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Genre: Role-playing (RPG), Indie

Numina

October Dev Update

Hey everyone,

I've been incredibly busy in the last few weeks. I think I've actually opened last month's devlog pretty much with the same statement 😁 Today, I want to talk about two big points:

I'm working on the last parts of Part II, the last battles and the endings of course and I'm making great progress. But even with that, I am behind schedule. So I'm not sure I'll be able to release Part II in December as originally planned.
The next month will be crucial in determining a release window. My priority is still to deliver a well-tested and polished game (without completely overworking myself 😅) So expect to hear mor about the overall progress and possible launch timeframe in the next update!

If you're interested in joining betatesting for Part II in the future, join the official Numina Discord! Please be aware that we're probably still at least a month away from betatesting.

Also, I'm planning on releasing the biggest update to Numina yet! Update 1.14 will come with a big gameplay addition to the relationship system in terms of more abilities & effects to unlock when progressing the relationship with a party member. This update will also come with a substantial rebalancing overhaul of the battle system and many other smaller fixes that have piled up in the last weeks. Look forward to more details on this update in the near future!

As always, thank you very much, take care & see you soon!

September Dev Update - A whole lot of work 🧑‍🏭

Hello everyone!

Sorry for not posting an update last month. I've been very busy and now September is also halfway through 🤐 I've been mostly working on Part 2 which is also why the overall game hasn't seen any major updates (yet !) apart from important fixes. My main goal is to release Part 2 in the Holiday season this year.

I don't have that much time left, because after I'm finished creating all the additional content, new maps, new quests and new scenes, everything needs to be tested which took around 3ÂŊ months last time đŸ˜Ĩ Granted, last time the testers were betatesting the (back then) full game. But still, I'd rather start testing sooner than later.

I won't go too much into details on Part 2's content and length yet as I'm still hard at work. But since deciding to delay Part 2, I've added five major new locations, with new main and sidequests giving you more time to delve into the story and to shed some light on areas that weren't really explored before. I have one little sneak peak of an upcoming area, a timelapse map design video where you can see how I actually create a map from scratch in RPG Maker MV:



Overall I'm very happy with the decision to delay Part 2, because now I definitely see the benefits of giving it additional polish.
I'm working hard to keep the deadline for this holiday season, I hope to give you more definitive details on the release, length & pricing soon 🙂

As always, thank you very much, take care & see you soon!

Update notes for v1.12.0

Hello everyone!

The latest update brings a variety of smaller fixes all documented below:

Bugfixes

  • Fixed player choice window sometimes overlapping dialogue window
  • Don't allow skipping through multiple messages by keeping enter pressed.
  • Chapter 2, Fixed bug in Phaladar where nighttime would reset to daytime when entering specific rooms
  • Various passability fixes


I've been pretty busy with working on Numina Part 2, so feature updates that affect the entire game have been a bit delayed in favor of getting Part 2 as soon as possible to the Alpha stage :)

Update notes for v1.10.0

Hello everyone,

today marks the release of our first feature update! Although there's only one minor addition for now, it's still worth mentioning.

Improvements

  • Load & Save screens now display Chapter & file timestamp.


I'm currently planning on also re-balancing some battle system related things with future updates. This might also include some skill additions or adjustements to make some of the party members a bit more flexible and fun to play.

There are also some fixes in this update. The biggest one is probably the fix for the random game freezes some players have experienced. This seems to be a common problem for RPG Maker games as it's a bug in MV's own code itself. Please let me know if you still have issues with random freezes after this update!

Bugfixes

  • Fix random game freezes
  • Chapter 1, Temple of the Clouds: Fix sequence break bug, where you can skip a good portion of the later events at the temple.
  • Replaced corrupted music file

July Dev Update - Numina Part 2

Hello everyone!

We're into Part 1's third week after release and I can't thank you all enough for the kind messages, comments and Let's Plays! 🙂 It's been really lovely getting a few glimpses into your experiences with the game.

There have been a few minor bugs which I tried to address as soon as possible with a bugfix updates. These things just happen no matter how lengthy your testing phase might be and overall I'm quite happy and proud of my testing team that we had no major issues. But if you're experiencing issues or need help progressing, consider joining our Discord (link). There's a help section there with loads of friendly folk willing to help 🙂



Onto updates on Numina Part 2 which is planned to be released near the end of this year. The exact release date & pricing isn't set yet because I'm still working on Part 2 and it's not yet in the testing phase. Part 1 is around 2/3 of the game with Part 2 containing the last third which should also give you a rough idea on expected playtime & pricing range 🙂

As I already explained before, I decided to not release the full game at once because some betatesters felt the later stages of the game felt rushed. Even though it put me into a bit of a dilemma I had to agree with them.

