes 7/7.
Elite Hacker: Becomes 5/5.
Field Medic: Now fully heals your most damaged unit.
Hive Sniper: Becomes 6/6 First Strike.
Kestrel Ninja: Now a 4/4.
Militia Guard: Now gets +4 strength when blocking.
Octoborg: Now has Armor 3.
Resupply: Now draws you a unit, not just any card.
Shield Force: Now a 12/10.
Support Bot: Now gives +7 strength, but only for this turn..
Suppression Gel: Now sets strength to 3.
Nature Buffs:
Brawl: Now costs 4, down from 5.
Leyline Druid: Gains Evade.
Merfolk Healer: Now heals the target for 5.
Supersize: Now costs 3, down from 4.
Chaos Buffs:
Boom Tinkerer: Now a 3/4.
Chaos Avatar: Now a 7/7.
Clockwork Dragon: Now is a 15/15, and costs 4 to activate.
Fayd: Down from 3 to 2 cost, now a 5/4.
Goblin Rabble: Now a 2/2.
Goblin Warband: Now a 4/3.
Krag Warband: Now a 10/4.
MegaZeppelin: Becomes 6/6.
Orc Captain: Now a 4/4.
Raging Goblin: Now a 4/4.
Rhinosaur: Now a 10/9 for 6 that deals 3 to each enemy.
Rifle Dwarf: Now affects the most damaged enemy.
Rocket Sled: Now a 4/4 that gets +3/+0 with Initiative.
Steamwing Scout: Now a 4/2.
Taunt: Now deals 3 damage.
Tinsnipper: Now 8/7.
Warboss Shika: Now an 8/8.
Weirdbolt: Damage now starts at 2, rather than 1, and goes up from there.
Worldcrush Giant: Now costs 8.
New patch tomorrow
We'll be releasing a balance patch tomorrow (assuming all goes well with final tests on it). There will be more buffs than nerfs. And yes, Diquanomus will be adjusted. We'll share a full set of change notes tomorrow.
This isn't hosted by DragonFoundry, so normal disclaimers apply. It is run by some awesome people, and you can sometimes find us hanging out there, so go sign up!
Nova Blitz is LIVE on Steam!
We're live! (and now the real work starts...) Thanks for all your support during Early Access. We're looking forward to taking Nova Blitz even further in the coming months and years!
You'll see a lot more people in game now, so jump in and duel/challenge/draft your friends and everyone else. And the servers are holding up nicely so far, so no worries there.
We'll be pushing bug fixes more often over the next couple of weeks, so if you run into something, let us know! We also implemented some automatic bug reporting, which lets us know about more bugs, even ones you might not notice in game... and also helps us fix more bugs!
In that vein, here's today's bug fixes:
Fixed a game start view bug
Fixed a bug where the "done" button wouldn't come up if you won more than 5 prizes at once
Fixed a prize view bug where prizes weren't showing
Fixed a bug that stopped the bug reporter from coming up
Fixed a bug where a card could get "stuck" in your hand during game play
Steam Full Release Is Coming July 11th
Patch 1.39.0 is now live!
As we prep for full Steam Release (July 11th - less than 2 weeks away!), we're cleaning up old bugs.
Feature Improvements:
Better logging for tracking down in-game bugs
Higher resolution card artwork
New players will face easier versions of the AI decks. The decks will get harder to beat as players progress
New "opening sequence" on account creation
Bug Fixes:
Fixed a really stupid combat timer bug that gave players way less time than expected.
Re-logging in after disconnecting during a game no longer hangs the client.
Music loads correctly after re-logging in
"Undo" on crafting now works correctly, even if you don't have enough NanoBots to craft the item.