changed some level design aspects on the dungeon map
v0.0.44
added restoring items on the bamboo map
added infinite bamboo world
added info with damage when attacking objects
some small fixes
In general, this update changes "bamboo" world to the infinite world (now there are no walls), after that there will be some additional updates to this system and a similar logic for "dungeon" world. And I'm working parallel on the big update with a new world ("settlements").
v0.0.43
improved optimization of Bamboo and Dungeons worlds
fixed some localization issues
v0.0.42
changed "Dungeons" world to the new format with pre-defined scenes and areas
changed enemy and environment balance of "Dungeons" world
v0.0.41
added some details to the Bamboo Forest world
changed prices in the shop
fixed some lighting issues
changed visual effects
added a new option in the settings that allows switching between enabling/disabling the new post-processing effects (still work on them so it's can be disabled in the settings)
v0.0.40
Hi, this update is dedicated to the new system of the world's generation, it still needs some polishing and improvements but I'd appreciate it if you check this new approach and highlight some issues (like optimization, balance, feeling, new ideas, etc). Feel free to let me know your thought about it.
new world generation system
some changes in visual style
Next, I'll work on the optimization and polishing of this new approach to world generation until it feels really cool and balanced.
There's a comparison of the old version and the new one:
v0.0.39
v0.0.39:
added more craft recipes for range weapons
added more craft recipes for armor
added more craft recipes for shields
changed some balance in range weapons
now range weapons ignore collisions with enemies' bullets what actually makes sense and makes range weapons more useful
Now there are craft recipe chains for Dungeons World. This update was dedicated to more content in terms of craft and equipment.
Next, I'll work more on the quality of the game worlds. I'll change the algorithms of world-generation to make it more interesting to explore. And after implementing that system I'll go ahead to create a new additional world with new content. So there're plans.
v0.0.38
v0.0.38:
added more craft recipes for range weapon
added more items to "Dungeons" world
changed craft progression for shields
added showing the amount of XP in the shop for different monsters
added new progression item that increases the max level to 20
v0.0.37
v0.0.37:
add different shops for different worlds (Bamboo Forest, Dungeons)
add the feature of buying new worlds from the current world's shop
0.0.36
Hello everyone, I'm back. I want to apologize for my prolonged absence, but as I said earlier I had some issues related to the war in my country. Now I'm okay and I'm fully able to continue the development process. So now I'm starting a series of updates that (I hope) let me finish this project in the not-too-distant future. In v0.0.36 I fixed some annoying behavior of weapons' physics, changed the balance a little bit, added some craft recipes but also I temporarily remove some items from the game because I'm starting to re-work all game and turn it into a more enjoying and progressive-balanced experience. Currently, the game has the "Bamboo World" sandbox to play, I will add one more world in the nearest updates.