In approximately one week we'll be updating the game with a brand new addition called NIGHTMARE MODE!
NIGHTMARE MODE After completing any mode, goblins come back at night haunting you for a much harder, modified level. In nightmare mode each level has a completely different style and feel to it, as well as lower player health, reduced statue duration and NO BUILDPHASES!
ACHIEVEMENTS We'll also be releasing the first batch of achievements!
MANY BUG FIXES And many small bug fixes, reworks, visual updates and performance improvements.
The final details will be announced alongside the update next week!
So be sure to keep an eye out!
Patch - 0.1.0.9 - Turn speed settings and performance
Bug Fixes, tweaks, and balancing:
'Turn Increment' setting renamed to 'Turn Speed'
Turn speed slider increments set to steps of 5 instead of 15
Turn speed with smooth turn is now in degrees per 1/4 seconds to increase the speed of turning.
Turn speed setting now correctly saves and loads from save files.
Known Issues:
There are still a number of bugs regarding the AI of the goblins, sometimes ignoring the player, glitching, or standing completely still.
There are some unresolved issues with a bunch of structures that we will address in the near future.
When activating the ability of a hammer, it becomes unholsterable for the time said ability is active.
In both tutorials, the statue can't be destroyed by goblins but damage does account towards your score.
In the structure detail window, some parameter names are too long and are cut off.
In the 'Introduction' tutorial audio is sometimes cut off.
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Patch - 0.1.0.8 - Rounded-corners in UI and save file stability
Features:
Modes now have a colored border displaying what type of mode it is. Grey = Tutorial Green = Casual Blue = Standard
Save files that are corrupted will now be put into a quarantine folder instead of bricking the game.
Bug Fixes, tweaks, and balancing:
Save files now support future added content such as new modes.
All modes now have their own thumbnail based on level and difficulty.
Some buttons and thumbnails have been updated to have rounded corners for better consistency.
Goblins in standard modes now have a slight chance of spawning with a bow on their back.
Bows are now degradable based on the number of arrows shot from them.
Some out-of-bounds spots have been patched up in 'The Keep'.
The king has been moved down ever so slightly in 'Learn the basics' tutorial.
Buttons now only increase in size on highlight when activated.
In the 'Learn the basics' tutorial while learning about your active ability, the ability now always activates when the button is pressed.
Known Issues:
When you exit the game either through the pause menu or by pressing ALT+F4 while leveling up, just before choosing a newly unlocked structure variant, you miss out on the unlock.
There are still a number of bugs regarding the AI of the goblins, sometimes ignoring the player, glitching, or standing completely still.
There are some unresolved issues with a bunch of structures that we will address in the near future.
When activating the ability of a hammer, it becomes unholsterable for the time said ability is active.
In both tutorials, the statue can't be destroyed by goblins but damage does account towards your score.
In the structure detail window, some parameter names are too long and are cut off.
In the 'Introduction' tutorial audio is sometimes cut off.
Patch - 0.1.0.7 - Tutorial & UI improvements
Features:
Buttons now slightly increase in size when highlighted.
When hovering over the stats of a structure, it now shows its value (From Ultra Low to Ultra High).
You can now step back and forward on tutorial screens.
The 'introduction' tutorial has been slightly revamped with many small improvements. (Such as additional explanations, better dialogue, more audio cues)
Bug Fixes, tweaks and balancing:
Learning about the hammer in the 'introduction' tutorial is now less stressful and more stretched out to give a better overall experience.
The 'introduction' tutorial now starts by asking you to stand in the correct spot within the game to get the best experience.
The 'Learn the basics' tutorial now explains active abilities.
Speed of dialogue has been slightly decreased with some long sentences.
You can't walk straight through the doors in 'the king's castle' anymore.
The useless menu before creating a save file has been removed.
Floppy Physics now changes according to your graphics presets as well.
The trashcan button, for deleting save files, can now only be pressed when save files are present.
Shield and other weapons now keep their current durability when holstered.
'Distance details' has been removed from settings as this currently does nothing.
The collider of the player has been slightly increased to remove the possibility of many bugs.
There was a bug where you could teleport through the roof of the cabin in the tutorial levels, this has now been resolved.
Pausing during the rewards / levelling up screen after playing a mode, has now been disabled.
Slightly decreased the size of descriptions in level select, to better accommodate the long descriptions.
Slightly improved game performance.
