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Genre: Strategy, Turn-based strategy (TBS), Indie

Nova Blitz

Patch 1.37.0 now live

Small patch this week, but with some critical fixes.

Feature Improvements:


  • Improved in-game store
  • Improved ordering of cards in the game
  • Lots of back-end server improvements - our servers now start up twice as quickly, and are significantly more reliable

Bug Fixes:


  • Fixed a critical bug where some new users got stuck on the loading screen
  • Fixed a bug where the leaderboard wouldn't show up

Patch 1.35.1 is now live!

We've re-vamped the Store, to make it more user-friendly (and add a few more options):
  • Cards you can buy for Credits
  • Bundles of Smart Packs and Drafts
  • The ability to buy Credits and NanoBots for Gems
  • More visibility into the Mega SmartPacks/Credits/Gems - you can see how long you have left, and can even re-buy them before the timer runs out (if there's less thna 14 days left, you can re-buy). The additional days will stack.
  • More purchase options visible
  • Some true special offer bundles, which are one-time purchases that unlock at various different levels (if you're already beyond that level, you'll see a bunch of them in quick succession, so you won't miss out)

Feature Improvements:


  • Lots of general polish & UX improvements
  • Relaxed the server timeout even more, to minimize false positives
  • Added audio in some obvious places
  • Improved performance of cardlist items on low-end machines
  • Improved display of Store objects

Bug Fixes:


  • "Random" effects now play their FX on the same unit that they affect
  • Less chance of cards being initialized with incorrect art
  • Losing a practice match in draft now no longer kicks you out of the draft
  • Quests now show the correct art

Patch 1.34.0 is now live!

We've made some fairly large changes to the first time user experience (FTUX) in this patch. When you start the game with a new account, you unlock the Tech starter. You'll play through the tutorial with this starter. Once you complete the tutorial, you'll start gaining quests to unlock the other four decks. Your fifth quest will unlock Draft mode and give you a free draft. After that, you'll be given one quest per day. The first four quests can be completed in Practice or Casual play. All later quests can only be completed in Casual play.

When you complete a quest, you'll see a timer showing you how long until your next quest unlocks (it unlocks at midnight PST/1am Pacific Daylight Savings Time)

Feature Improvements:


  • Daily Quests replace automatic logon rewards. You'll have a new daily quest automatically, and you get a new one at midnight server time (if you completed your previous one).
  • Server Time is now PST, not UTC.
  • Pack creation tables have been improved & pack creation data storage has been re-done. The first Basic, Smart, or Mega pack you open is now guaranteed to have a Legendary in it (and combined with the data storage change, the next pack you open will also be guaranteed a Legendary).
  • Prizes for casual play and draft have some variation now
  • Prizes for draft have been reworked to include NanoBots as part of the prize pool
  • The "Practice" button has been moved to the deck stats view (click the deck name in the top right). This allows you to practice directly from the deck builder. More importantly, it also allows you to play practice games with your draft deck (against regular AI decks)
  • Improved some Achievement rewards
  • Improved the behaviour of the zoomed hand a little more
  • The game can now connect over an ipv6 network.
  • The animation for gaining a new rank is now much more prominent (it's still not enough, but it's better!)

Bug Fixes:


  • Draft play will no longer auto-pair you against SARAH (but see above - you can now play practice games with your draft decks)
  • Trash display works better now
  • Lots of bug fixes to make sure that we can turn on Leagues in the future
  • When you steal a unit that the AI had decided not to attack with again, it clears the AI's "skipped" flag, so you can still attack with it.
  • About seven different deck renaming bugs fixed
  • About twelve different Achievement-related bugs & glitches fixed

Patch 1.33.4 now live

This week’s patch is a lot of card buffs, and some usability improvements around the trash and legal abilities.

