Game logs for every game you play. Logs can be accessed from the victory screen or the player profile. Logs are stored in JSON format in your application data (your last 50 logs are saved, but if you copy-paste the file, you could manually go back and look at old logs).
Emotes for each avatar (click your portrait to emote, or your opponent's portrait to squelch; Esc or the middle left button brings up the menu)
Much-improved display of prizes & other game end rewards
More AI decks (unlocked at ranks 28-20)
Higher threshold for fallback to AI play (up to rank 18) while player pop is low
Feature Improvements
Client defaults to the "desktop" arena display.
Powers stick around longer now, so you've got more time to read them
Rank required to unlock draft lowered to 28 (from 25)
Free draft granted when you unlock draft (if you're already above rank 28, you'll get the free draft too)
Targeting arrows stick around a little longer, and fade out smoothly
Dead cards now indicate that they're dead
Month of Packs/Credits/NanoBots now tells you what day you're on when you collect it.
Tutorial rewards are now granted after each tutorial game
You now get your first daily login reward at the end of the last tutorial
"Trash" button added to deck list decks, for easier list management
Achievements now give you 10 credits per level gained, if they don't give any other rewards.
Keywords have less chance of overlapping the card you're looking at in the arena
Servers can now refresh game data without a restart; lets us patch cards or text with 0 downtime.
Matchmaker server now automatically stands itself back up if it falls over
Bug fixes
Lots of flickering removed from UI panel animations
Tutorial cards no longer become unplayable after waiting a long time
Removed some menu hints that weren't playing well with the UI
Primal Hunter no longer loses Evade when it fights something else.
Ethereal Devourer now actually has unblockable
when a bomb explodes in your hand, it can't leave an insert hovered.
Queen Ordelia can no longer crash the game by running you out of Arena inserts
Known Issues:
If you get "Client Out of Date. Please Update", you'll need to restart your Steam client to force it to download the update.
There's still some failure states with Friends that we haven't tracked down. If you find a Friends bug, let us know, please!
Build 1.27.2 now live
This is a big one. You'll need to make sure you've got the latest build - previous builds cannot connect to the new server.
New keyword for Nature: "Fight". This does respect First Strike, but not Double Attack or Overrun.
While there's a low player population, new players will be matched vs the AI, rather than high-level players.
The "mobile arena" option is BACK! This a zoomed-in view of the arena; some players prefer it, so both are options.
The in-game menu can be brought up by hitting Escape (after the starting hand panel closes)
Arena cards don't re-layout as much while you're targeting another card.
Crafting is now far more responsive
When a card gains/loses a keyword or stats, you'll see the loss/gain animated
Bug fixes:
Keyword popups less likely to come up over other cards
Chat, challenge, and new friend notifications are shown after a game, if they came in during a game.
Deck builder missing rows bug is fixed
Card Art Asset manager crash fixed
Targeting a card with a legal activated ability no longer selects the activated ability as well
Player portraits can be targeted by clicking, as well as dragging
Judgement/Ordeila and Assembler Anton bugs fixed
Earth Elemental bug fixed
Zombie Plague et al now send their created units to the correct positions
Basic packs now give the correct cards.
Improvements:
Resolution of effects more closely matches what the server's actually doing (your resolutions and your opponent's resolutions and initiative changes should now all match)
Larger text on card list items
Cost & Aspect filters now show their filtered state on the menu bar
"Friends" moves up to the header; a Leaderboard link replaces it in the footer
"Open Pack" button can't be accidentally clicked twice in a row
Several onboarding hints removed, as they weren't helping
When you get a new card in a pack, text will tell you it's new
Reduced data transfer during games by 4x
The arena resizes more intelligently for different window sizes
The new scalable server architecture is up & running
Improvements to game startup speed
Back-end improvements to let us update the game more easily
Coming this week: Many card buffs!
We're making changes to a number of cards this week. Many of them are buffs, a few are nerfs, and a very few are redesigns. We had two goals.
Make Nature cards more playable - our data showed that Nature was by far the least-played aspect. In addition to improving the power level of several Nature cards, we've also added to Nature's disruption sub-theme with Leyline Druid and Minotaur Guide.
Make mid-range and control strategies more relevant when players don't have complete collections. To that end, we improved some common and rare defensive cards, and nerfed a couple of more aggressive commons/rares.
We're also rolling out several bug fixes alongside this build (Earth Elemental will grant more strength if you buff it, for example), and a much more scalable server architecture, that'll allow us to eventually grow beyond thousands of concurrent users.
Here's all the updated & changed cards:
Arcane changes:
Tech changes:
Divine changes:
Chaos changes:
Nature changes:
Patch Notes: 1.26.5
Bug Fixes:
CRITICAL FIX - the hint for deck building no longer prevents progress in the game.
Deck list left-hand side no longer slinks off screen at the wrong time
Crafting/scrapping can't be dismissed while animations are playing (dismissing it would cause it to end up in an unusable state)
Feature Improvements:
Deck stats now show unit & power counts
Clients will now connect over IPv6 networks if you're (un)lucky enough to be stuck on an IPv6 only network.
