Survivors here are the latest patch notes for Demo Build
Demo 0.3.3 Minor Update (Demo)
Fixed Duplicate Countdown Widget Problem When You Dead
Fixed Collision Gaps and Holes on the Map
Minor Tweak and Fixes on Map
We have disabled the option to change settings on machines that do not support DLSS settings
Adding Crash Report Client for Users who getting Errors during the session or Beginning of sessions
Nowhere Demo Update 0.3.3 (Demo)
Hello Folks
Thank you very much for your interest in us and our game, I can't tell you how important it is for us. Endless thanks to everyone who played the demo, found our bugs and sent us feedback.
We are a small team and I can't describe how this is a source of motivation for us.
From now on, a more difficult and tiring process awaits us. We will soon share the Early Access Release date and the post-launch roadmap we have planned both here and on all our other social media addresses.
Due to the interest in the demo, instead of disabling the demo, we turned our demo version into a limited version. (Under normal circumstances, our game would only be open during Next Fest), however, we disabled the save and load system in our game only for the demo, and we added a 45-minute timer to our game.
See you again very soon in the Middle of Nowhere
Demo 0.3.3 Minor Update (Demo)
You can check below for the latest patch notes
Adding Timer to the game It will start automatically a countdown from beginning of the session
Save Game and Load Game Disabled on Current Version (Only For Demo Version)
Optimizing View Distance Settings
Optimizing AI Spawn Rate
Tweaking Map and Optimization
Adding Random Weather Variation to Game
Known Issues
Some users getting Fatal errors if they are playing windowed or fullscreen mode begin of the session we are still investigating the issue and what can cause of this (If you want to help us send more log files with a crash report because we can't reproduce the same issue on our systems)
There is no Invite option in the game menu
Axe and Pickaxe Damage Hitboxes Not working stable (This will be fixed during EA)
Hunger and Thirst Balance Not Stable (This will be fixed during EA)
Friends Only Option for Multiplayer is Buggy We will Completly Overhaul this system with password-protected server lobbies (This will be fixed during EA)
Ps. People who promt to menu while trying play co-op It is experiencing a network problem, the solution to this is unfortunately not on our side, like every other game, we use the Listen / Server Model, we could not repeat any of the errors that said they had this problem or reached us.
You can try the following to solve your problem
You can check whether the PC you are playing the game allows access to our game in the firewall settings
You can check the port or DNS settings of the PC you are connected to the game (because steam sometimes does not let you into the game because of this and sends you back to the menu thinking that you are sending endless pings)
If you are trying to play the game with a friend over LAN, this can cause the same problem
Nowhere Demo Update 0.3.2 (Next Fest)
Hello
Survivors here are the latest patch notes for Demo Build
Demo 0.3.2 Minor Update (Next Fest)
You can check the patch notes below
Adding Invert Horizontal/Vertical Mouse Settings
Fixing for Duplicate Craft Item Sounds
If you have no space for crafted items it gives you a Notification upper left corner of the HUD
Minor Tweak and Fixes on Map
Fixed the problem of being able to climb characters while playing co-op in the game. This was also destroying the physics balance in the game
Weapon Benchmarks Not Using Fuel anymore on Demo Version – Also Fuel System Deactivated on every other bench (Survival, Carpenter)
Character Default Rotation Mode Changed With Looking Direction Which is More Comfortable To Play Now
Fixed Some of the animals have unnecessary animation data which can cause little performance issue during gameplay
Fixed Axe Animations which can cause trigger some area collision while you play
Fixed Collision Gaps on the map
Fixed some reed foliages that can be bigger than player character
Fixed SteamVR Plugin Auto Activated (If the Issue still continues make sure your settings on the save data are Cleared and make sure also playing 0.3.2) For people who still struggle with this issue Add -nohmd to the launch properties of the game
In the demo version only, the on-off button used in Crafting Stations has been temporarily deactivated. Your items can be crafted automatically if they are in storage
Nowhere Demo Update 0.3.1 (Next Fest)
Hello
Survivors here are latest patch notes for Demo Build
Demo 0.3.1 Minor Update (Next Fest)
1- A fix has been made for the Mouse sensitivity setting, which is the source of the pitch problem that users experience with the Mouse (It can be still buggy unless you are using your old control settings. You can manually adjust above 0 any value)
2- We have removed all recipes and craft items that are not currently in use
3- We have discovered that you can make placement on some Foliage, this problem has been fixed. (If this problem still persists on some objects, we would be grateful if you send us the screenshots)
4- Changed the names and descriptions of some objects, for example, Survival Benchmark is now Survival Bench
5- We have noticed that you cannot make Stone Furnace and Survival Bench on Landscape, we have achieved a more ideal result by reducing the offsets here. (If the error persists, it would be very good if you send us screenshots of the regions where you have this problem)
6- The spawn time of Items in Objects has been extended
7- AM/PM Text Deleted from UI
8- Minor Tweaks and Balance Options On Landscape Deformation
9- Player Name UI on the character now working correctly (if this issue still continues please let us know)
10- Nature Resource Like Stone and Tree Spawner Time Extended
11- Adding More Variety loot on Power Plant Area
Ps. People who struggle with Furnaces, Campfire, and other elements we have that use fuel system
Basically not working if you are not Click on the Turn On/Off Button make sure also you have fuel item on your fuel storage
Demo Announcement!
We're happy to announce that our demo for Nowhere: Mysterious Artifacts is now available on Steam! I would like to thank our incredible team for their hard work and commitment - couldn't be prouder of what we've accomplished!
Join our Discord Community to learn more about the alpha testing of our game.
Hello everyone, our adventure that started about a year ago has now matured and reached the level to show you.
At this point, we are aware that we still have a long way to go, but we have passed a very important milestone for us and now many things are easier for us.
Your role is very big here, and your feedback will determine the direction this game will go. We already have plans for the vision of our game, but none of this will happen without you.
Now we have the opportunity and limited time in front of us to make it happen.
Join our Discord Community to learn more about the alpha testing of our game.
We realize that we've been quiet around here for a long time because we've been focusing on the development of our game. I am very grateful that we will break this silence soon. We would also like to thank you for your support.
What have we done in the meantime?
Updated our store page, and added new screenshots and some sweet details =)
We have made our game's existing mechanics more powerful and effective. We have strengthened our game story and their background lore
We can't wait to show you these new details =)
Please don't forget to follow us on Discord for the beta process and development diaries of our game.
We also created a new Reddit page and we are actively using it like discord
Thanks
This message coming from #middleofnowhere
Thanks For Huge Support!
Thank you to all the users who followed us and added our game to their wishlist. With this motivation, we are working harder every day to develop a real survival horror game for you.
Don't forget to follow us on Twitter, Reddit and other social media accounts to be informed about the developments.
Most importantly, the Discord channel - we are using our Discord channel as an active roadmap and will post updates every 2 weeks or once a week depending on the development process.
This is Tevfik Emre Efendioğlu Creator of the Nowhere: Mysterious Artifacts sending you this message from the middle of the nowhere