Feature Improvements:


  • When you copy a card, the effects on that card are also copied. Biogenesis copies now have Regenerate; Reinforcements copies will retain any buffs the original had.
  • You can now see the last 5 cards to go to either player’s trash. Click the trash icon to see.
  • When you’re dragging an attack or activate arrow, if you mouse back over the initial card, or mouse up over the initial card, the attack will be cancelled. This is more in line with expected behaviour.
  • Players who will be affected by untargeted cards show up with a green glow (previously, only cards in the arena showed up this way)
  • Lots of clean up of abilities that go illegal at times (combat abilities at the end of combat, for example), and more quickly updating legal abilities after playing an ability

Bug Fixes:


  • Draft deck card lists no longer show numbers above 3 in red
  • Increased speed of achievements animations
  • No longer lose rating points for dropping from a draft
  • Draft wins & losses are displayed correctly
  • Fixed several bugs where draft cards would disappear when dragged
  • Deck screenshot panel shows draft decks correctly
  • Fixed a bug on the report bug panel
  • Fixed the “Clone” and “Delete” buttons in the play screen
  • Bombs now actually go away when they explode

Card Balance Changes:


We’ve changed a lot of cards this patch. There’s three main categories: Rarity shifts, subtypes, and buffs.

  1. Rarity-wise, 10 Rares became Epic and 10 Epics became Legendary. If you already own the card, all your copies will be upgraded to its new rarity (and corresponding new scrap price).
  2. We’ve aligned several subtypes so we can key off them now or in the future. There’s a new Soldier, and a couple of new Demons.
  3. A fair number of Epics and Legendaries have been buffed in various ways. The buffed cards were seeing lighter play than we’d want, so this should enable a few more of them to show up in decks.

Arcane

  • Arcane Avatar: Now an Illusion. Rarity up from Rare to Epic
  • Bog Wisps: Now an Illusion
  • Deja Vu: Rarity up from Rare to Epic
  • Diquanomus: Now a 10/10 for 6 that gives all enemy units -5 strength
  • Eradicate: Rarity up from Epic to Legendary
  • Finger of Death: Now kills based on strength or health. Rarity up from Epic to Legendary.
  • Grand Magus: Buffed to 4/7
  • Grasping Horror: Now a Monster
  • Korgon of the Spires: Now costs 4 & is a 4/8
  • Levitation: Now costs 3, and only affects units in the arena.
  • Mind Control: Now steals units strength 9 or less
  • Plague of Weakness: Now affects units strength 7 or less
  • Rise from the Grave: Is now targeted - you can choose one of the strongest 3 units in your trash (the targets show up on the left hand side of the screen)
  • Specter: Now an Illusion
  • Thought Anomaly: Now an Illusion
  • Zombie Plague: Now costs 3
Tech

  • AI Hack: Rarity up from Rare to Epic
  • Armored Blockade: Now a 4/4
  • Assassinate: Now costs 6
  • Black Ops Team: Rarity up from Epic to Legendary
  • C-Rex: Now a 4-cost 6/6
  • For the Cause!: Now gives +4/+4 (was +3/+3)
  • Forcefield: Replace Mech Factory with a new card - Forcefield (your units gain 10 armor this turn)
  • General Boz: Now a 9/9
  • Hive Sniper: Becomes a soldier. Ability is now activated (1 cost)
  • Mechadragon: Now a 7-cost 13/9
  • Shield Bot: Now costs 6
  • Shieldcaster Mech: Now a Robot
  • Strike Mech: Now a Robot
  • System Operative: Replaced Contract Killer (Epic) with System Operative (Legendary) - a 2-cost 5/5 that lets all your units activate twice.
  • Tech Avatar: Rarity up from Rare to Epic
Divine

  • Archangel: Now a 7-cost 14/14
  • Blood Lord: Now a 7-cost 6/6 that gets +2/+2 for each time damage is dealt to any enemy
  • Deathmark Witch: Rarity up from Epic to Legendary
  • Demonic Contract: Now costs 2 (was 3)
  • Demonic Dragon: Now damages enemy blockers, instead of enemy units that dealt damage to you
  • Divine Avatar: Rarity up from Rare to Epic
  • Infection Demon: Now an 8-cost 11/11 that kills all damaged units when it's summoned and when units are damaged while it's in the arena.
  • Justice: Rarity up from Epic to Legendary
  • Lord of Heaven: Now has Double Block
  • Lord of Hell: Now gives itself +2/+2 for each unit it drains stats from; costs 3 to activate
  • Madness: The cards are now discarded, not put on top of the deck.
  • Mist Witch: Rarity up from Rare to Epic
  • Nightmare: Now a Demon
  • Painbringer: Renamed (was Hell Knight); now a Demon
  • Regal Unicorn: Now a 3-cost 5/4
  • Soul Swap: Now costs 8 (was 9)
Nature

