Numina cover
Numina screenshot
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Genre: Role-playing (RPG), Indie

Numina

Update notes for v1.9.5

Hello everyone,

another smaller package of important fixes. I'm aware that the overlapping music bug is still present for a lot of you. So I'm working hard to find a solution. It's a rather weird bug, but I'm working hard to fix it :)

Bugfixes

  • Chapter 2 Silver Shallows, Fixed game freezer when talking to NPC from specific position
  • Chapter 2 Sarah Quest, Fixed glitched Shadow Map
  • Chapter 2 Phaladar, Minor dialogue fixes
  • Added additional info to crash log & error display

Update notes for v1.9.3

Bugfixes

  • Updated Battle themes
  • Chapter 1, Fixed passability issue with Ecclesia in Caelum
  • Fixed issue with multiple simultaneously playing music tracks
  • German dialogue fixes

Numina Part 1 Launch

Hello everyone,

I'm writing this almost exactly an hour before the launch of Numina Part 1. Anxiety is on red alert that some major bug or similar might come up or similar but that's (fingers crossed 🤞) just me being nervous. The game has been tested multiple times by a good team of very lovely people on multiple platforms and I want to take this opportunity to thank them once more!

The last two months have been crazy for me. Today has been on my map for quite some time now, so I knew that I'd be quite busy leading up the launch. But about a month ago someone close in my family revealed to me that they have cancer and need to get surgery. When the news broke I knew I wanted to see them, even though they live in a different country. It obviously was a big shock and probably I'm still processing a lot of things that happened. But as of now the situation is stable.

Even though the last weeks have been difficult, right now is a happy time for me. I'm minutes away from reaching a big milestone on this project that is very near and dear to my heart and I get to finally share it with all of you. I often find it difficult being proud of something I've done but whenever I hear someone's experience of playing the game or how they've been following the project for years I know I can't be completely off with what I'm putting out 😂

It's almost like it forms a personal connection between me and them, which is a major theme in the game itself, right? Being connected to something abstract from a different world. I felt the same way when I told said family member about Numina when visiting. We normally don't talk about it since they don't play games. So it's a bit hard explaining things 😂 but they were proud of me to be close to this huge milestone and I think a bit of that transferred over to me.

SO! I really want to thank all of you for being with me at this point. I hope you enjoy Part 1 of Numina and I'm looking forward reading, hearing and seeing your reactions to it.

Thank you ❤️

✨ Let's Play Numina's Demo together ✨

As part of Steam Next Fest we'll play Numina's new Demo together! I'd love to showcase the game and go a bit into how it all came to be - all while picking the funniest player dialogue choices together!

This is the second stream to showcase Numina :)

Numina Steam Next Fest Stream

As part of Steam Next Fest we'll play Numina's new Demo together! I'd love to showcase the game and go a bit into how it all came to be - all while picking the funniest player dialogue choices together!

June Dev Update - 🌟Steam Next Fest 🌟Pride Month!🌈

Hello everyone!

Numina will be part of Steam Next Fest! A week-long festival from June 13th to the 20th with the already released Demo!



This is just roughly two weeks before Numina Part 1 finally releases!! Part 1 will be around 24hrs of gameplay (about 2/3 of the full game). Part 2 will conclude the story and release as paid DLC in Q4 2022. Are you excited?!?!? I think I'll sh** my pants. Hopefully it'll improve visibility for Numina and expose it to new people interested to play it :)

Also Happy Pride month! 🌈 Today I wanted to talk a bit about LGBT issues and how I feel they've impacted the game. Since the 2017 demo I knew that the chronicles of the central religious figure in the world of Alterna - Proserpina - would contain the story of her tragic love to her friend Melanie.

It was almost like a thought experiment for me to envision a world in which god would be a lesbian woman. How society would view queer people and how they would be integrated into the world. My conclusion was that it would be a world without much prejudice towards them. A world where a gay romance option wouldn't thematize the issue of being gay in this world but instead focus on the romance.

To some this might seem like an excuse to steer around talking about issues our own society faces. But to me personally - it was also relieving. Not really distinguishing between how I write the romance options based on the sexual identities involved but rather depicting characters who feel (at least somewhat) comfortable being their true selves.

