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Genre: Shooter, Real Time Strategy (RTS), Strategy

Nuclear Dawn

Trading cards now available

Trading Card support

Nuclear Dawn in Replay Bundle 2013

Replay some of the greatest hits from previous Indie Royale bundles in the Replay Bundle Vol. 1. Back by popular demand - grab great titles that you may have missed the first time around! Included in this bundle are FPS and RTS hybrid experience 'Nuclear Dawn', futuristic tower-defense game 'Defense Grid: The Awakening', classic 2D adventure game 'Gemini Rue', and two fast-paced dungeon adventures 'Soulcaster I and II'.

Also included is a very special 56-track album bonus (a $20 value!) for those who pay $8 USD or their currency equivalent during this bundle, the 8 Bit Weapon Collection. Lots more info on the Replay Bundle Vol. 1's formats and games via our blog:

For those interested you can checkout the IndieRoyale page over here.

Nuclear Dawn Update 6.9.1 released

This is a bug fix release:

  • Fixed issue causing all players to be one rank higher than they should be.
  • Fixed Advanced Kits not being selectable in UI when only unlocked via player upgrades.
  • Player upgrades panel now caps available points displayed at number of upgrades available.
  • Fixed some player upgrades triggering others to unlock.
  • Added missing files causing player upgrade notification to not display.
  • Severely reduced delay in round xp updates.
  • Fixed Hammer startup issue.

Nuclear Dawn Update 6.9 released

Sittard, The Netherlands, 19 December 2012 – InterWave Studios announces the release of Nuclear Dawn Patch 6.9.

This long-awaited patch for the award-winning FPS-RTS hybrid Nuclear Dawn features a major update to gameplay, with the implementation of the Player Levelling Systems.

As of Patch 6.9, players will be able to gain levels, and unlock an upgrade of their choosing with each level reached. Not only will they be able to increase their health and weapon damage, but also to unlock features such as access to Siege Classes, which were previously only unlockable by the Commander.

Further enhancements brought by 6.9 include game controller support for both game and in-game menus, positional audio for Mumble clients, and a reworked, extended server browser that implements much of the community’s feedback.

There is of course more, including bug fixes and community mod support. For a full list of changes in 6.9, head over here on our forums.

With this update, InterWave continues its post-release commitment to supporting our community, to whom we owe so much for believing in Nuclear Dawn from the very earliest of days.

Nuclear Dawn patch 6.8: Skirmish time

SITTARD, THE NETHERLANDS– November 9th, 2012– InterWave Studios announces the release of Nuclear Dawn patch 6.8, which brings a new game mode, Steam Workshop support, and several improvements, all at a reduced price of 9.99USD.

As well as fixing several exploits and updating the localizations, we introduce Skirmish, a Team Deathmatch game mode for players itching to sample Nuclear Dawn’s class-based tactical combat without the intricacies of RTS gameplay.

Two teams, four classes and a whole lot of weapons and ammo should make for some interesting, brutal and visceral matches. Skirmish stars its own release map, sk_metro, based on the homonymous Warfare location, tweaked for even closer combat.

It’s not all war and destruction, however, and Patch 6.8 also includes full Steam Workshop support for the distribution of custom, community-made maps and content. Now is the time to finish up those maps to share with the world!

It would have been wrong to provide two major goodies without a third. Therefore, Nuclear Dawn’s price has as of today been lowered to 9.99USD, and the equivalent amount in your local Steam currencies.

To celebrate the new release, Nuclear Dawn will be 75% off today only, in a Steam daily deal.

Nuclear Dawn update 6.8 released

A new update is now available on Steam for Nuclear Dawn. This update brings Skirmish mode to Nuclear Dawn which basically is Team Deathmatch. In this gameplay mode there will be no commander, no rts elements and no resources or capture points available. Down below the full changelog:

Nuclear Dawn 6.8

- Added new Skirmish team deathmatch game mode.
- Added new Skirmish map sk_metro.

Server
- Added nd_skirmish_limit convar for Skirmish team kill limit. 0 to disable and use only mp_roundtime.
- Added support to execute a cfg/gamemode_skirmish.cfg or cfg/gamemode_warfare.cfg at map start if existing.
- Added support to execute cfg/
.cfg at map start if existing after mode cfg.
- Skirmish mode uses same mp_timelimit, mp_winlimit, mp_maxrounds, and mp_roundtime variables as Warfare.

Other fixes
- Fixed spawning-related glitches that could occur if pressing spawn button multiple times.
- Fixed issues where server tags displayed improperly in server browser for some servers.
- Fixed average rank in server browser not always adjusting after a player leaves.
- Fixed an exploit that could allow a commander to use actions on enemy structures.
- Fixed a server crash related to bots.
- Updated localizations.

Workshop and custom content
- Skirmish maps are now accepted.
- Added sk_metro map source to sdk_content.
- Updated hammer fgd file with new skirmish and spawn point entities.
- Skirmish maps do not require rts camera info in map script.
- Skirmish maps do require spawn points for both Consortium and Empire are required.
- Skirmish maps may not have resource points. Structures will not spawn on skirmish maps.
- Map overview script is now marked as required for all maps.
- BSPZIP now auto-corrects slashes for internal paths when adding files to avoid confusion.
- Added -deletefile option to BSPZIP to remove files from bsp.
- Fixed client crash when loading custom map having description but no title.
- Fixed map loading background not being shown if vtf file was named differently than vmt file.
- Added support for bots in custom maps without structures or resource points

Update incoming...

