There have been quite a lot of updates in the last months, most of them directly resulting out of finding bugs & improvements from the betatest of Numina Part II, which I'm excited to announce very soon!
v1.18 comes with another big bag of many useful updates I'd like to share with you:
"Story" Battle Difficulty now also affects enemy barriers to be single hit.
Chapter 1, Overhauled Mimic boss fight. Instead of a drawn-out tedious long battle, the Mimic now actually uses a new skill called "Mimicry" which copies attacks used against it.
Reworked the way some accessories work that change character weaknesses. Previously it was quite confusing because of how these elemental weaknesses stack.
Chapter 1, Add new quest log entries in Caelum to make it clearer where to head next in-between play sessions.
Chapter 2, Lamp Post Riddle. Add a hint after several failed guesses.
Restricted Menu Access UI: Changed preselected option to be "Back to the Game"
Various passability fixes
Various translation improvements
Update notes for v1.17
This update includes various fixes, changes & improvements:
Fixed a bug where the playtime wasn't correctly counted on systems with monitors running higher than 60Hz
Fixed "Boost Morale" skill to work as intended.
Fixed various graphic glitches in chapter 1
Various passability fixes
Various translation improvements
NUMINA Part II Teaser
The time for our last goodbye will soon come...
Today I have a little teaser for Numina Part II for you! I'll soon post more detailled news on its release. Please look forward to it 🙂
Free Update - Battle Outfits 🎭
Hello everyone,
I just released a free update for Numina with a new feature: Battle Outfits! These are special outfits only for battle that you can unlock during your adventure through side quests or story missions.
Numina Part I gets two costumes for Shawn and one for each other party member! Most of them unlockable near the end of Part I. A popular favorite: Princess Shawn!
Part II will feature more costumes for each character. Most of them unlockable through exploration or side quests. I always wanted there to be something else apart from new equipment or items as a reward for exploring the world of Alterna 🙂
You might wonder why these costumes are limited to battle, which is mostly because it's quite an undertaking even just creating all the battle poses for individual characters. If I'd expand that to all cutscenes across the game, I'd probably never get Part II out 😂
If you already played through Part I before this update you'll automatically receive the costumes that you'll get through the main story at the start of Part II, once it releases.
The update's out now! Get ready to dress up 😁 More details on Numina Part II's release in the next update!
January Dev Update - It's Testing Season!
Hello everyone,
It's Devlog time again! The first of the year and I want to talk to you about Numina Part II's testing progress and share a little bit about a small upcoming update!
Numina Part II - Alpha Test Progress With 4 possible endings and many scenes having permutations from previous choices, you can imagine that Part II is a beast to test. Nonetheless we're making good progress. A few testers have already finished their test routes and together we've already found and fixed many bugs.
I'm still working on the 4th ending, which goes in a completely different direction from the others, so hopefully I'll be able to finish that one soon, so we can officially start the beta phase, where all the content should be ready to be tested.
Last Day of Autumn The special OST release 「ECHOES」 will soon be ready for release! More details on that in the next update. Until then, I want to share another track from the OST that's really special to me:
"Last Day of Autumn" was one of the last tracks I composed for Part II. It's a very melancholic and somewhat sad piece and listening to it makes me a little emotional 🥲
I know it sounds a bit cheesy. But the feeling that all of this is coming to an end, not only in the context of which the song plays in the game, but also the project itself... It's a bittersweet feeling. Like saying goodbye to something warm and familiar, or waking up from a lovely dream and facing the uncertain future. A mood that this song really encompasses for me.
I hope you like it too! The next update will see the final preview of the song I'm probably most proud of from this OST. I can't wait to share it with you.
Upcoming Update I'm currently also finishing up a small feature update for Numina Part I. It's something that was developed for Part II but I also wanted to include it in Part I. It's nothing groundbreaking new, but rather a small addition to collectibles & battles to make them maybe a bit more fun 😉
More on that in the next update. See you all soon, back in Numina!
December Dev Update - Part II, Alpha Version ✨
Hey everyone,
welcome to the last Numina devlog of 2022. What a year it has been. July has seen the release of Numina Part I and since then I have been working hard ironing out some spots, improving the game and working on Part II.
Numina Part II - Alpha Stage For which I'm happy to announce that we've reached the Alpha stage of testing. This means an initial build of the game is ready to be tested, currently in a closed tester circle. While I'm fixing bugs I'm also translating the remainder of the game into English. Hopefully we can soon start the English & German beta phase. If you're interested in betatesting Numina Part II, join the official Numina Discord! But full disclaimer: It could still take a few weeks until we're ready for the beta phase.