  • Ancient Egg: Now has health 3 (was 5, but this is a buff...)
  • Boar Stampede: now a 7-cost 18/18
  • Center Root: Now summons the top unit in your deck (previously summoned the top card if it was a unit)
  • Feral Stalker: Now a Monster
  • Hydra: Now a Monster
  • Ice Dragon: Now costs 7
  • Leyline Druid: Rarity up from Epic to Legendary
  • Minotaur Guide: Rarity up from Rare to Epic
  • Nature Avatar: Rarity up from Rare to Epic
  • Primal Hunter: Now has Frenzy
  • Rebirth: Is now targeted - you can choose one of the strongest 3 units in your trash (the targets show up on the left hand side of the screen)
  • Shifting Ooze: Rarity up from Epic to Legendary
  • Zendak Wurm: Now a Monster
Chaos

  • Bomb Juggler: Now a 4/4
  • Boom Tinkerer: Now a 3/3
  • Call the Horde: Rarity up from Rare to Epic
  • Chaos Avatar: Rarity up from Rare to Epic
  • Clockwork Dragon: Now its ability costs 5, and deals 3 per construct
  • Coal Colossus: Rarity up from Epic to Legendary
  • Steamwing Scout: Now a Steamlord
  • Surprise Attack: Now gives you two random goblins instead of +strength. Surprise!
  • Timestop: Now stuns the other units, so they can't activate either
  • Walking Bomb: Rarity up from Epic to Legendary
  • Warboss Shika: Was 7/5, now 8/7
  • Warlord Grumax: Now a Minotaur
  • Weirdbolt: Replaced Steam Portal with Weirdbolt - a card that deals 1 damage to a random enemy, 2 to another random enemy, and so on until all enemies have been damaged.

Patch 1.33.1 now live

We've re-worked the tutorial, making it quicker and snappier (now only 3 games), and hosted it in the regular client, not a standalone screen. Also, a bunch of minor/major fixes.

Feature Improvements:


  • Legal decks are now 40-60 cards, not just 40. This will help new players build decks, and improve the UX of deck building for experienced players.
  • When playing untargeted powers, you'll see the cards to be affected highlighted in green. Note that the server doesn't quite understand how to do this for random selections, so gives misleading results there.
  • Targeting icons are smaller, and placed higher on the cards, so you can read the names of cards you're targeting
  • Can search for activated abilities in the deck builder. All these work: "1:", "1-4:", "2-:", "Activated", "Activated:2+"
  • Purify now HEALS the unit in addition to wiping all other conditions. This prevents the unintuitive case of killing units with purification.
  • Dead units animate to the trash (the trash icon is just for show; we've got a plan for showing you what you'll get with cards like Rise from the Grave)
  • New FX for targeting arrows
  • New FX for UI hints
  • New audio for all the new visual FX
  • Icon displayed showing units didn't attack or block
  • The arena UI is now mostly driven by "mouse up", which is closer to most player's expectation.
  • Added your current rank icon to the header bar

Bug Fixes:

Patch 1.32.0 is live!

We've revamped the chat and friends system from the ground up. It's a much more performant and reliable system now.

Chat changes:


  • The Friends system is far more robust. Friend requests and confirmations won't get lost any more. If you don't see a friend listed on your friend list, send them a new request.
  • You can cancel sent Friend requests
  • Online status is reported more accurately
  • You can see your block list, and unblock blocked users
  • There's now a Global Chat window, where you can chat with anyone who's currently online. You can reach this from the main menu.
  • As we grow, we'll monitor the size of Global Chat. If it gets too big, we'll split it into multiple channels.
  • Chat now shows timestamps, player avatars, etc!
  • Private chat stores your chat history (on your local machine)
  • You can Add Friends direct from global chat
  • If someone abuses their chat privileges in any way, there's a "Report" button that will send a report to Support. We'll review the report, and take appropriate action, up to and including terminating accounts.

Feature Improvements:


  • All data files are stored zipped, not in raw text. Saves 5-8x on download times for new data updates
  • Draft has a minor facelift, with improved/fixed animations

Bug Fixes:


  • If you start the game up with no internet connection, you'll get a more helpful error message
  • Prevented a bug where the game could progress to the main menu before all game data was loaded

Patch 1.30.3 is live

We've been making a lot of little fixes, to get us closer to a full Steam launch. If you've got an improvement you'd like to see, let us know in the comments!