Stay tuned for today's big Nuclear Dawn update (including Skirmish mode)!

Steam Workshop support is coming....

We will be updating Nuclear Dawn this week with the following changes, including Steam Workshop support and Sketchup Tools to ND Authoring Tools:

Enhancements
- Added support for Steam Workshop for maps.
- Added average player rank to server browser and Play Now calculation.
- Sprays and kit/gizmo preferences now sync with Steam Cloud.
- Improved alt-tab handling under Windows Vista and Windows 7.

Other fixes
- Fixed occasional 'stuck' bug after spawning.
- Fixed ammo counter on daisy cutter for CT Assault & Support and Empire Support.
- Fixed ammo counter on CT Stealth.
- Fixed an issue where chat would not show to commanders until they clicked the chat box.
- Fixed crash on game launch if squad talk key is pressed during start.
- Fixed glitch where research-restricted kit could show as selected even if unusable.
- Fixed squad chat not working if mega menu was open.
- Fixed exploit allowing research/structure pre-reqs bypass for building.
- Fixed a con_logfile ConVar exploit.
- Fixed an issue with localization of disconnect messages.
- Fixed an issue with bullet particle effect on some weapons.
- Fixed command bunkers decloaking own team's Stealths.
- Fixed another joinclass command crash exploit.
- Fixed console error when reloading shotgun.
- Fixed some intermittent client and server crashes, including crashes related to multi-core rendering being enabled.

Community requests and mod support
- Added Sketchup Tools to ND Authoring Tools.
- Added a Reset input to resource point entities for map scripting.
- Changed Warfare win condition to All bunkers eliminated instead of one bunker eliminated by request for custom maps.
- Unlocked sv_gravity and cl_show_self_hypospray_effect ConVars by user request.
- Fixed further issues with load order between disk files, map files, and vpk files.
- Fixed bspzip'd map backgrounds and map scripts to be read correctly.
- Fixed vpk.exe always implying -M and -v options despite documentation.

Nuclear Dawn update 6.6 released

We have just updated Nuclear Dawn to version 6.6.
This version is mostly a bug fix and tweak update that changes the following:

Gameplay and Balance

- Slightly lowered NX300 damage output against players.
- Slightly raised Sonic Turrent damage output to balance with Flame Turret's extra fire damage.
- Lowered Machine Gun Turret cost to 2500.
- Commanders now get points for a critical assist if player-initiated artillery strike kills an enemy.
- Empire commander ability poison is now differently colored to distinguish between it and Consortium's.
- Commander poison ability now matches description and no longer hurts teammates unless friendly fire is enabled.
- Fixed NX300 not hurting teammates with friendly fire enabled.

Client

- Updated Report a Bug link.
- Added invert mouse wheel zoom option to Options panel.
- Fixed bad password connect error box using lan server error text after a recent update.
- Fixed a bug that allowed malicious servers to execute restricted console commands on players.
- Fixed a bug that allowed malicious servers to prevent players from executing console commands.

Server
- Added sv_allow_addon_override (default 0) to block client addon vpks from overriding game files.
- Added mp_winlimit cvar.
- Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
- Added check to prevent player names from containing color codes.
- setinfo console command will now reject attempts to set / change convars with any unusual characters
- Tweaked team balancer logic to be smarter about when and whom to move.
- Fixed some exploits where a malicious client could intentionally crash a server.
- Fixed typo in name of research_complete event; added research completion logging.
- Added rate limiting for connections and added the following convars, sv_max_connects_sec, sv_max_connects_window, sv_max_connects_sec_global.

Other

- Fixed being able to use some weapons (mostly throwables) while on ladder or sprinting.
- Fixed in-chair commanders being unable to chat at round end.
- Fixed some issues with wall and barrier collision performance.
- Fixed a bug that allowed server browser network activity to continue after choosing a server.
- Fixed missing effect console error when reloading Avenger.
- Fixed sv_offline console error when going into Offline Practice mode.
- Marked mem_force_flush as a cheat to prevent client exploits.
- Fixed a packet injection exploit in the client/server streams.
- Updated localizations.

Mapping / Modding

- Added numerous functions to the vscript api (see https://developer.valvesoftware.com/wiki/List_of_ND_Script_Functions).
- Added OnResearchUnlockedConsortium and OnResearchUnlockedEmpire outputs to nd_logic_custom ent.
- Added OnConditionAdded and OnConditionRemoved outputs to player. See wiki for value meanings.

Hydro

- Fixed commanders being able to deploy structures outside of the level in some areas.

Clocktower
- Fixed commanders being able to deploy structures in the parking garage.

Gate
- No longer in beta.
- Updated overview.
- Updated loading screen.

If it doesnt auto update, restart Steam!
Server administrators can update their servers with the SteamCMD tool.