Known Issues:
When you exit the game either through the pause menu or by pressing ALT+F4 while leveling up, just before choosing a newly unlocked structure variant, you miss out on the unlock.
There are still a number of bugs regarding the AI of the goblins, sometimes ignoring the player, glitching, or standing completely still.
There are some unresolved issues with a bunch of structures that we will address in the near future.
When activating the ability of a hammer, it becomes unholsterable for the time said ability is active.
In both tutorials, the statue can't be destroyed by goblins but damage does account towards your score.
In the structure detail window, some parameter names are too long and are cut off.
In the 'Introduction' tutorial audio is sometimes cut off.
In the 'Learn the basics' tutorial while learning about your active ability, the ability can sometimes not activate. (We'll patch this soon)
Patch - 0.1.0.6 - Some smaller issues addressed
Bug Fixes, tweaks and balancing:
GOBLIN BEHAVIOUR
Goblins now walk a bit slower when walking away from you in combat.
Goblins now avoid walking into the player body instead of the circle to reduce issues when players stand off-centered from their playspace.
HAMMERS
The Bloodthirster rope length was set incorrectly. This is now a maximum of 5 meters.
The Whack-A-Gob now returns back to its normal size after activating the active ability twice.
UI AND TEXT
The grades of every mode have been updated based on user data. (The more players play, the more accurate the grades get)
When unlocking a hammer, both the active and passive ability descriptions are now displayed correctly.
'Mineral Mines' standard modes showed incorrect descriptions. This has now been patched.
Bottles in 'The Keep' now have an image in the HUD when holstered.
When creating a save file from slot 3, the text said slot 2. This has now been fixed.
Added a texture of two feet in the circle below the player, to indicate where you should stand.
Known Issues:
When you exit the game either through the pause menu or by pressing ALT+F4 while leveling up, just before choosing a newly unlocked structure variant, you miss out on the unlock.
There are still a number of bugs regarding the AI of the goblins, sometimes ignoring the player, glitching, or standing completely still.
There are some unresolved issues with a bunch of structures that we will address in the near future.
When activating the ability of a hammer, it becomes unholsterable for the time said ability is active.
In the 'Introduction' tutorial, the statue can't be destroyed by goblins but damage does account towards your score.
Patch - 0.1.0.5 - Tutorial Improvements and overall stability
Bug Fixes, tweaks and balancing:
HAMMERS
After selecting a hammer in your loadout, the selected hammer wouldn't persist after playing a mode. This has now been resolved.
The hammer could become irretrievable when accidentally distance grabbing a weapon with the main-hand while the hammer is unholstered. This has been resolved.
Damage dealt by the Soul Taker didn't attribute to score, this has now been patched.
The Bloodthirster could brick holsters, when holstering while its ability was activated. This was resolved by prohibiting holstering while active.
Damage dealt by the Lethal Dose ability attributed to the combat bar which leads to unbalanced gameplay. This has now been changed.
STRUCTURES
Barricades now show the "damage survived" stats correctly in their structure detail window.
Several issues with the Trench Digger have now been resolved.
When hitting a goblin, the sharpshooter sometimes registered multiple hits. This has now been fixed to a single hit.
TUTORIAL
The King had a visual glitch while looking into the sun, this has been fixed.
Tooltips now have a white border around them increasing their visibility.
Tooltips now show the color of the structure wheel when asking you to select a structure.
Tooltips have a new hover behaviour improving their usability.
Tooltips now highlight the button concerning their action.
While a tooltip is showing a controller, this controller now draws in front of everything.
The objective list now shows which objective is active and must be performed before the others.
The introduction tutorial now has a tooltip pointing you towards the pause screen.
OTHER
The 0 coins / 0 time bug bricking gameplay, has now been resolved.
Juggernaut animations have been slightly tweaked to accommodate better combat.
Bottles in The Keep would sometimes immediately break on distance grab, this has been fixed.
Text would sometimes cut-off while getting unlocks in the endscreen. This has been fixed.
Known Issues:
When you exit the game either through the pause menu or by pressing ALT+F4 while levelling up, just before choosing a newly unlocked structure variant, you miss out on the unlock.
There are still a number of bugs regarding the AI of the goblins, sometimes ignoring the player, glitching, or standing completely still.
There are some unresolved issues with a bunch of structures which we will address in the near future.
When activating the ability of a hammer, it becomes unholsterable for the time said ability is active.