Feature Improvements:


  • A major upgrade to our visual FX. You'll see a lot more FX playing now, and the FX that play are better designed.
  • We've changed the way blocking is displayed in combat. Now, blockers will "jump" in front of the attack, so it's much more clear that the blocker is blocking, rather than being attacked by the attacker.
  • When you're playing in "Zoomed Arena" mode, card names will float up the card so they're visible in your hand.
  • Game timer bar and initiative changes are much more visible
  • Improved the sorting of arena elements. Damage and ability notifications now play above FX, and some card sorting has been improved
  • Emotes now play above other items
  • Start game panel now animates the player portraits
  • There's now an "exit game" button in the Settings menu
  • The deck builder no longer hides cards you don't own. Instead, it sorts them to the bottom.

Bug Fixes:


  • Targeting yourself with Hospitaller now actually targets yourself.
  • Deja Vu no longer breaks the game. Again. Which is kind of appropriate for Deja Vu...
  • Escape no longer closes views it shouldn't close
  • AI Hack actually wears off properly
  • Removed a set of slow memory leaks
  • improved deck builder 2-touch so it flows better
  • Fixed crafting, so closing the crafting view always fires off the crafting command
  • Card dragging in the drafting screen works better now


So what's left before we hit full Steam launch? The big pieces are Steam achievements & trading cards, improvements to the Friend list system, and streamlining the tutorials. Plus, of course, more polish & bug fixes.

Patch 1.30.0 is live

Happy Valentine's Day!

We've made several foundational improvements here, mainly for playing cards and visual effects.

Feature Improvements:


  • New "played powers" animations - now they animate to a logical place above players' hands - this ensures they don't cover the health totals.
  • Many improvements to visual effects.
  • Added a "trail effects" system (which we'll populate with data over the next week)
  • Removed LOTS of logging; many areas will feel smoother now
  • Fixed flickers where a card is played & dies all at once
  • Daily rewards no longer reset if you miss a day
  • More optimizations of startup - the game should start much more quickly now

Bug Fixes:


  • Fixed many hand zoom bugs, experience should be much smoother now.
  • Retiring from drafts now is a more logical flow
  • Fixed a bug that prevented viewing which friends were online
  • Fixed a server bug that prevented inter-server reconnections
  • DEVOURER now correctly doesn't gain +1/+1 if it's not in the arena
  • Clicking cards in the deck builder quickly now works as intended, and doesn't leave the whole arena blurred

Build 1.29.1 now live!

Feature Improvements:


  • You can now use the "Escape" key to go back from any screen
  • The login screen can be navigated using only keyboard - Enter for forward, Esc for back.
  • We've moved the account signup from the start of the tutorial to the end of the tutorial
  • Improved loading assets at the start of the game. The game should now start up faster.
  • End game animations sped up
  • Pack & prize opening experience improved
  • Discarded cards show the skull icon
  • Upgraded the look and feel of the start game panel
  • Attack order is now displayed on attacking units
  • Improved card browser performance
  • Upgraded to Unity 5.5

Bug Fixes:


  • Game log scroll speed is no longer glacial
  • Last card in the deck now goes away when the deck's empty
  • Several flickering animations fixed

Build 1.28.5 now live

Happy New Year!

Time for a new build, with some new fancy features. The biggest change is that we've adjusted the resolution of cards slightly. Now, there's a slight gap between playing and resolving cards, and between multiple cards resolving. The net result is that playing a card now takes around 1s longer, but the end result is that it's much easier to understand who played what, and when.

Feature Improvements:


  • Card draws during the turn now play more quickly
  • "Pause" is now available in Practice mode (though not when you get an AI in Play mode)
  • A "report bug" button is added to the game; either on the end of game screen, or from the Settings menu. It'll upload your most recent game log, and the last portion of your player log file, so no more need to go chasing them. If you've got screenshots, you'll be able to upload them to ZenDesk once you get the confirmation email
  • Timer bars now count down left to right, which is what most people expected.
  • Lots of polish around card playing for both players

Bug Fixes:


  • Fixed the "offset row of rules text" bug. All rules text should now be correctly justified
  • Fixed "WRONG" price listings.
  • "Floating" modifier text now shows up above attack/block indicators
  • Fixed an Evade bug, where games could crash if units died from lethal damage

Card Balance Changes:


  • No changes