We continue to update and support our game according to the feedback we receive from our community and we are grateful to everyone who supports us in this process and sends feedback.
You can check the changes we made for this fix below
Ps. This patch also includes upcoming minor and major patch updates
Fixes
Fixed context menu visible for non-interactable actors
Fixed holding item not clearing when removed
Fixed hammer overlay stuck on screen after respawn
Fixed storage inventory build parts not saving decay time*
Fixed decay time UI not working in special slots
Fixed build part owners not updating clients
Fixed quick slot not clearing when selling item
Fixed first-time splitting stack in full crafting inventory loses items
Fixed place sound not playing for clients*
Fixed destruction collision on shutters and projectile*
Added
Making improvements on Equipment inventory code which is focused on performance
Making improvements on Destructible meshes (Resources Mostly) which is focused on performance
Increasing to Durability of the Wooden Axe
Changes to thrown projectile collision*
With these patches, we are coming to the end of the base system fixes Which we call 0.4.0. After this, we are focussing on more Minor and Major patches.
Thanks! All feedback from the community.
Ps. We are going to disable to Demo version (0.3.3) cause people get misconceptions about our current version of the game which is also hard to detect which one is coming from our current patch or not. The demo will be activated again at the 0.5.0 version of the game.
EA Release 0.4.0 QuickFix Multiplayer
Hello Everyone
This patch includes a Bug Fix for Multiplayer which is a broken connection between the host and invited players
Fixed
1- Clients cannot see Host Player (Fixed)
2- At the mine entrance has a graphical glitch (Fixed)
EA Release 0.4.0 Quick Fix for Hud
Hello Everyone
This Patch Includes a Quick Fix for the Recent Hud issue
Early Access 0.4.0 Hot Fix
Hello Everyone
We continue to update and support our game according to the feedback we receive from our community and we are grateful to everyone who supports us in this process and sends feedback.
You can check the changes we made for this fix below
Fixes
Stuck at the top of the lighthouse and Military Depot. (Fixed)
Military Depot and Power Plant Entrance collisions making movement so difficult (Fixed)
Some Graphical Gaps between Crashed Plane to Military Barracks (Fixed)
Short/Long Sticks can't use as a Fuel (Fixed)
Some Plant Items Disappear after Save and Load (Fixed)
Some Players Start With Zero Health (Just Visually) after death or any damage-based death (Fixed)
Some Zombies do not make any reaction after seeing players (Fixed)
Eliminate Possible T-Pose Anim Issue From Zombie (Fixed)
On the Military Barracks, Some LootBoxes Disappear after saving and load (Fixed)
Fertilizer and Water Objects cannot be used with Planters while they are in Backpack (Fixed)
Entrance of the Junkyard Town - Junky Cars has a Collision issue and stuck players inside of them (Fixed)
Alcohol Bottle not lootable from loot boxes (Fixed)
Added
We are adding an option for the Tutorial Keys section in-game settings menu / Now you can on/off your tutorial Keys
One Iron Bar can give 5 pieces of Nail
Giving more chance to spawn weapon parts on specific areas
We are still waiting for valuable feedback from you.
P.S: If you can't get to update please make sure to restart your steam and try again
Early Access Road Map
Hello everyone. Our roadmap after the curious early access is explained in detail below.
Apart from that, first of all, how much we thank our players who give us feedback and share the shortcomings of the game with us, you are the real heroes of this game and we will never forget the value of this.
Let's start in order then
Early Access Start
As you all know, this is the point where we brought the game with zero investment with a team of our number after about 1 year of development adventure.
What's here?
The basic survival mechanics that we want to have in our game are familiar from many games and this part, which we will continue to develop, is a component of our game, not an actual part of our game. we want to develop our game more on the adventure side, more riddles, more mysteries to be solved. and while doing all of this, you also have to survive at the same time, I will touch on the details a little more in the other paragraphs.
He Was A Good Stalker
This is where we will drop our first major patch, although the order of the innovations it contains is mixed.
We will start the basic mission system of our game here, so we will lay the foundations here. What does that mean? We have already anticipated what our players demand from us, and that is this. What is the purpose of playing this game? We were aware that there were questions like what we came here to do, but we didn't want to touch on these places without making our basic systems work correctly because this place will actually affect the story and other systems in the game, so we decided to build this part after our basic mechanics and collect other structures on it.
''He was a good stalker'' update will also include
Swimming System and Ocean Biome
Underground Catacombs: a few of these we reach from the bottom of the ground by swimming
Trader System: We will have merchants that appear in certain areas of the game and can change locations every day, from which you will learn new recipes and new information
New Full Map System: This is more expandable and useful than the right now system. you can create your own mark for loots and customize their name
Also mini useful tutorial hints for crafting and gathering resources
Survival Instinct
In this part, we want to increase the survival instincts of our players a little more. What does that mean, not enough?
No, there isn't.
One of the systems we are planning to add here is the relationship between heat and cold. There will even be a system that separates the points where daylight hits from the shadow, so you can get warmer in daylight, while you will get colder if you are in a cave or a place that does not receive daylight.