So while I was also fixing some post-release bugs on Part 1, I also kept working on Part 2! It will begin with a different, fun little interactive recap of Part 1 to freshen up your memory once it releases. There are a lot of important plot beats along the way and I wanted to give players the chance to jump right into Part 2 even if their playthrough of Part 1 has been a few months ago.

â„šī¸ If you want to go into Part 2 completely spoiler free I'd suggest to skip the next indented section. There are only minor notions of what might await you and no concrete story points.


Another big topic I wanted to delve deeper into were the rebels. We get a few glimpses of them in Part 1. They were already playing a bigger role in Part 2 but I originally cut some bigger parts out which I'm now adding back in & extending. Part 2 will contain new places which previously were only mentioned in dialogue. I won't be giving away where exactly the journey is headed, but I'd love to hear what corners of Alterna you'd like to see in Part 2 đŸ˜đŸī¸


No spoilers from here 👋

A big undertaking with Part 2 are the repercussions from player decisions in Part 1. If you played Part 1 I'm sure you can think of at least one decision that has a big impact on the plot. From a developer perspective this is a bit of a nightmare because in Part 2, basically every cutscene has at least one variation and it gets even worse the later on 😂 Even though many these changes might seem small it's still a lot of effort even just to test all these plot branches.

I mentioned this only getting worse (for me) as Part 2 progresses but another important bit are the multiple endings where things really drift off in different directions. I'm planning on extending most of the endings to hopefully make each ending feel distinct and a worthy conclusion even if it's a bad or dark ending for the story.

What's a bit hard for me to accept is that there's a lot of effort on my side which you might not even get to see if you only play the game once. There might be compilation videos of the endings somewhere on Youtube but some people might just look at the average playtime and not really value that there's a lot of additional content you just don't get with a single playthrough.

Overall I'm working hard on polishing things up, adding more character moments, creating new locales such as dungeons or towns, exploring the lore and adding some interesting new fights âš”ī¸ I hope you're as excited for Part 2 as I am and I hope I will be able to soon share some more content with everyone 🙂

Have a good time and see you soon!

Update notes for v1.9.12

Hello everyone,

A potential softlock bug has been fixed in Chapter 2 where you have to enter a specific number code.

I previously assumed this was caused by having old save files in that area with the 1.9.11 update but further investigation showed that there was another bug there 🙈

Sorry for the inconvenience this might have caused. Please let me know if you still experience problems.

Here's the full list of bugfixes for this update:

  • Chapter 2, Fix softlock with code input
  • Chapter 2, Lock off Phaladar during night to avoid day/night-time graphical glitches.
  • Minor dialogue fixes

Update notes for v1.9.11

Hello everyone!

Another bundle of fixes! The biggest fix affects Chapter 2: The blue crystal number input panel. The whole riddle around that bit was fixed to include the input as it was originally intended.

There was also a smaller fix for an issue with transferring demo save files from a different filesystem partition on Windows 🙂

Bugfixes

  • Chapter 2, Garden of Illusions: Fixed blue crystal code not doing anything
  • Fixed crash when transferring Demo saves from a different partition
  • Passability fixes
  • Various dialogue & typo fixes

Update notes for v1.9.9

Hello everyone!

We're almost one week after Numina Part 1's release! Thank you all for your support đŸĨ° Today's update brings another batch of fixes:

  • Fixed bug where QTE Critical Effects would remain on screen
  • Fixed WebGL support detection
  • Various dialogue fixes & typo corrections
  • Chapter 2, Various passability fixes


NUMINA 10% Launch Discount (only 24hrs left!)

Hey everyone!

I want to thank you all for your support in Numina's launch week! It has been such a huge milestone for me to finally release after the 2017 demo. As of now you still have 24hrs left to get Numina Part 1 with the 10% Launch Discount 🙂

If you already got the game, I hope you enjoy your time with it and are looking forward to Part 2. I'm working hard on making it a satisfying ending to the story!

Update notes for v1.9.7

Hello everyone!

The annoying "multiple music tracks playing at the same time"-bug should be resolved now. A few testers got a fix yesterday and the problem has disappeared for them :)

All fixes included in this update:

  • Fix for multiple music tracks playing at the same time
  • Chapter 2, Fixed NPC move routes during cutscenes that allowed them to get stuck in certain situations
  • Chapter 2, Fixed player passability issues in certain cutscenes
  • Added possibility to save before end of Part 1