Happy Pride everyone!

Trailer & Release Date + FREE DEMO LAUNCH!

Hello everyone,

this might be my biggest news update so far, so buckle up: The main trailer for Numina has just been released!!!
[previewyoutube="qbG8rjzwKqk;full"]

Also Part 1 of Numina will release on JULY 1st here on Steam and itch.io for Windows, Linux and MacOS!! Everything shown in the trailer will be part of that release.


But (!) there's one more thing: You can NOW PLAY A FREE DEMO! Which contains the first hour of the first chapter showcasing all the improvements and changes since the 2017 changes and hopefully giving everyone who's new to Numina a good impression of the game. Please check the Numina Storepage, on the right just next to the release date, there should be a Download button for the demo.

It's obviously shorter than the 2017 demo, mainly because this demo is meant to showcase the game, rather than just being a full-blown chapter release of the main game. Even if you played the 2017 version, I invite you to try out the new demo since there have been plenty of changes since that release!

Everyone, I'm beyond excited about this huge milestone and even more thrilled to hear your feedback on the demo (and Part 1 once it releases in July!!!). I am very grateful for all of you and I sincerely hope that you'll enjoy, what I've been working on these past years! ❤️ u all!

Trailer & Numina Part 2 Announcement

Hello everyone,

Exciting news: Friday next week the trailer for Numina will drop! Along with a small teaser a few days before that. So set your alarms to Friday, April 8th!You'll find it on Numina's YouTube channel!

Another big announcement: Numina will get an additional Part 2 release! During the betatests I felt like I had to cut down a bit too much on the content around the last chapter of the game. So I decided to take some more time and delve deeper into the parts that were initially scrapped to release the game earlier.

The trailer next week will showcase Part 1 of Numina and also ✨ reveal the release date for it! ✨ Which will be pretty soon, promise 😉Part 1 includes Chapter 1 + 2 with a playtime around 18 hours. I can't wait to release something new from Numina to all of you!

Part 2 will release later this year as paid DLC. This gives me some room now to work on it and deliver a satisfying finale to this project that means so much to me.

Thank you everyone and see you soon for the trailer reveal for Part 1!!

Creating an epic orchestral RPG OST - an in-depth talk with composer Thomas J. P

Tom, Numina's composer and I had an in-depth talk about how the soundtrack came to be while we listen to some of the best parts! Check out the video below!

You can get the full Soundtrack now on Steam!


[previewyoutube="B7jSHcBe5es;full"]

Numina Soundtrack Release!!

Hello everyone!

Today marks the release of Numina's Soundtrack!!! 40 pieces composed by the amazing Thomas J. Peters all in this definitive collection!

COMPOSER’S NOTE
Here, presented for the first time is the most complete & definitive collection of music composed for the game’s original score. This 2 hour long symphonic work written for Numina I’d describe as quite operatic in it’s approach; with character leitmotifs, weaving themes throughout numerous moments in the game’s story, and even touching on heavier thematic moments such as grief, loss, life and love.

A collaboration that’s been a decade in the making, The story of Numina and it’s themes, in particular it’s main theme, the ‘Hymn of the Harmonious Soul’ is inspired by such universal themes of life, death and the afterlife. Working on Numina is my most authentic artistic effort yet as a composer. It’s my life’s work in a collection, some of the most ambitious orchestral pieces I felt I’ve composed to date, and my ultimate swan song to the JRPG genre in gaming.

It’s with the finest pleasure that I now share this work for others to be able to relive this experience of being a part of this video game - this work of art that I am so humbly privileged to be given the chance as a composer to make my muse for the past 10 years, all thanks to one sole developer who was willing to take a chance on me on one of my first ever scoring projects. I’m forever grateful for what Numina has been in my life, and it’s time I let it go now.


💡 You can get the Soundtrack now! https://store.steampowered.com/app/1905290/Numina_Soundtrack/



If you like the OST please consider supporting the composer, all the proceeds go a 100% to him! He did a stellar job and Numina wouldn't be the same without his score!

Please stay tuned for updates on Numina's release very soon! 😀