Patch Notes 1.26.3
Bug Fixes:
"Cancel" button behaves far better now - cancelling matchmaking will fail (and you'll end up playing your game) if the server's already found you a match, and cancelling won't let you get stuck with a starting hand screen without cards.
Deck builder no longer jumps to the top after adding cards of your second aspect
Preventing the screen from remaining blurred if certain views are opened multiple times
Fixed several friends list bugs where Steam friends wouldn't interact sensibly
Fixed several bugs related to cards being "stuck" in players' hands after being discarded
Fixed a bug with Soul Swap
Fixed a bug where your deck name might be displayed as "Draft Deck" after returning from a game
Feature Improvements:
Improved display of energy bars when gaining/losing energy
Added a "keepalive" to the server connection, to prevent frequent disconnects for some users.
Sped up animations for cards being created and entering players hands
Performance improvements in the main UI
Avatars and card backs can now be bought using Gems as well as Credits
Build 1.26.1
Bug Fixes:
Targeted powers won't lock up the game when moving to combat
When the user exits the deckbuilder with keywords visible they now hide
Activated abilities can no longer be activated while stunned
Fonts now include all common EU accented characters
Improved sprite atlas performance; seems to have reduced the chance of the "white cards" bug reoccurring
Feature Improvements:
"Daily Rewards" feature added -
Most rewards (including daily rewards and Mega Packs/Credits/NanoBots) are now on a cycle beginning every day at 00:00 UTC. This will make it much easier to ensure you collect those rewards. Daily wins still reset on a 24-hour cycle per player. Kickstarter rewards are set to weekly, with a week starting on Monday 00:00 UTC.
Rewards per win are now reduced after your first 30 wins in a 24-hour period.
Deck count is visible on mouseover of decks
Pack opener is less naggy now
Patch Notes 1.25.7
Bug Fixes:
Bombs and Curses work properly
Hand hovering bugs have been reduced
Feature Improvements:
Text search is much improved (see below)
Performance of keyword popups is improved
New Text Search:
We've added some text search keywords you can use to search for cards. You can search on:
Numeric values for cost, strength, health, card ownership. "[field]:3" finds all threes. "[field]:3-" finds three or less. "[field]:3+" finds all three or greater. "[field]:3-6" finds three, four, five, and six.
Energy cost, using "energy:3", "mana:3", "cost:3"
Strength, using "strength:3", or "attack:3"
Health, using "health:3"
Owned cards, using "owned:4+" (or "extra:" to find all cards you have 4+ of - you need the colon after "extra" for this one to work)
Artist credits, using "artist:Jack"
Abbreviations of the above work. So "c:4" finds all cards that cost 4. The colon ":" in all of these is important...
Card types (power), and subtypes (goblin)
Rarities (common, rare, epic, legendary)
Aspects (arcane, tech, divine, nature, chaos)
Multiple words, so "damage target" will find all cards with "damage" and "target" anywhere in their name.
Note that search is case insensitive, and filters such as Aspect and Energy cost could result in no cards being returned.
Patch Notes 1.25.6
Bug Fixes:
Hand hovers more reliably
"Giant Card" bug with Deja Vu is fixed
Players gain time correctly on opponent play
Bound Abomination card text fixed
Disconnecting from a game now correctly credits you with a loss.
The game no longer hangs if you try to log in on a machine with a different steam account (it'll unlink your primary Steam account and link the new one; this process can be reversed by logging in with your main Steam account)
Feature Improvements:
The end of game screen is now animated
Particle system improvements
Minor deck builder improvements
Card Balance Changes:
Shieldcaster Mech no longer grants itself Armor
Singularity now costs 6, and Ultrabots now cost 3
Resupply no longer reduces costs.
Build 1.25.5 posted
Bug fixes:
If a player plays a card after both players are "done", their opponent will have a chance to respond
Player cards will either resolve completely, or fail to play - if your opponent has played a card that stops yours from playing, your card will be returned to hand (previously, it could have been played for no effect)
Starting hand bug is now completely fixed
"Massive card" bug is fixed for your cards. There's still a (different) case where an opponent's card can cause it.
Incorrect card back bugs squashed
Minor text/ability fixes
Features:
"New card" display improved in the deck builder
When entering the deck builder, if you have new cards, they will be sorted to the top. You can revert to the default sort order by selecting "My Cards" rather than "New".
At low ranks, you now gain a small amount of ranking points when losing a game.
Onboarding cards can be gained more easily
Build 1.25.3 posted
Several bugfixes here, including:
Starting Hand Panel failing to show you your cards
Draft pack opener failing to show you your cards on the first pack of a new draft
Draft now shows your draft deck, not your constructed deck, after a draft game
Card backs will correctly show the default card back if you or your opponent have selected that card back.
Draft losses now match up with shields, instead of being offset
Draft wins & losses are visible on the draft screen
Combat banner now extends the full width of the arena, rather than stopping 2 pixels short
The hint popup for crafting can be closed, which will help if it pops up in the wrong place by accident.
Also, a couple of minor features/improvements:
Windowed mode will now remember the window size you selected last time you played.
Cards you've gained in your current play session now show up with a "New" tag in the deck editor.
Profile rating slider now animates when you gain rating points
Achievement views show what you need to hit their next level