today's update is mainly about repairing annoying bug with the interaction.
Issue fixes
Repair of interaction with the surrounding objects, when any specified events cause inability to interact with the surrounding objects
Esc key - eliminate bug with interaction
Unstuck action - eliminate bug with interaction
Dead bodies of creatures no longer collide with players
When planning the construction, you can click a new element in bottom section - the previous object is distracted and not placed at an inappropriate place.
Correction generating anomaly and point of interest places
Correction of visual significance Progressbar - it is no longer more than 100%
Repairing key combination for salvage buildign parts - actions already operates in holding the shift key and pressing E
Gameplay changes
Adjusted calculation for the attack (players and monsters)
Eliminate limits for receiving damage from monsters - is no longer limited to a 90 hitpoint
Increased the drop rate for "Graphite" from 1% to 5%
0.10.004 - Ending Halloween event
Hello everyone,
although this is not an update, but the end of the Halloween event.
But do not worry for the year will be Halloween again, and based on the success of this event we are planning other new events.
Currently, we have to concentrate on repairing new and old bugs - especially with an interaction problem.
New update will come soon - the barrel focused on repairs.
We thank you very much for your support and patronage!
0.10.003 - Material bonuses!
Hello everyone,
we would also point out to November's "Game Developers Sessions 2016" event in Prague - during which (03.- 07. November) our activity will be more or less limited (thank you for understanding).
But now we've got another new update!
Item Tooltip & Material bonuses
Crafting stations
More types of mining raw ores
Items Tooltip and Material bonuses
Item mouse over tooltip - now shows more information.
Tooltip shows how much the item is added to food, water, etc. stamina.
Bonus system was applied according to the material.
Tooltip shows (where items any have), which includes bonuses this item.
Bonuses depending on the material ("ATK+", "DEF+", "Craft QL+", "Harvest QL+", "Harvest Drop chance+", "Price value+ ", "HP regen" (When player gets or doit hit in combat", "Lowering decay"))
It is possible to build specific and unique items (targeted for attack, defense, renewal of life or a better tool for obtaining raw materials or production).
Crafting Stations
It is possible to produce a production station (Forge, alchemical, kitchen) via base craft - "workbench" section
Into these stations were moved some recipes + some new ones (new smelting).
The original fireplace now allows only cook Roast (other recipes is only in the kitchen)
Furnace changes
The original building component for the "Furnace" is no longer part of the building!
This building was replaced with a new item crafting station "Forge".
All built "Furnace" are changed to "Forge" - suggest to take and adjust the position.
New content
The new raw metal material - Copper
The new raw metal material - Tin
The new raw metal material - Silver
The new raw metal material - Gold
The new item - Raw Copper Ore
The new item - Raw Tin Ore
The new item - Raw Silver Ore
The new item - Raw Gold Ore
The new recipe - Smelt raw Copper Ore
Basic Ingot can be done even from new materials (Copper, Tin, Silver, Gold)
The new raw mineral - Graphite (can be obtained at very low% over rocks forage)
The new special smelting Ingot - Pure Copper
The new special smelting Ingot - Bronze
The new special smelting Ingot - Sterling Silver
The new special smelting Ingot - Rose Gold
The new special smelting Ingot - Plated Tin
The new special smelting Ingot - Electrum
The new special smelting Ingot - Crown Gold
The new special smelting Ingot - Green Gold
The new special smelting Ingot - Steel
The new crafting station - Forge
The new crafting station - Alchemical Station
The new crafting station - Kitchen
Gameplay changes
You can not use the skill bars hotkeys when is currently placing an object.
It is no longer possible placing items when player stand in a Point of Interest locations.
If during crafting process to failure, it is possible to lose (25% chance) of some ingredients!
Action "Destroy" now also calculate with ATK attribute of the tools/weapons.
Increased firing burning time of fireplaces.
Any Raw Ore can be sold
Raw Iron Ore is no longer possible to get the Dungeon Anomaly using skill forage.
Adjusted number of raw materials extracted during mining.
"Healing Cover" and "Bandage" are now in "SURVIVAL" crafting section.