Once we get into the beta stage I'll also be able to announce more on a release date, etc. So please stick around for future updates 🙂👍
Numina「ECHOES」OST As mentioned in the last post, I will release a new OST release with all the tracks I worked on for Numina pretty soon. Today I want to share another track from this release with you: "Lights in the Sky":
Can you imagine what kind of scene this might play in? I thought the name of the track along with the mood would be a great fit for New Year's Eve 😂🎆
So I can't wait to soon share more details with you on Numina Part II. See you all next year! 😉
Update notes for v1.15.0
This small update includes the following changes & improvements:
Added an explanatory text for each difficulty level in the settings menu.
Countdown timers have a white outline now, for better readability.
Chapter 2, Riddle is a bit more forgiving with the answer input.
Numina「ECHOES」OST ~ Get a free copy ✨
Hello everyone!
Today I don't have a devlog for you but a thank you to everyone who supported Numina this year! ♥️ As already mentioned in the last post I have been working on a small separate OST release with all the tracks I've composed for Numina, called ECHOES.
Everyone who purchased Numina Part I before the end of 2022 will be able to claim a free download or key for this upcoming OST release. This is a small holiday present from me to you 🙂 To participate follow this link along to a form => https://forms.gle/axeVadEQ5JoEnzUn7
You won't receive the download / key immediately, but once the OST releases - hopefully somewhere around the end of the month. The giveaway will stay open until the end of the year.
Here's a sneak peek of a track called "For the Cause" which I'm very proud of:
It's one of two related battle themes that feature in the upcoming Numina Part II - more info on Part II in the next update.
The soundtrack currently features 17 tracks (!) so you get a lot of new material, a lot of it also from Part II 🙂 Please also check out the already released main OST by Thomas J. Peters => https://store.steampowered.com/app/1905290/Numina_Soundtrack/
✨Numina 1.14 Update ✨ & Part II Dev Update
Hello everyone,
this update is a special one as I just released the biggest update to Numina yet! Version 1.14 brings many improvements & new features which I like to get into below! Also stick around for updates on Numina Part II further down.
New Relationship Gameplay Mechanics Improving relationships to Shawn and other party members previously mostly affected the story. Each character had a battle skill that scaled with the relationship level, but apart from that there wasn't much interaction.
This changes with the added relationship mechanics in 1.14! Each character gets a specific sets of special abilities that unlock once you progress their relationship level. These can be seen in the status screen for each member:
These abilities can increase the max TP amount, reduce costs of certain techniques or even grant TP bonus when a loved one takes damage in battle! The goal was to deepen the impact of the relationship system on the actual gameplay.
As you can see not every level unlocks a new ability. But each character have their own unique set of them!
General Rebalance Pass This is another big update. I've went through the entirety of Part I and rebalanced the battle system. Party members with Arc have more of an edge now as he can do more damage and gain TP more efficiently. Apart from that I've also adjusted some battles to be more challenging, or less frustrating.
Another big addition was a new rule for TP generation, whereas you gain at least 1 TP each round. If you already played Numina, you know that TP are accumulated during battle by doing & receiving damage or guarding and can be used for elemental techniques. This means that as long as you're not K.O. you'll be guaranteed to get 1 TP per round.
Previously some characters like Arc or Sarah had difficulties in some parts of the game actually putting damage through tougher enemies, so their only option was to defend to gain TP.
I will keep monitoring these adjustments, so any feedback is greatly appreciated and will help me for future adjustments to make the game more fun!
Translation Improvements While replaying Part I it was also important for me to rework the English translation of the game. I have to admit that the quality of the translation wasn't up to my personal standards mostly caused by the time constraints of hitting the release date of Part I.
But now I've updated a huge chunk of the main story dialogue. Not just to be more grammatically sound, but also to hopefully be more natural and less jarring in places.
More Options! I added a bunch of minor new options, the biggest one (in my book 😝) the possibility to chose your own Guardian Spirit color for the dialogue choices!
There's also a new difficulty option: Story. Enemies almost all go down with a single hit, when you want to focus more on the story.