Then, another innovation we want to bring to this major patch is the electricity system. You will be able to use your own electricity system in the game and open more advanced structures and discover new items.
New blueprints will be available to learn from merchants and many of these will be for building elements.
If we can, we plan to bring a new character system and changeable outfits right here, but if not, we aim to spread it out over time.
In this second part, we also want to design a completely new lobby system for our multiplayer players, a hub of your own and we want to make a fun environment where you can choose where to go from there.
You Are Not Alone
Are you the only one looking for artifacts in the Nowhere world?
In our 3rd major update, we plan to bring new factions and enemy types to the game, some of them will be natural against you, some of them will be aggressive and some of them will be aggressive on both sides. some of them are looking for artifacts in the world just like you, some of them are just protecting their towns and don't welcome outsiders.
With this 3rd major update, the game's map will be greatly expanded, players will now have tier I tier II transitions, and we will also be building islands that can be accessed from the ocean parts of the game, a few of which will contain treasures and their own stories.
at the same time, the content of the game will continue to evolve, we will have much more information about the root experiment and a lot of POIs will also be included in the game
Nuclear Power
As soon as the 3rd major update is over, we will be able to open access to much larger craft options with the tier 2 part we added to the game, but this will not be for free, of course, for this you will have to enter high-risk areas and fight with abnormal types, let's not give spoilers for this place for now =)
Radiation STORMS!
We are very excited about this part, please don't interpret it as if it will be like the horde system in other games, what we are thinking about in this content is much more exciting and we think like an event with more lively motives to keep you in the game
There will be radiation storms that will start all over the map at certain times of the game. When these storms start, if your structure is not solid, you will have to consolidate before it starts, if not, you will have to suffer the consequences, because of this event that will take place on the map, you will sometimes start to see hallucinations, and with this update, we will also activate the mental health system that we are thinking of adding to the game.
Not only that but there will be new enemy elements that will threaten you during the storm. some of the underground shelters found in the game will also be added to the game with this and this places safe to hide from radiation storms too
As we approach this part, we are very, very excited to share more details with our players
Going Deep on Root Experiment
Now we are nearing the end of the Root Experiment, this will be the update where the map expands for the last time. This is the last Big update where we will now master all the basics and details of the story. it will happen right here
End Of The Early Access
Since we think that almost everything we want in our game works perfectly, then we plan to exit early access and switch to the full version game status, I must warn you in this section, the current price of our game will definitely increase. We would like to thank everyone who has completed this early access adventure with us so far
Artic Map Expansion And Polishes
How about going to the new places with all these updates and content that we have counted and digging to the root of a new story again?
Aside from the roadmap, We're going to do it with small patches between versions of the game, which includes many crafting options and item list updates. Like weapons and other stuff. We will also be constantly rolling out localization options for languages for which there is no firm date right now.
That's all for now. anyone who wants to discuss us via our road map and wants to send their ideas and feedback to us is welcome to our discord server.
Thank you very much for taking the time and reading all this stuff
EFNSOFT - Emre
Early Access 0.4.0 Hot Fix
Hello Everyone
We continue to update and support our game according to the feedback we receive from our community and we are grateful to everyone who supports us in this process and sends feedback.
You can check the changes we made for this fix below
Fixes
Some of the tree collisions allow making characters stuck while jumping on them (Fixed)
Military Barrack entrance door collisions allow making movement so difficult (Fixed)
Military Barrack Entrance door does not allow to enemies let inside (Fixed)
Enemy AI Death Collisions Stuck to Other AI and Player character (Fixed)
Radiation zones not working with dosimeter (Fixed)
Some Enemy AI can be Trap In T pose For Low Height Nav Mesh Issue (Fixed)
Based on damage-based death or any other death positions not refresh player health and stamina bars (Fixed)
Lookout tower invisible walls do not allow the player movement (Fixed)
Some of the lookout tower Cliffs allow one to player go outside boundaries (Fixed)
On the low and medium shadow settings player flashlight not working anymore (Fixed)
Upperside of the crashed plane gaps allow them to player stuck when they jump (Fixed)
In the beginning area, some mudslides have some invisible walls (Fixed)
Water Resource Near to City have Big Gap which allows them to play going deep and stuck there (Fixed)
Added
Slight changes in the time of day and day and night cycle
Reducing to a wood resources tree, in the beginning, allows us more memory performance and GPU performance
Weapon Parts Drop Chance Rate on loot boxes increasing (Especially in Radiation Zones)
Dead Tree has wood-cutting hit sounds now
Cooked/Raw Meat now has stackable options
Adding More Loot for Military Barracks
Increasing Enemy Size for Military Barracks
Slight Changes on Consumable Items Drop Rate
Slight Changes on Craft Items Drop Rate
Added some stability and performance updates on a map
We are still waiting for valuable feedback from you.