When unlocking a hammer, both the active and passive ability descriptions are incorrectly displayed.
Patch - 0.1.0.4 - Some Urgent Issues Resolved
Bug Fixes, tweaks and balancing:
The game doesn't brick anymore when enabling the spectator camera in main menu.
When gaining XP but not levelling up, the new XP didn't update correctly.
Crashes revolving around videos in tutorial and level select have been resolved.
Distance grabbing objects with your main hand wasn't correctly updated in the last patch, this has now been done.
Cannons incorrectly damaged Juggernaut's armour, this also caused an exploit giving much more score than other structures leading to unfair highscores.
The Cheap Shots rotation video showed the Trench Digger at the end, this has now been removed.
Colliders of chairs in level select have now been adjusted to their correct size.
Second Chance had incorrect description text, this has been changed.
Known Issues:
When you exit the game either through the pause menu or by pressing ALT+F4 while levelling up, just before choosing a newly unlocked structure variant, you miss out on the unlock.
There are still a number of bugs regarding the AI of the goblins, sometimes ignoring the player, glitching, or standing completely still.
In some specific instances the hammer may become irretrievable from the ground or unholsterable. (Let us know when you've got this issue as it helps us track it down)
After losing a mode, in some cases, the next mode will be unplayable showing 0 coins and 0 time left in the buildphase. (Let us know when you've got this issue as it helps us track it down)
There are some unresolved issues with a bunch of structures which we will address in the near future.
Patch - 0.1.0.3 - Losing, winning and leveling up
Features:
We've added a brand new 'Game Lost' screen giving you a portion of the XP you would've gotten with a penalty based on how far you've come.
We also reworked the 'Game Lost' animation to look slightly more polished and distinguish between losing because of statue loss or health.
Bug Fixes, tweaks and balancing:
When upgrading the Final Detonation from Tier 2 to 3, the structure detail window now shows the correct parameters.
When a goblin died before the Final Detonation would detonate, the structure wouldn't detonate any arrows for the remainder of that mode. This has now been resolved.
The Vengeful Eye didn't open properly when placed. This has been resolved.
The Plague Hammer had some errors, which have now been removed.
The overall stability of the end screen UI after winning or losing a mode, has been improved significantly.
Structure and hammer cards were slightly squished in the end screen UI.
While unlocking a new structure variant, there is now a back button in the details window, to go back and look at the other structure variants.
Within that same details window, the parameter sliders didn't update according to the structure selected, this has now been resolved as well.
We've added a button to continue from the score to level-up screen, to give you a longer look at how you've played.
Structures remained active and attacking even when the game was lost, this has now been resolved.
You couldn't distance grab objects and weapons in the first tutorial with your right hand after the initial learning moment, now you can.
The active ability bar doesn't do anything in the first tutorial and has therefore been hidden in that mode for the moment.
There were a couple of spots in the Keep where you could accidentally teleport out of bounds. These have been patched up.
Bottles in the Keep are now distance grabbable.
Known Issues:
You can still get stuck in the blacksmith's cabin when starting a standard mode in the Keep.
When you exit the game either through the pause menu or by pressing ALT+F4 while leveling up, just before choosing a newly unlocked structure variant, you miss out on the unlock.
There are still a number of bugs regarding the AI of the goblins, sometimes ignoring the player, glitching, or standing completely still.
Phase 1 - Feedback
Hi Everyone!
The launch week is now official concluded, and we'd like to thank everyone who has already bought the game!
Starting now the game will enter Phase 1 of Early Access meaning we'll continue to push out bug fixes and small tweaks while working on bigger improvement based on YOUR feedback!
That means we're highly reliant on getting every bit of feedback we can, so I urge you to please leave a review and let us know if you've got any issues / bugs or suggestions here on the forum or on our discord server. We're very active there and appreciate all the feedback we can get, as that's the best part of Early Access!
Currently we've already got a few things planned such as:
Improving the tutorial to include all missing controls (such as active abilities of hammer / opening settings menu)
Giving a bit of XP even when you lose, based on how far you've come
Fixing common bugs, such as getting stuck in the winscreen, spawning inside the blacksmith's cabin while in a standard mode, ect.
And much more...
We expect to get patches with fixes and tweaks out bi-weekly, with intermittent small updates
Don't forget this phase is entirely based on your feedback so let us know what you think by posting a review!
But for now, thanks for reading and let's smack some goblins!