Ingot can no longer be found in chests or salvage of scrap metals!
Issue fixes
Minor repairs interaction
Fixed a bug with the recipe for "lesser healing potion"
Fixed a description for "lesser healing potion"
Fixed issue with VSync when settings to on causes FPS lock.
In the tutorial, you can pick a cherry for complete quest (not just Apple)
In the tutorial can be found cherry or apple via using skill forage or get from tree.
In the tutorial you can eat a cherry for complete quest (not just Apple)
0.10.002 - Quests - POI - Halloween!
Hello everyone,
so we've got another new update!
We will not write an essay - the pictures tell everything ...
Improved help system & tutorial quests!
Points of interest places & the first quests!
Special trading terminals around the world!
Halloween event still run!
And as usual, changelog:
Tutorial quest and improved help system
The new startup basic tutorial quests
Tutorial will turn on automatically for every new character
Tutorial can be re-activated via the help system (key F2)
Tutorial can be interrupted via the help system (key F2)
The tutorial can be completed only around the starting point!
Quests & Points of interest
In the whole world is randomly generated special place - a point of interest
At these places you can sometimes fulfill a quest and get the reward.
At these locations you can also find interesting things or helping objects for travel throughout the world.
New content
It is possible to pray
Prayer raises the appropriate skill
Praying is possible on the 1st Annual statue
Pray it can also be an specific locations around the world.
Praying add small % to hit points, hungry or thirsty. Depending on your Praying skill and luck.
New item "Minor Healing Potion"
New item "Lesser Healing Potion"
New item "Healing Potion"
The new "Eye" - the loot from some creatures
The new "Tooth" - the loot from some creatures
The new "Claw" - the loot from some creatures
A new blueprint for "Minor Healing Potion"- It is necessary to learn it - found in a crate or buy.
A new blueprint for "Lesser Healing Potion"- It is necessary to learn it - found in a crate or buy.
A new blueprint for "Healing Potion"- It is necessary to learn it - found in a crate or buy.
Gameplay changes
Off Option pull your weapon using LMB - there were unnecessary problems - weapons is posible continue to be pull out using the TAB key
Raising interaction Collider world for some resource objects
Opening the containers have sound
Reduced drop the units of items in reward chests
Reward chests after opening are not destroyed.
Reward chests disappear after they are fully empty.
Trade terminal can only be located on your land/deed.
Halloween tonic after drinking now return an empty bottle.
Reward chests from the creators do not spawned around the world.
Reward chests from the creators is the newly spawned as part of the point of interest - chests spawn is random.
Added new Help hints on the right side for some situations in the game.
The ability to perform A2-A extract as a collective action.
Possibility to fill a bottle of water in your inventory if a player stands near the well.
Map can not be opened if the active constructional mode
Constructional mode can not be opened if the active map
Reduced drop an item while fishing.
Increased spacing anomalies - current anomalies are temporary - will be major changes coming soon!
Looting from the monsters now have sound.
The new sounds for some events.
Issue fixes
Fix some calculations to recover stamina
Fixed problem when leaving the building mode, which occurred in some situations, to hold the component.
Fixing broken drop/place action - if the object stray zero position in the world - is returned to your inventory
Fixed an indicator of life (Hit Points) in a character windows
Blueprint does not already have two recurring description
Fixed monster volume for idle state sounds
Removing annoying sound at idle state crabs
Trade terminal is no longer possible to pick up in the tower.
Correction animation of monsters
Unstuck already responds to key - U
Dragging craft window is now also possible over its entire upper width (not just the upper left corner)
Context help for weight in inventory not overflows the background.
Repair transition animations jumping to swimming. When character jump into the water.
Fixed problem with the detection of safe zones - if your claim land token is not completed.
Fix some issues during a fight - attack vs defense
Correction generating large old oaks
Hotfixes
It is possible to cook at the "Point of Interest" fire. (fire is detected in craft window as craftstation)
Correction of calculation of the maximum life - after loading the data is no default set on the value of 100 (even if you have more life).
Correction of some generation problem "Point of Interest" places.