Smaller Fixes - Added webGL Support for the Overworld Map (this previously caused issues for some players with older GPUs) - Fixed weird sequence break where Player could agree to help Cassandra go to Elnath but then go back to Phaladar and cause weird cutscene glitches - Fixed wrong dialogue when Player didn't help Sarah with Jael - Enemy Selection in Battle now stores last selected Enemy (Bugfix)
Update on Numina - Part II Now, I've already alluded to this in the last Devlog. But sadly, I won't be able to finish Numina Part II in time to release this holiday season. So I'm moving the release window to early 2023 with more details on the exact release date & pricing as we get closer to gold status. I'm almost done with the final parts of Part II, the endings and after that, the beta test can begin. But I'm expecting people to have less time with the holidays around the corner, so it's probably for the better to move the release into early next year.
Thank You! ♥️ This year has been very special in a lot of ways to me personally. But one of my biggest milestones was to finally get Numina out into the open again and the support and appreciation I've seen from you guys makes very, very happy. So thank you everyone for your continued support! It truly means the world to me. I'm currently finishing up a second smaller soundtrack release with all the pieces I've worked on (many of them from the upcoming Part II), which I'm going to give away to everyone who bought Numina Part I this year as a little holiday present. These are pieces that aren't on Tom's OST release and one of them being a very special central theme of Part II I'm very excited about! More on that in the next update!
✨Numina 1.14 Update ✨ & Part II Dev Update
Hello everyone,
this update is a special one as I just released the biggest update to Numina yet! Version 1.14 brings many improvements & new features which I like to get into below! Also stick around for updates on Numina Part II further down.
New Relationship Gameplay Mechanics Improving relationships to Shawn and other party members previously mostly affected the story. Each character had a battle skill that scaled with the relationship level, but apart from that there wasn't much interaction.
This changes with the added relationship mechanics in 1.14! Each character gets a specific sets of special abilities that unlock once you progress their relationship level. These can be seen in the status screen for each member:
These abilities can increase the max TP amount, reduce costs of certain techniques or even grant TP bonus when a loved one takes damage in battle! The goal was to deepen the impact of the relationship system on the actual gameplay.
As you can see not every level unlocks a new ability. But each character have their own unique set of them!
General Rebalance Pass This is another big update. I've went through the entirety of Part I and rebalanced the battle system. Party members with Arc have more of an edge now as he can do more damage and gain TP more efficiently. Apart from that I've also adjusted some battles to be more challenging, or less frustrating.
Another big addition was a new rule for TP generation, whereas you gain at least 1 TP each round. This means that as long as you're not K.O. you'll be guaranteed to get 1 TP per round.
Previously some characters like Arc or Sarah had difficulties in some parts of the game actually putting damage through tougher enemies, so their only option was to defend to gain TP.
I will keep monitoring these adjustments, so any feedback is greatly appreciated and will help me for future adjustments to make the game more fun!
Translation Improvements While replaying Part I it was also important for me to rework the English translation of the game. I have to admit that the quality of the translation wasn't up to my personal standards mostly caused by the time constraints of hitting the release date of Part I.
But now I've updated a huge chunk of the main story dialogue. Not just to be more grammatically sound, but also to hopefully be more natural and less jarring in places.
More Options! I added a bunch of minor new options, the biggest one (in my book 😝) the possibility to chose your own Guardian Spirit color for the dialogue choices!
There's also a new difficulty option: Story. Enemies almost all go down with a single hit, when you want to focus more on the story.
Smaller Fixes - Added webGL Support for the Overworld Map (this previously caused issues for some players with older GPUs) - Fixed weird sequence break where Player could agree to help Cassandra go to Elnath but then go back to Phaladar and cause weird cutscene glitches - Fixed wrong dialogue when Player didn't help Sarah with Jael - Enemy Selection in Battle now stores last selected Enemy (Bugfix)
Update on Numina - Part II Now, I've already alluded to this in the last Devlog. But sadly, I won't be able to finish Numina Part II in time to release this holiday season. So I'm moving the release window to early 2023 with more details on the exact release date & pricing as we get closer to gold status. I'm almost done with the final parts of Part II, the endings and after that, the beta test can begin. But I'm expecting people to have less time with the holidays around the corner, so it's probably for the better to move the release into early next year.
Thank You! ♥️ This year has been very special in a lot of ways to me personally. But one of my biggest milestones was to finally get Numina out into the open again and the support and appreciation I've seen from you guys makes very, very happy. So thank you everyone for your continued support! It truly means the world to me. I'm currently finishing up a second smaller soundtrack release with all the pieces I've worked on (many of them from the upcoming Part II), which I'm going to give away to everyone who bought Numina Part I this year as a little holiday present. These are pieces that aren't on Tom's OST release and one of them being a very special central theme of Part II I'm very excited about! More on that in the next update!