Goblin weapons don't continue triggering haptics on the controllers anymore after being dropped
Tweaked the grades based on your scores
Added a level progression bar to the level select to better highlight when which hammer, level and structure variant is unlocked
Changed the active ability button of the knuckles controllers from press on the thumbstick to the A button for better consistency
Fixed a bug where you could get stuck or not get any unlocks from a level up during the win screen
Added some loading screen tips
Increased XP by 10% gained from each mode
Early Access Launch - Gameplay Livestream
Hi everyone! It's launch week!
Tomorrow we'll be live playing the game, over at our store page.
Go check it out to see some gameplay!
Day One Patch - 0.1.0.1 - Some very small fixes
- Fixed situation in which players could get stuck during the structure tutorial segment.
- Fixed issue where Hammers would be displayed out of order in the load-out menu.
- Fixed arms of repeater tutorial ghost being blue, despite the rest of the ghost being white.
- You now start with a shield in every mode, in each level.
Now There Be Goblins Early Access Release
The time has finally come, Now There Be Goblins has entered Early Access!
After 3 years of development we're finally ready to show you our game and to go into another chapter of development. We strived to create an Early Access version that is playable from a-z whilst also having lots of room for improvement, balance and new content.
Right now we're in a development cycle where we need you to further improve the stability, balance and overal gameplay by just playing Now There Be Goblins. We will be keeping a close eye on all the scores which we will then use to further improve waves and difficulties as well as improving upcoming levels, enemies and difficulties.
We hope that all of you will enjoy the content currently available and we also hope you will stick around to discuss and give your honest opinions to improve the game and its future content.
Speaking of future content, we've made a roadmap of everything we want to add in the early access period as well as some thing we want to add after.
Lastly, we want to thank everyone for all the support we've received up until this point, it's means a lot to us and without you we probably wouldn't be here in the first place.
- Shocktopus Games Team
Small Patch - 0.14.1 - Steam Next Fest Demo
Fixed potential game breaking bug regarding tutorial tooltips in combination with less common VR devices.
Tutorial improved for Vive controller users.
Fixed game breaking bug with Vive controllers in the 'Basics' tutorial.
Graphical bug fixed, where the win screen always shows 100% statue even when the statue was lower on health.
Increased the time before the 'Basics' tutorial continues after the last step in the first buildphase.
Now There Be Goblins will release in Early Access 28th of March!
Hello everyone!
First of all, we would like to thank everyone for your help and support during the development so far. After 2.5 years of development we're finally ready to release Now There Be Goblins to a bigger audience! We're really excited to see what you all think of the game. We will do our best to get the full version released in the near future.
Thanks for reading and we'll be looking forward to seeing you all play!
- The Shocktopus Games Team
Steam Next Fest - Livestream
Grab a pen, write it down!
As we'll be going live to show you all about Now There Be Goblins on the 23rd of February 2022 at 9:00PM CET / 12:00PM PST!
Ask us questions!
Spot brand new content!
Watch the developers play!
The livestream will be featured on the special Steam Next Fest event, as well as on the store page.
We'll see you then!
Small Patch - 0.0.6 - Closed-Alpha
Fixed a handful of game breaking bugs regarding goblin horde behaviour and individual management.
Solved pathing issues which where prone to appear in the Mineral mines.
Hard difficulty of The Mineral Mines had the wrong build phase timer.
Changed the Hard difficulty of The Mineral Mines build phase texts.
Fixed issue where destroying weapons in combat would cause most other weapons to not get removed correctly at the end of the round.
Small Patch - 0.0.5 - Closed-Alpha
Fixed bug where the hard difficulty of The Mineral Mines wouldn't be playable.
Fixed a specific camera issue in The Mineral Mines.
Fixed issue where upgrade selection icons where scewed in level select.
Small Patch - 0.0.4 - Closed-Alpha
Corrected damage parameters for intractable TNT in the mine.
Fixed issue where the player could brick the game by jumping down to the bottom of the mine.
Fixed issue where the easy difficulty in the mine would stop spawning goblins prematurely near the end of the final wave.
Fixed issue where upgrade and repair text would persist even after putting away tools.
Added default unlock values to the first time the game is launched, thus fixing a game breaking bug where the player wouldn't always have access to default structures and levels.