P.S: If you can't get to update please make sure to restart your steam and try again
Early Access 0.4.0 Hot Fix
Hello Survivors
We have some quick fixes on the latest bugs. Please check below for patch notes
Fixed
Some Enemies and Zombies can be Trigged by collision and turn back their T Pose (Fixed)
Build parts and Placeable Objects Blocked by Invisible Collisions (Fixed)
On the Military Barrack, Some Objects have no Interaction (Fixed)
Planters getting no light even on sunny days(Fixed)
There are some gaps that allow the game to break out of the boundaries of its world (Fixed)
The fertilizer not working on a backpack while you trying to fertilize the planter (Fixed)
Some areas do not respawn enemy AI after they die (Fixed)
Some Mudslides in the beginning area do not have proper collision (Fixed)
Partly Cloudy Nights is way darker than that should have (Fixed)
Mine Area Exposure getting darker while inside (Fixed)
Added
Adding new flashlight texture on the player now it is more like a flashlight
Adding Missing Collisions for Items like the M4 holder and other weapon parts
Adding new notifications for getting radiation damage from the radiation zone
Adjust Decreasing the Leather bag Grid/Increasing Military Bag Carrying Capacity (Weights)
Adjust 9mm and 5.56 ammo damages on enemies
Early Access 0.4.0 Hot Fix
Hello Survivors
We have some quick fixes on the latest bugs. Please check below for patch notes
Fixed
After getting damage-based death or any other dead positions saving system overwrites and deleting inventory and position of the player (Fixed)
Nearly All Trees of the game allow the stuck player in collisions (Fixed)
On the Crafting List, Refined Log needs Wooden Log (Fixed)
Camera Movements based on Character Animations can cause motion sickness (Fixed)
Some items like vegetables and other items were occupying more space than they should have (Fixed)
Some items were spawning more than they should have (Fixed)
Radio music's volume in the Abandoned town could not be turned down from settings (Fixed)
Some icons when moving items in inventory were bigger than they should have (Fixed)
Added
Increasing the spawn rate of the Enemies and Animals
Hunger decrease rate amount slightly changed
Adding more variety of loot on Military Barrack
We are still waiting for valuable feedback from you.
See you in Middle Of Nowhere
Nowhere Mysterious Artifacats EA Release 0.4.0
Version: Early Access 0.4.0
All changes from the demo are listed below
1- Reduced the size of the current version of the game by about 56% (compared to the demo)
2- We managed to reduce the VRAM consumed by the game to 30% without compromising our visuals
3- By increasing the loading times that make it difficult for low-system computers to open the game, we left them a wide space to load their games (Asynchronously your game can now load in the background)
4- To the extent that the Network Infrastructure (Steam) offers us, we have increased the time before the Connection timeout from 60 seconds to 120 seconds (This is something designed for users who do not have a strong internet infrastructure, under normal conditions, no doubt that you will log in whatever way you login the demo)
5- We balanced the duration of the day-night cycle in the game (but we are still waiting for your feedback)
6- We've also fixed the balance between hunger and thirst and increased the resources available in the game, even giving them as a marker on your compass.
7- We added a few story sequences, some of which some people still haven't discovered in the demo.
8- We updated weapons and their damage
9- We updated the models of ranged weapons in the game
10- We have made nice improvements on the UI side, especially in the inventory section (For example, you can now get your items directly into your inventory by Shift+Click, and now you can only get your items from a deceased player by making a new continuous drop from a deceased player)
11- We brought the Farming system that will bring a new depth to the game and we are very curious about your feedback on this part
12- We fixed some collision bugs and Sounds you experienced in the demo
13- We wrote a brand new sound system that separates day and night
14- We introduced a new type of anomaly
15- We added new enemies
16- We have organized the loots and areas in the radiation zone, now the dosimeter has much more work =) thanks to it you can discover which one is radioactive or not
17- We entered the definitions and descriptions of almost 190 items in the game.
18- Along with this, we have deepened the building construction a little more, and many innovations have entered our current list, from the items it wants to the new recipes to be discovered.
19- We have added more crafting options and we will continue to add more (This Section will continue to receive updates as long as we live!)
20- We decided to add the Trader Class to the game a bit after its release from Early Access. We wanted to enrich your experience by finding various items and blueprints here
21- Again, right after early access, we have prepared ocean swimming and underground caverns (for the first release, you will still play as the nowhere you know for now)
22- Since the demo, we have made many large and small bug fixes and performance improvements that we cannot count.
That's all we have to say for now, right after the release, we will share the post-release roadmap of the game with you, and our followers, and we will prepare a new trailer for Major Patch (i.e. 0.5.0) that will come after the 0.4.0 patch.
Nowhere Demo Update 0.3.3 (HotFix)
Hello
Survivors here are the latest patch notes for Demo Build
Demo 0.3.3 Hotfix (Demo)
You can check the patch notes below
Fixed an issue with weapon and melee weapons not changing state when dropping
Fixed Collision Gaps and Holes on the Map
Fixed When you read a note with a gun in your hand, the gun used to stay in your hand, now when you read it directly, the guns automatically unequip.
Fixed Tree Hitboxes
Fixed Mutant Deer And Other Animals Not Taking Any Damage From Weapons
Fixed Some of the searchable items that cannot Interactable